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<blockquote data-quote="ObsidianCrane" data-source="post: 4079052" data-attributes="member: 54918"><p><strong>Shadar-kai Chainfighter</strong> Level 6 Skirmisher</p><p>Medium shadow humanoid xp250</p><p><strong>Initiative </strong>+9 <strong>Senses </strong>Perception +5; low-light vision</p><p><strong>HP </strong>54; <strong>Bloodied </strong>27</p><p><strong>AC </strong>20; <strong>Fortitude </strong>19, <strong>Reflex </strong>19, <strong>Will </strong>17</p><p><strong>Speed </strong>6; see also dance of death and shadow jaunt</p><p>m <strong>Spiked Chain </strong>(standard at will) * <strong>Weapon</strong></p><p>Reach 2; +11 vs AC; 2d4+3 damage.</p><p>M <strong>Dance of Death</strong> (standard; recharge 6) * <strong>Necrotic, Weapon</strong></p><p>The shadar-kai chainfighter shifts 6 squares and makes 3 spiked chain attacks at any points during his move. He can only attack a given enemy once, but he deals an extra 1d6 necrotic damage with each successful hit.</p><p><strong>Shadow Jaunt</strong> (move encounter) * <strong>Teleportation</strong></p><p>The shadar-kai chainfighter teleports 3 squares and becomes insubstantial until the start of his next turn.</p><p><strong>Alignment</strong>: Unaligned <strong>Langages</strong>: Common</p><p><strong>Skills </strong>Acrobatics +14 Stealth +14</p><p><strong>Str </strong>17 (+6) <strong>Dex </strong>18 (+7) <strong>Wis </strong>14 (+5)</p><p><strong>Con </strong>13 (+4) <strong>Int </strong>10 (+3) <strong>Cha </strong>11 (+3)</p><p><strong>Equipment</strong>: leather armor, spiked chain</p><p></p><p></p><p><strong>Human Guard </strong> Level 1 Solider</p><p>Medium natural Humanoid xp 100</p><p><strong>Initiative </strong>+4 <strong>Senses </strong>Perception +5</p><p><strong>HP </strong>31 <strong>Bloodied </strong>15</p><p><strong>AC </strong>16 <strong>Fortitude </strong>14 <strong>Reflex </strong>13 <strong>Will </strong>12</p><p><strong>Speed </strong>5</p><p>m <strong>Halberd </strong>(standard at will) * <strong>Weapon</strong></p><p>Reach 2: +8 vs AC 1d10+2 damage and the target is markes until the end of the human guards next turn.</p><p>M <strong>Powerful Strike</strong> (standard recharge 5,6) * Weapon</p><p>Requires halberd: reach 2; +8 vs AC; 1d10+6 Damage and the target is knocked prone.</p><p>R <strong>Crossbow </strong>(standard at will) * <strong>Weapon</strong></p><p>Range 15/30; +7 vs AC; 1d8+1 damage</p><p><strong>Alignment </strong>Any <strong>Languages </strong>Common</p><p><strong>Skills </strong>Streetwise +6</p><p><strong>Str </strong>15 (+2) <strong>Dex </strong>14 (+2) <strong>Wis </strong>11 (+0)</p><p><strong>Con </strong>15 (+2) <strong>Int </strong>10 (+0) <strong>Cha </strong>12 (+1)</p><p><strong>Equipment </strong>chainmail, halberd, crossbow with 20 bolts.</p><p></p><p><strong>Human Bandit </strong> Level 2 Skirmisher</p><p>Medium natural Humanoid xp 125</p><p><strong>Initiative </strong>+6 <strong>Senses </strong>Perception +1</p><p><strong>HP </strong>30 <strong>Bloodied </strong>15</p><p><strong>AC </strong>16 <strong>Fortitude </strong>12 <strong>Reflex </strong>14 <strong>Will </strong>12</p><p><strong>Speed </strong>6</p><p>m <strong>Mace </strong>(standard at will) * <strong>Weapon</strong></p><p>+4 vs AC 1d8+1 damage and the human bandit shifts 1 square.</p><p>r <strong>Dagger</strong> (standard at will) * Weapon</p><p>Range 5/10; +6 vs AC; 1d6+1damage.</p><p>m <strong>Dazling Strike</strong> (standard encoutner) * <strong>Weapon</strong></p><p>Requires mace; +4 vs AC; 1d8+1 damage, the target is dazed until the end of the human bandit's next turn, and the human bandit ***** 1 square.</p><p><strong>Combat Advantage</strong></p><p>The human bandit deals an extra 1d6 damage on melee and ranged attackes against any target it has combat advantage against.</p><p><strong>Alignment </strong>Any <strong>Languages </strong>Common</p><p><strong>Skills </strong>Stealth +9 Streetwise +7 Thievery +9</p><p><strong>Str </strong>12 (+2) <strong>Dex </strong>17 (+4) <strong>Wis </strong>11 (+1)</p><p><strong>Con </strong>13 (+2) <strong>Int </strong>10 (+1) <strong>Cha </strong>12 (+2)</p><p><strong>Equipment </strong>leather armor, mace, 5 daggers</p><p></p><p><strong>Human Berserker </strong> Level 3 Brute</p><p>Medium natural Humanoid xp 150</p><p><strong>Initiative </strong>+2 <strong>Senses </strong>Perception +1</p><p><strong>HP </strong>56 <strong>Bloodied </strong>28 <em>see also battle fury</em></p><p><strong>AC </strong>14 <strong>Fortitude </strong>14 <strong>Reflex </strong>13 <strong>Will </strong>13</p><p><strong>Speed </strong>7</p><p>m <strong>Greataxe</strong> (standard at will) * <strong>Weapon</strong></p><p>+6 vs AC; 1d12+4 damage (crit 1d12+16)</p><p>M <strong>Battle Fury</strong> (Immediate reaction, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>R <strong>Handaxe</strong> (standard at will) * <strong>Weapon</strong></p><p>Range 5/10; +4 vs AC; 1d6 +3 damage.</p><p><strong>Alignment </strong>Any <strong>Languages </strong>Common</p><p><strong>Skills </strong>Athletics +9 Endurance +9</p><p><strong>Str </strong>17 (+4) <strong>Dex </strong>12 (+2) <strong>Wis </strong>11 (+1)</p><p><strong>Con </strong>16 (+4) <strong>Int </strong>10 (+1) <strong>Cha </strong>12 (+2)</p><p><strong>Equipment </strong>leather armor, greataxe, 2 handaxes</p><p></p><p><strong>Human Mage </strong> Level 4 Artillery (Leader)</p><p>Medium natural Humanoid xp 175</p><p><strong>Initiative </strong>+4 <strong>Senses </strong>Perception +5</p><p><strong>HP </strong>42 <strong>Bloodied </strong>21</p><p><strong>AC </strong>17 <strong>Fortitude </strong>13 <strong>Reflex </strong>14 <strong>Will </strong>15</p><p><strong>Speed </strong>6</p><p>m <strong>Quaterstaff</strong> (standard at will) * <strong>Weapon</strong></p><p>+4 vs AC; 1d8 damage.</p><p>r <strong>Magic Missile</strong> (standard at will) * <strong>Force</strong></p><p>Range 20; +7 vs Reflex; 2d4 +4 force damage.</p><p>R <strong>Dancing Lightning</strong> (standard encoutner) * <strong>Lightning</strong></p><p>The mage makes a seperate attack against 3 different targets; range 10; +7 vs Reflexes; 1d6 +4 lightning damage.</p><p>A <strong>Thunder Burst</strong> (standard encounter) * <strong>Thunder</strong></p><p>Area burst; 1 within 10; +7 vs Fortitude; 1d8 +4 thunder damage, and the target is dazed (save ends).</p><p><strong>Alignment </strong>Any <strong>Languages </strong>Common</p><p><strong>Skills </strong>Arcana +11</p><p><strong>Str </strong>10 (+2) <strong>Dex </strong>14 (+4) <strong>Wis </strong>17 (+5)</p><p><strong>Con </strong>12 (+3) <strong>Int </strong>18 (+6) <strong>Cha </strong>12 (+3)</p><p><strong>Equipment </strong>robes,quaterstaff, wand</p><p></p><p><strong>Skeleton Warrior </strong>Level 3 Soldier</p><p>Medium natural animate (undead) xp 150</p><p><strong>Initiative </strong>+6 <strong>Senses </strong>Perception +3; darkvision</p><p><strong>HP </strong>45; <strong>Bloodied </strong>22</p><p><strong>AC </strong>18; <strong>Fortitude </strong>15 <strong>Reflex </strong>16<strong> Will </strong>15</p><p><strong>Immune </strong>disease, poison; <strong>Resist </strong>10 necrotic; <strong>Vulnerable </strong>5 Radiant</p><p><strong>Speed </strong>5</p><p>m <strong>Longsword </strong>(standard at-will) * <strong>Weapon</strong></p><p>+10 vs AC; 1d8 +2 damage, and the target is marked until the end of the skeleton warrior's next turn; see also speed of the dead.</p><p><strong>Speed of the Dead</strong></p><p>When making an opportunity attack, the skeleton warrior gains a +2 bonus to the attack roll and deals an extra 1d6 damage.</p><p><strong>Alignment</strong>: Unaligned <strong>Langages</strong>: -</p><p><strong>Str</strong> 15 (+3) <strong>Dex </strong>17 (+4) <strong>Wis</strong> 14 (+3)</p><p><strong>Con </strong>13 (+2) <strong>Int </strong>3 (-3) <strong>Cha </strong>3 (-3)</p><p><strong>Equipment</strong>: chainmail, light shield, longsword</p><p></p><p><strong>Blazing Skeleton</strong> Level 5 Artillery</p><p>Medium natural animate (undead) xp 200</p><p><strong>Initiative</strong> +6 <strong>Senses</strong> Perception +4; darkvision</p><p><strong>Fiery Aura (Fire)</strong> aura 1; any creature starts its turn in the aura takes 5 fire damage.</p><p><strong>HP</strong> 53; <strong>Bloodied</strong> 26</p><p><strong>AC</strong> 19; <strong>Fortitude</strong> 15,<strong>Reflex</strong> 18,<strong>Will</strong>16</p><p><strong>Immune</strong> disease, poison; <strong>Resist</strong> 10 fire, 10 necrotic <strong>Vulnerable</strong> 5 radiant</p><p><strong>Speed</strong> 6</p><p>m <strong>Blazing Claw </strong>(standard; at-will) * <strong>Fire</strong></p><p>+8 vs AC; 1d4+1 damage, and ongoing 5 fire damage (save ends).</p><p>R <strong>Flame Ord </strong>(standard; at-will) * <strong>Fire</strong></p><p>Range 10; +8 vs Reflex; 2d4+4 fire damage, and ongoing 5 fire damage (save ends).</p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> -</p><p><strong>Str</strong> 13 (+3) <strong>Dex</strong> 18 (+6) <strong>Wis</strong> 15 (+4)</p><p><strong>Con</strong> 17 (+5) <strong>Int</strong> 4 (-1) <strong>Cha</strong> 6 (0)</p><p><strong>Equipment</strong> -</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4079052, member: 54918"] [B]Shadar-kai Chainfighter[/B] Level 6 Skirmisher Medium shadow humanoid xp250 [B]Initiative [/B]+9 [B]Senses [/B]Perception +5; low-light vision [B]HP [/B]54; [B]Bloodied [/B]27 [B]AC [/B]20; [B]Fortitude [/B]19, [B]Reflex [/B]19, [B]Will [/B]17 [B]Speed [/B]6; see also dance of death and shadow jaunt m [B]Spiked Chain [/B](standard at will) * [B]Weapon[/B] Reach 2; +11 vs AC; 2d4+3 damage. M [B]Dance of Death[/B] (standard; recharge 6) * [B]Necrotic, Weapon[/B] The shadar-kai chainfighter shifts 6 squares and makes 3 spiked chain attacks at any points during his move. He can only attack a given enemy once, but he deals an extra 1d6 necrotic damage with each successful hit. [B]Shadow Jaunt[/B] (move encounter) * [B]Teleportation[/B] The shadar-kai chainfighter teleports 3 squares and becomes insubstantial until the start of his next turn. [B]Alignment[/B]: Unaligned [B]Langages[/B]: Common [B]Skills [/B]Acrobatics +14 Stealth +14 [B]Str [/B]17 (+6) [B]Dex [/B]18 (+7) [B]Wis [/B]14 (+5) [B]Con [/B]13 (+4) [B]Int [/B]10 (+3) [B]Cha [/B]11 (+3) [B]Equipment[/B]: leather armor, spiked chain [B]Human Guard [/B] Level 1 Solider Medium natural Humanoid xp 100 [B]Initiative [/B]+4 [B]Senses [/B]Perception +5 [B]HP [/B]31 [B]Bloodied [/B]15 [B]AC [/B]16 [B]Fortitude [/B]14 [B]Reflex [/B]13 [B]Will [/B]12 [B]Speed [/B]5 m [B]Halberd [/B](standard at will) * [B]Weapon[/B] Reach 2: +8 vs AC 1d10+2 damage and the target is markes until the end of the human guards next turn. M [B]Powerful Strike[/B] (standard recharge 5,6) * Weapon Requires halberd: reach 2; +8 vs AC; 1d10+6 Damage and the target is knocked prone. R [B]Crossbow [/B](standard at will) * [B]Weapon[/B] Range 15/30; +7 vs AC; 1d8+1 damage [B]Alignment [/B]Any [B]Languages [/B]Common [B]Skills [/B]Streetwise +6 [B]Str [/B]15 (+2) [B]Dex [/B]14 (+2) [B]Wis [/B]11 (+0) [B]Con [/B]15 (+2) [B]Int [/B]10 (+0) [B]Cha [/B]12 (+1) [B]Equipment [/B]chainmail, halberd, crossbow with 20 bolts. [B]Human Bandit [/B] Level 2 Skirmisher Medium natural Humanoid xp 125 [B]Initiative [/B]+6 [B]Senses [/B]Perception +1 [B]HP [/B]30 [B]Bloodied [/B]15 [B]AC [/B]16 [B]Fortitude [/B]12 [B]Reflex [/B]14 [B]Will [/B]12 [B]Speed [/B]6 m [B]Mace [/B](standard at will) * [B]Weapon[/B] +4 vs AC 1d8+1 damage and the human bandit shifts 1 square. r [B]Dagger[/B] (standard at will) * Weapon Range 5/10; +6 vs AC; 1d6+1damage. m [b]Dazling Strike[/b] (standard encoutner) * [b]Weapon[/b] Requires mace; +4 vs AC; 1d8+1 damage, the target is dazed until the end of the human bandit's next turn, and the human bandit ***** 1 square. [b]Combat Advantage[/b] The human bandit deals an extra 1d6 damage on melee and ranged attackes against any target it has combat advantage against. [B]Alignment [/B]Any [B]Languages [/B]Common [B]Skills [/B]Stealth +9 Streetwise +7 Thievery +9 [B]Str [/B]12 (+2) [B]Dex [/B]17 (+4) [B]Wis [/B]11 (+1) [B]Con [/B]13 (+2) [B]Int [/B]10 (+1) [B]Cha [/B]12 (+2) [B]Equipment [/B]leather armor, mace, 5 daggers [B]Human Berserker [/B] Level 3 Brute Medium natural Humanoid xp 150 [B]Initiative [/B]+2 [B]Senses [/B]Perception +1 [B]HP [/B]56 [B]Bloodied [/B]28 [i]see also battle fury[/i] [B]AC [/B]14 [B]Fortitude [/B]14 [B]Reflex [/B]13 [B]Will [/B]13 [B]Speed [/B]7 m [b]Greataxe[/b] (standard at will) * [b]Weapon[/b] +6 vs AC; 1d12+4 damage (crit 1d12+16) M [b]Battle Fury[/b] (Immediate reaction, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. R [b]Handaxe[/b] (standard at will) * [b]Weapon[/b] Range 5/10; +4 vs AC; 1d6 +3 damage. [B]Alignment [/B]Any [B]Languages [/B]Common [B]Skills [/B]Athletics +9 Endurance +9 [B]Str [/B]17 (+4) [B]Dex [/B]12 (+2) [B]Wis [/B]11 (+1) [B]Con [/B]16 (+4) [B]Int [/B]10 (+1) [B]Cha [/B]12 (+2) [B]Equipment [/B]leather armor, greataxe, 2 handaxes [B]Human Mage [/B] Level 4 Artillery (Leader) Medium natural Humanoid xp 175 [B]Initiative [/B]+4 [B]Senses [/B]Perception +5 [B]HP [/B]42 [B]Bloodied [/B]21 [B]AC [/B]17 [B]Fortitude [/B]13 [B]Reflex [/B]14 [B]Will [/B]15 [B]Speed [/B]6 m [b]Quaterstaff[/b] (standard at will) * [b]Weapon[/b] +4 vs AC; 1d8 damage. r [b]Magic Missile[/b] (standard at will) * [b]Force[/b] Range 20; +7 vs Reflex; 2d4 +4 force damage. R [b]Dancing Lightning[/b] (standard encoutner) * [b]Lightning[/b] The mage makes a seperate attack against 3 different targets; range 10; +7 vs Reflexes; 1d6 +4 lightning damage. A [b]Thunder Burst[/b] (standard encounter) * [b]Thunder[/b] Area burst; 1 within 10; +7 vs Fortitude; 1d8 +4 thunder damage, and the target is dazed (save ends). [B]Alignment [/B]Any [B]Languages [/B]Common [B]Skills [/B]Arcana +11 [B]Str [/B]10 (+2) [B]Dex [/B]14 (+4) [B]Wis [/B]17 (+5) [B]Con [/B]12 (+3) [B]Int [/B]18 (+6) [B]Cha [/B]12 (+3) [B]Equipment [/B]robes,quaterstaff, wand [B]Skeleton Warrior [/B]Level 3 Soldier Medium natural animate (undead) xp 150 [B]Initiative [/B]+6 [B]Senses [/B]Perception +3; darkvision [B]HP [/B]45; [B]Bloodied [/B]22 [B]AC [/B]18; [B]Fortitude [/B]15 [B]Reflex [/B]16[B] Will [/B]15 [B]Immune [/B]disease, poison; [B]Resist [/B]10 necrotic; [B]Vulnerable [/B]5 Radiant [B]Speed [/B]5 m [B]Longsword [/B](standard at-will) * [B]Weapon[/B] +10 vs AC; 1d8 +2 damage, and the target is marked until the end of the skeleton warrior's next turn; see also speed of the dead. [B]Speed of the Dead[/B] When making an opportunity attack, the skeleton warrior gains a +2 bonus to the attack roll and deals an extra 1d6 damage. [B]Alignment[/B]: Unaligned [B]Langages[/B]: - [B]Str[/B] 15 (+3) [B]Dex [/B]17 (+4) [B]Wis[/B] 14 (+3) [B]Con [/B]13 (+2) [B]Int [/B]3 (-3) [B]Cha [/B]3 (-3) [B]Equipment[/B]: chainmail, light shield, longsword [b]Blazing Skeleton[/b] Level 5 Artillery Medium natural animate (undead) xp 200 [b]Initiative[/b] +6 [b]Senses[/b] Perception +4; darkvision [b]Fiery Aura (Fire)[/b] aura 1; any creature starts its turn in the aura takes 5 fire damage. [b]HP[/b] 53; [b]Bloodied[/b] 26 [b]AC[/b] 19; [b]Fortitude[/b] 15,[b]Reflex[/b] 18,[b]Will[/b]16 [b]Immune[/b] disease, poison; [b]Resist[/b] 10 fire, 10 necrotic [b]Vulnerable[/b] 5 radiant [b]Speed[/b] 6 m [b]Blazing Claw [/b](standard; at-will) * [b]Fire[/b] +8 vs AC; 1d4+1 damage, and ongoing 5 fire damage (save ends). R [b]Flame Ord [/b](standard; at-will) * [b]Fire[/b] Range 10; +8 vs Reflex; 2d4+4 fire damage, and ongoing 5 fire damage (save ends). [b]Alignment[/b] Unaligned [b]Languages[/b] - [b]Str[/b] 13 (+3) [b]Dex[/b] 18 (+6) [b]Wis[/b] 15 (+4) [b]Con[/b] 17 (+5) [b]Int[/b] 4 (-1) [b]Cha[/b] 6 (0) [b]Equipment[/b] - [/QUOTE]
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