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<blockquote data-quote="malcolm_n" data-source="post: 5215519" data-attributes="member: 63154"><p>Please elaborate on what these "obvious reasons" may be; as I am missing them for some reason. Allowing players to play updated monsters as races wouldn't be a problem like letting them play monsters straight from the MM might be. Take Yuan-ti for an example. You could do something like...</p><p>[sblock=Yuan-ti]+2 Intelligence, +2 Strength or +2 Dexterity</p><p>Medium</p><p>7 squares</p><p>Low-light vision</p><p></p><p>Common, Draconic</p><p>+2 Arcana, +2 Acrobatics</p><p>Poison Resistance: You have resist poison 5 + one-half your level.</p><p>Slither: When making skill checks, you can move at your full speed without suffering penalties.</p><p>Prehensile Tail: Choose the crushing coils or cobra shift power.</p><p><strong><span style="color: DarkRed">Crushing Coils </span></strong><span style="color: DarkRed">Yuan-ti racial power</span></p><p><span style="color: DarkRed"><em><span style="color: White">You whip your tail out and grab an enemy.</span></em><span style="color: White"></span></span></p><p><span style="color: DarkRed"><span style="color: White">Encounter</span></span></p><p><span style="color: DarkRed"><span style="color: White">Standard Action Melee 1</span></span></p><p><span style="color: DarkRed"><span style="color: White">Target: One creature</span></span></p><p><span style="color: DarkRed"><span style="color: White">Attack: Strength +2 or Dexterity +2 vs. Reflex</span></span></p><p><span style="color: DarkRed"><span style="color: White">Hit: 1d6 + Strength or Dexterity modifier damage, and the target is grabbed. You get a +2 bonus to resist the target's escape.</span></span></p><p><span style="color: DarkRed"><span style="color: White"><em>Level 11:</em> Strength +4 or Dexterity +4, and you get a +3 bonus to resist the target's escape.</span></span></p><p><span style="color: DarkRed"><span style="color: White"><em>Level 21:</em> Strength +6 or Dexterity +6, 2d6 + Strength or Dexterity modifier damage, and you get a +4 bonus to resist the target's escape.</span></span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"><strong>Cobra Shift </strong>Yuan-ti racial power</span></p><p><em>You flex powerful muscles in your tail and quickly move out of the way of danger.</em></p><p><em></em>Encounter</p><p>Immediate Interrupt Personal</p><p>Trigger: A creature hits you with an attack</p><p>Effect: You get a +4 bonus to defenses against the attack. If the attack misses you, you can shift 1 square as a free action.[/sblock][sblock=Ogre]+2 Strength, +2 Constitution or +2 Wisdom</p><p>Medium</p><p>6 squares</p><p>Normal vision</p><p></p><p>Common, Giant</p><p>+2 Athletics, +2 Intimidate</p><p>Powerful Throw: You can use your Strength when making a basic attack with any thrown weapon. You also get a +2 proficiency bonus to attacks with improvised thrown weapons, and such weapons deal 1d6 + Strength modifier damage on a hit.</p><p>Brawler: Make improvised attacks (including unarmed attacks) as if you were armed with a club.</p><p>Large Combatant: You have the large combatant power.</p><p></p><p><span style="color: DarkRed"><strong>Large Combatant </strong>Ogre Racial Power</span></p><p><em>You are smaller than your savage cousins, but still large enough that it counts.</em></p><p><em></em>Encounter</p><p>Free Action Personal</p><p>Effect: Increase the melee reach or range of your next attack by 1, or begin a burst or blast from any adjacent square.[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5215519, member: 63154"] Please elaborate on what these "obvious reasons" may be; as I am missing them for some reason. Allowing players to play updated monsters as races wouldn't be a problem like letting them play monsters straight from the MM might be. Take Yuan-ti for an example. You could do something like... [sblock=Yuan-ti]+2 Intelligence, +2 Strength or +2 Dexterity Medium 7 squares Low-light vision Common, Draconic +2 Arcana, +2 Acrobatics Poison Resistance: You have resist poison 5 + one-half your level. Slither: When making skill checks, you can move at your full speed without suffering penalties. Prehensile Tail: Choose the crushing coils or cobra shift power. [B][COLOR=DarkRed]Crushing Coils [/COLOR][/B][COLOR=DarkRed]Yuan-ti racial power [I][COLOR=White]You whip your tail out and grab an enemy.[/COLOR][/I][COLOR=White] Encounter Standard Action Melee 1 Target: One creature Attack: Strength +2 or Dexterity +2 vs. Reflex Hit: 1d6 + Strength or Dexterity modifier damage, and the target is grabbed. You get a +2 bonus to resist the target's escape. [I]Level 11:[/I] Strength +4 or Dexterity +4, and you get a +3 bonus to resist the target's escape. [I]Level 21:[/I] Strength +6 or Dexterity +6, 2d6 + Strength or Dexterity modifier damage, and you get a +4 bonus to resist the target's escape.[/COLOR][/COLOR] [COLOR=DarkRed] [B]Cobra Shift [/B]Yuan-ti racial power[/COLOR] [I]You flex powerful muscles in your tail and quickly move out of the way of danger. [/I]Encounter Immediate Interrupt Personal Trigger: A creature hits you with an attack Effect: You get a +4 bonus to defenses against the attack. If the attack misses you, you can shift 1 square as a free action.[/sblock][sblock=Ogre]+2 Strength, +2 Constitution or +2 Wisdom Medium 6 squares Normal vision Common, Giant +2 Athletics, +2 Intimidate Powerful Throw: You can use your Strength when making a basic attack with any thrown weapon. You also get a +2 proficiency bonus to attacks with improvised thrown weapons, and such weapons deal 1d6 + Strength modifier damage on a hit. Brawler: Make improvised attacks (including unarmed attacks) as if you were armed with a club. Large Combatant: You have the large combatant power. [COLOR=DarkRed][B]Large Combatant [/B]Ogre Racial Power[/COLOR] [I]You are smaller than your savage cousins, but still large enough that it counts. [/I]Encounter Free Action Personal Effect: Increase the melee reach or range of your next attack by 1, or begin a burst or blast from any adjacent square.[/sblock] [/QUOTE]
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