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General Tabletop Discussion
*TTRPGs General
Monsters - How to best run them?
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<blockquote data-quote="Obryn" data-source="post: 4717987" data-attributes="member: 11821"><p>Well, honestly, that's what the swordmage <em>does.</em> And yes, their insane Aegis marking can get very, very frustrating. Really, though, it's all they get - their attacks are far from overwhelming. In fact, they usually do less damage than any other class in the game. They're highly-mobile, low-damage defenders. And traps like that just won't stop 'em for long.</p><p></p><p>Remember it has a range of 10, though, so if the fight somehow gets 10 away from the Swordmage, that aegis won't do a thing.</p><p></p><p>(And if you're frustrated with Aegis of Assault, you should be thankful your resident swordmage didn't pick up Aegis of Shielding. It's a hugely effective way to completely hose a creature - especially with swordmages' ultra-high AC.)</p><p></p><p></p><p>Their choices are certainly constrained if they are stuck working in a vacuum or a bare stone room. Interesting environments are almost a must for 4e games... It doesn't take much effort to throw a few braziers, a little difficult terrain, and maybe a chasm or two on the battlefield.</p><p></p><p>You can do some great stuff by looking for creatures that work well together. Hobgoblins are probably the best example of this that I can think of - they tend to get insane when you put enough of them together. The Archers get a ping-ponging combat bonus, the Soldiers get huge AC boosts, and everyone moves well in formation.</p><p></p><p>Have you checked out Pyramid of Shadows? It's got a lot of interesting terrain and encounters. I'll note that it's frustrating since most of the terrain only hoses the PCs, but still it's a good starting point.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4717987, member: 11821"] Well, honestly, that's what the swordmage [I]does.[/I] And yes, their insane Aegis marking can get very, very frustrating. Really, though, it's all they get - their attacks are far from overwhelming. In fact, they usually do less damage than any other class in the game. They're highly-mobile, low-damage defenders. And traps like that just won't stop 'em for long. Remember it has a range of 10, though, so if the fight somehow gets 10 away from the Swordmage, that aegis won't do a thing. (And if you're frustrated with Aegis of Assault, you should be thankful your resident swordmage didn't pick up Aegis of Shielding. It's a hugely effective way to completely hose a creature - especially with swordmages' ultra-high AC.) Their choices are certainly constrained if they are stuck working in a vacuum or a bare stone room. Interesting environments are almost a must for 4e games... It doesn't take much effort to throw a few braziers, a little difficult terrain, and maybe a chasm or two on the battlefield. You can do some great stuff by looking for creatures that work well together. Hobgoblins are probably the best example of this that I can think of - they tend to get insane when you put enough of them together. The Archers get a ping-ponging combat bonus, the Soldiers get huge AC boosts, and everyone moves well in formation. Have you checked out Pyramid of Shadows? It's got a lot of interesting terrain and encounters. I'll note that it's frustrating since most of the terrain only hoses the PCs, but still it's a good starting point. -O [/QUOTE]
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