(Psi)SeveredHead
Adventurer
I'm running a Dark Sun campaign, and like to design "monsters". (Generally they're NPCs, but they usually use the monster rules.)
"Spellcasting NPCs" can run the gamut. The "human mage" from MM1 is considered artillery. It has two recharge/encounter abilities (what you would expect from a 4th-level controller, I suppose) but it just does area-of-effect damage. It doesn't have any debuffing effects. So I presume that's why it's artillery.
Some artillery have effects which target a defense (usually Reflex) rather than AC. Usually the attacks are 2 points lower (based on my unscientific survey) but sometimes have the same value.
A monster with several abilities that slide/stun/daze/push/pull/etc targets would be a controller. Controllers often have a small bonus (1 or 2 points) on attacks which attack a defense other than AC, but not always.
Sometimes the lines are blurred. If a monster has a regular ranged attack but a debuffing recharge ability, which is likely to be? If it has abilities to avoid melee attacks, it's probably going to be artillery, but plenty of artillery do not have such abilities. If it's a wizard (using abilities flavored like those in the PH1 or, I suppose, HoFK) it could be either, depending on build. (Control wizards compared to war wizards.)
Controllers have "generic" stats compared to other monsters. Normal hp (not high like brutes, not low like artillery) and normal AC. Artillery have fewer hit points and lose 2 points of AC. They also have weaker melee attacks. It's almost like, if you're designing a monster, and you can't decide, always go for controllers.
"Spellcasting NPCs" can run the gamut. The "human mage" from MM1 is considered artillery. It has two recharge/encounter abilities (what you would expect from a 4th-level controller, I suppose) but it just does area-of-effect damage. It doesn't have any debuffing effects. So I presume that's why it's artillery.
Some artillery have effects which target a defense (usually Reflex) rather than AC. Usually the attacks are 2 points lower (based on my unscientific survey) but sometimes have the same value.
A monster with several abilities that slide/stun/daze/push/pull/etc targets would be a controller. Controllers often have a small bonus (1 or 2 points) on attacks which attack a defense other than AC, but not always.
Sometimes the lines are blurred. If a monster has a regular ranged attack but a debuffing recharge ability, which is likely to be? If it has abilities to avoid melee attacks, it's probably going to be artillery, but plenty of artillery do not have such abilities. If it's a wizard (using abilities flavored like those in the PH1 or, I suppose, HoFK) it could be either, depending on build. (Control wizards compared to war wizards.)
Controllers have "generic" stats compared to other monsters. Normal hp (not high like brutes, not low like artillery) and normal AC. Artillery have fewer hit points and lose 2 points of AC. They also have weaker melee attacks. It's almost like, if you're designing a monster, and you can't decide, always go for controllers.