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*Dungeons & Dragons
Monsters for a Second Monster Book
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<blockquote data-quote="pming" data-source="post: 6662288" data-attributes="member: 45197"><p>Hiya.</p><p></p><p>First, what I don't want. I don't want any sort of "plug-and-play templates". I don't want any "sidebars on how to us as PC race". I don't want to see <em>anything</em> that isn't already covered in the first few pages of the MM as far as "mechanics" go. If you want to do something different, mechanically, with a monster...put it in the monster stat block; don't make it a "thing" that other monsters can have. One monsters ability to "swallow you whole" should almost never be like some other monsters "swallow whole". They are different monsters, they can have different methods of figuring out how to do it.</p><p></p><p>Second, I'd like to see a series of smaller MM's (say, 128 pages), softback. Each covering a different Terrain Type. One book for "Forests and Woods", another for "Mountains and Hills", another for "Waterways", maybe one for "Elemental Planes", etc. As a DM, when my players have their PC's wandering around semi-lost in a deep forest, I would find it much easier to just grab the "Forests and Woods", and maybe the "Waterways" books. In it I would find the monsters, obviously, but also some base encounter tables (not just monsters; there should be entries for other things you may come across in that terrain, like small ponds, streams, islands, coral reef, etc), perhaps some notes about typical DC's for various hazards that may be encountered there, maybe some notes about weather patterns (winds and waves for Waterways, likelihood of rain in a temperate forest versus a tropical forest, etc). In short, a "monster book" that covers more than just "here's some monsters and their AC's and Hit Points". </p><p></p><p>As I said in the first point though...I do <em>not</em> want a plethora of "mechanics" for everything. Use what we already have in the core rules to do everything. We don't need "more rules", but "here's how to use the rules we have" would be fine by me.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6662288, member: 45197"] Hiya. First, what I don't want. I don't want any sort of "plug-and-play templates". I don't want any "sidebars on how to us as PC race". I don't want to see [I]anything[/I] that isn't already covered in the first few pages of the MM as far as "mechanics" go. If you want to do something different, mechanically, with a monster...put it in the monster stat block; don't make it a "thing" that other monsters can have. One monsters ability to "swallow you whole" should almost never be like some other monsters "swallow whole". They are different monsters, they can have different methods of figuring out how to do it. Second, I'd like to see a series of smaller MM's (say, 128 pages), softback. Each covering a different Terrain Type. One book for "Forests and Woods", another for "Mountains and Hills", another for "Waterways", maybe one for "Elemental Planes", etc. As a DM, when my players have their PC's wandering around semi-lost in a deep forest, I would find it much easier to just grab the "Forests and Woods", and maybe the "Waterways" books. In it I would find the monsters, obviously, but also some base encounter tables (not just monsters; there should be entries for other things you may come across in that terrain, like small ponds, streams, islands, coral reef, etc), perhaps some notes about typical DC's for various hazards that may be encountered there, maybe some notes about weather patterns (winds and waves for Waterways, likelihood of rain in a temperate forest versus a tropical forest, etc). In short, a "monster book" that covers more than just "here's some monsters and their AC's and Hit Points". As I said in the first point though...I do [I]not[/I] want a plethora of "mechanics" for everything. Use what we already have in the core rules to do everything. We don't need "more rules", but "here's how to use the rules we have" would be fine by me. ^_^ Paul L. Ming [/QUOTE]
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