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Revised (v.3.5) System Reference Document
Monsters Ga-Gh
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<blockquote data-quote="Morrus" data-source="post: 6159543" data-attributes="member: 1"><p><span style="color: #000000"><span style="font-size: 18px">GARGOYLE</span></span></p><p> [TABLE="width: 415"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Medium Monstrous Humanoid (Earth)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">4d8+19 (37 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">+2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares), fly 60 ft. (average)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">16 (+2 Dex, +4 natural), touch 12, flat-footed 14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">+4/+6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Claw +6 melee (1d4+2)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="font-size: 10px"><strong>Full Attack:</strong></span></p><p> [/TD] [TD="width: 263"] <span style="font-size: 10px">2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 10/magic, darkvision 60 ft., freeze</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Fort +5, Ref +6, Will +4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Hide +7*, Listen +4, Spot +4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Multiattack, Toughness</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or wing (5–16)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">Usually chaotic evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">5–6 HD (Medium); 7–12 HD (Large)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 263"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Gargoyles speak Common and Terran.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Gargoyles either remain still, then suddenly attack, or dive onto their prey.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Freeze (Ex):</strong></span><span style="font-size: 10px"> A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">KAPOACINTH</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">These cousins of the gargoyle have the aquatic subtype. They have a base land speed of 40 feet and a swim speed of 60 feet (no fly speed) and are found only in aquatic environments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">GARGOYLES AS CHARACTERS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Gargoyle characters possess the following racial traits.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Medium size.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">A gargoyle’s base land speed is 40 feet. It also has a fly speed of 60 feet (average).</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Darkvision out to 60 feet.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Hit Dice: A gargoyle begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Skills: A gargoyle’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Hide, Listen, and Spot. A gargoyle has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Feats: A gargoyle’s monstrous humanoid levels give it two feats.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+4 natural armor bonus.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Special Qualities (see above): Damage reduction 10/magic, freeze.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Favored Class: Fighter.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Level adjustment +5.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">GENIE</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Genies are humanlike beings who dwell on the elemental planes. They are famous for their strength, guile, and skill with illusion magic.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Genies prefer to outmaneuver and outthink their foes. They are not too proud to flee if it means they’ll live to fight another day. If trapped, they bargain, offering treasure or favors in return for their lives and freedom.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Plane Shift </strong></em></span><span style="font-size: 10px"><strong>(Sp): </strong></span><span style="font-size: 10px">A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">DJINNI</span></span></p><p> [TABLE="width: 517"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Large Outsider (Air, Extraplanar)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">7d8+14 (45 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">+8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">20 ft. (4 squares), fly 60 ft. (perfect)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">16 (–1 size, +4 Dex, +3 natural), touch 13, flat-footed 12</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">+7/+15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Slam +10 melee (1d8+4)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">2 slams +10 melee (1d8+4)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Air mastery, spell-like abilities, whirlwind</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Darkvision 60 ft., immunity to acid, </span><span style="font-size: 10px"><em>plane shift</em></span><span style="font-size: 10px">, telepathy 100 ft.</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Fort +7, Ref +9, Will +7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Appraise +12, Concentration +12, Craft (any one) +12, Diplomacy +4, Escape Artist +14, Knowledge (any one) +12, Listen +12, Move Silently +14, Sense Motive +12, Spellcraft +12, Spot +12, Use Rope +4 (+6 with bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Combat Casting, Combat Reflexes, Dodge, Improved Initiative</span>[SUP]<span style="font-size: 10px">B</span>[/SUP]</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Air</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Solitary, company (2–4), or band (6–15)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">5 (noble 8)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">Always chaotic good</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">8–10 HD (Large); 11–21 (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 364"] <span style="color: #000000"><span style="font-size: 10px">+6</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">The djinn (singular djinni) are genies from the Elemental Plane of Air. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">A djinni is about 10-1/2 feet tall and weighs about 1,000 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Djinn speak Auran, Celestial, Common, and Ignan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Djinn disdain physical combat, preferring to use their magical powers and aerial abilities against foes. A djinni overmatched in combat usually takes flight and becomes a whirlwind to harass those who follow.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Air Mastery (Ex):</strong></span><span style="font-size: 10px"> Airborne creatures take a –1 penalty on attack and damage rolls against a djinni.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">At will—</span><span style="font-size: 10px"><em>invisibility </em></span><span style="font-size: 10px">(self only); 1/day— </span><span style="font-size: 10px"><em>create food and water, create wine </em></span><span style="font-size: 10px">(as </span><span style="font-size: 10px"><em>create water, </em></span><span style="font-size: 10px">but wine instead), </span><span style="font-size: 10px"><em>major creation </em></span><span style="font-size: 10px">(created vegetable matter is permanent), </span><span style="font-size: 10px"><em>persistent image </em></span><span style="font-size: 10px">(DC 17), </span><span style="font-size: 10px"><em>wind walk. </em></span><span style="font-size: 10px">Once per day, a djinni can assume </span><span style="font-size: 10px"><em>gaseous form </em></span><span style="font-size: 10px">(as the spell) for up to 1 hour. Caster level 20th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Whirlwind (Su): </strong></span><span style="font-size: 10px">A djinni can transform itself into a whirlwind once every 10 minutes and remain in that form for up to 7 rounds. In this form, it can move through the air or along a surface at its fly speed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The whirlwind is 5 feet wide at the base, up to 30 feet wide at the top and up to 50 feet tall. The djinni controls the exact height, but it must be at least 10 feet.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A djinni’s movement while in whirlwind form does not provoke attacks of opportunity, even if the djinni enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the djinni moves into or through the creature’s space.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Creatures one or more size categories smaller than the djinni might take damage when caught in the whirlwind and be lifted into the air. An affected creature must succeed on a DC 20 Reflex save when it comes into contact with the whirlwind or take 3d6 points of damage. It must also succeed on a second DC 20 Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking 1d8 points of damage each round. A creature with a fly speed is allowed a DC 20 Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful. The save DC is Strength-based and includes a +3 racial adjustment.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Creatures trapped in the whirlwind cannot move except to go where the djinni carries them or to escape the whirlwind. Creatures caught in the whirlwind can otherwise act normally, but must make a Concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The djinni can have only as many trapped inside a whirlwind at one time as will fit inside the whirlwind’s volume.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The djinni can eject any carried creatures whenever it wishes, depositing them wherever the whirlwind happens to be. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the djinni and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Those caught in the cloud must succeed on a Concentration check (DC 15 + spell level) to cast a spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A djinni in whirlwind form cannot make melee attacks and does not threaten the area around it.</span></span></p><p> <span style="font-size: 10px"><strong>Noble Djinn</strong></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Some djinn (1% of the total population) are noble. A noble djinni can grant three </span><span style="font-size: 10px"><em>wishes </em></span><span style="font-size: 10px">to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third </span><span style="font-size: 10px"><em>wish, </em></span><span style="font-size: 10px">are free of their servitude. Noble djinn are as strong as efreet (see below), with 10 Hit Dice.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">EFREETI</span></span></p><p> [TABLE="width: 478"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 325"] <span style="font-size: 10px">Large Outsider (Extraplanar, Fire)</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">10d8+20 (65 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">+7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">20 ft. (4 squares), fly 40 ft. (perfect)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">+10/+20</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">Slam +15 melee (1d8+6 plus 1d6 fire)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">2 slams +15 melee (1d8+6 plus 1d6 fire)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">10 ft./ 10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Change size</em></span><span style="font-size: 10px">, heat, spell-like abilities</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Darkvision 60 ft., immunity to fire, </span><span style="font-size: 10px"><em>plane shift</em></span><span style="font-size: 10px">, telepathy 100 ft., vulnerability to cold </span></span></span> </p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">Fort +9, Ref +10, Will +9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Combat Casting, Combat Reflexes, Dodge, Improved Initiative</span>[SUP]<span style="font-size: 10px">B</span>[/SUP]<span style="font-size: 10px">, Quicken Spell-Like Ability (</span><span style="font-size: 10px"><em>scorching ray</em></span><span style="font-size: 10px">)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Fire</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">Solitary, company (2–4), or band (6–15)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">Standard coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000"><span style="font-size: 10px">11–15 HD (Large); 16–30 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 325"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">The efreet (singular efreeti) are genies from the Elemental Plane of Fire. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">An efreeti stands about 12 feet tall and weighs about 2,000 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Efreet speak Auran, Common, Ignan, and Infernal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Change Size </strong></em></span><span style="font-size: 10px"><strong>(Sp): </strong></span><span style="font-size: 10px">Twice per day, an efreeti can magically change a creature’s size. This works just like an </span><span style="font-size: 10px"><em>enlarge person </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>reduce person </em></span><span style="font-size: 10px">spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Heat (Ex):</strong></span><span style="font-size: 10px"> An efreeti’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">At will—</span><span style="font-size: 10px"><em>detect magic, produce flame, pyrotechnics </em></span><span style="font-size: 10px">(DC 14), </span><span style="font-size: 10px"><em>scorching ray </em></span><span style="font-size: 10px">(1 ray only); 3/day—</span><span style="font-size: 10px"><em>invisibility, wall of fire </em></span><span style="font-size: 10px">(DC 16); 1/day—grant up to three </span><span style="font-size: 10px"><em>wishes </em></span><span style="font-size: 10px">(to nongenies only), </span><span style="font-size: 10px"><em>gaseous form, permanent image </em></span><span style="font-size: 10px">(DC 18), </span><span style="font-size: 10px"><em>polymorph </em></span><span style="font-size: 10px">(self only). Caster level 12th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">JANNI</span></span></p><p> [TABLE="width: 502"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Native)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">6d8+6 (33 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">+6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">20 ft. (4 squares), fly 15 ft. (perfect) in chainmail; base land speed 30 ft., base fly speed 20 ft. (perfect)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">18 (+2 Dex, +1 natural, +5 chainmail), touch 12, flat-footed 16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">+6/+9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Scimitar +9 melee (1d6+4/18–20) or longbow +8 ranged (1d8/x3)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Scimitar +9/+4 melee (1d6+4/18–20) or longbow +8/+3 ranged (1d8/x3)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Change size</em></span><span style="font-size: 10px">, spell-like abilities</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Darkvision 60 ft., elemental endurance, </span><span style="font-size: 10px"><em>plane shift, </em></span><span style="font-size: 10px">resistance to fire 10, telepathy 100 ft.</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Fort +6, Ref +7, Will +7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Str 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Appraise +11, Concentration +10, Craft (any two) +11, Diplomacy +3, Escape Artist +6, Listen +11, Move Silently +6, Ride +11, Sense Motive +11, Spot +11, Use Rope +2 (+4 with bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Combat Reflexes, Dodge, Improved Initiative</span>[SUP]<span style="font-size: 10px">B</span>[/SUP]<span style="font-size: 10px">, Mobility</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Warm deserts</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Solitary, company (2–4), or band (6–15)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">7–9 HD (Medium); 10–18 HD (Large)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 350"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the Material Plane. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Jann speak Common, one elemental language (Aquan, Auran, Ignan, or Terran) and one alignment language (Abyssal, Celestial, or Infernal).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Jann are physically strong and courageous, and do not take kindly to insult or injury. If they meet a foe they cannot defeat in a standup fight, they use flight and </span><span style="font-size: 10px"><em>invisibility </em></span><span style="font-size: 10px">to regroup and maneuver to a more advantageous position.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Change Size </strong></em></span><span style="font-size: 10px"><strong>(Sp): </strong></span><span style="font-size: 10px">Twice per day, a janni can magically change a creature’s size. This works just like an </span><span style="font-size: 10px"><em>enlarge person </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>reduce person </em></span><span style="font-size: 10px">spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> 3/day—</span><span style="font-size: 10px"><em>invisibility </em></span><span style="font-size: 10px">(self only), </span><span style="font-size: 10px"><em>speak with animals. </em></span><span style="font-size: 10px">Caster level 12th. Once per day a janni can </span><span style="font-size: 10px"><em>create food and water </em></span><span style="font-size: 10px">(caster level 7th) and can use </span><span style="font-size: 10px"><em>ethereal jaunt </em></span><span style="font-size: 10px">(caster level 12th) for 1 hour. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Elemental Endurance (Ex):</strong></span><span style="font-size: 10px"> Jann can survive on the Elemental Planes of Air, Earth, Fire, or Water for up to 48 hours. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.</span></span></span></p><p> <span style="font-size: 10px"><strong>Jann as Characters</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Janni characters possess the following racial traits.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+6 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +2 Charisma.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Medium size.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">A janni’s base land speed is 30 feet. It also has a fly speed of 20 feet (perfect).</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Darkvision out to 60 feet.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Hit Dice: A janni begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Skills: A janni’s outsider levels give it skill points equal to 9 x (8 + Int modifier). Its class skills are Appraise, Concentration, Craft (any), Escape Artist, Listen, Move Silently, Ride, Sense Motive, and Spot.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Feats: A janni’s outsider levels give it three feats. A janni receives Improved Initiative as a bonus feat.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+1 natural armor bonus.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px">Special Attacks (see above): </span><span style="font-size: 10px"><em>Change size, </em></span><span style="font-size: 10px">spell-like abilities.</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px">Special Qualities (see above): Elemental endurance, </span><span style="font-size: 10px"><em>plane shift, </em></span><span style="font-size: 10px">resistance to fire 10, telepathy. 100 ft.</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Automatic Languages: Common. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Favored Class: Rogue.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Level adjustment +5.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">GHAELE</span></span></p><p> [TABLE="width: 456"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 304"] <span style="font-size: 10px">Medium Outsider (Chaotic, Extraplanar, Good)</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">10d8+20 (65 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">50 ft. (10 squares), fly 150 ft. (perfect)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">25 (+1 Dex, +14 natural), touch 11, flat-footed 24,or</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">14 (+1 Dex, +3 deflection), touch 14, flat-footed 13</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">+10/+17</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+4 holy greatsword </em></span><span style="font-size: 10px">+21 melee (2d6+14/19–20) or light ray +11 ranged touch (2d12)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+4 holy greatsword </em></span><span style="font-size: 10px">+21/+16 melee (2d6+14/19–20) or 2 light rays +11 ranged touch (2d12)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities, spells, gaze</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">Alternate form, damage reduction 10/evil and cold iron, darkvision 60 ft., immunity to electricity and petrification, lowlight vision, protective aura, resistance to cold 10 and fire 10 spell resistance 28, tongues</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">Fort +9, Ref +8, Will +10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">Str 25, Dex 12, Con 15, Int 16, Wis 17, Cha 16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">Concentration +15, Diplomacy +5, Escape Artist +14, Handle Animal +16, Hide +14, Knowledge (any two) +16, Listen +16, Move Silently +14, Ride +16, Sense Motive +16, Spot +16, Use Rope +1 (+3 with bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">Combat Expertise, Improved Disarm, Improved Initiative, Improved Trip</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">A chaotic good-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or squad (3–5)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">13</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">No coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">Always chaotic good</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000"><span style="font-size: 10px">11–15 HD (Medium); 16–30 HD (Large)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 304"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">A ghaele can take the form of an incorporeal globe of eldritch colors, 5 feet in diameter. A ghaele is about 6 feet tall and weighs about 170 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Ghaeles speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their </span><span style="font-size: 10px"><em>tongues </em></span><span style="font-size: 10px">ability.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Ghaeles who enter combat prefer direct confrontation and damaging attacks to more subtle or insidious methods. They usually fight in their humanoid form, wielding incandescent </span><span style="font-size: 10px"><em>+4 holy greatswords. </em></span><span style="font-size: 10px">If a ghaele desires mobility, it assumes its globe form and blasts the enemy with light rays.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A ghaele’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>aid, charm monster </em></span><span style="font-size: 10px">(DC 17), </span><span style="font-size: 10px"><em>color spray </em></span><span style="font-size: 10px">(DC 14), </span><span style="font-size: 10px"><em>comprehend languages, continual flame, cure light wounds </em></span><span style="font-size: 10px">(DC 14), </span><span style="font-size: 10px"><em>dancing lights, detect evil, detect thoughts </em></span><span style="font-size: 10px">(DC 15), </span><span style="font-size: 10px"><em>disguise self, dispel magic, hold monster </em></span><span style="font-size: 10px">(DC 18), </span><span style="font-size: 10px"><em>greater invisibility </em></span><span style="font-size: 10px">(self only), </span><span style="font-size: 10px"><em>major image </em></span><span style="font-size: 10px">(DC 16), </span><span style="font-size: 10px"><em>see invisibility, greater teleport </em></span><span style="font-size: 10px">(self plus 50 pounds of objects only); 1/day—</span><span style="font-size: 10px"><em>chain lightning </em></span><span style="font-size: 10px">(DC 19), </span><span style="font-size: 10px"><em>prismatic spray </em></span><span style="font-size: 10px">(DC 20), </span><span style="font-size: 10px"><em>wall of force. </em></span><span style="font-size: 10px">Caster level 12th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spells:</strong></span><span style="font-size: 10px"> Ghaeles in humanoid form can cast divine spells as 14th-level clerics. A ghaele has access to two of the following domains: Air, Animal, Chaos, Good, or Plant (plus any others from its deity). The save DCs are Wisdom-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Typical Cleric Spells Prepared </em></span><span style="font-size: 10px">(6/7/7/6/5/4/4/3; save DC 13 + spell level): 0—</span><span style="font-size: 10px"><em>cure minor wounds, detect magic, guidance, light, resistance, virtue; </em></span><span style="font-size: 10px">1st—</span><span style="font-size: 10px"><em>bless, calm animals*, command, divine favor, obscuring mist, sanctuary, shield of faith; </em></span><span style="font-size: 10px">2nd—</span><span style="font-size: 10px"><em>aid, align weapon, bear ’s endurance, hold animal*, lesser restoration, remove paralysis, zone of truth; </em></span><span style="font-size: 10px">3rd—</span><span style="font-size: 10px"><em>daylight, gaseous form*, prayer, remove curse, searing light, water breathing; </em></span><span style="font-size: 10px">4th—</span><span style="font-size: 10px"><em>death ward, dismissal, divine power, restoration, summon nature’s ally IV (animal)*; </em></span><span style="font-size: 10px">5th—</span><span style="font-size: 10px"><em>control winds*, flame strike, raise dead, true seeing; </em></span><span style="font-size: 10px">6th—</span><span style="font-size: 10px"><em>banishment, blade barrier, chain lightning*, heal; </em></span><span style="font-size: 10px">7th—</span><span style="font-size: 10px"><em>animal shapes*, holy word, summon monster VII.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Domain spell. Domains: Air and Animal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Gaze (Su): </strong></span><span style="font-size: 10px">In humanoid form—slay evil creatures of 5 or less HD, range 60 feet, Will DC 18 negates. Even if the save succeeds, the creature is affected as though by a </span><span style="font-size: 10px"><em>fear </em></span><span style="font-size: 10px">spell for 2d10 rounds. Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or suffer the </span><span style="font-size: 10px"><em>fear </em></span><span style="font-size: 10px">effect. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Light Ray (Ex): </strong></span><span style="font-size: 10px">A ghaele in globe form can project light rays with a range of 300 feet. This attack overcomes damage reduction of any type.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Alternate Form (Su):</strong></span><span style="font-size: 10px"> A ghaele can shift between its humanoid and globe forms as a standard action. In humanoid form, it cannot fly or use its light rays, but it can use its gaze attack and spell-like abilities, make physical attacks, and cast spells. In globe form, it can fly, use its light rays, and use spell-like abilities, but it cannot cast spells or use its gaze attack. The globe form is incorporeal, and the ghaele has no Strength score while in that form.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A ghaele remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the ghaele revert to any particular form when killed. A </span><span style="font-size: 10px"><em>true seeing </em></span><span style="font-size: 10px">spell or ability, however, reveals both forms simultaneously.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Protective Aura (Su):</strong></span><span style="font-size: 10px"> Against attacks made or effects created by evil creatures, </span><span style="font-size: 10px"><em>t</em></span><span style="font-size: 10px">his ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the ghaele. Otherwise, it functions as a </span><span style="font-size: 10px"><em>magic circle against evil </em></span><span style="font-size: 10px">effect and a </span><span style="font-size: 10px"><em>lesser globe of invulnerability, </em></span><span style="font-size: 10px">both with a radius of 20 feet (caster level equals ghaele’s HD). (The defensive benefits from the circle are not included in a ghaele’s statistics block.)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Tongues (Su):</strong></span><span style="font-size: 10px"> Ghaeles can speak with any creature that has a language, as though using a </span><span style="font-size: 10px"><em>tongues </em></span><span style="font-size: 10px">spell (caster level 14th). This ability is always active.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">GHOST</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A ghost greatly resembles its corporeal form in life, but in some cases the spiritual form is somewhat altered. </span></span> </p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">CREATING A GHOST</span></span></p><p> “<span style="font-size: 10px">Ghost” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature (referred to hereafter as the base creature) must have a Charisma score of at least 6.</span></p><p> <span style="color: #000000"><span style="font-size: 10px">A ghost uses all the base creature’s statistics and special abilities except as noted here.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Size and Type:</strong> The creature’s type changes to undead. Do not recalculate the creature’s base attack bonus, saves, or skill points. It gains the incorporeal subtype. Size is unchanged.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong> All current and future Hit Dice become d12s.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong> Ghosts have a fly speed of 30 feet, unless the base creature has a higher fly speed, with perfect maneuverability. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong> Natural armor is the same as the base creature’s but applies only to ethereal encounters. When the ghost manifests (see below), its natural armor bonus is +0, but it gains a deflection bonus equal to its Charisma modifier or +1, whichever is higher.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong> A ghost retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong> A ghost retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Damage:</strong> Against ethereal creatures, a ghost uses the base creature’s damage values. Against nonethereal creatures, the ghost usually cannot deal physical damage at all but can use its special attacks, if any, when it manifests (see below).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong> A ghost retains all the special attacks of the base creature, although those relying on physical contact do not affect nonethereal creatures. The ghost also gains a manifestation ability plus one to three other special attacks as described below. The save DC against a special attack is equal to 10 + 1/2 ghost’s HD + ghost’s Cha modifier unless otherwise noted.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Corrupting Gaze (Su): </em>A ghost can blast living beings with a glance, at a range of up to 30 feet. Creatures that meet the ghost’s gaze must succeed on a Fortitude save or take 2d10 points of damage and 1d4 points of Charisma damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Corrupting Touch (Su): </em>A ghost that hits a living target with its incorporeal touch attack deals 1d6 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Draining Touch (Su): </em>A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its Strength modifier to attack rolls only. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Frightful Moan (Su): </em>A ghost can emit a frightful moan as a standard action. All living creatures within a 30-foot spread must succeed on a Will save or become panicked for 2d4 rounds. This is a sonic necromantic mind-affecting fear effect. A creature that successfully saves against the moan cannot be affected by the same ghost’s moan for 24 hours.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Horrific Appearance (Su): </em>Any living creature within 60 feet that views a ghost must succeed on a Fortitude save or immediately take 1d4 points of Strength damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage. A creature that successfully saves against this effect cannot be affected by the same ghost’s horrific appearance for 24 hours.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Malevolence (Su): </em>Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a <em>magic jar </em>spell (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 15 + ghost’s Cha modifier). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Manifestation (Su): </em>Every ghost has this ability. A ghost dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its touch attack or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the Ethereal Plane, where is it not incorporeal. A manifested ghost can be attacked by opponents on either the Material Plane or the Ethereal Plane. The ghost’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When a spellcasting ghost is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A ghost has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Telekinesis (Su): </em>A ghost can use <em>telekinesis </em>as a standard action (caster level 12th or equal to the ghost’s HD, whichever is higher). When a ghost uses this power, it must wait 1d4 rounds before using it again.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong> A ghost has all the special qualities of the base creature as well as those described below.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Rejuvenation (Su): </em>In most cases, it’s difficult to destroy a ghost through simple combat: The “destroyed” spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s HD) against DC 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Turn Resistance (Ex): </em>A ghost has +4 turn resistance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong> Same as the base creature, except that the ghost has no Constitution score, and its Charisma score increases by +4. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong> Ghosts have a +8 racial bonus on Hide, Listen, Search, and Spot checks. Otherwise same as the base creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment: </strong>Any, often as base creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong> Solitary, gang (2–4), or mob (7–12).</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Challenge Rating: </strong></span><span style="font-size: 10px">Same as the base creature +2.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Treasure: </strong></span><span style="font-size: 10px">None.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Alignment: </strong></span><span style="font-size: 10px">Any.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level Adjustment: </strong></span><span style="font-size: 10px">Same as the base creature +5.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px">Ghostly Equipment</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When a ghost forms, all its equipment and carried items usually become ethereal along with it. In addition, the ghost retains 2d4 items that it particularly valued in life (provided they are not in another creature’s possession). The equipment works normally on the Ethereal Plane but passes harmlessly through material objects or creatures. A weapon of +1 or better magical enhancement, however, can harm material creatures when the ghost manifests, but any such attack has a 50% chance to fail unless the weapon is a ghost touch weapon (just as magic weapons can fail to harm the ghost).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The original material items remain behind, just as the ghost’s physical remains do. If another creature seizes the original, the ethereal copy fades away. This loss invariably angers the ghost, who stops at nothing to return the item to its original resting place.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">GHOUL</span></span></p><p> [TABLE="width: 686"] [TR] [TD="width: 111"] </p><p> </p><p>[/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px"><strong>Ghoul</strong></span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px"><strong>Ghast</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] </p><p> </p><p>[/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Medium Undead</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Medium Undead</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">2d12 (13 hp)</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">4d12+3 (29 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">+2</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">+3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares)</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">14 (+2 Dex, +2 natural), touch 12, flat-footed 12</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">17 (+3 Dex, +4 natural), touch 12, flat-footed 14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">+1/+2</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">+2/+5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Bite +2 melee (1d6+1 plus paralysis)</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Bite +5 melee (1d8+3 plus paralysis)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis)</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Ghoul fever, paralysis</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Ghoul fever, paralyis, stench</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., undead traits, +2 turn resistance</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., undead traits, +2 turn resistance</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Fort +0, Ref +2, Will +5</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Fort +1, Ref +4, Will +6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 12</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Str 17, Dex 17, Con —, Int 13, Wis 14, Cha 16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Multiattack</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Multiattack, Toughness</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">(Lacedon: Any aquatic)</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Solitary, gang (2–4), or pack (7–12)</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Solitary, gang (2–4), or pack (2–4 plus 7–12 ghouls)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 9px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 9px">1</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 9px">3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">Always chaotic evil</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">Always chaotic evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000"><span style="font-size: 10px">3 HD (Medium)</span></span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000"><span style="font-size: 10px">5–8 HD (Medium)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 262"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 271"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Ghouls speak the languages they spoke in life (usually Common).</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Ghoul Fever (Su):</strong></span><span style="font-size: 10px"> Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Paralysis (Ex):</strong></span><span style="font-size: 10px"> Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">LACEDON</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">These cousins of the ghoul have the aquatic subtype. They lurk near hidden reefs or other places where ships are likely to meet their end. They have a base land speed of 30 feet and a swim speed of 30 feet and are found only in aquatic environments.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">GHAST</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Although these creatures look just like their lesser kin, they are far more deadly and cunning.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Ghoul Fever (Su):</strong></span><span style="font-size: 10px"> Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Paralysis (Ex): </strong></span><span style="font-size: 10px">Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Stench (Ex):</strong></span><span style="font-size: 10px"> The stink of death and corruption surrounding these creatures is overwhelming. Living creatures</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A </span><span style="font-size: 10px"><em>delay poison </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>neutralize poison </em></span><span style="font-size: 10px">spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.</span></span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159543, member: 1"] [COLOR=#000000][SIZE=5]GARGOYLE[/SIZE][/COLOR] [TABLE="width: 415"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Medium Monstrous Humanoid (Earth)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]4d8+19 (37 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]40 ft. (8 squares), fly 60 ft. (average)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]16 (+2 Dex, +4 natural), touch 12, flat-footed 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]+4/+6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Claw +6 melee (1d4+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 263"] [SIZE=2]2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Damage reduction 10/magic, darkvision 60 ft., freeze[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Fort +5, Ref +6, Will +4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Hide +7*, Listen +4, Spot +4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Multiattack, Toughness[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Solitary, pair, or wing (5–16)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Usually chaotic evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]5–6 HD (Medium); 7–12 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Gargoyles speak Common and Terran.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Gargoyles either remain still, then suddenly attack, or dive onto their prey.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Freeze (Ex):[/B][/SIZE][SIZE=2] A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]KAPOACINTH[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]These cousins of the gargoyle have the aquatic subtype. They have a base land speed of 40 feet and a swim speed of 60 feet (no fly speed) and are found only in aquatic environments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]GARGOYLES AS CHARACTERS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Gargoyle characters possess the following racial traits.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Medium size.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]A gargoyle’s base land speed is 40 feet. It also has a fly speed of 60 feet (average).[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Darkvision out to 60 feet.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Hit Dice: A gargoyle begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Skills: A gargoyle’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Hide, Listen, and Spot. A gargoyle has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Feats: A gargoyle’s monstrous humanoid levels give it two feats.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+4 natural armor bonus.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Special Qualities (see above): Damage reduction 10/magic, freeze.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Favored Class: Fighter.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Level adjustment +5.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]GENIE[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Genies are humanlike beings who dwell on the elemental planes. They are famous for their strength, guile, and skill with illusion magic.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Genies prefer to outmaneuver and outthink their foes. They are not too proud to flee if it means they’ll live to fight another day. If trapped, they bargain, offering treasure or favors in return for their lives and freedom.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Plane Shift [/B][/I][/SIZE][SIZE=2][B](Sp): [/B][/SIZE][SIZE=2]A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]DJINNI[/SIZE][/COLOR] [TABLE="width: 517"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Large Outsider (Air, Extraplanar)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]7d8+14 (45 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]+8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]20 ft. (4 squares), fly 60 ft. (perfect)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]16 (–1 size, +4 Dex, +3 natural), touch 13, flat-footed 12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]+7/+15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Slam +10 melee (1d8+4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]2 slams +10 melee (1d8+4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Air mastery, spell-like abilities, whirlwind[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=3][SIZE=2]Darkvision 60 ft., immunity to acid, [/SIZE][SIZE=2][I]plane shift[/I][/SIZE][SIZE=2], telepathy 100 ft.[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Fort +7, Ref +9, Will +7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Appraise +12, Concentration +12, Craft (any one) +12, Diplomacy +4, Escape Artist +14, Knowledge (any one) +12, Listen +12, Move Silently +14, Sense Motive +12, Spellcraft +12, Spot +12, Use Rope +4 (+6 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=3][SIZE=2]Combat Casting, Combat Reflexes, Dodge, Improved Initiative[/SIZE][SUP][SIZE=2]B[/SIZE][/SUP][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Elemental Plane of Air[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Solitary, company (2–4), or band (6–15)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]5 (noble 8)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]Always chaotic good[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]8–10 HD (Large); 11–21 (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 364"] [COLOR=#000000][SIZE=2]+6[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The djinn (singular djinni) are genies from the Elemental Plane of Air. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A djinni is about 10-1/2 feet tall and weighs about 1,000 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Djinn speak Auran, Celestial, Common, and Ignan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Djinn disdain physical combat, preferring to use their magical powers and aerial abilities against foes. A djinni overmatched in combat usually takes flight and becomes a whirlwind to harass those who follow.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Air Mastery (Ex):[/B][/SIZE][SIZE=2] Airborne creatures take a –1 penalty on attack and damage rolls against a djinni.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]At will—[/SIZE][SIZE=2][I]invisibility [/I][/SIZE][SIZE=2](self only); 1/day— [/SIZE][SIZE=2][I]create food and water, create wine [/I][/SIZE][SIZE=2](as [/SIZE][SIZE=2][I]create water, [/I][/SIZE][SIZE=2]but wine instead), [/SIZE][SIZE=2][I]major creation [/I][/SIZE][SIZE=2](created vegetable matter is permanent), [/SIZE][SIZE=2][I]persistent image [/I][/SIZE][SIZE=2](DC 17), [/SIZE][SIZE=2][I]wind walk. [/I][/SIZE][SIZE=2]Once per day, a djinni can assume [/SIZE][SIZE=2][I]gaseous form [/I][/SIZE][SIZE=2](as the spell) for up to 1 hour. Caster level 20th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Whirlwind (Su): [/B][/SIZE][SIZE=2]A djinni can transform itself into a whirlwind once every 10 minutes and remain in that form for up to 7 rounds. In this form, it can move through the air or along a surface at its fly speed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The whirlwind is 5 feet wide at the base, up to 30 feet wide at the top and up to 50 feet tall. The djinni controls the exact height, but it must be at least 10 feet.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A djinni’s movement while in whirlwind form does not provoke attacks of opportunity, even if the djinni enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the djinni moves into or through the creature’s space.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Creatures one or more size categories smaller than the djinni might take damage when caught in the whirlwind and be lifted into the air. An affected creature must succeed on a DC 20 Reflex save when it comes into contact with the whirlwind or take 3d6 points of damage. It must also succeed on a second DC 20 Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking 1d8 points of damage each round. A creature with a fly speed is allowed a DC 20 Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful. The save DC is Strength-based and includes a +3 racial adjustment.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Creatures trapped in the whirlwind cannot move except to go where the djinni carries them or to escape the whirlwind. Creatures caught in the whirlwind can otherwise act normally, but must make a Concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The djinni can have only as many trapped inside a whirlwind at one time as will fit inside the whirlwind’s volume.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The djinni can eject any carried creatures whenever it wishes, depositing them wherever the whirlwind happens to be. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the djinni and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Those caught in the cloud must succeed on a Concentration check (DC 15 + spell level) to cast a spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A djinni in whirlwind form cannot make melee attacks and does not threaten the area around it.[/SIZE][/COLOR] [SIZE=2][B]Noble Djinn[/B][/SIZE] [COLOR=#000000][SIZE=3][SIZE=2]Some djinn (1% of the total population) are noble. A noble djinni can grant three [/SIZE][SIZE=2][I]wishes [/I][/SIZE][SIZE=2]to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third [/SIZE][SIZE=2][I]wish, [/I][/SIZE][SIZE=2]are free of their servitude. Noble djinn are as strong as efreet (see below), with 10 Hit Dice.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]EFREETI[/SIZE][/COLOR] [TABLE="width: 478"] [TR] [TD="width: 124"] [/TD] [TD="width: 325"] [SIZE=2]Large Outsider (Extraplanar, Fire)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]10d8+20 (65 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]20 ft. (4 squares), fly 40 ft. (perfect)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]+10/+20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]Slam +15 melee (1d8+6 plus 1d6 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]2 slams +15 melee (1d8+6 plus 1d6 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]10 ft./ 10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=3][SIZE=2][I]Change size[/I][/SIZE][SIZE=2], heat, spell-like abilities[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=3][SIZE=2]Darkvision 60 ft., immunity to fire, [/SIZE][SIZE=2][I]plane shift[/I][/SIZE][SIZE=2], telepathy 100 ft., vulnerability to cold [/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]Fort +9, Ref +10, Will +9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=3][SIZE=2]Combat Casting, Combat Reflexes, Dodge, Improved Initiative[/SIZE][SUP][SIZE=2]B[/SIZE][/SUP][SIZE=2], Quicken Spell-Like Ability ([/SIZE][SIZE=2][I]scorching ray[/I][/SIZE][SIZE=2])[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]Elemental Plane of Fire[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]Solitary, company (2–4), or band (6–15)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]Standard coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000][SIZE=2]11–15 HD (Large); 16–30 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 325"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The efreet (singular efreeti) are genies from the Elemental Plane of Fire. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An efreeti stands about 12 feet tall and weighs about 2,000 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Efreet speak Auran, Common, Ignan, and Infernal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Change Size [/B][/I][/SIZE][SIZE=2][B](Sp): [/B][/SIZE][SIZE=2]Twice per day, an efreeti can magically change a creature’s size. This works just like an [/SIZE][SIZE=2][I]enlarge person [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]reduce person [/I][/SIZE][SIZE=2]spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Heat (Ex):[/B][/SIZE][SIZE=2] An efreeti’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]At will—[/SIZE][SIZE=2][I]detect magic, produce flame, pyrotechnics [/I][/SIZE][SIZE=2](DC 14), [/SIZE][SIZE=2][I]scorching ray [/I][/SIZE][SIZE=2](1 ray only); 3/day—[/SIZE][SIZE=2][I]invisibility, wall of fire [/I][/SIZE][SIZE=2](DC 16); 1/day—grant up to three [/SIZE][SIZE=2][I]wishes [/I][/SIZE][SIZE=2](to nongenies only), [/SIZE][SIZE=2][I]gaseous form, permanent image [/I][/SIZE][SIZE=2](DC 18), [/SIZE][SIZE=2][I]polymorph [/I][/SIZE][SIZE=2](self only). Caster level 12th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]JANNI[/SIZE][/COLOR] [TABLE="width: 502"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Medium Outsider (Native)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]6d8+6 (33 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]+6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]20 ft. (4 squares), fly 15 ft. (perfect) in chainmail; base land speed 30 ft., base fly speed 20 ft. (perfect)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]18 (+2 Dex, +1 natural, +5 chainmail), touch 12, flat-footed 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]+6/+9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Scimitar +9 melee (1d6+4/18–20) or longbow +8 ranged (1d8/x3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Scimitar +9/+4 melee (1d6+4/18–20) or longbow +8/+3 ranged (1d8/x3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=3][SIZE=2][I]Change size[/I][/SIZE][SIZE=2], spell-like abilities[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=3][SIZE=2]Darkvision 60 ft., elemental endurance, [/SIZE][SIZE=2][I]plane shift, [/I][/SIZE][SIZE=2]resistance to fire 10, telepathy 100 ft.[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Fort +6, Ref +7, Will +7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Str 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Appraise +11, Concentration +10, Craft (any two) +11, Diplomacy +3, Escape Artist +6, Listen +11, Move Silently +6, Ride +11, Sense Motive +11, Spot +11, Use Rope +2 (+4 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=3][SIZE=2]Combat Reflexes, Dodge, Improved Initiative[/SIZE][SUP][SIZE=2]B[/SIZE][/SUP][SIZE=2], Mobility[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Warm deserts[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Solitary, company (2–4), or band (6–15)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]7–9 HD (Medium); 10–18 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 350"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the Material Plane. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Jann speak Common, one elemental language (Aquan, Auran, Ignan, or Terran) and one alignment language (Abyssal, Celestial, or Infernal).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Jann are physically strong and courageous, and do not take kindly to insult or injury. If they meet a foe they cannot defeat in a standup fight, they use flight and [/SIZE][SIZE=2][I]invisibility [/I][/SIZE][SIZE=2]to regroup and maneuver to a more advantageous position.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Change Size [/B][/I][/SIZE][SIZE=2][B](Sp): [/B][/SIZE][SIZE=2]Twice per day, a janni can magically change a creature’s size. This works just like an [/SIZE][SIZE=2][I]enlarge person [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]reduce person [/I][/SIZE][SIZE=2]spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] 3/day—[/SIZE][SIZE=2][I]invisibility [/I][/SIZE][SIZE=2](self only), [/SIZE][SIZE=2][I]speak with animals. [/I][/SIZE][SIZE=2]Caster level 12th. Once per day a janni can [/SIZE][SIZE=2][I]create food and water [/I][/SIZE][SIZE=2](caster level 7th) and can use [/SIZE][SIZE=2][I]ethereal jaunt [/I][/SIZE][SIZE=2](caster level 12th) for 1 hour. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Elemental Endurance (Ex):[/B][/SIZE][SIZE=2] Jann can survive on the Elemental Planes of Air, Earth, Fire, or Water for up to 48 hours. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.[/SIZE][/SIZE][/COLOR] [SIZE=2][B]Jann as Characters[/B][/SIZE] [COLOR=#000000][SIZE=2]Janni characters possess the following racial traits.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+6 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +2 Charisma.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Medium size.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]A janni’s base land speed is 30 feet. It also has a fly speed of 20 feet (perfect).[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Darkvision out to 60 feet.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Hit Dice: A janni begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Skills: A janni’s outsider levels give it skill points equal to 9 x (8 + Int modifier). Its class skills are Appraise, Concentration, Craft (any), Escape Artist, Listen, Move Silently, Ride, Sense Motive, and Spot.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Feats: A janni’s outsider levels give it three feats. A janni receives Improved Initiative as a bonus feat.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+1 natural armor bonus.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2]Special Attacks (see above): [/SIZE][SIZE=2][I]Change size, [/I][/SIZE][SIZE=2]spell-like abilities.[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2]Special Qualities (see above): Elemental endurance, [/SIZE][SIZE=2][I]plane shift, [/I][/SIZE][SIZE=2]resistance to fire 10, telepathy. 100 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Automatic Languages: Common. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Favored Class: Rogue.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Level adjustment +5.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]GHAELE[/SIZE][/COLOR] [TABLE="width: 456"] [TR] [TD="width: 124"] [/TD] [TD="width: 304"] [SIZE=2]Medium Outsider (Chaotic, Extraplanar, Good)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]10d8+20 (65 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]50 ft. (10 squares), fly 150 ft. (perfect)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]25 (+1 Dex, +14 natural), touch 11, flat-footed 24,or[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]14 (+1 Dex, +3 deflection), touch 14, flat-footed 13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]+10/+17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=3][SIZE=2][I]+4 holy greatsword [/I][/SIZE][SIZE=2]+21 melee (2d6+14/19–20) or light ray +11 ranged touch (2d12)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=3][SIZE=2][I]+4 holy greatsword [/I][/SIZE][SIZE=2]+21/+16 melee (2d6+14/19–20) or 2 light rays +11 ranged touch (2d12)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Spell-like abilities, spells, gaze[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Alternate form, damage reduction 10/evil and cold iron, darkvision 60 ft., immunity to electricity and petrification, lowlight vision, protective aura, resistance to cold 10 and fire 10 spell resistance 28, tongues[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Fort +9, Ref +8, Will +10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Str 25, Dex 12, Con 15, Int 16, Wis 17, Cha 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Concentration +15, Diplomacy +5, Escape Artist +14, Handle Animal +16, Hide +14, Knowledge (any two) +16, Listen +16, Move Silently +14, Ride +16, Sense Motive +16, Spot +16, Use Rope +1 (+3 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Combat Expertise, Improved Disarm, Improved Initiative, Improved Trip[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]A chaotic good-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Solitary, pair, or squad (3–5)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]No coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Always chaotic good[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]11–15 HD (Medium); 16–30 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A ghaele can take the form of an incorporeal globe of eldritch colors, 5 feet in diameter. A ghaele is about 6 feet tall and weighs about 170 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Ghaeles speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their [/SIZE][SIZE=2][I]tongues [/I][/SIZE][SIZE=2]ability.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Ghaeles who enter combat prefer direct confrontation and damaging attacks to more subtle or insidious methods. They usually fight in their humanoid form, wielding incandescent [/SIZE][SIZE=2][I]+4 holy greatswords. [/I][/SIZE][SIZE=2]If a ghaele desires mobility, it assumes its globe form and blasts the enemy with light rays.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A ghaele’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]aid, charm monster [/I][/SIZE][SIZE=2](DC 17), [/SIZE][SIZE=2][I]color spray [/I][/SIZE][SIZE=2](DC 14), [/SIZE][SIZE=2][I]comprehend languages, continual flame, cure light wounds [/I][/SIZE][SIZE=2](DC 14), [/SIZE][SIZE=2][I]dancing lights, detect evil, detect thoughts [/I][/SIZE][SIZE=2](DC 15), [/SIZE][SIZE=2][I]disguise self, dispel magic, hold monster [/I][/SIZE][SIZE=2](DC 18), [/SIZE][SIZE=2][I]greater invisibility [/I][/SIZE][SIZE=2](self only), [/SIZE][SIZE=2][I]major image [/I][/SIZE][SIZE=2](DC 16), [/SIZE][SIZE=2][I]see invisibility, greater teleport [/I][/SIZE][SIZE=2](self plus 50 pounds of objects only); 1/day—[/SIZE][SIZE=2][I]chain lightning [/I][/SIZE][SIZE=2](DC 19), [/SIZE][SIZE=2][I]prismatic spray [/I][/SIZE][SIZE=2](DC 20), [/SIZE][SIZE=2][I]wall of force. [/I][/SIZE][SIZE=2]Caster level 12th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spells:[/B][/SIZE][SIZE=2] Ghaeles in humanoid form can cast divine spells as 14th-level clerics. A ghaele has access to two of the following domains: Air, Animal, Chaos, Good, or Plant (plus any others from its deity). The save DCs are Wisdom-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Typical Cleric Spells Prepared [/I][/SIZE][SIZE=2](6/7/7/6/5/4/4/3; save DC 13 + spell level): 0—[/SIZE][SIZE=2][I]cure minor wounds, detect magic, guidance, light, resistance, virtue; [/I][/SIZE][SIZE=2]1st—[/SIZE][SIZE=2][I]bless, calm animals*, command, divine favor, obscuring mist, sanctuary, shield of faith; [/I][/SIZE][SIZE=2]2nd—[/SIZE][SIZE=2][I]aid, align weapon, bear ’s endurance, hold animal*, lesser restoration, remove paralysis, zone of truth; [/I][/SIZE][SIZE=2]3rd—[/SIZE][SIZE=2][I]daylight, gaseous form*, prayer, remove curse, searing light, water breathing; [/I][/SIZE][SIZE=2]4th—[/SIZE][SIZE=2][I]death ward, dismissal, divine power, restoration, summon nature’s ally IV (animal)*; [/I][/SIZE][SIZE=2]5th—[/SIZE][SIZE=2][I]control winds*, flame strike, raise dead, true seeing; [/I][/SIZE][SIZE=2]6th—[/SIZE][SIZE=2][I]banishment, blade barrier, chain lightning*, heal; [/I][/SIZE][SIZE=2]7th—[/SIZE][SIZE=2][I]animal shapes*, holy word, summon monster VII.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Domain spell. Domains: Air and Animal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Gaze (Su): [/B][/SIZE][SIZE=2]In humanoid form—slay evil creatures of 5 or less HD, range 60 feet, Will DC 18 negates. Even if the save succeeds, the creature is affected as though by a [/SIZE][SIZE=2][I]fear [/I][/SIZE][SIZE=2]spell for 2d10 rounds. Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or suffer the [/SIZE][SIZE=2][I]fear [/I][/SIZE][SIZE=2]effect. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Light Ray (Ex): [/B][/SIZE][SIZE=2]A ghaele in globe form can project light rays with a range of 300 feet. This attack overcomes damage reduction of any type.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Alternate Form (Su):[/B][/SIZE][SIZE=2] A ghaele can shift between its humanoid and globe forms as a standard action. In humanoid form, it cannot fly or use its light rays, but it can use its gaze attack and spell-like abilities, make physical attacks, and cast spells. In globe form, it can fly, use its light rays, and use spell-like abilities, but it cannot cast spells or use its gaze attack. The globe form is incorporeal, and the ghaele has no Strength score while in that form.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A ghaele remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the ghaele revert to any particular form when killed. A [/SIZE][SIZE=2][I]true seeing [/I][/SIZE][SIZE=2]spell or ability, however, reveals both forms simultaneously.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Protective Aura (Su):[/B][/SIZE][SIZE=2] Against attacks made or effects created by evil creatures, [/SIZE][SIZE=2][I]t[/I][/SIZE][SIZE=2]his ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the ghaele. Otherwise, it functions as a [/SIZE][SIZE=2][I]magic circle against evil [/I][/SIZE][SIZE=2]effect and a [/SIZE][SIZE=2][I]lesser globe of invulnerability, [/I][/SIZE][SIZE=2]both with a radius of 20 feet (caster level equals ghaele’s HD). (The defensive benefits from the circle are not included in a ghaele’s statistics block.)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Tongues (Su):[/B][/SIZE][SIZE=2] Ghaeles can speak with any creature that has a language, as though using a [/SIZE][SIZE=2][I]tongues [/I][/SIZE][SIZE=2]spell (caster level 14th). This ability is always active.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]GHOST[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A ghost greatly resembles its corporeal form in life, but in some cases the spiritual form is somewhat altered. [/SIZE][/COLOR] [COLOR=#000000][SIZE=3]CREATING A GHOST[/SIZE][/COLOR] “[SIZE=2]Ghost” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature (referred to hereafter as the base creature) must have a Charisma score of at least 6.[/SIZE] [COLOR=#000000][SIZE=2]A ghost uses all the base creature’s statistics and special abilities except as noted here.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Size and Type:[/B] The creature’s type changes to undead. Do not recalculate the creature’s base attack bonus, saves, or skill points. It gains the incorporeal subtype. Size is unchanged.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B] All current and future Hit Dice become d12s.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Speed:[/B] Ghosts have a fly speed of 30 feet, unless the base creature has a higher fly speed, with perfect maneuverability. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Armor Class:[/B] Natural armor is the same as the base creature’s but applies only to ethereal encounters. When the ghost manifests (see below), its natural armor bonus is +0, but it gains a deflection bonus equal to its Charisma modifier or +1, whichever is higher.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Attack:[/B] A ghost retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Full Attack:[/B] A ghost retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Damage:[/B] Against ethereal creatures, a ghost uses the base creature’s damage values. Against nonethereal creatures, the ghost usually cannot deal physical damage at all but can use its special attacks, if any, when it manifests (see below).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B] A ghost retains all the special attacks of the base creature, although those relying on physical contact do not affect nonethereal creatures. The ghost also gains a manifestation ability plus one to three other special attacks as described below. The save DC against a special attack is equal to 10 + 1/2 ghost’s HD + ghost’s Cha modifier unless otherwise noted.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Corrupting Gaze (Su): [/I]A ghost can blast living beings with a glance, at a range of up to 30 feet. Creatures that meet the ghost’s gaze must succeed on a Fortitude save or take 2d10 points of damage and 1d4 points of Charisma damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Corrupting Touch (Su): [/I]A ghost that hits a living target with its incorporeal touch attack deals 1d6 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Draining Touch (Su): [/I]A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its Strength modifier to attack rolls only. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Frightful Moan (Su): [/I]A ghost can emit a frightful moan as a standard action. All living creatures within a 30-foot spread must succeed on a Will save or become panicked for 2d4 rounds. This is a sonic necromantic mind-affecting fear effect. A creature that successfully saves against the moan cannot be affected by the same ghost’s moan for 24 hours.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Horrific Appearance (Su): [/I]Any living creature within 60 feet that views a ghost must succeed on a Fortitude save or immediately take 1d4 points of Strength damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage. A creature that successfully saves against this effect cannot be affected by the same ghost’s horrific appearance for 24 hours.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Malevolence (Su): [/I]Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a [I]magic jar [/I]spell (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 15 + ghost’s Cha modifier). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Manifestation (Su): [/I]Every ghost has this ability. A ghost dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its touch attack or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the Ethereal Plane, where is it not incorporeal. A manifested ghost can be attacked by opponents on either the Material Plane or the Ethereal Plane. The ghost’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When a spellcasting ghost is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A ghost has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Telekinesis (Su): [/I]A ghost can use [I]telekinesis [/I]as a standard action (caster level 12th or equal to the ghost’s HD, whichever is higher). When a ghost uses this power, it must wait 1d4 rounds before using it again.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B] A ghost has all the special qualities of the base creature as well as those described below.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Rejuvenation (Su): [/I]In most cases, it’s difficult to destroy a ghost through simple combat: The “destroyed” spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s HD) against DC 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Turn Resistance (Ex): [/I]A ghost has +4 turn resistance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Abilities:[/B] Same as the base creature, except that the ghost has no Constitution score, and its Charisma score increases by +4. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Skills:[/B] Ghosts have a +8 racial bonus on Hide, Listen, Search, and Spot checks. Otherwise same as the base creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Environment: [/B]Any, often as base creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Organization:[/B] Solitary, gang (2–4), or mob (7–12).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Challenge Rating: [/B][/SIZE][SIZE=2]Same as the base creature +2.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Treasure: [/B][/SIZE][SIZE=2]None.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Alignment: [/B][/SIZE][SIZE=2]Any.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level Adjustment: [/B][/SIZE][SIZE=2]Same as the base creature +5.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ghostly Equipment[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When a ghost forms, all its equipment and carried items usually become ethereal along with it. In addition, the ghost retains 2d4 items that it particularly valued in life (provided they are not in another creature’s possession). The equipment works normally on the Ethereal Plane but passes harmlessly through material objects or creatures. A weapon of +1 or better magical enhancement, however, can harm material creatures when the ghost manifests, but any such attack has a 50% chance to fail unless the weapon is a ghost touch weapon (just as magic weapons can fail to harm the ghost).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The original material items remain behind, just as the ghost’s physical remains do. If another creature seizes the original, the ethereal copy fades away. This loss invariably angers the ghost, who stops at nothing to return the item to its original resting place.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]GHOUL[/SIZE][/COLOR] [TABLE="width: 686"] [TR] [TD="width: 111"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2][B]Ghoul[/B][/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2][B]Ghast[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Medium Undead[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Medium Undead[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]2d12 (13 hp)[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]4d12+3 (29 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]+3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]30 ft. (6 squares)[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]30 ft. (6 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]14 (+2 Dex, +2 natural), touch 12, flat-footed 12[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]17 (+3 Dex, +4 natural), touch 12, flat-footed 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]+1/+2[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]+2/+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Bite +2 melee (1d6+1 plus paralysis)[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Bite +5 melee (1d8+3 plus paralysis)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis)[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Ghoul fever, paralysis[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Ghoul fever, paralyis, stench[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., undead traits, +2 turn resistance[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., undead traits, +2 turn resistance[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Fort +0, Ref +2, Will +5[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Fort +1, Ref +4, Will +6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 12[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Str 17, Dex 17, Con —, Int 13, Wis 14, Cha 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Multiattack[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Multiattack, Toughness[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [COLOR=#000000][SIZE=2](Lacedon: Any aquatic)[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Solitary, gang (2–4), or pack (7–12)[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Solitary, gang (2–4), or pack (2–4 plus 7–12 ghouls)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=1][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=1]1[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=1]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]Always chaotic evil[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]Always chaotic evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000][SIZE=2]3 HD (Medium)[/SIZE][/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000][SIZE=2]5–8 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 262"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 271"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Ghouls speak the languages they spoke in life (usually Common).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Ghoul Fever (Su):[/B][/SIZE][SIZE=2] Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Paralysis (Ex):[/B][/SIZE][SIZE=2] Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]LACEDON[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]These cousins of the ghoul have the aquatic subtype. They lurk near hidden reefs or other places where ships are likely to meet their end. They have a base land speed of 30 feet and a swim speed of 30 feet and are found only in aquatic environments.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]GHAST[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Although these creatures look just like their lesser kin, they are far more deadly and cunning.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Ghoul Fever (Su):[/B][/SIZE][SIZE=2] Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Paralysis (Ex): [/B][/SIZE][SIZE=2]Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Stench (Ex):[/B][/SIZE][SIZE=2] The stink of death and corruption surrounding these creatures is overwhelming. Living creatures[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A [/SIZE][SIZE=2][I]delay poison [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]neutralize poison [/I][/SIZE][SIZE=2]spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [/QUOTE]
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