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Monsters for a mind flayer article for Dragon
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<blockquote data-quote="BOZ" data-source="post: 1971028" data-attributes="member: 1241"><p>This is an overview of the article I’m going to be writing for Dragon. The list needs to be narrowed down to about 8 critters or so, so a little input from you guys should help cut this list down to a manageable level.</p><p></p><p>I won’t be going strictly by the results of the poll, but this will give me a good idea of what you guys would like to see in the article.</p><p></p><p>Monsters of the Mind</p><p>This article would feature creatures related to illithids – creatures created by them, things populating their territories, or their enemies. I would also want to add some information about the process of ceremorphosis (the process by which illithid-creatures are created), as well as information about worlds dominated by mind flayers.</p><p></p><p>Ulitharid</p><p>Aberration, CR 10</p><p>Mind flayer nobility, these monstrosities rule over their lesser kin and are the caretakers of the community’s elder brain. They look like larger mind flayers with six tentacles instead of four, and a greenish tinge to their mauve skin, and fine robes and headdress. Their mind blast feebleminds instead of stunning, they have more psionics, and they can recover from wounds as a monk can.</p><p>Originally found in Dungeon Magazine #24</p><p></p><p>Urophion</p><p>Aberration, CR 12</p><p>This is a mind flayer creation, mixing illithids with ropers, and guards their underground lairs. It drags opponents like a roper, but instead of biting it extracts the creature’s brain. It also has psionics and a mind blast, and various resistances. This looks like a roper with purple-gray skin, and a slightly less rocky appearance.</p><p>Originally found in The Illithiad</p><p></p><p>Illithidae</p><p>Aberration (template, CR varies)</p><p>These are the flora and fauna of worlds dominated by mind flayers – the inhospitable climate has caused normal creatures to evolve or die out. These monsters are amphibious, and many have brain-sucking tentacles, psionics, or both. Most of them look like highly mutated versions of the base creature.</p><p>Originally found in Dragon Magazine #150</p><p></p><p>Gohlbrorn</p><p>Magical Beast, CR 3</p><p>This is an underground relative of the bulette that attacks from surprise, using intelligent pack tactics. They can launch stones from their gullet as projectiles. Their thick armor hide reflects the color of surrounding stone and rock, allowing it to blend in with its surroundings.</p><p>Originally found in Dragon Magazine Annual #1</p><p></p><p>Illithocyte</p><p>Aberration, CR 2</p><p>These were illithid tadpoles that evolved into a new species of squirming slug-things to survive. They are nearly mindless and aggressive, and form together in large masses, slapping with 4 tentacles.</p><p>Originally found in Dawn of the Overmind</p><p></p><p>Voor Larva</p><p>Aberration, CR 8</p><p>These large, evil skeletal insectoids are the last of their kind. Having been wiped out by illithids, some eggs survived to hunt down that hated race. They can stun their foes with their sharp trilling sound, and their poison deals Con damage. They are immune to psionic attacks. Their bodies are composed of organics mixed with metal, crystal, glass, or stone.</p><p>Originally found in Dawn of the Overmind</p><p></p><p>Draknor</p><p>Aberration, CR 20+</p><p>The draknor is a gargantuan aberration, highly-intelligent and alien in its mindset. It attacks with two claws and four burrowing tentacles, a powerful heat ray, and an earthquake attack. It is immune to mind blast attacks (among other things), making it particularly dangerous to illithids that share its realm. It stands 25 feet tall on 12 rocklike extensions which anchor it to nearby walls. Several dozen feeding tendrils hang beneath it, burrowing through the ground to seek prey. Its body is made up of two clamlike shells, while a mass of eyestalks and sensory organs protrudes from the footlong gap between the upper and lower shells. Two reptilian claws protrude from its front, while four large tentacles sprout from its back.</p><p>Originally found in Dungeon Magazine #24</p><p></p><p>Mind Worm</p><p>Aberration, CR 17</p><p>These are huge, worm-like creatures with the ability to scry far distances away through reflective surfaces (mirrors, water, etc). It has a mind blast, psionics, a fear effect, Con drain, and can create probe worms that crackle with red energy, to magically swallow creatures near reflective surfaces. This looks like a purple worm, but with sickly pale flesh that constantly drips water.</p><p>New creature</p><p></p><p>Nerve Swimmers</p><p>Aberration (swarm), CR 10</p><p>These minute worm-like creatures burrow into flesh to cause horrible pain, and are used as torture and interrogation devices. They can dominate a host and discern lies. Masterless swarms enslave creatures for their own evil agendas.</p><p>New creature</p><p></p><p>Brainstealer Dragon</p><p>Dragon, CR varies by age category</p><p>These dragons are a horrible mixing of illithids and draconic creatures, sometimes working with illithids, or dominating them, or earning their enmity. They have four tentacles in place of a head, with which to devour brains, and have pale purple, rubbery tentacles and bloated white eyes and near-useless fleshy wings.</p><p>New creature</p><p></p><p>Alternates:</p><p>Yaggol – a lesser illithid race originally from the Dragonlance setting. Not too bright, they lack psionics/spell-like abilities and attack with fists. (MC4)</p><p>Pirates of Gith – another offshoot of the gith races, from the Spelljammer setting. These serve as pirate crews aboard magical ships. (MC7)</p><p></p><p>Ustilagor – larval form of the Intellect Devourer (1E MM2)</p></blockquote><p></p>
[QUOTE="BOZ, post: 1971028, member: 1241"] This is an overview of the article I’m going to be writing for Dragon. The list needs to be narrowed down to about 8 critters or so, so a little input from you guys should help cut this list down to a manageable level. I won’t be going strictly by the results of the poll, but this will give me a good idea of what you guys would like to see in the article. Monsters of the Mind This article would feature creatures related to illithids – creatures created by them, things populating their territories, or their enemies. I would also want to add some information about the process of ceremorphosis (the process by which illithid-creatures are created), as well as information about worlds dominated by mind flayers. Ulitharid Aberration, CR 10 Mind flayer nobility, these monstrosities rule over their lesser kin and are the caretakers of the community’s elder brain. They look like larger mind flayers with six tentacles instead of four, and a greenish tinge to their mauve skin, and fine robes and headdress. Their mind blast feebleminds instead of stunning, they have more psionics, and they can recover from wounds as a monk can. Originally found in Dungeon Magazine #24 Urophion Aberration, CR 12 This is a mind flayer creation, mixing illithids with ropers, and guards their underground lairs. It drags opponents like a roper, but instead of biting it extracts the creature’s brain. It also has psionics and a mind blast, and various resistances. This looks like a roper with purple-gray skin, and a slightly less rocky appearance. Originally found in The Illithiad Illithidae Aberration (template, CR varies) These are the flora and fauna of worlds dominated by mind flayers – the inhospitable climate has caused normal creatures to evolve or die out. These monsters are amphibious, and many have brain-sucking tentacles, psionics, or both. Most of them look like highly mutated versions of the base creature. Originally found in Dragon Magazine #150 Gohlbrorn Magical Beast, CR 3 This is an underground relative of the bulette that attacks from surprise, using intelligent pack tactics. They can launch stones from their gullet as projectiles. Their thick armor hide reflects the color of surrounding stone and rock, allowing it to blend in with its surroundings. Originally found in Dragon Magazine Annual #1 Illithocyte Aberration, CR 2 These were illithid tadpoles that evolved into a new species of squirming slug-things to survive. They are nearly mindless and aggressive, and form together in large masses, slapping with 4 tentacles. Originally found in Dawn of the Overmind Voor Larva Aberration, CR 8 These large, evil skeletal insectoids are the last of their kind. Having been wiped out by illithids, some eggs survived to hunt down that hated race. They can stun their foes with their sharp trilling sound, and their poison deals Con damage. They are immune to psionic attacks. Their bodies are composed of organics mixed with metal, crystal, glass, or stone. Originally found in Dawn of the Overmind Draknor Aberration, CR 20+ The draknor is a gargantuan aberration, highly-intelligent and alien in its mindset. It attacks with two claws and four burrowing tentacles, a powerful heat ray, and an earthquake attack. It is immune to mind blast attacks (among other things), making it particularly dangerous to illithids that share its realm. It stands 25 feet tall on 12 rocklike extensions which anchor it to nearby walls. Several dozen feeding tendrils hang beneath it, burrowing through the ground to seek prey. Its body is made up of two clamlike shells, while a mass of eyestalks and sensory organs protrudes from the footlong gap between the upper and lower shells. Two reptilian claws protrude from its front, while four large tentacles sprout from its back. Originally found in Dungeon Magazine #24 Mind Worm Aberration, CR 17 These are huge, worm-like creatures with the ability to scry far distances away through reflective surfaces (mirrors, water, etc). It has a mind blast, psionics, a fear effect, Con drain, and can create probe worms that crackle with red energy, to magically swallow creatures near reflective surfaces. This looks like a purple worm, but with sickly pale flesh that constantly drips water. New creature Nerve Swimmers Aberration (swarm), CR 10 These minute worm-like creatures burrow into flesh to cause horrible pain, and are used as torture and interrogation devices. They can dominate a host and discern lies. Masterless swarms enslave creatures for their own evil agendas. New creature Brainstealer Dragon Dragon, CR varies by age category These dragons are a horrible mixing of illithids and draconic creatures, sometimes working with illithids, or dominating them, or earning their enmity. They have four tentacles in place of a head, with which to devour brains, and have pale purple, rubbery tentacles and bloated white eyes and near-useless fleshy wings. New creature Alternates: Yaggol – a lesser illithid race originally from the Dragonlance setting. Not too bright, they lack psionics/spell-like abilities and attack with fists. (MC4) Pirates of Gith – another offshoot of the gith races, from the Spelljammer setting. These serve as pirate crews aboard magical ships. (MC7) Ustilagor – larval form of the Intellect Devourer (1E MM2) [/QUOTE]
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