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[MONSTERS] Design Discussion and Preview
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<blockquote data-quote="BryonD" data-source="post: 5052730" data-attributes="member: 957"><p>Racial bonuses are ok. But really they are just a fudge factor to fix the reality that the SP/HD system doesn't work. If you are going to apply a fudge factor to fix a busted system, why not build a better system?</p><p></p><p>Why does the trike need to be CR9? </p><p></p><p>If the trike's ref save simply represents an ability to "eat" fireballs, then why does the capacity of fireballs to erode the trike's abstract HP get arbitrarily discounted, while the capacity of greatswords to erode the trikes abstract HP is not changed. The trike has a lot of HD, which is why it has a lot of HP, which is why it can eat a lot of fireballs. And yet it ALSO gets to make more saves against fireballs because it gets a lot of HD. It is circular logic. </p><p></p><p>I understand that a low reflex save will make it more easy to take out. But fly is also a L3 spell and a single fighter with a decent bow and boots of flying will find a trike to be no more than a waste of time and arrows. Is it CR9? Should the trike get a racial ability DR 20/[creatures not flying] so as to live up to a CR of 9?</p><p></p><p>I think part of the problem here is putting the CR too early in the calculation. Forget the CR and make the trike be what the trike should be and then assign a CR that fits after you are done. And any landbound, melee only, bag of hit points is going to be limited in the level of challenge it can be.</p><p></p><p>Also, it points out that circumstance is a huge part of challenge. Often the defining part.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5052730, member: 957"] Racial bonuses are ok. But really they are just a fudge factor to fix the reality that the SP/HD system doesn't work. If you are going to apply a fudge factor to fix a busted system, why not build a better system? Why does the trike need to be CR9? If the trike's ref save simply represents an ability to "eat" fireballs, then why does the capacity of fireballs to erode the trike's abstract HP get arbitrarily discounted, while the capacity of greatswords to erode the trikes abstract HP is not changed. The trike has a lot of HD, which is why it has a lot of HP, which is why it can eat a lot of fireballs. And yet it ALSO gets to make more saves against fireballs because it gets a lot of HD. It is circular logic. I understand that a low reflex save will make it more easy to take out. But fly is also a L3 spell and a single fighter with a decent bow and boots of flying will find a trike to be no more than a waste of time and arrows. Is it CR9? Should the trike get a racial ability DR 20/[creatures not flying] so as to live up to a CR of 9? I think part of the problem here is putting the CR too early in the calculation. Forget the CR and make the trike be what the trike should be and then assign a CR that fits after you are done. And any landbound, melee only, bag of hit points is going to be limited in the level of challenge it can be. Also, it points out that circumstance is a huge part of challenge. Often the defining part. [/QUOTE]
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