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Monsters from Xanth's Pictures
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<blockquote data-quote="ObsidianCrane" data-source="post: 4079148" data-attributes="member: 54918"><p>And the last of the monsters I can read (that are not posted elsewhere such as the Kobold and Young Black Dragon)</p><p></p><p><strong>Hobgoblin Warcaster</strong> Level 3 Controller (Leader) </p><p>Medium natural humanoid (goblin) xp 150</p><p><strong>Initiative</strong> +5 <strong>Senses</strong> Perception +4; low-light vision</p><p><strong>HP</strong> 46 <strong>Bloodied</strong> 23</p><p><strong>AC</strong> 17 <strong>Fortitude</strong> 13 <strong>Reflex</strong> 15 <strong>Will</strong> 14</p><p><strong>Speed</strong> 6</p><p>m <strong>Staff</strong>(standard; at-will) * <strong>Weapon </strong></p><p>+8 vs AC; 1d8+1 damage.</p><p>M <strong>Shock Staff</strong> (standard; recharge 4,5,6) * <strong>Lightning, Weapon</strong></p><p>+8 vs AC; 2d10+4 lightning damage, and the target is dazed until the end of the hobgoblin warcaster's next turn.</p><p>R <strong>Force Lance</strong> (standard; recharge 5,6) * <strong>Force</strong></p><p>Range 5; +7 vs Fortitude; 2d6 +4 force damage, and the target slides 3 squares.</p><p>C <strong>Force Pulse</strong>(standard; recharge 6) * <strong>Force </strong></p><p>Close blast 5; +7 vs Reflex; 2d8 +4 force damage; and the target is pushed 1 square and knocked prone. Miss: Half damage, and the target is neither pushed nor knocked prone.</p><p><strong>Hobgoblin Resilience (immediate reaction, when the hobgoblin warcaster suffers an effect that a save can end; encounter)</strong></p><p>The hobgoblin warcaster makes a saving throw against the triggering effect.</p><p><strong>Alignment</strong> Evil <strong>Languages</strong> Common, Goblin</p><p><strong>Skills</strong> Arcana +10, Athletics +4, Stealth +10</p><p><strong>Str</strong> 13(+2) <strong>Dex</strong> 14(+3) <strong>Wis</strong> 16(+4)</p><p><strong>Con</strong> 14(+3) <strong>Int</strong> 19(+5) <strong>Cha</strong> 13(+2)</p><p><strong>Equipment</strong>robes, staff</p><p></p><p><strong>Hobgoblin Soldier</strong> Level 3 Soldier</p><p>Medium natural humanoid (goblin) xp 150</p><p><strong>Initiative</strong> +7 <strong>Senses</strong> Perception +3; low-light vision</p><p><strong>HP</strong> 47 <strong>Bloodied</strong> 23</p><p><strong>AC</strong> 20 (22 with phalanx soldier) <strong>Fortitude</strong> 18 <strong>Reflex</strong> 16 <strong>Will</strong> 16</p><p><strong>Speed</strong> 5</p><p>m <strong>Flail</strong>(standard; at-will) * <strong>Weapon </strong></p><p>+7 vs AC; 1d10+4 damage; the target is slowed until the end of the hobgoblin soldier's next turn, and the target is marked until the end of the hobgoblin soldier's next turn.</p><p>M <strong>Formation Strike</strong> (standard; at-will) * <strong>Weapon</strong></p><p>Requires flail; +7 vs AC; 1d10+4 damage, and the hobgoblin soldier shifts 1 square provided it ends in a space adjacen to another hobgoblin.</p><p><strong>Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter)</strong></p><p>The hobgoblin soldier makes a saving throw against the triggering effect.</p><p><strong>Phalanx Soldier</strong></p><p>The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.</p><p><strong>Alignment</strong> Evil <strong>Languages</strong> Common, Goblin</p><p><strong>Skills</strong> Athletics +12, Stealth +10</p><p><strong>Str</strong> 19(+5) <strong>Dex</strong> 14(+3) <strong>Wis</strong> 14(+3)</p><p><strong>Con</strong> 15(+3) <strong>Int</strong> 11(+1) <strong>Cha</strong> 10(+1)</p><p><strong>Equipment</strong> scale armor, heavy shield, flail</p><p></p><p><strong>Hobgoblin Archer</strong> Level 3 Artilery</p><p>Medium natural humanoid (goblin) xp 150</p><p><strong>Initiative</strong> +7 <strong>Senses</strong> Perception +3; low-light vision</p><p><strong>HP</strong> 39 <strong>Bloodied</strong> 19</p><p><strong>AC</strong> 17 <strong>Fortitude</strong> 13 <strong>Reflex</strong> 15 <strong>Will</strong> 13</p><p><strong>Speed</strong> 6</p><p>m <strong>Longsword</strong> (standard; at-will) * <strong>Weapon</strong></p><p>+6 vs AC: 1d8 + 2 damage</p><p>r <strong>Longbow</strong> (standard; at-will) * <strong>Weapon</strong></p><p>Range 20/40; +9 vs AC; 1d10+4 damage, and the hobgoblin archer grants an ally within 5 squares of it a +2 bonus to its next ranged attack roll against same target.</p><p><strong>Hobgoblin Archer (immediate reaction, when the hobgoblin archer suffers an effect that a save can end; encounter)</strong></p><p>The hobgoblin archer makes a saving throw against the triggering effect.</p><p><strong>Alignment</strong> Evil <strong>Languages</strong> Common, Goblin</p><p><strong>Skills</strong> Athletics +5</p><p><strong>Str</strong> 14(+3) <strong>Dex</strong> 19(+5) <strong>Wis</strong> 14(+3)</p><p><strong>Con</strong> 15(+3) <strong>Int</strong> 11(+1) <strong>Cha</strong> 10(+1)</p><p><strong>Equipment</strong>leather armor, longsword, longbow, quiver of 30 arrows</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4079148, member: 54918"] And the last of the monsters I can read (that are not posted elsewhere such as the Kobold and Young Black Dragon) [b]Hobgoblin Warcaster[/b] Level 3 Controller (Leader) Medium natural humanoid (goblin) xp 150 [b]Initiative[/b] +5 [b]Senses[/b] Perception +4; low-light vision [b]HP[/b] 46 [b]Bloodied[/b] 23 [b]AC[/b] 17 [b]Fortitude[/b] 13 [b]Reflex[/b] 15 [b]Will[/b] 14 [b]Speed[/b] 6 m [b]Staff[/b](standard; at-will) * [b]Weapon [/b] +8 vs AC; 1d8+1 damage. M [b]Shock Staff[/b] (standard; recharge 4,5,6) * [b]Lightning, Weapon[/b] +8 vs AC; 2d10+4 lightning damage, and the target is dazed until the end of the hobgoblin warcaster's next turn. R [b]Force Lance[/b] (standard; recharge 5,6) * [b]Force[/b] Range 5; +7 vs Fortitude; 2d6 +4 force damage, and the target slides 3 squares. C [b]Force Pulse[/b](standard; recharge 6) * [b]Force [/b] Close blast 5; +7 vs Reflex; 2d8 +4 force damage; and the target is pushed 1 square and knocked prone. Miss: Half damage, and the target is neither pushed nor knocked prone. [b]Hobgoblin Resilience (immediate reaction, when the hobgoblin warcaster suffers an effect that a save can end; encounter)[/b] The hobgoblin warcaster makes a saving throw against the triggering effect. [b]Alignment[/b] Evil [b]Languages[/b] Common, Goblin [b]Skills[/b] Arcana +10, Athletics +4, Stealth +10 [b]Str[/b] 13(+2) [b]Dex[/b] 14(+3) [b]Wis[/b] 16(+4) [b]Con[/b] 14(+3) [b]Int[/b] 19(+5) [b]Cha[/b] 13(+2) [b]Equipment[/b]robes, staff [b]Hobgoblin Soldier[/b] Level 3 Soldier Medium natural humanoid (goblin) xp 150 [b]Initiative[/b] +7 [b]Senses[/b] Perception +3; low-light vision [b]HP[/b] 47 [b]Bloodied[/b] 23 [b]AC[/b] 20 (22 with phalanx soldier) [b]Fortitude[/b] 18 [b]Reflex[/b] 16 [b]Will[/b] 16 [b]Speed[/b] 5 m [b]Flail[/b](standard; at-will) * [b]Weapon [/b] +7 vs AC; 1d10+4 damage; the target is slowed until the end of the hobgoblin soldier's next turn, and the target is marked until the end of the hobgoblin soldier's next turn. M [b]Formation Strike[/b] (standard; at-will) * [b]Weapon[/b] Requires flail; +7 vs AC; 1d10+4 damage, and the hobgoblin soldier shifts 1 square provided it ends in a space adjacen to another hobgoblin. [b]Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter)[/b] The hobgoblin soldier makes a saving throw against the triggering effect. [b]Phalanx Soldier[/b] The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. [b]Alignment[/b] Evil [b]Languages[/b] Common, Goblin [b]Skills[/b] Athletics +12, Stealth +10 [b]Str[/b] 19(+5) [b]Dex[/b] 14(+3) [b]Wis[/b] 14(+3) [b]Con[/b] 15(+3) [b]Int[/b] 11(+1) [b]Cha[/b] 10(+1) [b]Equipment[/b] scale armor, heavy shield, flail [b]Hobgoblin Archer[/b] Level 3 Artilery Medium natural humanoid (goblin) xp 150 [b]Initiative[/b] +7 [b]Senses[/b] Perception +3; low-light vision [b]HP[/b] 39 [b]Bloodied[/b] 19 [b]AC[/b] 17 [b]Fortitude[/b] 13 [b]Reflex[/b] 15 [b]Will[/b] 13 [b]Speed[/b] 6 m [b]Longsword[/b] (standard; at-will) * [b]Weapon[/b] +6 vs AC: 1d8 + 2 damage r [b]Longbow[/b] (standard; at-will) * [b]Weapon[/b] Range 20/40; +9 vs AC; 1d10+4 damage, and the hobgoblin archer grants an ally within 5 squares of it a +2 bonus to its next ranged attack roll against same target. [b]Hobgoblin Archer (immediate reaction, when the hobgoblin archer suffers an effect that a save can end; encounter)[/b] The hobgoblin archer makes a saving throw against the triggering effect. [b]Alignment[/b] Evil [b]Languages[/b] Common, Goblin [b]Skills[/b] Athletics +5 [b]Str[/b] 14(+3) [b]Dex[/b] 19(+5) [b]Wis[/b] 14(+3) [b]Con[/b] 15(+3) [b]Int[/b] 11(+1) [b]Cha[/b] 10(+1) [b]Equipment[/b]leather armor, longsword, longbow, quiver of 30 arrows [/QUOTE]
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