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Monsters charming PCs during combat
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<blockquote data-quote="Helldritch" data-source="post: 7885991" data-attributes="member: 6855114"><p>What do you do when two of your friends fight each other? And what if they try to kill each others? I do hope that you try to intervene. I know I would. So a charmed PC will try to stop his friends from hurting his other "best" friend/trusted acquaintance. A fighter might try to bloc physical access and becomes a nuisance to the other by giving one of them disadvantage on attack roll. A cleric might cast hold person on one or more friends so that the fighting stops. A druid (or any healer) might start to heal his new trusted friend or even hamper his other friends with an entangle spell. A wizard might cast a wall of force or even a sleep spell on his allies so that they stop attacking. A rogue might try to knock out an overly aggressive companion. A bard might charm another PC into helping him protect his new friend!</p><p></p><p>These are the guidelines I give to charmed PCs. They will not kill their former comrades, but they will certainly try to stop them from attacking this new trusted friend. They will go as far as helping the charmer escape the wrath of their comrades. They obviously do not understand what is going on; so better let his new friend going away until he can convince his other associates to settle down a bit.</p><p></p><p>With these guidelines, no players are left out of the action.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7885991, member: 6855114"] What do you do when two of your friends fight each other? And what if they try to kill each others? I do hope that you try to intervene. I know I would. So a charmed PC will try to stop his friends from hurting his other "best" friend/trusted acquaintance. A fighter might try to bloc physical access and becomes a nuisance to the other by giving one of them disadvantage on attack roll. A cleric might cast hold person on one or more friends so that the fighting stops. A druid (or any healer) might start to heal his new trusted friend or even hamper his other friends with an entangle spell. A wizard might cast a wall of force or even a sleep spell on his allies so that they stop attacking. A rogue might try to knock out an overly aggressive companion. A bard might charm another PC into helping him protect his new friend! These are the guidelines I give to charmed PCs. They will not kill their former comrades, but they will certainly try to stop them from attacking this new trusted friend. They will go as far as helping the charmer escape the wrath of their comrades. They obviously do not understand what is going on; so better let his new friend going away until he can convince his other associates to settle down a bit. With these guidelines, no players are left out of the action. [/QUOTE]
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