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Monsters in the MM3 (and other upcoming books)
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<blockquote data-quote="Shade" data-source="post: 1718869" data-attributes="member: 287"><p>I should probably take your advice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p>Yeah, this burns me not just for the injustice of not keeping them in line with other fiends, but the fact that I now have purchased worthless stats for these yugoloths twice. It is frustrating that the tactical geniuses behind the Blood War are only as smart as a succubus and aren't nearly as smart as a gelugon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p> </p><p>Perhaps, but alot of creatures besides those you mentioned sure sound like Eberron-based creatures. Alll of the following sound Eberron-ish to me:</p><p> </p><p>Dinosaur, Battletitan</p><p>Dinosaur, Bloodstriker</p><p>Dinosaur, Fleshraker</p><p>Dinosaur, Swindlespitter</p><p>Greater Seige Crab</p><p>Inronclad Mauler</p><p>Rakshasa, Ak'chazar</p><p>Rakshasa, Naztharune</p><p>Siege Crab</p><p>Warbound Impaler</p><p>Warforged</p><p> </p><p>Now, if I'm correct, that's a total of 18 creatures including the others you mentioned. True, it is not the dominant feature of the book, but it is a fair amount of space devoted to a particular campaign setting.</p><p> </p><p>I freely admit that I may be wrong and my rant is without merit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>And you are definitely right about <em>Monsters of the Forest</em>, which is kind of strange considering the amount of plants in the MM2. </p><p> </p><p>Fair enough with the sections bit. It's just that if a monster was created for Eberron, why not include it in the multitude of Eberron products in the pipeline and allow those of us with no interest in the setting a few more classics?</p><p> </p><p>True again. A fella can hold out hope, though, can't he? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Shade, post: 1718869, member: 287"] I should probably take your advice. :) Yeah, this burns me not just for the injustice of not keeping them in line with other fiends, but the fact that I now have purchased worthless stats for these yugoloths twice. It is frustrating that the tactical geniuses behind the Blood War are only as smart as a succubus and aren't nearly as smart as a gelugon. :( Perhaps, but alot of creatures besides those you mentioned sure sound like Eberron-based creatures. Alll of the following sound Eberron-ish to me: Dinosaur, Battletitan Dinosaur, Bloodstriker Dinosaur, Fleshraker Dinosaur, Swindlespitter Greater Seige Crab Inronclad Mauler Rakshasa, Ak'chazar Rakshasa, Naztharune Siege Crab Warbound Impaler Warforged Now, if I'm correct, that's a total of 18 creatures including the others you mentioned. True, it is not the dominant feature of the book, but it is a fair amount of space devoted to a particular campaign setting. I freely admit that I may be wrong and my rant is without merit. ;) And you are definitely right about [i]Monsters of the Forest[/i], which is kind of strange considering the amount of plants in the MM2. Fair enough with the sections bit. It's just that if a monster was created for Eberron, why not include it in the multitude of Eberron products in the pipeline and allow those of us with no interest in the setting a few more classics? True again. A fella can hold out hope, though, can't he? ;) [/QUOTE]
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