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Monsters charming PCs during combat
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<blockquote data-quote="Quickleaf" data-source="post: 7884409" data-attributes="member: 20323"><p>I don't have experience running 5e vampires in combat yet, but in regard to the dryad's Fey Charm, there are more ways to be freed of it than you're representing, and total party charm isn't possible due to the 1 humanoid limitation. Here are the relevant paragraphs from Fey Charm:</p><p></p><p></p><p></p><p>"Harm" might cover more ground than physically roughing up a target. Stealing from the target might constitute harm, for instance if the target has a beautiful necklace that the jealous dryad wants, but the loss of that necklace would ruin a critical quest – as DM I could see that being construed as harm.</p><p></p><p>After a day, the target can attempt its save again. So, if a party is willing to parlay and not resort to violence, they could buff up the target's save in various ways (e.g. diplomatically arranging for the paladin to be within 10 feet, the Bard singing a song to the dryad disguising Bardic Inspiration to his charmed ally, <em>guidance,</em> and so forth).</p><p></p><p>Killing the dryad ends the charm.</p><p></p><p>It's niche, but transporting the target or the dryad to a different plane ends the effect. For instance, if there's a passageway to the Feywild in an oak nearby, the PCs could cast <em>compulsion</em> to move the dryad within, trick/coerce her within, knock out the dryad and toss her within, abduct their companion and flee within.</p><p></p><p>Parlaying with the dryad is possible, for if they can convince her that the charmed PC has an essential quest to complete which benefits the dryad or nature in some way, she could release the PC as a bonus action.</p><p></p><p>Finally, a clever party could trick the dryad into charming someone else (probably a NPC), which would cause the charm effect on the previously charmed PC to end.</p><p></p><p>It's unlikely <em>all </em>of these would apply in every situation, but I could see at least two or three of them applying in most.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7884409, member: 20323"] I don't have experience running 5e vampires in combat yet, but in regard to the dryad's Fey Charm, there are more ways to be freed of it than you're representing, and total party charm isn't possible due to the 1 humanoid limitation. Here are the relevant paragraphs from Fey Charm: "Harm" might cover more ground than physically roughing up a target. Stealing from the target might constitute harm, for instance if the target has a beautiful necklace that the jealous dryad wants, but the loss of that necklace would ruin a critical quest – as DM I could see that being construed as harm. After a day, the target can attempt its save again. So, if a party is willing to parlay and not resort to violence, they could buff up the target's save in various ways (e.g. diplomatically arranging for the paladin to be within 10 feet, the Bard singing a song to the dryad disguising Bardic Inspiration to his charmed ally, [I]guidance,[/I] and so forth). Killing the dryad ends the charm. It's niche, but transporting the target or the dryad to a different plane ends the effect. For instance, if there's a passageway to the Feywild in an oak nearby, the PCs could cast [I]compulsion[/I] to move the dryad within, trick/coerce her within, knock out the dryad and toss her within, abduct their companion and flee within. Parlaying with the dryad is possible, for if they can convince her that the charmed PC has an essential quest to complete which benefits the dryad or nature in some way, she could release the PC as a bonus action. Finally, a clever party could trick the dryad into charming someone else (probably a NPC), which would cause the charm effect on the previously charmed PC to end. It's unlikely [I]all [/I]of these would apply in every situation, but I could see at least two or three of them applying in most. [/QUOTE]
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