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Monsters compared- new vs old versions
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<blockquote data-quote="dave2008" data-source="post: 8416522" data-attributes="member: 83242"><p>I can't tell you what is to many steps, but I ideally I want as many steps it takes to make it accurately. In general I like the CR guidelines in the DMG. My fault with them is there are not enough steps (or enough modifiers really). There are to many monsters that have features that should modify the CR math, but we don't have them listed in the DMG. Obviously this is much worse now with most of the monsters being release after the DMG was printed.</p><p></p><p>As a side note, people seem to forget how much of a problem this was in 4e too. For its apparently simple monster creations rules (which often had the same number of steps as the 5e method), it never gave you any advice on how special features or even conditions should affect the monsters level. They simply ignored that part entirely.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8416522, member: 83242"] I can't tell you what is to many steps, but I ideally I want as many steps it takes to make it accurately. In general I like the CR guidelines in the DMG. My fault with them is there are not enough steps (or enough modifiers really). There are to many monsters that have features that should modify the CR math, but we don't have them listed in the DMG. Obviously this is much worse now with most of the monsters being release after the DMG was printed. As a side note, people seem to forget how much of a problem this was in 4e too. For its apparently simple monster creations rules (which often had the same number of steps as the 5e method), it never gave you any advice on how special features or even conditions should affect the monsters level. They simply ignored that part entirely. [/QUOTE]
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