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General Tabletop Discussion
*Dungeons & Dragons
Monsters charming PCs during combat
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<blockquote data-quote="Oofta" data-source="post: 8116631" data-attributes="member: 6801845"><p>Interpersonal issues aside, I try to base rulings on consistency, logic and my understanding of the rules. </p><p></p><p>So let's talk about readied actions. What was the trigger? Seeing that someone else was charmed? How? Is there any visual indication?</p><p></p><p>Then the bard gets charmed. Again, what's the trigger? He can't interrupt the charm, this isn't counterspell. It's a reaction, they have to wait until after the charm has taken effect. But once the charm has taken effect he no longer has a reason to cast the spell. After all they're in love, what can be wrong with that? Which also goes to the "willingly fail a save". The person being affected by the spell has to want to fail.</p><p></p><p>I don't necessarily care about game balance or even rewarding characters per se. Although I do regularly reward and encourage innovative thinking, that doesn't mean every idea they come up with is going to work. End of the day I do my best to not play favorites; either for an individual player or for monsters vs players. I do my best to be a neutral arbiter of the rules on both sides.</p><p></p><p>My recommendation would be to discuss this outside of game time. Let him know what you think and why. The only option is to always let them have their way no matter what. I've experienced that with other DMs and I personally found it annoying as a player. As a DM I've learned the power of "no". I don't get upset, I don't argue, I just let people know I've made a decision and we can talk about it after the game if they want.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8116631, member: 6801845"] Interpersonal issues aside, I try to base rulings on consistency, logic and my understanding of the rules. So let's talk about readied actions. What was the trigger? Seeing that someone else was charmed? How? Is there any visual indication? Then the bard gets charmed. Again, what's the trigger? He can't interrupt the charm, this isn't counterspell. It's a reaction, they have to wait until after the charm has taken effect. But once the charm has taken effect he no longer has a reason to cast the spell. After all they're in love, what can be wrong with that? Which also goes to the "willingly fail a save". The person being affected by the spell has to want to fail. I don't necessarily care about game balance or even rewarding characters per se. Although I do regularly reward and encourage innovative thinking, that doesn't mean every idea they come up with is going to work. End of the day I do my best to not play favorites; either for an individual player or for monsters vs players. I do my best to be a neutral arbiter of the rules on both sides. My recommendation would be to discuss this outside of game time. Let him know what you think and why. The only option is to always let them have their way no matter what. I've experienced that with other DMs and I personally found it annoying as a player. As a DM I've learned the power of "no". I don't get upset, I don't argue, I just let people know I've made a decision and we can talk about it after the game if they want. Good luck. [/QUOTE]
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