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Monsters Changing Difficulty According to PC Tactics
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<blockquote data-quote="Stormonu" data-source="post: 5678645" data-attributes="member: 52734"><p>I'd been thinking of something along that line, but a bit broader in scope:</p><p></p><p>vs. spell CR</p><p>vs. weapon CR</p><p>vs. social CR</p><p></p><p>For example, a Golem might have a high spell CR, a moderate weapon CR and a low or negligible social CR.</p><p></p><p>Of course, you could always base the "CR" on the target difficulty to overcome it by a specific means, say 5 XP x DC x Number of successes needed (just as an easy-to-calculate example). So if you make a weapon attack, the DC would be equal to the target's AC, and number of successes would be the average number of times you'd have to hit the monster to kill it*. If you cast a spell at it, the DC would be equal to it's defense (Will, Reflex, Fortitude). If you use a skill to overcome it, say Diplomacy, the DC would have been equal to the DC of changing it's attitude towards you. (In the case of combat, you might also want to factor in the creature's attacks back in a way so that a monster that's hurting you back is worth more than one that can't hit you.</p><p></p><p>* Note, PCs that do low average damage would actually get MORE experience, which makes sense as it'd probably be harder for them to succeed against the monster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5678645, member: 52734"] I'd been thinking of something along that line, but a bit broader in scope: vs. spell CR vs. weapon CR vs. social CR For example, a Golem might have a high spell CR, a moderate weapon CR and a low or negligible social CR. Of course, you could always base the "CR" on the target difficulty to overcome it by a specific means, say 5 XP x DC x Number of successes needed (just as an easy-to-calculate example). So if you make a weapon attack, the DC would be equal to the target's AC, and number of successes would be the average number of times you'd have to hit the monster to kill it*. If you cast a spell at it, the DC would be equal to it's defense (Will, Reflex, Fortitude). If you use a skill to overcome it, say Diplomacy, the DC would have been equal to the DC of changing it's attitude towards you. (In the case of combat, you might also want to factor in the creature's attacks back in a way so that a monster that's hurting you back is worth more than one that can't hit you. * Note, PCs that do low average damage would actually get MORE experience, which makes sense as it'd probably be harder for them to succeed against the monster :). [/QUOTE]
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