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Monsters for a Second Monster Book
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<blockquote data-quote="GreenTengu" data-source="post: 6662164" data-attributes="member: 6777454"><p>Aasimar</p><p>Dwarfs</p><p>Dragonborn</p><p>Elves</p><p>Gnomes</p><p>Halflings</p><p>Tiefling</p><p></p><p>Generally I want to see NPC enemy entries for the PC races that are similar to those of Gnolls, Goblins, Hobgoblins, Orcs, etc. where as a squad they have an ability that does not simply replicate a class ability, but rather informs you about how they fight.</p><p></p><p>It is silly to think the standard NPC entries are meant to cover things as different as High Elves and Hill Dwarfs, treating them as nothing more than reskins of humans simply because they are playable.</p><p></p><p>I want to see something like Wood Elves getting advantage on ranged attacks against opponents who attacked another Wood Elf on their last turn and something that supports ambush tactics.</p><p></p><p>Maybe Mountain Dwarfs deal extra damage if they don't move for a turn and have some ability to help them resist the impact of charges against them.</p><p></p><p>Something like that so that if you are fighting a race of humanoids, you uniquely feel like you are facing that race and need to build your tactics around that-- even if those races are default PHB ones and don't have those abilities when played by a player (since the default racial fighting style gets replaced with their class abilities).</p><p></p><p>This likely would also help immensely when doing PC write-ups for the humanoids in the PHB that were given really ridiculous abilities that a PC just shouldn't get without having to make the entry all about that wonky ability and stack it up with attribute penalties that no other race gets since it would help establish the idea that those abilities are some sort of class ability that the PCs aren't taking.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6662164, member: 6777454"] Aasimar Dwarfs Dragonborn Elves Gnomes Halflings Tiefling Generally I want to see NPC enemy entries for the PC races that are similar to those of Gnolls, Goblins, Hobgoblins, Orcs, etc. where as a squad they have an ability that does not simply replicate a class ability, but rather informs you about how they fight. It is silly to think the standard NPC entries are meant to cover things as different as High Elves and Hill Dwarfs, treating them as nothing more than reskins of humans simply because they are playable. I want to see something like Wood Elves getting advantage on ranged attacks against opponents who attacked another Wood Elf on their last turn and something that supports ambush tactics. Maybe Mountain Dwarfs deal extra damage if they don't move for a turn and have some ability to help them resist the impact of charges against them. Something like that so that if you are fighting a race of humanoids, you uniquely feel like you are facing that race and need to build your tactics around that-- even if those races are default PHB ones and don't have those abilities when played by a player (since the default racial fighting style gets replaced with their class abilities). This likely would also help immensely when doing PC write-ups for the humanoids in the PHB that were given really ridiculous abilities that a PC just shouldn't get without having to make the entry all about that wonky ability and stack it up with attribute penalties that no other race gets since it would help establish the idea that those abilities are some sort of class ability that the PCs aren't taking. [/QUOTE]
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