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Monsters compared- new vs old versions
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<blockquote data-quote="the Jester" data-source="post: 8415210" data-attributes="member: 1210"><p>So we've all seen that there are revised core books and Monsters of the Multiverse coming soon. What level of changes can we expect to e.g. monsters? Well, we have a few examples to check out.</p><p></p><p>First, the tree blight- as depicted in Wild Beyond the Witchlight- vs. the tree blight as depicted in my OG Curse of Strahd book.</p><p></p><p>The name is the same in both cases. </p><p></p><p>Both are "Huge plants" but <strong>the new version adds "typically" before the alignment.</strong></p><p></p><p>AC and Speed are unchanged.</p><p></p><p><strong>Hit points have gone down slightly (by one HD).</strong></p><p></p><p>Ability scores are unchanged, as are condition immunities, senses, languages, and Challenge; but <strong>they added "Proficiency Bonus +3".</strong></p><p><strong></strong></p><p><strong>False Appearance has changed dramatically. The old version: "While the blight remains motionless, it is indistinguishable from a dead tree." The new version: "If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the blight move or act, it must succeed on a DC 18 Int (Investigation) check to discern that the blight is animate.</strong></p><p></p><p>Siege Monster remains unchanged.</p><p></p><p>And here we get to a very interesting change. <strong>The blight's old multiattack was two branch attack and two grasping root attacks, with a bonus action bite if it has a target grappled. The new version is only one branch and one grasping root. This reduces the expected damage by 16 per round. When I check the CR vs. the DMG's guidelines, I get 44 damage per round with an effective attack bonus of +9, for an offensive CR of 7, but the defensive CR is only 5. So I'm not sure where CR 7 comes from. The original guy was a bit too tough for its CR- I calculate an extra 25 damage/round for an offensive CR of 11 (and a final of 8). </strong></p></blockquote><p></p>
[QUOTE="the Jester, post: 8415210, member: 1210"] So we've all seen that there are revised core books and Monsters of the Multiverse coming soon. What level of changes can we expect to e.g. monsters? Well, we have a few examples to check out. First, the tree blight- as depicted in Wild Beyond the Witchlight- vs. the tree blight as depicted in my OG Curse of Strahd book. The name is the same in both cases. Both are "Huge plants" but [B]the new version adds "typically" before the alignment.[/B] AC and Speed are unchanged. [B]Hit points have gone down slightly (by one HD).[/B] Ability scores are unchanged, as are condition immunities, senses, languages, and Challenge; but [B]they added "Proficiency Bonus +3". False Appearance has changed dramatically. The old version: "While the blight remains motionless, it is indistinguishable from a dead tree." The new version: "If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the blight move or act, it must succeed on a DC 18 Int (Investigation) check to discern that the blight is animate.[/B] Siege Monster remains unchanged. And here we get to a very interesting change. [B]The blight's old multiattack was two branch attack and two grasping root attacks, with a bonus action bite if it has a target grappled. The new version is only one branch and one grasping root. This reduces the expected damage by 16 per round. When I check the CR vs. the DMG's guidelines, I get 44 damage per round with an effective attack bonus of +9, for an offensive CR of 7, but the defensive CR is only 5. So I'm not sure where CR 7 comes from. The original guy was a bit too tough for its CR- I calculate an extra 25 damage/round for an offensive CR of 11 (and a final of 8). [/B] [/QUOTE]
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