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[MONSTERS] Design Discussion and Preview
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<blockquote data-quote="GlassJaw" data-source="post: 5057460" data-attributes="member: 22103"><p>In my view, that won't even be necessary. The stat block will include a list of "common" skills for that creature type. After that, it's up to you. If your aboleth needs to make a Stealth check, pick something on the fly. Either use just its base ability mod or the average or good modifier if you want it be more "stealthy".</p><p></p><p>In the grand scheme of things, a creature's skill points have almost no effect on its CR or the challenge of a given encounter. Ideally, skill checks should be designed to provide a reasonable challenge to the PCs but not hinder their progress.</p><p></p><p>There will be a table that gives some rules of thumb on what modifiers to use for each creature type. For example, animals usually use "average" modifiers for all skills while outsiders use "good".</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5057460, member: 22103"] In my view, that won't even be necessary. The stat block will include a list of "common" skills for that creature type. After that, it's up to you. If your aboleth needs to make a Stealth check, pick something on the fly. Either use just its base ability mod or the average or good modifier if you want it be more "stealthy". In the grand scheme of things, a creature's skill points have almost no effect on its CR or the challenge of a given encounter. Ideally, skill checks should be designed to provide a reasonable challenge to the PCs but not hinder their progress. There will be a table that gives some rules of thumb on what modifiers to use for each creature type. For example, animals usually use "average" modifiers for all skills while outsiders use "good". [/QUOTE]
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