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Monsters charming PCs during combat
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<blockquote data-quote="Unwise" data-source="post: 7884319" data-attributes="member: 98008"><p>One thing that a lot of people in my games forget is that being charmed does not mean that people now hate their friends. It can be fun being in a situation where your new best friend is fighting your other friends. A PC could validly be healing both sides of the battle while trying to talk people down. Putting themselves between the fighting parties makes sense too.</p><p></p><p>We had a PC charmed by an evil wizard know that his friends were massively badass and would undoubtedly kill the wizard. As a result, he grappled the guy, through him over his shoulder and ran away, barring the chamber door behind him. When alone and frustrated, the wizard them vampiric touched him for critical damage. The PC then tore the wizard's arms off, thus re-enforcing the idea that the wizard had badly underestimated the party.</p><p></p><p>We had a wizard get charmed by a vampire's spell in a cramped combat in a small area. Through some cool RP he was convinced that his old friends must be under some kind of charm, to be attacking this clearly innocent and righteous vampire. As a result he cast dispel magic on the room, freeing himself but also revealing that one of the party was an enemy in disguise. Confusion and hilarity ensued.</p><p></p><p>This being said, Charmed is less fun normally than Dominate. My players love smacking other party members, so they are fully invested in the game when dominated. Being merely charmed just makes them sit out the fight unless they find a way to make it interesting.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7884319, member: 98008"] One thing that a lot of people in my games forget is that being charmed does not mean that people now hate their friends. It can be fun being in a situation where your new best friend is fighting your other friends. A PC could validly be healing both sides of the battle while trying to talk people down. Putting themselves between the fighting parties makes sense too. We had a PC charmed by an evil wizard know that his friends were massively badass and would undoubtedly kill the wizard. As a result, he grappled the guy, through him over his shoulder and ran away, barring the chamber door behind him. When alone and frustrated, the wizard them vampiric touched him for critical damage. The PC then tore the wizard's arms off, thus re-enforcing the idea that the wizard had badly underestimated the party. We had a wizard get charmed by a vampire's spell in a cramped combat in a small area. Through some cool RP he was convinced that his old friends must be under some kind of charm, to be attacking this clearly innocent and righteous vampire. As a result he cast dispel magic on the room, freeing himself but also revealing that one of the party was an enemy in disguise. Confusion and hilarity ensued. This being said, Charmed is less fun normally than Dominate. My players love smacking other party members, so they are fully invested in the game when dominated. Being merely charmed just makes them sit out the fight unless they find a way to make it interesting. [/QUOTE]
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