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Monsters from BG2: Throne of Bhaal
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<blockquote data-quote="Shade" data-source="post: 142121" data-attributes="member: 287"><p><strong>Flameskull</strong></p><p>Tiny Undead (Fire)</p><p>Hit Dice: 4d12 (26 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: Fly 50 ft. (perfect)</p><p>AC: 17 (+2 size, +3 Dex, +2 natural)</p><p>Attacks: Bite +7 melee</p><p>Damage: Bite 1d3-4</p><p>Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.</p><p>Special Attacks: Fire gout, spell-like abilities</p><p>Special Qualities: Undead, +4 turn resistance, fast healing 1, immunities, rejuvenation, spell turning, SR 28 </p><p>Saves: Fort +1, Ref +4, Will +6</p><p>Abilities: Str 2, Dex 16, Con -, Int 16, Wis 15, Cha 15</p><p>Skills: Bluff +9, Concentration +9, Listen +11, Move Silently +18, Search +10, Sense Motive +7, Spellcraft +10, Spot +11</p><p>Feats: Alertness, Combat Casting, Flyby Attack, Weapon Finesse (bite) </p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary </p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Always lawful evil</p><p>Advancement: 5-10 HD (Tiny)</p><p></p><p>Flameskulls are rare undead guardian creatures. These magically powered flying skulls are fashioned from human heads soon after their owner's deaths.</p><p></p><p>Flameskulls can speak common and 3 other languages that they knew in life.</p><p></p><p><strong>Fire Gout (Su):</strong> Line of fire, 10 feet, twice per round; damage 2d4, Reflex half (DC 13). The fiery breath also ignites any flammable materials within the area. Flameskulls can use their breath weapon while biting.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will-<em>magic missle, fireball</em>. These abilities are as the spells cast by a 6th-level sorcerer (save DC 12 + spell level).</p><p></p><p><strong>Undead:</strong> Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p></p><p><strong>Immunities (Ex):</strong> Flameskulls are immune to cold, electricity, and fire attacks.</p><p></p><p><strong>Rejuvenation (Su):</strong> When reduced to 0 hit points, a flameskull will reassemble even after being shattered unless a <em>dispel magic</em> or <em>remove curse</em> spell is cast on its remains, or the majority of its bone fragments are doused with holy water. The flameskull will reform at full strength in 1d10 days.</p><p></p><p><strong><em>Spell Turning</em> (Sp):</strong> Any round in which a flameskull does not use its other spell-like abilities, it may use <em>spell turning</em>. This ability uses only a verbal component and lasts for 1 round, with no spell level limit. Otherwise, it is identical to the 7th-level sorcerer spell of the same name.</p><p></p><p>Skills: Flameskulls receive a +8 racial bonus to Move Silently checks.</p><p></p><p><strong>Coverted from MCA1.</strong></p><p></p><p><strong>Notes:</strong> The flameskull originally was able to cast any three spells its creator gave it, and it said that they often knew magic missle and flame strike. Since <em>flame strike</em> isn't available until 9th-level, it would do a minimum of 9d6, which seemed a bit high for a 4 HD creature to use every other round. So I replaced it with <em>fireball</em>.</p></blockquote><p></p>
[QUOTE="Shade, post: 142121, member: 287"] [B]Flameskull[/B] Tiny Undead (Fire) Hit Dice: 4d12 (26 hp) Initiative: +3 (Dex) Speed: Fly 50 ft. (perfect) AC: 17 (+2 size, +3 Dex, +2 natural) Attacks: Bite +7 melee Damage: Bite 1d3-4 Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. Special Attacks: Fire gout, spell-like abilities Special Qualities: Undead, +4 turn resistance, fast healing 1, immunities, rejuvenation, spell turning, SR 28 Saves: Fort +1, Ref +4, Will +6 Abilities: Str 2, Dex 16, Con -, Int 16, Wis 15, Cha 15 Skills: Bluff +9, Concentration +9, Listen +11, Move Silently +18, Search +10, Sense Motive +7, Spellcraft +10, Spot +11 Feats: Alertness, Combat Casting, Flyby Attack, Weapon Finesse (bite) Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Always lawful evil Advancement: 5-10 HD (Tiny) Flameskulls are rare undead guardian creatures. These magically powered flying skulls are fashioned from human heads soon after their owner's deaths. Flameskulls can speak common and 3 other languages that they knew in life. [B]Fire Gout (Su):[/B] Line of fire, 10 feet, twice per round; damage 2d4, Reflex half (DC 13). The fiery breath also ignites any flammable materials within the area. Flameskulls can use their breath weapon while biting. [B]Spell-Like Abilities:[/B] At will-[I]magic missle, fireball[/I]. These abilities are as the spells cast by a 6th-level sorcerer (save DC 12 + spell level). [B]Undead:[/B] Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. [B]Immunities (Ex):[/B] Flameskulls are immune to cold, electricity, and fire attacks. [B]Rejuvenation (Su):[/B] When reduced to 0 hit points, a flameskull will reassemble even after being shattered unless a [I]dispel magic[/I] or [I]remove curse[/I] spell is cast on its remains, or the majority of its bone fragments are doused with holy water. The flameskull will reform at full strength in 1d10 days. [B][I]Spell Turning[/I] (Sp):[/B] Any round in which a flameskull does not use its other spell-like abilities, it may use [I]spell turning[/I]. This ability uses only a verbal component and lasts for 1 round, with no spell level limit. Otherwise, it is identical to the 7th-level sorcerer spell of the same name. Skills: Flameskulls receive a +8 racial bonus to Move Silently checks. [B]Coverted from MCA1.[/B] [B]Notes:[/B] The flameskull originally was able to cast any three spells its creator gave it, and it said that they often knew magic missle and flame strike. Since [I]flame strike[/I] isn't available until 9th-level, it would do a minimum of 9d6, which seemed a bit high for a 4 HD creature to use every other round. So I replaced it with [I]fireball[/I]. [/QUOTE]
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