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Monsters as Races : The Doppelganger, Troll, Satyr, Medusa,Minotaur and Succubus
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<blockquote data-quote="peterka99" data-source="post: 6481573" data-attributes="member: 6787234"><p><strong>Medusa </strong>a +8 ELC monster (Challenge 6 NPC)</p><p></p><p>Medium monstrosity, mostly lawful evil</p><p>Speed 30 ft.</p><p>DX +1, CO +1</p><p>Senses Darkvision 60ft</p><p>Size: Medium</p><p>Languages Common</p><p></p><p><strong>Snake Hair</strong>: The race has a new striker. Attack action gives 1 piercing damage + 1d6 poison</p><p></p><p><strong>Petrifying Gaze</strong> (weaker than the one at MM p214)</p><p></p><p>As an innate ability and a bonus action, the Medusa can gaze on one creature. The effect is as Hold Person spell, usable once before needing a short rest. This needs no components but the recipicient must see the Medusa as stated in the MM p214. The Medusa is no humanoid and then not affected by her reflection.</p><p></p><p>Note: The DMG Eladrin example (pp 286-7) is used here. Hold Person is a more potent 2th level spell but with restrictions and the Race other features are weaker than those of an Elf. To get full effect, the Medusa should get experience as an huntress. </p><p></p><p><strong></strong></p><p><strong>Huntress</strong>: Medusa Race class levels: </p><p></p><p><strong>Class Proficiencies</strong>: Any 2 skills, All Martial Weapons, Light Armors</p><p></p><p><strong>Hit Dice</strong>: D8, as a medium creature</p><p></p><p><strong>Prefered Saves</strong>: Dexterity and Charisma</p><p></p><p>A Medusa gets a tougher Hide and deadlier poison with experience as a gift from the Gods. As a dark joke, her Curse gets worse at level 6 when she can now affects herself…</p><p></p><p>1 Bonus melee attack with snake hair fighting style , natural armor: +2 AC, thus 11 plus Dexterity, snake piercing damage raised to 1d4 </p><p>2 Natural armor raise to +5</p><p>3 Snakes Poison damage raised to 2d6 </p><p>4 Abilities increase</p><p>5 Second attack, poison damage raised to 3d6</p><p>6 Petrifying Gaze effect is as Hold Monster. It is usuable only once before needing a short rest.</p><p>7 Poison damage raised to 4d6. Petrifying Gaze Hold Monster effect can be used at will as a bonus action and needs no concentration or components.</p><p>8 Abilities increase, Petrifying Gaze effect can be as MM p214 (the range is reduced to 30’).</p><p></p><p>Reality check vs a eldritch warrior with dual-weapon style: level 1,2,3: on ; 5 and after- better, but the feature has a workaround, especially for intelligent opponents. </p><p>Hindrance: As any other (multi)class.</p></blockquote><p></p>
[QUOTE="peterka99, post: 6481573, member: 6787234"] [B]Medusa [/B]a +8 ELC monster (Challenge 6 NPC) Medium monstrosity, mostly lawful evil Speed 30 ft. DX +1, CO +1 Senses Darkvision 60ft Size: Medium Languages Common [B]Snake Hair[/B]: The race has a new striker. Attack action gives 1 piercing damage + 1d6 poison [B]Petrifying Gaze[/B] (weaker than the one at MM p214) As an innate ability and a bonus action, the Medusa can gaze on one creature. The effect is as Hold Person spell, usable once before needing a short rest. This needs no components but the recipicient must see the Medusa as stated in the MM p214. The Medusa is no humanoid and then not affected by her reflection. Note: The DMG Eladrin example (pp 286-7) is used here. Hold Person is a more potent 2th level spell but with restrictions and the Race other features are weaker than those of an Elf. To get full effect, the Medusa should get experience as an huntress. [B] Huntress[/B]: Medusa Race class levels: [B]Class Proficiencies[/B]: Any 2 skills, All Martial Weapons, Light Armors [B]Hit Dice[/B]: D8, as a medium creature [B]Prefered Saves[/B]: Dexterity and Charisma A Medusa gets a tougher Hide and deadlier poison with experience as a gift from the Gods. As a dark joke, her Curse gets worse at level 6 when she can now affects herself… 1 Bonus melee attack with snake hair fighting style , natural armor: +2 AC, thus 11 plus Dexterity, snake piercing damage raised to 1d4 2 Natural armor raise to +5 3 Snakes Poison damage raised to 2d6 4 Abilities increase 5 Second attack, poison damage raised to 3d6 6 Petrifying Gaze effect is as Hold Monster. It is usuable only once before needing a short rest. 7 Poison damage raised to 4d6. Petrifying Gaze Hold Monster effect can be used at will as a bonus action and needs no concentration or components. 8 Abilities increase, Petrifying Gaze effect can be as MM p214 (the range is reduced to 30’). Reality check vs a eldritch warrior with dual-weapon style: level 1,2,3: on ; 5 and after- better, but the feature has a workaround, especially for intelligent opponents. Hindrance: As any other (multi)class. [/QUOTE]
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Monsters as Races : The Doppelganger, Troll, Satyr, Medusa,Minotaur and Succubus
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