Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Wiki Pages
Revised (v.3.5) System Reference Document
Monsters Dev
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6159526" data-attributes="member: 1"><p><span style="color: #000000"><span style="font-size: 18px">DEVIL</span></span></p><p> <span style="font-size: 10px">Devils are fiends from lawful evil-aligned planes. </span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Many devils are surrounded by a fear aura, which they use to break up powerful groups and defeat opponents piecemeal. Devils with spell-like abilities use their illusion abilities to delude and confuse foes as much as possible. A favorite trick is to create illusory reinforcements; enemies can never be entirely sure if a threat is only a figment or real summoned devils joining the fray.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Devil Traits: </strong></span><span style="font-size: 10px">Most devils possesses the following traits (unless otherwise noted in a creature’s entry).</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Immunity to fire and poison.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Resistance to acid 10 and cold 10.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px">See in Darkness (Su): Some devils can see perfectly in darkness of any kind, even that created by a </span><span style="font-size: 10px"><em>deeper darkness </em></span><span style="font-size: 10px">spell.</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px"><em>Summon </em></span><span style="font-size: 10px">(Sp): Some devils share the ability to summon others of their kind (the success chance and type of devils summoned are noted in each monster description).</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Telepathy. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Except when otherwise noted, devils speak Infernal, Celestial, and Draconic.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">BARBED DEVIL (HAMATULA)</span></span></p><p> [TABLE="width: 433"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">12d8+72 (126 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">+6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">29 (+6 Dex, +13 natural) touch 16, flat-footed 23</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">+12/+22</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Claw +18 melee (2d8+6 plus fear)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">2 claws +18 melee (2d8+6 plus fear)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Fear, improved grab, impale 3d8+9, </span><span style="font-size: 10px"><em>summon devil</em></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Barbed defense, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Fort +14, Ref +14, Will +12</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Str 23, Dex 23, Con 23, Int 12, Wis 14, Cha 18</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Concentration +21, Diplomacy +6, Hide +21, Intimidate +19, Knowledge (any one) +16, Listen +19, Move Silently +21, Search +16, Sense Motive +17, Spot +19, Survival +2 (+4 following tracks)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Alertness, Cleave, Improved Grapple, Iron Will, Power Attack</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, team (3–5), or squad (6–10)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">11</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000"><span style="font-size: 10px">13–24 (Medium); 25–36 HD (Large)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 281"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">A barbed devil is about 7 feet tall and weighs about 300 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Barbed devils eagerly fight with their claws, trying to impale their opponents. They use </span><span style="font-size: 10px"><em>hold person </em></span><span style="font-size: 10px">to immobilize those who avoid their hug attacks.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A barbed devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fear (Su):</strong></span><span style="font-size: 10px"> A creature hit by a barbed devil must succeed on a DC 20 Will save or be affected as though by </span><span style="font-size: 10px"><em>fear </em></span><span style="font-size: 10px">(caster level 9th). </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Whether or not the save is successful, that creature cannot be affected by that same barbed devil’s fear ability for 24 hours. The save DC is Charisma-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Impale (Ex):</strong></span><span style="font-size: 10px"> A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Grab (Ex):</strong></span><span style="font-size: 10px"> To use this ability, a barbed devil must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can impale the opponent on its barbed body.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Devil </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Once per day a barbed devil can attempt to summon 1d6 bearded devils or another barbed devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Barbed Defense (Su):</strong></span><span style="font-size: 10px"> Any creature striking a barbed devil with handheld weapons or natural weapons takes 1d8+6 points of piercing and slashing damage from the devil’s barbs. Note that weapons with exceptional reach, such as longspears, do not endanger their users in this way.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>greater teleport </em></span><span style="font-size: 10px">(self plus 50 pounds of objects only), </span><span style="font-size: 10px"><em>hold person </em></span><span style="font-size: 10px">(DC 16), </span><span style="font-size: 10px"><em>major image </em></span><span style="font-size: 10px">(DC 17), </span><span style="font-size: 10px"><em>scorching ray </em></span><span style="font-size: 10px">(2 rays only). 1/day—</span><span style="font-size: 10px"><em>order’s wrath </em></span><span style="font-size: 10px">(DC 18), </span><span style="font-size: 10px"><em>unholy blight </em></span><span style="font-size: 10px">(DC 18). Caster level 12th. The save DCs are Charisma-based.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">BEARDED DEVIL (BARBAZU)</span></span></p><p> [TABLE="width: 436"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">6d8+18 (45 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">+6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">19 (+2 Dex, +7 natural) touch 12, flat-footed 17</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">+6/+8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Glaive +9 melee (1d10+3 plus infernal wound) or claw +8 melee (1d6+2)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Glaive +9/+4 melee (1d10+3 plus infernal wound) or 2 claws +8 melee (1d6+2)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft. (10 ft. with glaive)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Infernal wound, beard, battle frenzy, </span><span style="font-size: 10px"><em>summon devil</em></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 17, telepathy 100 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Fort +8, Ref +7, Will +5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Str 15, Dex 15, Con 17, Int 6, Wis 10, Cha 10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Climb +11, Diplomacy +2, Hide +11, Listen +9, Move Silently +9, Sense Motive +9, Spot +9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Improved Initiative, Power Attack, Weapon Focus (glaive)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, team (3–5), or squad (6–10)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">7–9 HD (Medium); 10–18 HD (Large)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">+6</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Every bearded devil carries a sawtoothed glaive.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A bearded devil stands 6 feet tall and weighs about 225 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Bearded devils are aggressive and love to fight. They revel in their battle frenzy, spreading mayhem among their foes. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">A bearded devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">At will— </span><span style="font-size: 10px"><em>greater teleport </em></span><span style="font-size: 10px">(self plus 50 pounds of objects only). Caster level 12th.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Infernal Wound (Su):</strong></span><span style="font-size: 10px"> The damage a bearded devil deals with its glaive causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check, a </span><span style="font-size: 10px"><em>cure </em></span><span style="font-size: 10px">spell, or a </span><span style="font-size: 10px"><em>heal </em></span><span style="font-size: 10px">spell. However, a character attempting to cast a </span><span style="font-size: 10px"><em>cure </em></span><span style="font-size: 10px">spell or a </span><span style="font-size: 10px"><em>heal </em></span><span style="font-size: 10px">spell on a creature damaged by a bearded devil’s glaive must succeed on a DC 16 caster level check, or the spell has no effect on the injured character.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The infernal wound is a supernatural ability of the bearded devil, not of the weapon. The check DC is Constitution-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Beard (Ex):</strong></span><span style="font-size: 10px"> If a bearded devil hits a single opponent with both claw attacks, it automatically hits with its beard. The affected creature takes 1d8+2 points of damage and must succeed on a DC 16 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). Damage is dealt each day until the afflicted creature succeeds on three consecutive Fortitude saves, the disease is cured magically, or the creature dies. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Battle Frenzy (Ex):</strong></span><span style="font-size: 10px"> Twice per day, a bearded devil can work itself into a battle frenzy similar to the barbarian’s rage (+4 Strength, +4 Constitution, +2 morale bonus on Will saves, –2 AC penalty). The frenzy lasts for 6 rounds, and the bearded devil suffers no ill effects afterward.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Devil </strong></em></span><span style="font-size: 10px"><strong>(Sp): </strong></span><span style="font-size: 10px">Once per day a bearded devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bearded devil with a 35% chance of success. This ability is the equivalent of a 3rd-level spell.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">BONE DEVIL (OSYLUTH)</span></span></p><p> [TABLE="width: 463"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Large Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">10d8+50 (95 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">25 (–1 size, +5 Dex, +11 natural) touch 14, flat-footed 20</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+10/+19</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Bite +14 melee (1d8+5)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Spell-like abilities, fear aura, poison, </span><span style="font-size: 10px"><em>summon devil</em></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Fort +12, Ref +12, Will +11</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Alertness, Improved Initiative, Iron Will, Multiattack</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Solitary, team (2–4), or squad (6–10)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">11–20 HD (Large); 21–30 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Bone devils stand about 9 feet tall and weigh about 500 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Bone devils hate all other creatures and attack ruthlessly. They freely use </span><span style="font-size: 10px"><em>wall of ice </em></span><span style="font-size: 10px">to keep the enemy divided.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fear Aura (Su):</strong></span><span style="font-size: 10px"> Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a </span><span style="font-size: 10px"><em>fear </em></span><span style="font-size: 10px">spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex):</strong></span><span style="font-size: 10px"> Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC</span></span></span></p><p> <span style="font-size: 10px">is Constitution-based.</span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>greater teleport </em></span><span style="font-size: 10px">(self plus 50 pounds of objects only), </span><span style="font-size: 10px"><em>dimensional anchor, fly, invisibility </em></span><span style="font-size: 10px">(self only), </span><span style="font-size: 10px"><em>major image </em></span><span style="font-size: 10px">(DC 15), </span><span style="font-size: 10px"><em>wall of ice</em></span><span style="font-size: 10px">. Caster level 12th. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Devil </strong></em></span><span style="font-size: 10px"><strong>(Sp): </strong></span><span style="font-size: 10px">Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">CHAIN DEVIL (KYTON)</span></span></p><p> [TABLE="width: 415"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">8d8+16 (52 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">+6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">20 (+2 Dex, +8 natural), touch 12, flat-footed 18</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">+8/+10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Chain +10 melee (2d4+2/19–20)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">2 chains +10 melee (2d4+2/19–20)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft. (10 ft. with chains)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Dancing chains, unnerving gaze</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold, regeneration 2, spell resistance 18</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Fort +8, Ref +8, Will +6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Str 15, Dex 15, Con 15, Int 6, Wis 10, Cha 12</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Climb +13, Craft (blacksmithing) +17, Escape Artist +13, Intimidate +12, Listen +13, Spot +13, Use Rope +2 (+4 with bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Alertness, Improved Critical (chain), Improved Initiative</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Solitary, gang (2–4), band (6–10), or mob (11–20)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">9–16 HD (Medium)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">+6</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Kytons are humanlike devils, wrapped in chains instead of clothing. A chain devil is 6 feet tall and weighs about 300 pounds, chains included.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Chain devils speak Infernal and Common.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A chain devil attacks by flailing away with the spiked chains that serve as its clothing, armor, and weapons. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">A chain devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Dancing Chains (Su): </strong></span><span style="font-size: 10px">A chain devil’s most awesome attack is its ability to control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a chain devil can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the devil itself. If a chain is in another creature’s possession, the creature can attempt a DC 15 Will save to break the chain devil’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A chain devil can climb chains it controls at its normal speed without making Climb checks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Unnerving Gaze (Su):</strong></span><span style="font-size: 10px"> Range 30 ft., Will DC 15 negates. A chain devil can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves take a –2 penalty on attack rolls for 1d3 rounds. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Regeneration (Ex): </strong></span><span style="font-size: 10px">Chain devils take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor. A chain devil that loses a piece of its body regrows it in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach instantly.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> Chain devils have a +8 racial bonus on Craft checks involving metalwork.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">ERINYES</span></span></p><p> [TABLE="width: 445"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">9d8+45 (85 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 50 ft. (good)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">23 (+5 Dex, +8 natural) touch 15, flat-footed 18</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">+9/+14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Longsword +14 melee (1d8+5/19–20) or </span><span style="font-size: 10px"><em>+1 flaming composite longbow </em></span><span style="font-size: 10px">(+5 Str bonus) +15 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Longsword +14/+9 melee (1d8+5/19–20) or </span><span style="font-size: 10px"><em>+1 flaming composite longbow </em></span><span style="font-size: 10px">(+5 Str bonus) +15/+10 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Entangle, spell-like abilities, </span><span style="font-size: 10px"><em>summon devil</em></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 20, telepathy 100 ft., true seeing</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Fort +11, Ref +11, Will +10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Concentration +17, Diplomacy +7, Escape Artist +17, Hide +17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14, Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5 (+7 with bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Dodge</span>[SUP]<span style="font-size: 10px">B</span>[/SUP]<span style="font-size: 10px">, Mobility</span>[SUP]<span style="font-size: 10px">B</span>[/SUP]<span style="font-size: 10px">, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Standard, plus rope and </span><span style="font-size: 10px"><em>+1 flaming composite longbow </em></span><span style="font-size: 10px">(+5 Str bonus)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">10–18 HD (Medium)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">+7</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Unlike other devils, erinyes appear attractive to humans, resembling very comely women or men. An erinyes stands about 6 feet tall and weighs about 150 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Erinyes speak Infernal, Celestial, and Draconic.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Erinyes prefer to engage in combat from a distance. They use </span><span style="font-size: 10px"><em>charm monster </em></span><span style="font-size: 10px">to distract or disorganize their opponents, then rain down fiery arrows from above.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An erinyes’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Entangle (Ex):</strong></span><span style="font-size: 10px"> Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an </span><span style="font-size: 10px"><em>animate rope </em></span><span style="font-size: 10px">spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty. Typically, an erinyes entangles a foe, lifts it into the air, and drops it from a great height.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">At will—</span><span style="font-size: 10px"><em>greater teleport </em></span><span style="font-size: 10px">(self plus 50 pounds of objects only), </span><span style="font-size: 10px"><em>charm monster </em></span><span style="font-size: 10px">(DC 19), </span><span style="font-size: 10px"><em>minor image </em></span><span style="font-size: 10px">(DC 17), </span><span style="font-size: 10px"><em>unholy blight </em></span><span style="font-size: 10px">(DC 19). Caster level 12th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Devil </strong></em></span><span style="font-size: 10px"><strong>(Sp): </strong></span><span style="font-size: 10px">Once per day an erinyes can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>True Seeing (Su):</strong></span><span style="font-size: 10px"> Erinyes continuously use true seeing, as the spell (caster level 14th).</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">HELLCAT (BEZEKIRA)</span></span></p><p> [TABLE="width: 463"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Large Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">8d8+24 (60 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">21 (–1 size, +5 Dex, +7 natural), touch 14, flat-footed 16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+8/+18</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Claw +13 melee (1d8+6)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">10 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Improved grab, pounce, rake 1d8+3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/good, darkvision 60 ft., invisible in light, resistance to fire 10, scent, spell resistance 19, telepathy 100 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Fort +9, Ref +11, Will +8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Dodge, Improved Initiative, Track</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or pride (6–10)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">9–10 HD (Large); 11–24 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">While its appearance suggests it is incorporeal, a hellcats has a corporeal body and can be harmed by physical attacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Hellcats use a natural telepathy to communicate with one another and those they encounter. A hellcat measures about 9 feet long and weighs about 900 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A hellcat can hold its own in combat thanks to sharp claws and wicked fangs. It prefers to leap upon opponents, just as a lion does.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A hellcat’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Grab (Ex):</strong></span><span style="font-size: 10px"> To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Pounce (Ex):</strong></span><span style="font-size: 10px"> If a hellcat charges, it can make a full attack, including two rake attacks.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Rake (Ex):</strong></span><span style="font-size: 10px"> Attack bonus +13 melee, damage 1d8+3.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Invisible in Light (Ex):</strong></span><span style="font-size: 10px"> A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> Hellcats have a +4 racial bonus on Listen and Move Silently checks.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">HORNED DEVIL (CORNUGON)</span></span></p><p> [TABLE="width: 463"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 311"] <span style="font-size: 10px">Large Outsider (Evil, Extraplanar, Lawful)</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">15d8+105 (172 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">20 ft. (4 squares), fly 50 ft. (average)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">35 (–1 size, +7 Dex, +19 natural) touch 16, flat-footed 28</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+15/+29</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Spiked chain +25 melee (2d6+15 plus stun) or claw +24 melee (2d6+10) or tail +24 melee (2d6+10 plus infernal wound)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Spiked chain +25/+20/+15 melee (2d6+15 plus stun) and bite +22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound); or 2 claws +24 melee (2d6+10) and bite + 22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft. (20 ft. with spiked chain)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Fear aura, infernal wound, spell-like abilities, stun, </span><span style="font-size: 10px"><em>summon devil</em></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Fort +16, Ref +16, Will +15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Str 31, Dex 25, Con 25, Int 14, Wis 18, Cha 22</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Bluff +24, Climb +28, Concentration +24, Diplomacy +10, Disguise +6 (+8 acting), Hide +21, Intimidate +26, Listen +22, Move Silently +23, Search +20, Sense Motive +22, Spot +22, Survival +4 (+6 following tracks)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Cleave, Improved Sunder, Iron Will, Multiattack, Power Attack, Weapon Focus (spiked chain)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Solitary, team (2–4), or squad (6–10)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Standard coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">16–20 HD (Large); 21–45 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">A horned devil is 9 feet tall and weighs about 600 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Horned devils are bold fighters. They rarely retreat, even against overwhelming odds. They love to fight with their spiked chains, usually singling out the most powerful foes to stun and eliminate quickly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A horned devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>dispel chaos </em></span><span style="font-size: 10px">(DC 21), </span><span style="font-size: 10px"><em>dispel good </em></span><span style="font-size: 10px">(DC 21), </span><span style="font-size: 10px"><em>magic circle against good, greater teleport </em></span><span style="font-size: 10px">(self plus 50 pounds of objects only); </span><span style="font-size: 10px"><em>persistent image </em></span><span style="font-size: 10px">(DC 21) 3/day—</span><span style="font-size: 10px"><em>fireball </em></span><span style="font-size: 10px">(DC 19), </span><span style="font-size: 10px"><em>lightning bolt </em></span><span style="font-size: 10px">(DC 19). Caster level 15th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fear Aura (Su): </strong></span><span style="font-size: 10px">A horned devil can radiate a 5-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 23 Will save or be affected as though by a </span><span style="font-size: 10px"><em>fear </em></span><span style="font-size: 10px">spell (caster level 15th). A creature that successfully saves cannot be affected again by the same horned devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Stun (Su):</strong></span><span style="font-size: 10px"> Whenever a horned devil hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds. The save DC is Strength-based. This ability is a function of the horned devil, not of the spiked chain.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Infernal Wound (Su):</strong></span><span style="font-size: 10px"> The damage a horned devil deals with its tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 24 Heal check, a </span><span style="font-size: 10px"><em>cure </em></span><span style="font-size: 10px">spell, or a </span><span style="font-size: 10px"><em>heal </em></span><span style="font-size: 10px">spell. However, a character attempting to cast a </span><span style="font-size: 10px"><em>cure </em></span><span style="font-size: 10px">spell or a </span><span style="font-size: 10px"><em>heal </em></span><span style="font-size: 10px">spell on a creature damaged by a horned devil’s tail must succeed on a DC 24 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The check DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Devil </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Once per day a horned devil can attempt to summon 2d10 lemures or 1d6 bearded devils with a 50% chance of success, 1d6 barbed devils with a 35% chance of success, or another horned devil with a 20% chance of success. This ability is the equivalent of a 6th-level spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Regeneration (Ex):</strong></span><span style="font-size: 10px"> A horned devil takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">ICE DEVIL (GELUGON)</span></span></p><p> [TABLE="width: 451"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Large Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">14d8+84 (147 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">32 (–1 size, +5 Dex, +18 natural) touch 14, flat-footed 27</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">+14/+24</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Spear +20 melee (2d6+9/x3 plus slow) or claw +19 melee (1d10+6)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Spear +20/+15/+10 melee (2d6+9/x3 plus slow) and bite +14 melee (2d6+3) and tail +14 melee (3d6+3 plus slow); or 2 claws +19 melee (1d10+6) and bite +14 melee (2d6+3) and tail +14 melee (3d6+3 plus slow)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Fear aura, slow, spell-like abilities, </span><span style="font-size: 10px"><em>summon devil </em></span></span></span> </p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 25, telepathy 100 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Fort +15, Ref +14, Will +15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Str 23, Dex 21, Con 23, Int 22, Wis 22, Cha 20</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Bluff +22, Climb +23, Concentration +23, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Jump +27, Knowledge (any three) +23, Listen +25, Move Silently +22, Search +23, Sense Motive +23, Spellcraft +23, Spot +25, Survival +6 (+8 following tracks)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Alertness, Cleave, Combat Reflexes, Power Attack, Weapon Focus (spear)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Solitary, team (2–4), squad (6–10), or troupe (1–2 ice devils, 7–12 bearded devils, and 1–4 bone devils)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">13</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Standard coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">15–28 HD (Large); 29–42 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">An ice devil is about 12 feet tall and weighs about 700 pounds. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An ice devil prefers to fight only when doing so serves its mission, but it never hesitates to attack when it deems a battle necessary—or likely to end in its victory.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An ice devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fear Aura (Su):</strong></span><span style="font-size: 10px"> An ice devil can radiate a 10-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 22 Will save or be affected as though by a </span><span style="font-size: 10px"><em>fear </em></span><span style="font-size: 10px">spell (caster level 13th). A creature that successfully saves cannot be affected again by the same ice devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Slow (Su): </strong></span><span style="font-size: 10px">A hit from an ice devil’s tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a </span><span style="font-size: 10px"><em>slow </em></span><span style="font-size: 10px">spell for 1d6 rounds. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>cone of cold </em></span><span style="font-size: 10px">(DC 20), </span><span style="font-size: 10px"><em>fly, ice storm </em></span><span style="font-size: 10px">(DC 19), </span><span style="font-size: 10px"><em>greater teleport </em></span><span style="font-size: 10px">(self plus 50 pounds of objects only), </span><span style="font-size: 10px"><em>persistent image </em></span><span style="font-size: 10px">(DC 20), </span><span style="font-size: 10px"><em>unholy aura </em></span><span style="font-size: 10px">(DC 23), </span><span style="font-size: 10px"><em>wall of ice </em></span><span style="font-size: 10px">(DC 19). Caster level 13th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Devil </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Once per day an ice devil can attempt to summon 2d10 lemures or 1d6 bearded devils, 2d4 bone devils with a 50% chance of success, or another ice devil with a 20% chance of success. This ability is the equivalent of a 4th-level spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Regeneration (Ex):</strong></span><span style="font-size: 10px"> An ice devil takes normal damage from good-aligned weapons and from spells or effects with the good descriptor.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">IMP</span></span></p><p> [TABLE="width: 463"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Tiny Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">3d8 (13 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">20 ft. (4 squares), fly 50 ft. (perfect)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+3/–5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Sting +8 melee (1d4 plus poison)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Sting +8 melee (1d4 plus poison)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">2-1/2 ft./0 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Poison, spell-like abilities</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +6, Will +4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Dodge, Weapon Finesse</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Tiny)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000">— <span style="font-size: 10px">(Improved Familiar)</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">In its natural form, an imp stands almost 2 feet tall and weighs about 8 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Imps are craven, but not so timid as to pass up an opportunity for a surprise attack using their </span><span style="font-size: 10px"><em>invisibility </em></span><span style="font-size: 10px">and alternate form ability. In its natural form, an imp attacks with the wicked stinger on its tail. It quickly flies out of reach if a foe manages to strike back effectively.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An imp’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex):</strong></span><span style="font-size: 10px"> Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>detect good, detect magic, invisibility </em></span><span style="font-size: 10px">(self only); 1/day—</span><span style="font-size: 10px"><em>suggestion </em></span><span style="font-size: 10px">(DC 15). Caster level 6th. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Once per week an imp can use </span><span style="font-size: 10px"><em>commune </em></span><span style="font-size: 10px">to ask six questions. The ability otherwise works as the spell (caster level 12th).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Alternate Form (Su):</strong></span><span style="font-size: 10px"> An imp can assume other forms at will as a standard action. This ability functions as a </span><span style="font-size: 10px"><em>polymorph </em></span><span style="font-size: 10px">spell cast on itself (caster level 12th), except that an imp does not regain hit points for changing form, and an individual imp can assume only one or two forms no larger than Medium. Common forms include monstrous spider, raven, rat, and boar.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">LEMURE</span></span></p><p> [TABLE="width: 421"] [TR] [TD="width: 116"] </p><p> </p><p>[/TD] [TD="width: 277"] <span style="font-size: 10px">Medium Outsider (Evil, Extraplanar, Lawful)</span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Hit Dice:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">2d8 (9 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Initiative:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">+0</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Speed:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">20 ft. (4 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Armor Class:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">14 (+4 natural) touch 10, flat-footed 14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Base Attack/Grapple:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">+2/+2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Attack:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">Claw +2 melee (1d4)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Full Attack:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">2 claws +2 melee (1d4)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Space/Reach:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Special Attacks:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Special Qualities:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/good or silver, darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, mindless, see in darkness</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Saves:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +3, Will +3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Abilities:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Environment:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Organization:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, gang (3–5), swarm (6–15), or mob (10–40)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Challenge Rating:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Treasure:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Alignment:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Advancement:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000"><span style="font-size: 10px">3–6 HD (Medium)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 116"] <span style="color: #000000"><span style="font-size: 10px">Level Adjustment:</span></span></p><p> [/TD] [TD="width: 277"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">A lemure is about 5 feet tall and weighs about 100 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Lemures are mindless and cannot communicate, but they are sensitive to telepathic messages from other devils, typically obeying a devil’s mental commands.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Lemures surge toward anything they meet and try to claw it apart. Only a telepathic command from other devils or the complete destruction of the lemures can make them stop.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A lemure’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Mindless (Ex):</strong></span><span style="font-size: 10px"> Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">PIT FIEND</span></span></p><p> [TABLE="width: 463"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Large Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">18d8+144 (225 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+12</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares), fly 60 ft. (average)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>AC:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">40 (–1 size, +8 Dex, +23 natural) touch 17, flat-footed 32</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+18/+35</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Claw +30 melee (2d8+13)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">2 claws +30 melee (2d8+13) and 2 wings +28 melee (2d6+6) and bite +28 melee (4d6+6 plus poison plus disease) and tail slap +28 melee (2d8+6)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Constrict 2d8+26, fear aura, improved grab, spell-like abilities, </span><span style="font-size: 10px"><em>summon devil</em></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 32, telepathy 100 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Fort +19, Ref +19, Will +21</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29, Search +29, Spellcraft +31, Spot +29, Survival +8 (+10 on other planes, +10 when tracking), Tumble +31</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Cleave, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (</span><span style="font-size: 10px"><em>fireball</em></span><span style="font-size: 10px">)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">A lawful evil-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, team (3–4), or troupe (1–2 pit fiends, 2–5 horned devils, and 2–5 barbed devils)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">20</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Standard coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">19–36 HD (Large); 37–54 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">A pit fiend often wraps its wings around itself like a grotesque cloak, and appears wreathed in flames.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A pit fiend is 12 feet tall and weighs 800 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Pit fiends are wily and resourceful fighters, using </span><span style="font-size: 10px"><em>invisibility </em></span><span style="font-size: 10px">to gain the upper hand and biting at foes seemingly able to see them. They don’t hesitate to blanket an area with </span><span style="font-size: 10px"><em>fireballs</em></span><span style="font-size: 10px">, and can call down the wrath of an inferno with </span><span style="font-size: 10px"><em>meteor swarm.</em></span></span></span></p><p> <span style="font-size: 10px">A pit fiend’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Constrict (Ex): </strong>A pit fiend deals 2d8+26 points of damage with a successful grapple check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Disease (Su):</strong> A creature struck by a pit fiend’s bite attack must succeed on a DC 27 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Fear Aura (Su): </strong>A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a <em>fear </em>spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Improved Grab (Ex):</strong> To use this ability, a pit fiend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</span></span></p><p> <span style="font-size: 10px">If it wins the grapple check, it establishes a hold and can constrict.</span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex): </strong></span><span style="font-size: 10px">Injury, Fortitude DC 27, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>blasphemy </em></span><span style="font-size: 10px">(DC 25), </span><span style="font-size: 10px"><em>create undead, fireball </em></span><span style="font-size: 10px">(DC 21), </span><span style="font-size: 10px"><em>greater dispel magic, greater teleport </em></span><span style="font-size: 10px">(self plus 50 pounds of objects only), </span><span style="font-size: 10px"><em>invisibility, magic circle against good, mass hold monster </em></span><span style="font-size: 10px">(DC 27), </span><span style="font-size: 10px"><em>persistent image </em></span><span style="font-size: 10px">(DC 23), </span><span style="font-size: 10px"><em>power word stun, unholy aura </em></span><span style="font-size: 10px">(DC 26); 1/day—</span><span style="font-size: 10px"><em>meteor swarm </em></span><span style="font-size: 10px">(DC 27). Caster level 18th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Once per year a pit fiend can use </span><span style="font-size: 10px"><em>wish </em></span><span style="font-size: 10px">as the spell (caster level 20th).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Devil </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Twice per day a pit fiend can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Regeneration (Ex):</strong></span><span style="font-size: 10px"> A pit fiend takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Tactics Round-by-Round</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A pit fiend typically opens combat by using its spell-like abilities, attempting to neutralize dangerous opponents before entering melee.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Prior to combat: Unholy aura</em></span><span style="font-size: 10px">; activate fear aura, </span><span style="font-size: 10px"><em>summon devil</em></span><span style="font-size: 10px">.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Round 1: </em></span><span style="font-size: 10px">Quickened </span><span style="font-size: 10px"><em>fireball </em></span><span style="font-size: 10px">and </span><span style="font-size: 10px"><em>mass hold monster </em></span><span style="font-size: 10px">if facing three or more visible, active opponents; otherwise </span><span style="font-size: 10px"><em>power word stun </em></span><span style="font-size: 10px">against unarmored opponent (preferably a spellcaster).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Round 2: Meteor swarm </em></span><span style="font-size: 10px">against as many foes as possible, approach worst-injured enemy.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Round 3: </em></span><span style="font-size: 10px">Full attack against injured enemy.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Round 4: </em></span><span style="font-size: 10px">Continue melee against injured enemy, or </span><span style="font-size: 10px"><em>power word stun </em></span><span style="font-size: 10px">against annoying spellcaster.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Round 5: </em></span><span style="font-size: 10px">Repeat from round 1, or </span><span style="font-size: 10px"><em>greater teleport </em></span><span style="font-size: 10px">to safety if endangered.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">DEVOURER</span></span></p><p> [TABLE="width: 496"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Large Undead (Extraplanar)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">12d12 (78 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">+4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">24 (–1 size, +15 natural), touch 9, flat-footed 24</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">+6/+19</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Claw +15 melee (1d6+9)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">2 claws +15 melee (1d6+9)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Energy drain, trap essence, spell-like abilities</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., spell deflection, spell resistance 21, undead traits</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +4, Will +11</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Str 28, Dex 10, Con —, Int 16, Wis 16, Cha 17</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Climb +24, Concentration +18, Diplomacy +5, Jump +24, Listen +18, Move Silently +15, Search +10, Sense Motive +11, Spot +18, Survival +3 (+5 following tracks)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Blind-Fight, Combat Casting, Combat Expertise, Improved Initiative, Weapon Focus (claw)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">11</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">Always neutral evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000"><span style="font-size: 10px">13–24 HD (Large); 25–36 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 343"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Devourers lurk on the Ethereal Plane and the Astral Plane, stalking both natives and travelers with equal sadistic glee.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A devourer is about 9 feet tall and weighs 500 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Devourers speak Common.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Even if it had no special abilities, a devourer would be a terrible opponent, for its bony claws can flay enemies alive.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Energy Drain (Su):</strong></span><span style="font-size: 10px"> Living creatures hit by a devourer’s claw attack or </span><span style="font-size: 10px"><em>spectral hand </em></span><span style="font-size: 10px">ability gain one negative level. The DC is 19 for the Fortitude save to remove a negative level. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Trap Essence (Su)</strong></span><span style="font-size: 10px">: The devourer is named for its ability to consume an enemy’s life essence. To do so, it must forgo its normal melee attacks and make a trap essence attack. This requires a normal attack roll but deals no damage. The he save DC is Charisma-based. A slain creature’s essence is trapped within the devourer’s ribs, and the tiny figure takes on that victim’s features. The trapped essence cannot be raised or resurrected, but a </span><span style="font-size: 10px"><em>limited wish, miracle, </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>wish </em></span><span style="font-size: 10px">spell frees it, as does destroying the devourer. A devourer can hold only one essence at a time.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The trapped essence provides a devourer with enough power to use five spell-like abilities for each Hit Die or level of the trapped creature. As this energy is expended, the twisted soul fades away until it evaporates completely. The trapped essence gains one negative level for every five times the devourer uses one of its spell-like abilities. When the essence’s number of negative levels equals the creature’s total Hit Dice or level, the essence is destroyed. If an essence is freed, the restored creature must succeed on a DC 19 Fortitude save for each negative level or lose that level permanently.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities</strong></span><span style="font-size: 10px">: At the start of any encounter, the trapped essence within a devourer is assumed to have 3d4+3 levels (enough fuel for thirty to seventy-five uses). Once per round, a devourer can use one of the following abilities: </span><span style="font-size: 10px"><em>confusion </em></span><span style="font-size: 10px">(DC 17), </span><span style="font-size: 10px"><em>control undead </em></span><span style="font-size: 10px">(DC 20), </span><span style="font-size: 10px"><em>ghoul touch </em></span><span style="font-size: 10px">(DC 15), </span><span style="font-size: 10px"><em>lesser planar ally, ray of enfeeblement </em></span><span style="font-size: 10px">(DC 14), </span><span style="font-size: 10px"><em>spectral hand, suggestion </em></span><span style="font-size: 10px">(DC 16), </span><span style="font-size: 10px"><em>true seeing</em></span><span style="font-size: 10px">. Caster level 18th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Deflection (Su):</strong></span><span style="font-size: 10px"> The trapped essence provides a measure of magical protection. If any of the following spells are cast at the devourer and overcome its spell resistance, they affect the imprisoned essence instead: </span><span style="font-size: 10px"><em>banishment, chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/quest, holy word, hypnosis, imprisonment, magic jar, maze, suggestion, trap the soul, </em></span><span style="font-size: 10px">or any form of charm or compulsion. In many cases, this deflection effectively neutralizes the spell. Some of these effects might eliminate the trapped essence, depriving the devourer of its spell-like abilities until it can consume another victim.</span> </span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159526, member: 1"] [COLOR=#000000][SIZE=5]DEVIL[/SIZE][/COLOR] [SIZE=2]Devils are fiends from lawful evil-aligned planes. [/SIZE] [COLOR=#000000][SIZE=2]Many devils are surrounded by a fear aura, which they use to break up powerful groups and defeat opponents piecemeal. Devils with spell-like abilities use their illusion abilities to delude and confuse foes as much as possible. A favorite trick is to create illusory reinforcements; enemies can never be entirely sure if a threat is only a figment or real summoned devils joining the fray.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Devil Traits: [/B][/SIZE][SIZE=2]Most devils possesses the following traits (unless otherwise noted in a creature’s entry).[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Immunity to fire and poison.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Resistance to acid 10 and cold 10.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2]See in Darkness (Su): Some devils can see perfectly in darkness of any kind, even that created by a [/SIZE][SIZE=2][I]deeper darkness [/I][/SIZE][SIZE=2]spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2][I]Summon [/I][/SIZE][SIZE=2](Sp): Some devils share the ability to summon others of their kind (the success chance and type of devils summoned are noted in each monster description).[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Telepathy. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Except when otherwise noted, devils speak Infernal, Celestial, and Draconic.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]BARBED DEVIL (HAMATULA)[/SIZE][/COLOR] [TABLE="width: 433"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Medium Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]12d8+72 (126 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]+6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]30 ft. (6 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]29 (+6 Dex, +13 natural) touch 16, flat-footed 23[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]+12/+22[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Claw +18 melee (2d8+6 plus fear)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]2 claws +18 melee (2d8+6 plus fear)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=3][SIZE=2]Fear, improved grab, impale 3d8+9, [/SIZE][SIZE=2][I]summon devil[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Barbed defense, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Fort +14, Ref +14, Will +12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Str 23, Dex 23, Con 23, Int 12, Wis 14, Cha 18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Concentration +21, Diplomacy +6, Hide +21, Intimidate +19, Knowledge (any one) +16, Listen +19, Move Silently +21, Search +16, Sense Motive +17, Spot +19, Survival +2 (+4 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Alertness, Cleave, Improved Grapple, Iron Will, Power Attack[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Solitary, pair, team (3–5), or squad (6–10)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000][SIZE=2]13–24 (Medium); 25–36 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 281"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A barbed devil is about 7 feet tall and weighs about 300 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Barbed devils eagerly fight with their claws, trying to impale their opponents. They use [/SIZE][SIZE=2][I]hold person [/I][/SIZE][SIZE=2]to immobilize those who avoid their hug attacks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A barbed devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fear (Su):[/B][/SIZE][SIZE=2] A creature hit by a barbed devil must succeed on a DC 20 Will save or be affected as though by [/SIZE][SIZE=2][I]fear [/I][/SIZE][SIZE=2](caster level 9th). [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Whether or not the save is successful, that creature cannot be affected by that same barbed devil’s fear ability for 24 hours. The save DC is Charisma-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Impale (Ex):[/B][/SIZE][SIZE=2] A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Improved Grab (Ex):[/B][/SIZE][SIZE=2] To use this ability, a barbed devil must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can impale the opponent on its barbed body.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Summon Devil [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Once per day a barbed devil can attempt to summon 1d6 bearded devils or another barbed devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Barbed Defense (Su):[/B][/SIZE][SIZE=2] Any creature striking a barbed devil with handheld weapons or natural weapons takes 1d8+6 points of piercing and slashing damage from the devil’s barbs. Note that weapons with exceptional reach, such as longspears, do not endanger their users in this way.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]greater teleport [/I][/SIZE][SIZE=2](self plus 50 pounds of objects only), [/SIZE][SIZE=2][I]hold person [/I][/SIZE][SIZE=2](DC 16), [/SIZE][SIZE=2][I]major image [/I][/SIZE][SIZE=2](DC 17), [/SIZE][SIZE=2][I]scorching ray [/I][/SIZE][SIZE=2](2 rays only). 1/day—[/SIZE][SIZE=2][I]order’s wrath [/I][/SIZE][SIZE=2](DC 18), [/SIZE][SIZE=2][I]unholy blight [/I][/SIZE][SIZE=2](DC 18). Caster level 12th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]BEARDED DEVIL (BARBAZU)[/SIZE][/COLOR] [TABLE="width: 436"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Medium Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]6d8+18 (45 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]+6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]40 ft. (8 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]19 (+2 Dex, +7 natural) touch 12, flat-footed 17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]+6/+8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Glaive +9 melee (1d10+3 plus infernal wound) or claw +8 melee (1d6+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Glaive +9/+4 melee (1d10+3 plus infernal wound) or 2 claws +8 melee (1d6+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]5 ft./5 ft. (10 ft. with glaive)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=3][SIZE=2]Infernal wound, beard, battle frenzy, [/SIZE][SIZE=2][I]summon devil[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 17, telepathy 100 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Fort +8, Ref +7, Will +5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Str 15, Dex 15, Con 17, Int 6, Wis 10, Cha 10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Climb +11, Diplomacy +2, Hide +11, Listen +9, Move Silently +9, Sense Motive +9, Spot +9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Improved Initiative, Power Attack, Weapon Focus (glaive)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Solitary, pair, team (3–5), or squad (6–10)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]7–9 HD (Medium); 10–18 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]+6[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Every bearded devil carries a sawtoothed glaive.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A bearded devil stands 6 feet tall and weighs about 225 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Bearded devils are aggressive and love to fight. They revel in their battle frenzy, spreading mayhem among their foes. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A bearded devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]At will— [/SIZE][SIZE=2][I]greater teleport [/I][/SIZE][SIZE=2](self plus 50 pounds of objects only). Caster level 12th.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Infernal Wound (Su):[/B][/SIZE][SIZE=2] The damage a bearded devil deals with its glaive causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check, a [/SIZE][SIZE=2][I]cure [/I][/SIZE][SIZE=2]spell, or a [/SIZE][SIZE=2][I]heal [/I][/SIZE][SIZE=2]spell. However, a character attempting to cast a [/SIZE][SIZE=2][I]cure [/I][/SIZE][SIZE=2]spell or a [/SIZE][SIZE=2][I]heal [/I][/SIZE][SIZE=2]spell on a creature damaged by a bearded devil’s glaive must succeed on a DC 16 caster level check, or the spell has no effect on the injured character.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The infernal wound is a supernatural ability of the bearded devil, not of the weapon. The check DC is Constitution-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Beard (Ex):[/B][/SIZE][SIZE=2] If a bearded devil hits a single opponent with both claw attacks, it automatically hits with its beard. The affected creature takes 1d8+2 points of damage and must succeed on a DC 16 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). Damage is dealt each day until the afflicted creature succeeds on three consecutive Fortitude saves, the disease is cured magically, or the creature dies. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Battle Frenzy (Ex):[/B][/SIZE][SIZE=2] Twice per day, a bearded devil can work itself into a battle frenzy similar to the barbarian’s rage (+4 Strength, +4 Constitution, +2 morale bonus on Will saves, –2 AC penalty). The frenzy lasts for 6 rounds, and the bearded devil suffers no ill effects afterward.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Summon Devil [/B][/I][/SIZE][SIZE=2][B](Sp): [/B][/SIZE][SIZE=2]Once per day a bearded devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bearded devil with a 35% chance of success. This ability is the equivalent of a 3rd-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]BONE DEVIL (OSYLUTH)[/SIZE][/COLOR] [TABLE="width: 463"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Large Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]10d8+50 (95 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]40 ft. (8 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]25 (–1 size, +5 Dex, +11 natural) touch 14, flat-footed 20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+10/+19[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Bite +14 melee (1d8+5)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=3][SIZE=2]Spell-like abilities, fear aura, poison, [/SIZE][SIZE=2][I]summon devil[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Fort +12, Ref +12, Will +11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Alertness, Improved Initiative, Iron Will, Multiattack[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Solitary, team (2–4), or squad (6–10)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]11–20 HD (Large); 21–30 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Bone devils stand about 9 feet tall and weigh about 500 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Bone devils hate all other creatures and attack ruthlessly. They freely use [/SIZE][SIZE=2][I]wall of ice [/I][/SIZE][SIZE=2]to keep the enemy divided.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fear Aura (Su):[/B][/SIZE][SIZE=2] Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a [/SIZE][SIZE=2][I]fear [/I][/SIZE][SIZE=2]spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex):[/B][/SIZE][SIZE=2] Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC[/SIZE][/SIZE][/COLOR] [SIZE=2]is Constitution-based.[/SIZE] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]greater teleport [/I][/SIZE][SIZE=2](self plus 50 pounds of objects only), [/SIZE][SIZE=2][I]dimensional anchor, fly, invisibility [/I][/SIZE][SIZE=2](self only), [/SIZE][SIZE=2][I]major image [/I][/SIZE][SIZE=2](DC 15), [/SIZE][SIZE=2][I]wall of ice[/I][/SIZE][SIZE=2]. Caster level 12th. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Summon Devil [/B][/I][/SIZE][SIZE=2][B](Sp): [/B][/SIZE][SIZE=2]Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]CHAIN DEVIL (KYTON)[/SIZE][/COLOR] [TABLE="width: 415"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Medium Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]8d8+16 (52 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]+6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]30 ft. (6 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]20 (+2 Dex, +8 natural), touch 12, flat-footed 18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]+8/+10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Chain +10 melee (2d4+2/19–20)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]2 chains +10 melee (2d4+2/19–20)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]5 ft./5 ft. (10 ft. with chains)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Dancing chains, unnerving gaze[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold, regeneration 2, spell resistance 18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Fort +8, Ref +8, Will +6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Str 15, Dex 15, Con 15, Int 6, Wis 10, Cha 12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Climb +13, Craft (blacksmithing) +17, Escape Artist +13, Intimidate +12, Listen +13, Spot +13, Use Rope +2 (+4 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Alertness, Improved Critical (chain), Improved Initiative[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Solitary, gang (2–4), band (6–10), or mob (11–20)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]9–16 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]+6[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Kytons are humanlike devils, wrapped in chains instead of clothing. A chain devil is 6 feet tall and weighs about 300 pounds, chains included.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Chain devils speak Infernal and Common.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A chain devil attacks by flailing away with the spiked chains that serve as its clothing, armor, and weapons. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A chain devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Dancing Chains (Su): [/B][/SIZE][SIZE=2]A chain devil’s most awesome attack is its ability to control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a chain devil can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the devil itself. If a chain is in another creature’s possession, the creature can attempt a DC 15 Will save to break the chain devil’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A chain devil can climb chains it controls at its normal speed without making Climb checks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Unnerving Gaze (Su):[/B][/SIZE][SIZE=2] Range 30 ft., Will DC 15 negates. A chain devil can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves take a –2 penalty on attack rolls for 1d3 rounds. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Regeneration (Ex): [/B][/SIZE][SIZE=2]Chain devils take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor. A chain devil that loses a piece of its body regrows it in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach instantly.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] Chain devils have a +8 racial bonus on Craft checks involving metalwork.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]ERINYES[/SIZE][/COLOR] [TABLE="width: 445"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Medium Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]9d8+45 (85 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 50 ft. (good)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]23 (+5 Dex, +8 natural) touch 15, flat-footed 18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]+9/+14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=3][SIZE=2]Longsword +14 melee (1d8+5/19–20) or [/SIZE][SIZE=2][I]+1 flaming composite longbow [/I][/SIZE][SIZE=2](+5 Str bonus) +15 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=3][SIZE=2]Longsword +14/+9 melee (1d8+5/19–20) or [/SIZE][SIZE=2][I]+1 flaming composite longbow [/I][/SIZE][SIZE=2](+5 Str bonus) +15/+10 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=3][SIZE=2]Entangle, spell-like abilities, [/SIZE][SIZE=2][I]summon devil[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 20, telepathy 100 ft., true seeing[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Fort +11, Ref +11, Will +10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Concentration +17, Diplomacy +7, Escape Artist +17, Hide +17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14, Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5 (+7 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=3][SIZE=2]Dodge[/SIZE][SUP][SIZE=2]B[/SIZE][/SUP][SIZE=2], Mobility[/SIZE][SUP][SIZE=2]B[/SIZE][/SUP][SIZE=2], Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=3][SIZE=2]Standard, plus rope and [/SIZE][SIZE=2][I]+1 flaming composite longbow [/I][/SIZE][SIZE=2](+5 Str bonus)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]10–18 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Unlike other devils, erinyes appear attractive to humans, resembling very comely women or men. An erinyes stands about 6 feet tall and weighs about 150 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Erinyes speak Infernal, Celestial, and Draconic.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Erinyes prefer to engage in combat from a distance. They use [/SIZE][SIZE=2][I]charm monster [/I][/SIZE][SIZE=2]to distract or disorganize their opponents, then rain down fiery arrows from above.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An erinyes’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Entangle (Ex):[/B][/SIZE][SIZE=2] Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an [/SIZE][SIZE=2][I]animate rope [/I][/SIZE][SIZE=2]spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty. Typically, an erinyes entangles a foe, lifts it into the air, and drops it from a great height.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]At will—[/SIZE][SIZE=2][I]greater teleport [/I][/SIZE][SIZE=2](self plus 50 pounds of objects only), [/SIZE][SIZE=2][I]charm monster [/I][/SIZE][SIZE=2](DC 19), [/SIZE][SIZE=2][I]minor image [/I][/SIZE][SIZE=2](DC 17), [/SIZE][SIZE=2][I]unholy blight [/I][/SIZE][SIZE=2](DC 19). Caster level 12th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Summon Devil [/B][/I][/SIZE][SIZE=2][B](Sp): [/B][/SIZE][SIZE=2]Once per day an erinyes can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]True Seeing (Su):[/B][/SIZE][SIZE=2] Erinyes continuously use true seeing, as the spell (caster level 14th).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]HELLCAT (BEZEKIRA)[/SIZE][/COLOR] [TABLE="width: 463"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Large Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]8d8+24 (60 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]40 ft. (8 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]21 (–1 size, +5 Dex, +7 natural), touch 14, flat-footed 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+8/+18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Claw +13 melee (1d8+6)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]10 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Improved grab, pounce, rake 1d8+3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Damage reduction 5/good, darkvision 60 ft., invisible in light, resistance to fire 10, scent, spell resistance 19, telepathy 100 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Fort +9, Ref +11, Will +8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Dodge, Improved Initiative, Track[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Solitary, pair, or pride (6–10)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]9–10 HD (Large); 11–24 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]While its appearance suggests it is incorporeal, a hellcats has a corporeal body and can be harmed by physical attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Hellcats use a natural telepathy to communicate with one another and those they encounter. A hellcat measures about 9 feet long and weighs about 900 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A hellcat can hold its own in combat thanks to sharp claws and wicked fangs. It prefers to leap upon opponents, just as a lion does.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A hellcat’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Improved Grab (Ex):[/B][/SIZE][SIZE=2] To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Pounce (Ex):[/B][/SIZE][SIZE=2] If a hellcat charges, it can make a full attack, including two rake attacks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Rake (Ex):[/B][/SIZE][SIZE=2] Attack bonus +13 melee, damage 1d8+3.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Invisible in Light (Ex):[/B][/SIZE][SIZE=2] A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] Hellcats have a +4 racial bonus on Listen and Move Silently checks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]HORNED DEVIL (CORNUGON)[/SIZE][/COLOR] [TABLE="width: 463"] [TR] [TD="width: 124"] [/TD] [TD="width: 311"] [SIZE=2]Large Outsider (Evil, Extraplanar, Lawful)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]15d8+105 (172 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]20 ft. (4 squares), fly 50 ft. (average)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]35 (–1 size, +7 Dex, +19 natural) touch 16, flat-footed 28[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+15/+29[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Spiked chain +25 melee (2d6+15 plus stun) or claw +24 melee (2d6+10) or tail +24 melee (2d6+10 plus infernal wound)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Spiked chain +25/+20/+15 melee (2d6+15 plus stun) and bite +22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound); or 2 claws +24 melee (2d6+10) and bite + 22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]10 ft./10 ft. (20 ft. with spiked chain)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=3][SIZE=2]Fear aura, infernal wound, spell-like abilities, stun, [/SIZE][SIZE=2][I]summon devil[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Fort +16, Ref +16, Will +15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Str 31, Dex 25, Con 25, Int 14, Wis 18, Cha 22[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Bluff +24, Climb +28, Concentration +24, Diplomacy +10, Disguise +6 (+8 acting), Hide +21, Intimidate +26, Listen +22, Move Silently +23, Search +20, Sense Motive +22, Spot +22, Survival +4 (+6 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Cleave, Improved Sunder, Iron Will, Multiattack, Power Attack, Weapon Focus (spiked chain)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Solitary, team (2–4), or squad (6–10)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Standard coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]16–20 HD (Large); 21–45 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A horned devil is 9 feet tall and weighs about 600 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Horned devils are bold fighters. They rarely retreat, even against overwhelming odds. They love to fight with their spiked chains, usually singling out the most powerful foes to stun and eliminate quickly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A horned devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]dispel chaos [/I][/SIZE][SIZE=2](DC 21), [/SIZE][SIZE=2][I]dispel good [/I][/SIZE][SIZE=2](DC 21), [/SIZE][SIZE=2][I]magic circle against good, greater teleport [/I][/SIZE][SIZE=2](self plus 50 pounds of objects only); [/SIZE][SIZE=2][I]persistent image [/I][/SIZE][SIZE=2](DC 21) 3/day—[/SIZE][SIZE=2][I]fireball [/I][/SIZE][SIZE=2](DC 19), [/SIZE][SIZE=2][I]lightning bolt [/I][/SIZE][SIZE=2](DC 19). Caster level 15th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fear Aura (Su): [/B][/SIZE][SIZE=2]A horned devil can radiate a 5-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 23 Will save or be affected as though by a [/SIZE][SIZE=2][I]fear [/I][/SIZE][SIZE=2]spell (caster level 15th). A creature that successfully saves cannot be affected again by the same horned devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Stun (Su):[/B][/SIZE][SIZE=2] Whenever a horned devil hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds. The save DC is Strength-based. This ability is a function of the horned devil, not of the spiked chain.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Infernal Wound (Su):[/B][/SIZE][SIZE=2] The damage a horned devil deals with its tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 24 Heal check, a [/SIZE][SIZE=2][I]cure [/I][/SIZE][SIZE=2]spell, or a [/SIZE][SIZE=2][I]heal [/I][/SIZE][SIZE=2]spell. However, a character attempting to cast a [/SIZE][SIZE=2][I]cure [/I][/SIZE][SIZE=2]spell or a [/SIZE][SIZE=2][I]heal [/I][/SIZE][SIZE=2]spell on a creature damaged by a horned devil’s tail must succeed on a DC 24 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The check DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Summon Devil [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Once per day a horned devil can attempt to summon 2d10 lemures or 1d6 bearded devils with a 50% chance of success, 1d6 barbed devils with a 35% chance of success, or another horned devil with a 20% chance of success. This ability is the equivalent of a 6th-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Regeneration (Ex):[/B][/SIZE][SIZE=2] A horned devil takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]ICE DEVIL (GELUGON)[/SIZE][/COLOR] [TABLE="width: 451"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Large Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]14d8+84 (147 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]40 ft. (8 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]32 (–1 size, +5 Dex, +18 natural) touch 14, flat-footed 27[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]+14/+24[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Spear +20 melee (2d6+9/x3 plus slow) or claw +19 melee (1d10+6)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Spear +20/+15/+10 melee (2d6+9/x3 plus slow) and bite +14 melee (2d6+3) and tail +14 melee (3d6+3 plus slow); or 2 claws +19 melee (1d10+6) and bite +14 melee (2d6+3) and tail +14 melee (3d6+3 plus slow)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=3][SIZE=2]Fear aura, slow, spell-like abilities, [/SIZE][SIZE=2][I]summon devil [/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 25, telepathy 100 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Fort +15, Ref +14, Will +15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Str 23, Dex 21, Con 23, Int 22, Wis 22, Cha 20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Bluff +22, Climb +23, Concentration +23, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Jump +27, Knowledge (any three) +23, Listen +25, Move Silently +22, Search +23, Sense Motive +23, Spellcraft +23, Spot +25, Survival +6 (+8 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Alertness, Cleave, Combat Reflexes, Power Attack, Weapon Focus (spear)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Solitary, team (2–4), squad (6–10), or troupe (1–2 ice devils, 7–12 bearded devils, and 1–4 bone devils)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Standard coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]15–28 HD (Large); 29–42 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]An ice devil is about 12 feet tall and weighs about 700 pounds. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An ice devil prefers to fight only when doing so serves its mission, but it never hesitates to attack when it deems a battle necessary—or likely to end in its victory.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An ice devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fear Aura (Su):[/B][/SIZE][SIZE=2] An ice devil can radiate a 10-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 22 Will save or be affected as though by a [/SIZE][SIZE=2][I]fear [/I][/SIZE][SIZE=2]spell (caster level 13th). A creature that successfully saves cannot be affected again by the same ice devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Slow (Su): [/B][/SIZE][SIZE=2]A hit from an ice devil’s tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a [/SIZE][SIZE=2][I]slow [/I][/SIZE][SIZE=2]spell for 1d6 rounds. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]cone of cold [/I][/SIZE][SIZE=2](DC 20), [/SIZE][SIZE=2][I]fly, ice storm [/I][/SIZE][SIZE=2](DC 19), [/SIZE][SIZE=2][I]greater teleport [/I][/SIZE][SIZE=2](self plus 50 pounds of objects only), [/SIZE][SIZE=2][I]persistent image [/I][/SIZE][SIZE=2](DC 20), [/SIZE][SIZE=2][I]unholy aura [/I][/SIZE][SIZE=2](DC 23), [/SIZE][SIZE=2][I]wall of ice [/I][/SIZE][SIZE=2](DC 19). Caster level 13th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Summon Devil [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Once per day an ice devil can attempt to summon 2d10 lemures or 1d6 bearded devils, 2d4 bone devils with a 50% chance of success, or another ice devil with a 20% chance of success. This ability is the equivalent of a 4th-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Regeneration (Ex):[/B][/SIZE][SIZE=2] An ice devil takes normal damage from good-aligned weapons and from spells or effects with the good descriptor.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]IMP[/SIZE][/COLOR] [TABLE="width: 463"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Tiny Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]3d8 (13 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]20 ft. (4 squares), fly 50 ft. (perfect)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+3/–5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Sting +8 melee (1d4 plus poison)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Sting +8 melee (1d4 plus poison)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]2-1/2 ft./0 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Poison, spell-like abilities[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Fort +3, Ref +6, Will +4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Dodge, Weapon Finesse[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]4–6 HD (Tiny)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000]— [SIZE=2](Improved Familiar)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]In its natural form, an imp stands almost 2 feet tall and weighs about 8 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Imps are craven, but not so timid as to pass up an opportunity for a surprise attack using their [/SIZE][SIZE=2][I]invisibility [/I][/SIZE][SIZE=2]and alternate form ability. In its natural form, an imp attacks with the wicked stinger on its tail. It quickly flies out of reach if a foe manages to strike back effectively.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An imp’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex):[/B][/SIZE][SIZE=2] Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]detect good, detect magic, invisibility [/I][/SIZE][SIZE=2](self only); 1/day—[/SIZE][SIZE=2][I]suggestion [/I][/SIZE][SIZE=2](DC 15). Caster level 6th. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Once per week an imp can use [/SIZE][SIZE=2][I]commune [/I][/SIZE][SIZE=2]to ask six questions. The ability otherwise works as the spell (caster level 12th).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Alternate Form (Su):[/B][/SIZE][SIZE=2] An imp can assume other forms at will as a standard action. This ability functions as a [/SIZE][SIZE=2][I]polymorph [/I][/SIZE][SIZE=2]spell cast on itself (caster level 12th), except that an imp does not regain hit points for changing form, and an individual imp can assume only one or two forms no larger than Medium. Common forms include monstrous spider, raven, rat, and boar.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]LEMURE[/SIZE][/COLOR] [TABLE="width: 421"] [TR] [TD="width: 116"] [/TD] [TD="width: 277"] [SIZE=2]Medium Outsider (Evil, Extraplanar, Lawful)[/SIZE] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Hit Dice:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]2d8 (9 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Initiative:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Speed:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]20 ft. (4 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Armor Class:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]14 (+4 natural) touch 10, flat-footed 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Base Attack/Grapple:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]+2/+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Attack:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]Claw +2 melee (1d4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Full Attack:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]2 claws +2 melee (1d4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Space/Reach:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Special Attacks:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Special Qualities:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]Damage reduction 5/good or silver, darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, mindless, see in darkness[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Saves:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]Fort +3, Ref +3, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Abilities:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Environment:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Organization:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]Solitary, pair, gang (3–5), swarm (6–15), or mob (10–40)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Challenge Rating:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Treasure:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Alignment:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Advancement:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000][SIZE=2]3–6 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Level Adjustment:[/SIZE][/COLOR] [/TD] [TD="width: 277"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A lemure is about 5 feet tall and weighs about 100 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Lemures are mindless and cannot communicate, but they are sensitive to telepathic messages from other devils, typically obeying a devil’s mental commands.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Lemures surge toward anything they meet and try to claw it apart. Only a telepathic command from other devils or the complete destruction of the lemures can make them stop.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A lemure’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Mindless (Ex):[/B][/SIZE][SIZE=2] Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]PIT FIEND[/SIZE][/COLOR] [TABLE="width: 463"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Large Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]18d8+144 (225 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]40 ft. (8 squares), fly 60 ft. (average)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]AC:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]40 (–1 size, +8 Dex, +23 natural) touch 17, flat-footed 32[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+18/+35[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Claw +30 melee (2d8+13)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]2 claws +30 melee (2d8+13) and 2 wings +28 melee (2d6+6) and bite +28 melee (4d6+6 plus poison plus disease) and tail slap +28 melee (2d8+6)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=3][SIZE=2]Constrict 2d8+26, fear aura, improved grab, spell-like abilities, [/SIZE][SIZE=2][I]summon devil[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 32, telepathy 100 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Fort +19, Ref +19, Will +21[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29, Search +29, Spellcraft +31, Spot +29, Survival +8 (+10 on other planes, +10 when tracking), Tumble +31[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=3][SIZE=2]Cleave, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability ([/SIZE][SIZE=2][I]fireball[/I][/SIZE][SIZE=2])[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]A lawful evil-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Solitary, pair, team (3–4), or troupe (1–2 pit fiends, 2–5 horned devils, and 2–5 barbed devils)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Standard coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]19–36 HD (Large); 37–54 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A pit fiend often wraps its wings around itself like a grotesque cloak, and appears wreathed in flames.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A pit fiend is 12 feet tall and weighs 800 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Pit fiends are wily and resourceful fighters, using [/SIZE][SIZE=2][I]invisibility [/I][/SIZE][SIZE=2]to gain the upper hand and biting at foes seemingly able to see them. They don’t hesitate to blanket an area with [/SIZE][SIZE=2][I]fireballs[/I][/SIZE][SIZE=2], and can call down the wrath of an inferno with [/SIZE][SIZE=2][I]meteor swarm.[/I][/SIZE][/SIZE][/COLOR] [SIZE=2]A pit fiend’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE] [COLOR=#000000][SIZE=2][B]Constrict (Ex): [/B]A pit fiend deals 2d8+26 points of damage with a successful grapple check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Disease (Su):[/B] A creature struck by a pit fiend’s bite attack must succeed on a DC 27 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Fear Aura (Su): [/B]A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a [I]fear [/I]spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Improved Grab (Ex):[/B] To use this ability, a pit fiend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.[/SIZE][/COLOR] [SIZE=2]If it wins the grapple check, it establishes a hold and can constrict.[/SIZE] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex): [/B][/SIZE][SIZE=2]Injury, Fortitude DC 27, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]blasphemy [/I][/SIZE][SIZE=2](DC 25), [/SIZE][SIZE=2][I]create undead, fireball [/I][/SIZE][SIZE=2](DC 21), [/SIZE][SIZE=2][I]greater dispel magic, greater teleport [/I][/SIZE][SIZE=2](self plus 50 pounds of objects only), [/SIZE][SIZE=2][I]invisibility, magic circle against good, mass hold monster [/I][/SIZE][SIZE=2](DC 27), [/SIZE][SIZE=2][I]persistent image [/I][/SIZE][SIZE=2](DC 23), [/SIZE][SIZE=2][I]power word stun, unholy aura [/I][/SIZE][SIZE=2](DC 26); 1/day—[/SIZE][SIZE=2][I]meteor swarm [/I][/SIZE][SIZE=2](DC 27). Caster level 18th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Once per year a pit fiend can use [/SIZE][SIZE=2][I]wish [/I][/SIZE][SIZE=2]as the spell (caster level 20th).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Summon Devil [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Twice per day a pit fiend can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Regeneration (Ex):[/B][/SIZE][SIZE=2] A pit fiend takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Tactics Round-by-Round[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A pit fiend typically opens combat by using its spell-like abilities, attempting to neutralize dangerous opponents before entering melee.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Prior to combat: Unholy aura[/I][/SIZE][SIZE=2]; activate fear aura, [/SIZE][SIZE=2][I]summon devil[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Round 1: [/I][/SIZE][SIZE=2]Quickened [/SIZE][SIZE=2][I]fireball [/I][/SIZE][SIZE=2]and [/SIZE][SIZE=2][I]mass hold monster [/I][/SIZE][SIZE=2]if facing three or more visible, active opponents; otherwise [/SIZE][SIZE=2][I]power word stun [/I][/SIZE][SIZE=2]against unarmored opponent (preferably a spellcaster).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Round 2: Meteor swarm [/I][/SIZE][SIZE=2]against as many foes as possible, approach worst-injured enemy.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Round 3: [/I][/SIZE][SIZE=2]Full attack against injured enemy.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Round 4: [/I][/SIZE][SIZE=2]Continue melee against injured enemy, or [/SIZE][SIZE=2][I]power word stun [/I][/SIZE][SIZE=2]against annoying spellcaster.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Round 5: [/I][/SIZE][SIZE=2]Repeat from round 1, or [/SIZE][SIZE=2][I]greater teleport [/I][/SIZE][SIZE=2]to safety if endangered.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]DEVOURER[/SIZE][/COLOR] [TABLE="width: 496"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Large Undead (Extraplanar)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]12d12 (78 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]+4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]30 ft. (6 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]24 (–1 size, +15 natural), touch 9, flat-footed 24[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]+6/+19[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Claw +15 melee (1d6+9)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]2 claws +15 melee (1d6+9)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Energy drain, trap essence, spell-like abilities[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., spell deflection, spell resistance 21, undead traits[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Fort +4, Ref +4, Will +11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Str 28, Dex 10, Con —, Int 16, Wis 16, Cha 17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Climb +24, Concentration +18, Diplomacy +5, Jump +24, Listen +18, Move Silently +15, Search +10, Sense Motive +11, Spot +18, Survival +3 (+5 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Blind-Fight, Combat Casting, Combat Expertise, Improved Initiative, Weapon Focus (claw)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]Always neutral evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000][SIZE=2]13–24 HD (Large); 25–36 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 343"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Devourers lurk on the Ethereal Plane and the Astral Plane, stalking both natives and travelers with equal sadistic glee.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A devourer is about 9 feet tall and weighs 500 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Devourers speak Common.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Even if it had no special abilities, a devourer would be a terrible opponent, for its bony claws can flay enemies alive.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Energy Drain (Su):[/B][/SIZE][SIZE=2] Living creatures hit by a devourer’s claw attack or [/SIZE][SIZE=2][I]spectral hand [/I][/SIZE][SIZE=2]ability gain one negative level. The DC is 19 for the Fortitude save to remove a negative level. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Trap Essence (Su)[/B][/SIZE][SIZE=2]: The devourer is named for its ability to consume an enemy’s life essence. To do so, it must forgo its normal melee attacks and make a trap essence attack. This requires a normal attack roll but deals no damage. The he save DC is Charisma-based. A slain creature’s essence is trapped within the devourer’s ribs, and the tiny figure takes on that victim’s features. The trapped essence cannot be raised or resurrected, but a [/SIZE][SIZE=2][I]limited wish, miracle, [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]wish [/I][/SIZE][SIZE=2]spell frees it, as does destroying the devourer. A devourer can hold only one essence at a time.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The trapped essence provides a devourer with enough power to use five spell-like abilities for each Hit Die or level of the trapped creature. As this energy is expended, the twisted soul fades away until it evaporates completely. The trapped essence gains one negative level for every five times the devourer uses one of its spell-like abilities. When the essence’s number of negative levels equals the creature’s total Hit Dice or level, the essence is destroyed. If an essence is freed, the restored creature must succeed on a DC 19 Fortitude save for each negative level or lose that level permanently.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities[/B][/SIZE][SIZE=2]: At the start of any encounter, the trapped essence within a devourer is assumed to have 3d4+3 levels (enough fuel for thirty to seventy-five uses). Once per round, a devourer can use one of the following abilities: [/SIZE][SIZE=2][I]confusion [/I][/SIZE][SIZE=2](DC 17), [/SIZE][SIZE=2][I]control undead [/I][/SIZE][SIZE=2](DC 20), [/SIZE][SIZE=2][I]ghoul touch [/I][/SIZE][SIZE=2](DC 15), [/SIZE][SIZE=2][I]lesser planar ally, ray of enfeeblement [/I][/SIZE][SIZE=2](DC 14), [/SIZE][SIZE=2][I]spectral hand, suggestion [/I][/SIZE][SIZE=2](DC 16), [/SIZE][SIZE=2][I]true seeing[/I][/SIZE][SIZE=2]. Caster level 18th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Deflection (Su):[/B][/SIZE][SIZE=2] The trapped essence provides a measure of magical protection. If any of the following spells are cast at the devourer and overcome its spell resistance, they affect the imprisoned essence instead: [/SIZE][SIZE=2][I]banishment, chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/quest, holy word, hypnosis, imprisonment, magic jar, maze, suggestion, trap the soul, [/I][/SIZE][SIZE=2]or any form of charm or compulsion. In many cases, this deflection effectively neutralizes the spell. Some of these effects might eliminate the trapped essence, depriving the devourer of its spell-like abilities until it can consume another victim.[/SIZE] [/SIZE][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
Revised (v.3.5) System Reference Document
Monsters Dev
Top