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Revised (v.3.5) System Reference Document
Monsters Intro-A
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<blockquote data-quote="Morrus" data-source="post: 6159521" data-attributes="member: 1"><p>[FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.</span>[/FONT]</p><p> <span style="font-size: 18px">MONSTERS (INTRO-A)</span></p><p> </p><p> <span style="font-size: 18px">READING THE ENTRIES</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each monster description is organized in the same general format, as outlined below. </span></span> </p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">STATISTICS BLOCK</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This portion of a monster description contains basic game information on the creature.</span></span></p><p> <span style="font-size: 10px"><strong>Name</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This is the name by which the creature is generally known. The descriptive text may provide other names.</span></span></p><p> <span style="font-size: 10px"><strong>Size and Type</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line describes the creature’s size. A size modifier applies to the creature’s Armor Class (AC) and attack bonus, as well as to certain skills. A creature’s size also determines how far it can reach to make a melee attack and how much space it occupies in a fight (see Space/Reach, below). </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">The size and type line continues with the creature’s type. Type determines how magic affects a creature. Type determines certain features, such as Hit Dice size, base attack bonus, base saving throw bonuses, and skill points. </span></span> </p><p> <span style="font-size: 10px"><strong>Hit Dice</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line gives the creature’s number and type of Hit Dice, and lists any bonus hit points. A parenthetical note gives the average hit points for a creature of the indicated number of Hit Dice. A creature’s Hit Dice total is also treated as its level for determining how spells affect the creature, its rate of natural healing, and its maximum ranks in a skill.</span></span></p><p> <span style="font-size: 10px"><strong>Initiative</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line gives the creature’s modifier on initiative checks.</span></span></p><p> <span style="font-size: 10px"><strong>Speed</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line gives the creature’s tactical speed on land (the amount of distance it can cover in one move action). If the creature wears armor that reduces its speed, the creature’s base land speed follows.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the creature has other modes of movement, these are given after (or in place of) the land speed. Unless noted otherwise, modes of movement are natural (not magical).</span></span></p><p> <span style="font-size: 10px"><strong>Armor Class</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The Armor Class line gives the creature’s AC for normal combat and includes a parenthetical mention of the modifiers contributing to it (usually size, Dexterity, and natural armor). The creature’s touch and flat-footed ACs follow the combat-ready AC.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature’s armor proficiencies (if it has any) depend on its type, but in general a creature is automatically proficient with any kind of armor it is described as wearing (light, medium, or heavy), and with all lighter kinds of armor.</span></span></p><p> <span style="font-size: 10px"><strong>Base Attack/Grapple</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The number before the slash on this line is the creature’s base attack bonus (before any modifiers are applied). This number won’t often be used, but it can be handy sometimes, especially if the creature has the Power Attack or Combat Expertise feats.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The number after the slash is the creature’s grapple bonus, which is used when the creature makes a grapple attack or when someone tries to grapple the creature. The grapple bonus includes all modifiers that apply to the creature’s grapple checks (base attack bonus, Strength modifier, special size modifier, and any other applicable modifier, such as a racial bonus on grapple checks).</span></span></p><p> <span style="font-size: 10px"><strong>Attack</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line shows the single attack the creature makes with an attack action. In most cases, this is also the attack the creature uses when making an attack of opportunity as well. The attack line provides the weapon used (natural or manufactured), attack bonus, and form of attack (melee or ranged). The attack bonus given includes modifications for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modifier on melee attacks. If the creature uses natural attacks, the natural weapon given here is the creature’s primary natural weapon. If the creature has several different weapons at its disposal, the alternatives are shown, with each different attack separated by the word “or.” A creature can use one of its secondary natural weapons when making an attack action, but if it does it takes an attack penalty, as noted in the Full Attack section below. The damage that each attack deals is noted parenthetically. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower.</span></span></p><p> <span style="font-size: 10px"><strong>Full Attack</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line shows all the physical attacks the creature makes when it uses a full-round action to make a full attack. It gives the number of attacks along with the weapon, attack bonus, and form of attack (melee or ranged). The first entry is for the creature’s primary weapon, with an attack bonus including modifications for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modifier on melee attacks. The remaining weapons are secondary, and attacks with them are made with a –5 penalty to the attack roll, no matter how many there are. Creatures with the Multiattack feat take only a –2 penalty on secondary attacks. The damage that each attack deals is noted parenthetically. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature’s primary attack damage includes its full Strength modifier (1-1/2 times its Strength bonus if the attack is with the creature’s sole natural weapon) and is given first. Secondary attacks add only 1/2 the creature’s Strength bonus and are given second in the parentheses. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">If any attacks also have some special effect other than damage, that information is given here.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Unless noted otherwise, creatures using natural weapons deal double damage on critical hits.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Manufactured Weapons:</strong> Creatures that use swords, bows, spears, and the like follow the same rules as characters do. The bonus for attacks with two-handed weapons is 1-1/2 times the creature’s Strength modifier (if it is a bonus), and is given first. Offhand weapons add only 1/2 the Strength bonus and are given second in the parentheses.</span></span></p><p> <span style="font-size: 10px"><strong>Space/Reach</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line describes how much space the creature takes up on the battle grid and thereby needs to fight effectively, as well as how close it has to be to threaten an opponent. The number before the slash is the creature’s space, or how many feet one side of the creature occupies. The number after the slash is the creature’s natural reach. If the creature has exceptional reach due to a weapon, tentacle, or the like, the extended reach and its source are noted in parentheses at the end of the line.</span></span></p><p> <span style="font-size: 10px"><strong>Special Attacks and Special Qualities</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). Additional information (when needed) is provided in the creature’s descriptive text.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When a special ability allows a saving throw, the kind of save and the save DC is noted in the descriptive text. Most saving throws against special abilities have DCs calculated as follows: 10 + 1/2 the attacker’s racial Hit Dice + the relevant ability modifier.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The save DC is given in the creature’s description along with the ability on which the DC is based.</span></span></p><p> <span style="font-size: 10px"><strong>Saves</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line gives the creature’s Fortitude, Reflex, and Will save modifiers.</span></span></p><p> <span style="font-size: 10px"><strong>Abilities</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line lists the creature’s ability scores, in the customary order: Str, Dex, Con, Int, Wis, Cha. Except where noted otherwise, each creature is assumed to have the standard array of ability scores before racial adjustments (all 11s and 10s). To determine any creature’s racial ability adjustments, subtract 10 from any even-numbered ability score and subtract 11 from any odd-numbered score. (Exceptions are noted in the Combat section of a creature’s descriptive text.) </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Strength:</strong> Quadrupeds can carry heavier loads than bipeds can. Any creature with four or more motive limbs can carry a load as a quadruped, even if it does not necessarily use all the limbs at once.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Intelligence:</strong> A creature can speak all the languages mentioned in its description, plus one additional language per point of Intelligence bonus. Any creature with an Intelligence score of 3 or higher understands at least one language (Common, unless noted otherwise).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Nonabilities:</strong> Some creatures lack certain ability scores. These creatures do not have an ability score of 0—they lack the ability altogether. The modifier for a nonability is +0. </span></span> </p><p> <span style="font-size: 10px"><strong>Skills</strong></span></p><p> <span style="font-size: 10px">This line gives the creature’s skills, along with each skill’s modifier (including adjustments for ability scores, armor check penalties, and any bonuses from feats or racial traits). All listed skills are class skills, unless the creature has a character class (noted in the entry). A creature’s type and Intelligence score determine the number of skill points it has.</span></p><p> <span style="color: #000000"><span style="font-size: 10px">The Skills section of the creature’s description recaps racial bonuses and other adjustments to skill modifiers for the sake of clarity; these bonuses should not be added to the listed skill modifiers.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An asterisk (*) beside the relevant score and in the Skills section of the descriptive text indicates a conditional adjustment, one that applies only in certain situations.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Natural Tendencies:</strong> Some creatures simply aren’t made for certain types of physical activity. If it seems clear that a particular creature simply is not made for a particular physical activity, that creature takes a –8 penalty on skill checks that defy its natural tendencies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">In extreme circumstances the creature fails the check automatically.</span></span></p><p> <span style="font-size: 10px"><strong>Feats</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The line gives the creature’s feats. A monster gains feats just as a character does. Sometimes a creature has one or more bonus feats, marked with a superscript B ([SUP]B[/SUP]). Creatures often do not have the prerequisites for a bonus feat. If this is so, the creature can still use the feat. If you wish to customize the creature with new feats, you can reassign its other feats, but not its bonus feats. A creature cannot have a feat that is not a bonus feat unless it has the feat’s prerequisites.</span></span></p><p> <span style="font-size: 10px"><strong>Environment</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line gives a type of climate and terrain where the creature is typically found. This describes a tendency, but is not exclusionary.</span></span></p><p> <span style="font-size: 10px"><strong>Organization</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line describes the kinds of groups the creature might form. A range of numbers in parentheses indicates how many combat-ready adults are in each type of group. Many groups also have a number of noncombatants, expressed as a percentage of the fighting population. Noncombatants can include young, the infirm, slaves, or other individuals who are not inclined to fight. If the organization line contains the term “domesticated,” the creature is generally found only in the company of other creatures, whom it serves in some capacity.</span></span></p><p> <span style="font-size: 10px"><strong>Challenge Rating</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This shows the average level of a party of adventurers for which one creature would make an encounter of moderate difficulty.</span></span></p><p> <span style="font-size: 10px"><strong>Treasure</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line reflects how much wealth the creature owns<em>. </em>In most cases, a creature keeps valuables in its home or lair and has no treasure with it when it travels. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home.</span></span></p><p> <span style="font-size: 10px"><strong>Alignment</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line gives the alignment that the creature is most likely to have. Every entry includes a qualifier that indicates how broadly that alignment applies to the species as a whole.</span></span></p><p> <span style="font-size: 10px"><strong>Advancement</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The monster entry usually describes only the most commonly encountered version of a creature. The advancement line shows how tough a creature can get, in terms of extra Hit Dice. (This is not an absolute limit, but exceptions are extremely rare.) Often, intelligent creatures advance by gaining a level in a character class instead of just gaining a new Hit Die.</span></span></p><p> <span style="font-size: 10px"><strong>Level Adjustment</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This line is included in the entries of creatures suitable for use as player characters or as cohorts (usually creatures with Intelligence scores of at least 3 and possessing opposable thumbs). Add this number to the creature’s total Hit Dice, including class levels, to get the creature’s effective character level (ECL). A character’s ECL affects the experience the character earns, the amount of experience the character must have before gaining a new level, and the character’s starting equipment.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ABOLETH</span></span></p><p> [TABLE="width: 670"] [TR] [TD="width: 94"] </p><p> </p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px"><strong>Aboleth</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px"><strong>Aboleth Mage, 10th-Level Wizard</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] </p><p> </p><p>[/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Huge Aberration (Aquatic)</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Huge Aberration (Aquatic)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">8d8+40 (76 hp)</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">8d8+56 plus 10d4+70 (177 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">+1</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">+7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">10 ft. (2 squares), swim 60 ft.</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">10 ft. (2 squares), swim 60 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">18 (–2 size, +3 Dex, +7 natural), touch 11, flat-footed 15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">+6/+22</span></span></p><p> [/TD] [TD="width: 267"] [FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">+11/+28</span>[/FONT]</p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Tentacle +12 melee (1d6+8 plus slime)</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Tentacle +18 melee (1d6+9 plus slime)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">4 tentacles +12 melee (1d6+8 plus slime)</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">4 tentacles +18 melee (1d6+9 plus slime)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">15 ft./10 ft.</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">15 ft./10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Enslave, psionics, slime</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Enslave, psionics, slime, spells </span></span> </p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Aquatic subtype, darkvision 60 ft., mucus cloud</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Fort +7, Ref +3, Will +11</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Fort +15, Ref +10, Will +15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"> <span style="font-size: 10px">Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Str 28, Dex 16, Con 24, Int 20, Wis 16, Cha 14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Concentration +16, Knowledge (any one) +13, Listen +16, Spot +16, Swim +8</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Bluff +13, Concentration +25, Decipher Script +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +4, Knowledge (arcana) +15, Knowledge (dungeoneering) +25, Knowledge (history) +15, Knowledge (the planes) +15, Listen +15, Search +10, Sense Motive +15, Spellcraft +20, Spot +17, Survival +3 (+5 following tracks, on other planes, and underground), Swim +8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats: </strong></span></span> </p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Alertness, Combat Casting, Iron Will</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Combat Casting, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Lightning Reflexes, Scribe Scroll, Spell Focus (illusion), Spell Focus (enchantment), Spell Penetration</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Underground</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Underground</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Solitary, brood (2–4),or slaver brood (1d3+1 plus 7–12 skum)</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">7</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">17</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Double standard</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Double standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Usually lawful evil</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">Usually lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">9–16 HD (Huge); 17–24 HD (Gargantuan)</span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000"><span style="font-size: 10px">By character class</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 267"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">The aboleth is a revolting fishlike amphibian found primarily in subterranean lakes and rivers. An aboleth has a pink belly. Four pulsating blueblack orifices line the bottom of its body and secrete gray slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Aboleths speak their own language, as well as Undercommon and Aquan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Enslave (Su):</strong></span><span style="font-size: 10px"> Three times per day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed on a DC 17 Will save or be affected as though by a </span><span style="font-size: 10px"><em>dominate person </em></span><span style="font-size: 10px">spell (caster level 16th). An enslaved creature obeys the aboleth’s telepathic commands until freed by </span><span style="font-size: 10px"><em>remove curse, </em></span><span style="font-size: 10px">and can attempt a new Will save every 24 hours to break free. The control is also broken if the aboleth dies or travels more than 1 mile from its slave. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Psionics (Sp):</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>hypnotic pattern </em></span><span style="font-size: 10px">(DC 15), </span><span style="font-size: 10px"><em>illusory wall </em></span><span style="font-size: 10px">(DC 17), </span><span style="font-size: 10px"><em>mirage arcana </em></span><span style="font-size: 10px">(DC 18), </span><span style="font-size: 10px"><em>persistent image </em></span><span style="font-size: 10px">(DC 18), </span><span style="font-size: 10px"><em>programmed image </em></span><span style="font-size: 10px">(DC 19), </span><span style="font-size: 10px"><em>project image </em></span><span style="font-size: 10px">(DC 20), </span><span style="font-size: 10px"><em>veil </em></span><span style="font-size: 10px">(DC 19). Effective caster level 16th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Slime (Ex):</strong></span><span style="font-size: 10px"> A blow from an aboleth’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 19 Fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature’s natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>remove disease </em></span><span style="font-size: 10px">spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a </span><span style="font-size: 10px"><em>heal </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>mass heal </em></span><span style="font-size: 10px">spell can reverse the affliction.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Mucus Cloud (Ex):</strong></span><span style="font-size: 10px"> An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 19 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> An aboleth has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">ABOLETH MAGE</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The save DC for the aboleth mage’s transformation tentacle attack (DC 21) and its mucus cloud (DC 21) are adjusted for its higher Constitution score. The save DC for its enslave ability (DC 16) is adjusted for its lower Charisma score, as are the save DCs for its psionic abilities: </span><span style="font-size: 10px"><em>Hypnotic pattern </em></span><span style="font-size: 10px">(DC 14), </span><span style="font-size: 10px"><em>illusory wall </em></span><span style="font-size: 10px">(DC 16), </span><span style="font-size: 10px"><em>mirage arcana </em></span><span style="font-size: 10px">(DC 17), </span><span style="font-size: 10px"><em>persistent image </em></span><span style="font-size: 10px">(DC 17), </span><span style="font-size: 10px"><em>programmed image </em></span><span style="font-size: 10px">(DC 18), </span><span style="font-size: 10px"><em>project image </em></span><span style="font-size: 10px">(DC 19), </span><span style="font-size: 10px"><em>veil </em></span><span style="font-size: 10px">(DC 18). Effective caster level 16th.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The aboleth mage uses a number of spells, such as </span><span style="font-size: 10px"><em>displacement</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>greater invisibility</em></span><span style="font-size: 10px">, and </span><span style="font-size: 10px"><em>wall of force, </em></span><span style="font-size: 10px">to protect itself while seizing control of its foes with spells and innate abilities.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Typical Wizard Spells Prepared </em></span><span style="font-size: 10px">(4/6/5/4/4/3; save DC 15 + spell level): 0—</span><span style="font-size: 10px"><em>daze, detect magic </em></span><span style="font-size: 10px">(2), </span><span style="font-size: 10px"><em>resistance</em></span><span style="font-size: 10px">; 1st—</span><span style="font-size: 10px"><em>alarm, charm person, color spray, mage armor, magic missile </em></span><span style="font-size: 10px">(2)</span><span style="font-size: 10px"><em>; </em></span><span style="font-size: 10px">2nd—</span><span style="font-size: 10px"><em>blur, bull’s strength, darkness, fox’s cunning, see invisibilty; </em></span><span style="font-size: 10px">3rd—</span><span style="font-size: 10px"><em>dispel magic, displacement,</em></span> <span style="color: #000000"><span style="font-size: 10px"><em>fly, lightning bolt; </em></span></span><span style="color: #000000"><span style="font-size: 10px">4th—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>greater invisibility</em></span></span><span style="color: #000000"><span style="font-size: 10px">, </span></span><span style="color: #000000"><span style="font-size: 10px"><em>phantasmal killer, scrying, stoneskin; </em></span></span><span style="color: #000000"><span style="font-size: 10px">5th—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>hold monster, </em></span></span><span style="color: #000000"><span style="font-size: 10px">empowered </span></span><span style="color: #000000"><span style="font-size: 10px"><em>lightning bolt, wall of force.</em></span></span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ACHAIERAI</span></span></p><p> [TABLE="width: 463"] [TR] [TD="width: 124"] </p><p> </p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Large Outsider (Evil, Extraplanar, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">6d8+12 (39 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">50 ft. (10 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+6/+14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Claw +9 melee (2d6+4)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">2 claws +9 melee (2d6+4) and bite +4 melee (4d6+2)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Black cloud</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., spell resistance 19</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Fort +7, Ref +6, Will +7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Str 19, Dex 13, Con 14, Int 11, Wis 14, Cha 16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="font-size: 10px"><strong>Skills:</strong></span></p><p> [/TD] [TD="width: 311"] <span style="font-size: 10px">Balance +10, Climb +13, Diplomacy +5, Hide +6, Jump +21, Listen +11, Move Silently +10, Sense Motive +11, Spot +11</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Dodge, Mobility, Spring Attack</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">A lawful-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Solitary or flock (5–8)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Double standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Always lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">7–12 HD (Large); 13–18 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Achaierais are massive, 15-foot-tall flightless birds that inhabit lawful planes of battle and are only occasionally encountered elsewhere. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Achaierais speak Infernal. They weigh about 750 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">In close combat, an achaierai lashes out with two of its four legs and snaps with its powerful beak. It makes frequent use of its Spring Attack feat to strike quickly and then retreat out of range before an enemy can counterattack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An achaierai’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawfulaligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Black Cloud (Ex):</strong></span><span style="font-size: 10px"> Up to three times per day an achaierai can release a choking, toxic black cloud.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed on a DC 15 Fortitude save or be affected for 3 hours as though by an </span><span style="font-size: 10px"><em>insanity </em></span><span style="font-size: 10px">spell (caster level 16th). The save DC is Constitution-based.</span></span></span></p><p> </p><p> <span style="font-size: 18px">ALLIP</span></p><p> [TABLE="width: 439"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Medium Undead (Incorporeal)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">4d12 (26 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Fly 30 ft. (perfect) (6 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">15 (+1 Dex, +4 deflection), touch 15, flat-footed 14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">+2/—</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Incorporeal touch +3 melee (1d4 Wisdom drain)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Incorporeal touch +3 melee (1d4 Wisdom drain)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Babble, madness, Wisdom drain</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Fort +1, Ref +4, Will +4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Str —, Dex 12, Con —, Int 11, Wis 11, Cha 18</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Improved Initiative, Lightning Reflexes</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Always neutral evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">5–12 HD (Medium)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">An allip cannot speak intelligibly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An allip is unable to cause physical harm, although it doesn’t appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Babble (Su):</strong></span><span style="font-size: 10px"> An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a </span><span style="font-size: 10px"><em>hypnotism </em></span><span style="font-size: 10px">spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Creatures that successfully save cannot be affected by the same allip’s babble for 24 hours. The save DC is Charisma-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Madness (Su):</strong></span><span style="font-size: 10px"> Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Wisdom Drain (Su): </strong></span><span style="font-size: 10px">An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ANGEL</span></span></p><p> <span style="font-size: 10px">Angels are a race of celestials, beings who live on the good-aligned Outer Planes.</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Angels can be of any good alignment. Regardless of their alignment, angels never lie, cheat, or steal. They are impeccably honorable in all their dealings and often prove the most trustworthy and diplomatic of all the celestials.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">All angels are blessed with comely looks, though their actual appearances vary widely.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">In combat, most angels make full use of their mobility and their ability to attack at a distance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Angel Traits:</strong></span><span style="font-size: 10px"> An angel possesses the following traits (unless otherwise noted in a creature’s entry).</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Darkvision out to 60 feet and low-light vision.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Immunity to acid, cold, and petrification.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Resistance to electricity 10 and fire 10.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+4 racial bonus on saves against poison.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px"><em>Protective Aura (Su): </em></span><span style="font-size: 10px">Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a </span><span style="font-size: 10px"><em>magic circle against evil </em></span><span style="font-size: 10px">effect and a </span><span style="font-size: 10px"><em>lesser globe of invulnerability, </em></span><span style="font-size: 10px">both with a radius of 20 feet (caster level equals angel’s HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel’s statistics block.)</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px"><em>Tongues (Su): </em></span><span style="font-size: 10px">All angels can speak with any creature that has a language, as though using a </span><span style="font-size: 10px"><em>tongues </em></span><span style="font-size: 10px">spell (caster level equal to angel’s Hit Dice). This ability is always active.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">ANGEL, ASTRAL DEVA</span></span></p><p> [TABLE="width: 439"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Angel, Extraplanar, Good)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">12d8+48 (102 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">+8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">50 ft. (10 squares), fly 100 ft. (good)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">29 (+4 Dex, +15 natural), touch 14, flat-footed 25</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">+12/+18</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+3 heavy mace of disruption </em></span><span style="font-size: 10px">+21 melee (1d8+12 plus stun) or slam +18 melee (1d8+9)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+3 heavy mace of disruption </em></span><span style="font-size: 10px">+21/+16/+11 melee (1d8+12 plus stun) or slam +18 melee (1d8+9)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities, stun</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Fort +14 (+18 against poison), Ref +12, Will +12</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Concentration +19, Craft or Knowledge (any three) +19, Diplomacy +22, Escape Artist +19, Hide +19, Intimidate +20, Listen +23, Move Silently +19, Sense Motive +19, Spot +23, Use Rope +4 (+6 with bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Alertness, Cleave, Great Fortitude, Improved Initiative, Power Attack</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Any good-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or squad (3–5)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">No coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">Always good (any)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">13–18 HD (Medium); 19–36 HD (Large)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 287"] <span style="color: #000000"><span style="font-size: 10px">+8</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">An astral deva is about 7-1/2 feet tall and weighs about 250 pounds.</span></span></p><p> <span style="font-size: 12px">COMBAT</span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">An astral deva is not afraid to enter melee combat. It takes a fierce joy in bashing evil foes with its powerful </span><span style="font-size: 10px"><em>+3 heavy mace of disruption.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An astral deva’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>aid, continual flame, detect evil, discern lies </em></span><span style="font-size: 10px">(DC 19), </span><span style="font-size: 10px"><em>dispel evil </em></span><span style="font-size: 10px">(DC 20), </span><span style="font-size: 10px"><em>dispel magic, holy aura </em></span><span style="font-size: 10px">(DC 23), </span><span style="font-size: 10px"><em>holy smite </em></span><span style="font-size: 10px">(DC 19), </span><span style="font-size: 10px"><em>holy word </em></span><span style="font-size: 10px">(DC 22), </span><span style="font-size: 10px"><em>invisibility </em></span><span style="font-size: 10px">(self only), </span><span style="font-size: 10px"><em>plane shift </em></span><span style="font-size: 10px">(DC 22), </span><span style="font-size: 10px"><em>polymorph </em></span><span style="font-size: 10px">(self only), </span><span style="font-size: 10px"><em>remove curse </em></span><span style="font-size: 10px">(DC 18), </span><span style="font-size: 10px"><em>remove disease </em></span><span style="font-size: 10px">(DC 18), </span><span style="font-size: 10px"><em>remove fear </em></span><span style="font-size: 10px">(DC 16); 7/day—</span><span style="font-size: 10px"><em>cure light wounds </em></span><span style="font-size: 10px">(DC 16), </span><span style="font-size: 10px"><em>see invisibility; </em></span><span style="font-size: 10px">1/day—</span><span style="font-size: 10px"><em>blade barrier </em></span><span style="font-size: 10px">(DC 21), </span><span style="font-size: 10px"><em>heal </em></span><span style="font-size: 10px">(DC 21). Caster level 12th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Stun (Su):</strong></span><span style="font-size: 10px"> If an astral deva strikes an opponent twice in one round with its mace, that creature must succeed on a DC 22 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Uncanny Dodge (Ex):</strong></span><span style="font-size: 10px"> An astral deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">ANGEL, PLANETAR</span></span></p><p> [TABLE="width: 463"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 311"] <span style="font-size: 10px">Large Outsider (Angel, Extraplanar, Good)</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">14d8+70 (133 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 90 ft. (good)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">32 (–1 size, +4 Dex, +19 natural), touch 13, flat-footed 28</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+14/+25</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+3 greatsword </em></span><span style="font-size: 10px">+23 melee (3d6+13/19–20) or slam +20 melee (2d8+10)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+3 greatsword </em></span><span style="font-size: 10px">+23/+18/+13 melee (3d6+13/19–20) or slam +20 melee (2d8+10)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities, spells</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 30, tongues</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Fort +14 (+18 against poison), Ref +13, Will +15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Blind-Fight, Cleave, Improved Initiative, Improved Sunder, Power Attack</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Any good-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Solitary or pair</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">No coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Always good (any)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">15–21 HD (Large); 22–42 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">A planetar is nearly 9 feet tall and weighs about 500 pounds.</span></span></p><p> <span style="font-size: 12px">COMBAT</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Despite their vast array of magical powers, planetars are likely to wade into melee with their <em>+3 greatswords. </em>They particularly enjoy fighting fiends.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A planetar’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Regeneration:</strong> A planetar takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong> At will—<em>continual flame, dispel magic, holy smite </em>(DC 20), <em>invisibility </em>(self only), <em>lesser restoration </em>(DC 18), <em>remove curse </em>(DC 19), <em>remove disease </em>(DC 19), <em>remove fear </em>(DC 17), <em>speak with dead </em>(DC 19); 3/day—<em>blade barrier </em>(DC 22), <em>flame strike </em>(DC 21), <em>polymorph </em>(self only), <em>power word stun, raise dead</em>, <em>waves of fatigue</em>; 1/day—<em>earthquake </em>(DC 24), <em>greater restoration </em>(DC 23), <em>mass charm monster </em>(DC 24)<em>, waves of exhaustion</em>. Caster level 17th. The save DCs are Charisma-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The following abilities are always active on the planetar’s person, as the spells (caster level 17th): <em>detect evil, detect snares and pits, discern lies </em>(DC 20), <em>see invisibility</em>, and <em>true seeing</em>. They can be dispelled, but the planetar can reactivate them as a free action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spells:</strong> Planetars can cast divine spells as 17th-level clerics. A planetar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Typical Cleric Spells Prepared </em>(6/8/8/7/7/6/6/4/3/2; save DC 16 + spell level): 0—<em>create water, detect magic, guidance</em>, <em>resistance </em>(2), <em>virtue; </em>1st—<em>bless </em>(2), <em>cause fear, divine favor </em>(2), <em>entropic shield, inflict light wounds*</em>, <em>shield of faith; </em>2nd—<em>aid*, align weapon, bear ’s endurance</em>, <em>bull’s strength </em>(2), <em>consecrate, eagle’s splendor, hold person; </em>3rd—<em>contagion*, daylight, invisibility purge</em>, <em>prayer </em>(2), <em>summon monster III, wind wall; </em>4th— <em>death ward</em>, <em>dismissal</em>, <em>inflict critical wounds*</em>, <em>neutralize poison </em>(2), <em>summon monster IV; </em>5th— <em>break enchantment, circle of doom</em>*, <em>dispel evil, mark of justice, plane shift, righteous might; </em>6th—<em>banishment, greater dispel magic, harm*, heal, heroes’ feast, mass cure moderate wounds; </em>7th— <em>dictum, disintegrate*, holy word</em>, <em>regenerate; </em>8th—<em>holy aura*, mass cure critical wounds, shield of law</em>; 9th—<em>implosion, summon monster IX (good)*.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Domain spell. Domains: Destruction and Good.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">ANGEL, SOLAR</span></span></p><p> [TABLE="width: 475"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Large Outsider (Angel, Extraplanar, Good)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">22d8+110 (209 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">+9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">50 ft. (10 squares), fly 150 ft. (good)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">35 (–1 size, +5 Dex, +21 natural), touch 14, flat-footed 30</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">+22/+35</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+5 dancing greatsword </em></span><span style="font-size: 10px">+35 melee (3d6+18/19–20) or </span><span style="font-size: 10px"><em>+2 composite longbow </em></span><span style="font-size: 10px">(+5 Str bonus) +28 ranged (2d6+7/x3 plus slaying) or slam +30 melee (2d8+13)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+5 dancing greatsword </em></span><span style="font-size: 10px">+35/+30/+25/+20 melee (3d6+18/19–20) or </span><span style="font-size: 10px"><em>+2 composite longbow </em></span><span style="font-size: 10px">(+5 Str bonus) +28/+23/+18/+13 ranged (2d6+7/x3 plus slaying) or slam +30 melee (2d8+13)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities, spells</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 32, tongues</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Fort +18 (+22 against poison), Ref +18, Will +20</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Concentration +30, Craft or Knowledge (any five) +33, Diplomacy +34, Escape Artist +30, Hide +26, Listen +32, Move Silently +30, Search +31, Sense Motive +32, Spellcraft +31, Spot +32, Survival +7 (+9 following tracks), Use Rope +5 (+7 with bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Cleave, Dodge, Great Cleave, Improved Initiative, Improved Sunder, Mobility, Power Attack, Track</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Any good-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Solitary or pair</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">23</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">No coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">Always good (any)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000"><span style="font-size: 10px">23–33 HD (Large); 34–66 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 323"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">A solar has a deep and commanding voice, and stands about 9 feet tall. It weighs about 500 pounds.</span></span></p><p> <span style="font-size: 10px"><strong>Combat</strong></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Solars are puissant champions of good. Only the most powerful fiends approach their power.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Even more fearsome than their <em>+5 dancing greatswords </em>are their <em>+2 composite longbows </em>that create any sort of <em>slaying arrow </em>when drawn.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A solar’s natural weapons, as well as any weapons it wields, are treated as good-aligned and epic for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Regeneration (Ex):</strong> A solar takes normal damage from epic evil-aligned weapons, and from spells or effects with the evil descriptor.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong> At will—<em>aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, holy smite </em>(DC 21), i<em>mprisonment </em>(DC 26), <em>invisibility </em>(self only), <em>lesser restoration </em>(DC 19), <em>polymorph </em>(self only) <em>power word stun, remove curse </em>(DC 20), <em>remove disease </em>(DC 20), <em>remove fear </em>(DC 18), <em>resist energy, summon monster VII, speak with dead </em>(DC 20)<em>, waves of fatigue</em>; 3/day—<em>blade barrier </em>(DC 23), <em>earthquake </em>(DC 25), <em>heal </em>(DC 23), <em>mass charm monster </em>(DC 25), <em>permanency, resurrection, waves of exhaustion</em>; 1/day—<em>greater restoration </em>(DC 24), <em>power word blind</em>, <em>power word kill</em>, <em>power word stun, prismatic spray </em>(DC 24), <em>wish</em>. Caster level 20th. The save DCs are Charisma-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The following abilities are always active on a solar’s person, as the spells (caster level 20th): <em>detect evil, detect snares and pits, discern lies </em>(DC 21), <em>see invisibility, true seeing</em>. They can be dispelled, but the solar can reactivate them as a free action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spells:</strong> Solars can cast divine spells as 20th-level clerics. A solar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Typical Cleric Spells Prepared </em>(6/8/8/8/7/7/6/6/5/5; save DC 17 + spell level): 0—<em>create water, detect magic, guidance </em>(2), <em>resistance </em> (2); 1st—<em>bless </em>(2), <em>cause fear, divine favor </em>(2), <em>entropic shield, obscuring mist</em>*, <em>shield of faith; </em>2nd—<em>align weapon, bear’s endurance </em>(2), <em>bull’s strength </em>(2), <em>consecrate, eagle’s splendor, spiritual weapon</em>*; 3rd—<em>daylight, invisibility purge, magic circle against evil, magic vestment</em>*, <em>prayer </em>(2), <em>protection from energy, wind wall; </em>4th—<em>death ward </em>(2), <em>dismissal </em>(2), <em>divine power</em>*, <em>neutralize poison </em>(2); 5th—<em>break enchantment, control winds</em>*, <em>dispel evil, plane shift, righteous might </em>(2), <em>symbol of pain; </em>6th—<em>banishment, chain lightning</em>*, <em>heroes’ feast, mass cure moderate wounds, undeath to death, word of recall; </em>7th—<em>control weather</em>*, <em>destruction, dictum, ethereal jaunt, holy word, regenerate; </em>8th—<em>fire storm, holy aura, mass cure critical wounds </em>(2), <em>whirlwind</em>*; 9th— <em>etherealness, elemental swarm (air)</em>*<em>, mass heal, miracle, storm of vengeance</em>.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Domain spell. Domains: Air and War.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ANIMATED OBJECT</span></span></p><p> [TABLE="width: 686"] [TR] [TD="width: 107"] </p><p> </p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px"><strong>Animated Object, Tiny</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px"><strong>Animated Object, Small</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px"><strong>Animated Object, Medium</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] </p><p> </p><p>[/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Tiny Construct</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Small Construct</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Medium Construct</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">1/2 d10 (2 hp)</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">1d10+10 (15 hp)</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">2d10+20 (31 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">+2</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">+1</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">+0</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">14 (+2 size, +2 Dex), touch 14, flat-footed 12</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">14 (+4 natural), touch 10, flat-footed 14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">+0/–9</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">+0/–4</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">+1/+2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Slam +1 melee (1d3–1)</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Slam +1 melee (1d4)</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Slam +2 melee (1d6+1)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Slam +1 melee (1d3–1)</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Slam +1 melee (1d4)</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Slam +2 melee (1d6+1)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">2-1/2 ft./0 ft.</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">See text</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">See text</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">See text</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Construct traits, darkvision 60 ft., low-light vision; also see text</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Construct traits, darkvision 60 ft., low-light vision; also see text</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Construct traits, darkvision 60 ft., low-light vision; also see text</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Fort +0, Ref +2, Will –5</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Fort +0, Ref +1, Will –5</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Fort +0, Ref +0, Will –5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Str 8, Dex 14, Con —, Int —, Wis 1, Cha 1</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 12, Con —, Int —, Wis 1, Cha 1</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Str 12, Dex 10, Con —, Int —, Wis 1, Cha 1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Group (4)</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Pair</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">1/2</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 174"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] </p><p> [TABLE="width: 686"] [TR] [TD="width: 107"] </p><p> </p><p>[/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px"><strong>Animated Object, Large</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px"><strong>Animated Object, Huge</strong></span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px"><strong>Animated Object, Gargantuan</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] </p><p> </p><p>[/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Large Construct</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Huge Construct</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">Gargantuan Construct</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">4d10+30 (52 hp)</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">8d10+40 (84 hp)</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">16d10+60 (148 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">+0</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000">–<span style="font-size: 10px">1</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000">–<span style="font-size: 10px">2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">14 (–1 size, +5 natural), touch 9, flat-footed 14</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">13 (–2 size, –1 Dex, +6 natural), touch 7, flat-footed 13</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">12 (–4 size, –2 Dex, +8 natural), touch 4, flat-footed 12</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">+3/+10</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">+6/+19</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">+12/+31</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Slam +5 melee (1d8+4)</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Slam +9 melee (2d6+7)</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">Slam +15 melee (2d8+10)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Slam +5 melee (1d8+4)</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Slam +9 melee (2d6+7)</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">Slam +15 melee (2d8+10)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach: </strong></span></span> </p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">10 ft./5 ft. (long)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft. (tall)</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">15 ft./10 ft. (long)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">15 ft./15 ft. (tall)</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">20 ft./15 ft. (long)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">20 ft./20 ft. (tall)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">See text</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">See text</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">See text</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Construct traits, darkvision 60 ft., low-light vision; also see text</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Construct traits, darkvision 60 ft., low-light vision; also see text</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">Construct traits, darkvision 60 ft., low-light vision; also see text</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Saves:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Fort +1, Ref +1, Will –4</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Fort +2, Ref +1, Will –3</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">Fort +5, Ref +3, Will +0</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Abilities: </span></span> </p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Str 16, Dex 10, Con —, Int —, Wis 1, Cha 1</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Str 20, Dex 8, Con —, Int —, Wis 1, Cha 1</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">Str 24, Dex 6, Con —, Int —, Wis 1, Cha 1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Skills:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Feats:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Environment:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Organization:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Challenge Rating:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">3</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">5</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Treasure:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Alignment:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Advancement:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 107"] <span style="color: #000000"><span style="font-size: 10px">Level Adjustment:</span></span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 172"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 180"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] </p><p> [TABLE="width: 493"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px"><strong>Animated Object, Colossal</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">Colossal Construct</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">32d10+80 (256 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000">–<span style="font-size: 10px">3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">11 (–8 size, –3 Dex, +12 natural), touch –1, flat-footed 11</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">+24/+49</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">Slam +25 melee (4d6+13)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">Slam +25 melee (4d6+13)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">30 ft./20 ft. (long) 30 ft./30 ft. (tall)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">See text</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">Construct traits, darkvision 60 ft., low-light vision; also see text</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">Fort +10, Ref +7, Will +5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">Str 28, Dex 4, Con —, Int —, Wis 1, Cha 1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">Any</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 340"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as </span><span style="font-size: 10px"><em>animate objects </em></span><span style="font-size: 10px">or similar supernatural abilities.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">An animated object can have one or more of the following special abilities, depending on its form.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Blind (Ex):</strong></span><span style="font-size: 10px"> A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The object makes a normal grapple check. If it wins, it wraps itself around the opponent’s head, causing that creature to be blinded until removed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Constrict (Ex): </strong></span><span style="font-size: 10px">A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- 1/2 times its Strength bonus with a successful grapple check against a creature up to one size larger than itself.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Hardness (Ex): </strong></span><span style="font-size: 10px">An animated object has the same hardness it had before it was animated.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Speed (Ex):</strong></span><span style="font-size: 10px"> The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Trample (Ex): </strong></span><span style="font-size: 10px">An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1-1/2 times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + 1/2 object’s HD + object’s Str modifier) to halve the damage.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ANKHEG</span></span></p><p> [TABLE="width: 438"] [TR] [TD="width: 124"] </p><p> </p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Large Magical Beast</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">3d10+12 (28 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">+0</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), burrow 20 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">18 (–1 size, +9 natural), touch 9, flat-footed 18</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">+3/+12</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Bite +7 melee (2d6+7 plus 1d4 acid)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Bite +7 melee (2d6+7 plus 1d4 acid)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">10 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Improved grab, spit acid</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., low-light vision, tremorsense 60 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Fort +6, Ref +3, Will +2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Climb +8, Listen +6, Spot +3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Alertness, Toughness</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Warm plains</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Solitary or cluster (2–4)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000"><span style="font-size: 10px">4 HD (Large); 5–9 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 285"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">The ankheg is a burrowing monster with a taste for fresh meat. An ankheg has six legs, and some specimens are yellow rather than brown. It is about 10 feet long and weighs about 800 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An ankheg burrows with legs and mandibles. A burrowing ankheg usually does not make a usable tunnel, but can construct a tunnel; it burrows at half speed when it does so. It often digs a winding tunnel up to 40 feet below the surface in the rich soil of forests or farmlands. The tunnel is 5 feet tall and wide, and from 60 to 150 feet long ([1d10 + 5] x10). </span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An ankheg usually lies 5 to 10 feet below the surface until its antennae detect the approach of prey. It then burrows up to attack. (Treat this as a charge, even though the ankheg does not need to move 10 feet before attacking.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Clusters of ankhegs share the same territory but do not cooperate.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Grab (Ex): </strong></span><span style="font-size: 10px">To use this ability, an ankheg must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at its land speed (not its burrow speed), dragging the victim with it.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spit Acid (Ex):</strong></span><span style="font-size: 10px"> 30-ft. line, once every 6 hours; damage 4d4 acid, Reflex DC 14 half. One such attack depletes the ankheg’s acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when reduced to fewer than half its full normal hit points or when it has not successfully grabbed an opponent.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ARANEA</span></span></p><p> [TABLE="width: 427"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Medium Magical Beast (Shapechanger)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">3d10+6 (22 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">50 ft. (10 squares), climb 25 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">13 (+2 Dex, +1 natural), touch 12, flat-footed 11</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+3/+3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Bite +5 melee (1d6 plus poison) or web +5 ranged</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Bite +5 melee (1d6 plus poison) or web +5 ranged</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Poison, spells, web</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Change shape, darkvision 60 ft., low-light vision</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Fort +5, Ref +5, Will +4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Str 11, Dex 15, Con 14, Int 14, Wis 13, Cha 14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Climb +14, Concentration +8, Escape Artist +5, Jump +13, Listen +6, Spot +6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Improved Initiative, Iron Will</span>[SUP]<span style="font-size: 10px">B</span>[/SUP]<span style="font-size: 10px">, Weapon Finesse</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Temperate forests</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Solitary or colony (3–6)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Standard coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">By character class</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+4</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a big spider, with a humpbacked body a little bigger than a human torso. It has fanged mandibles like a normal spider. Two small arms, each about 2 feet long, lie below the mandibles. Each arm has a hand with four many-jointed fingers and a double-jointed thumb.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An aranea weighs about 150 pounds. The hump on its back houses its brain.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Araneas speak Common and Sylvan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An aranea avoids physical combat and uses its webs and spells when it can. In a battle, it tries to immobilize or distract the most aggressive opponents first. Araneas often subdue opponents for ransom.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex):</strong></span><span style="font-size: 10px"> Injury, Fortitude DC 13, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spells:</strong></span><span style="font-size: 10px"> An aranea casts spells as a 3rd-level sorcerer. It prefers illusions and enchantments and avoids fire spells.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Typical Sorcerer Spells Known </em></span><span style="font-size: 10px">(6/6; save DC 12 + spell level): 0— </span><span style="font-size: 10px"><em>daze, detect magic, ghost sound, light, resistance; </em></span><span style="font-size: 10px">1st—</span><span style="font-size: 10px"><em>mage armor, silent image, sleep.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Web (Ex):</strong></span><span style="font-size: 10px"> In spider or hybrid form (see below), an aranea can throw a web up to six times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Large size. The web anchors the target in place, allowing no movement.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An entangled creature can escape with a DC 13 Escape Artist check or burst the web with a DC 17 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Change Shape (Su):</strong></span><span style="font-size: 10px"> An aranea’s natural form is that of a Medium monstrous spider. It can assume two other forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its bite attack, webs, or poison.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The second form is a Medium spider–humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 18 Spot check reveals the creature’s fangs and spinnerets. The aranea retains its bite attack, webs, and poison in this form, and can also wield weapons or wear armor. When in hybrid form, an aranea’s speed is 30 feet (6 squares).</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">An aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranea revert to its natural form when killed. A </span><span style="font-size: 10px"><em>true seeing </em></span><span style="font-size: 10px">spell, however, reveals its natural form if it is in humanoid or hybrid form.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> Araneas have a +2 racial bonus on Jump, Listen, and Spot checks. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened.</span></span></span></p><p> </p><p> <span style="font-size: 18px">ARCHON</span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Archons are celestials from a lawful good-aligned plane</span><span style="color: #000000"><span style="font-size: 10px">.</span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Archons speak Celestial, Infernal, and Draconic, but can speak with almost any creature because of their tongues ability.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Archons generally prefer to meet a foe head-on if it is prudent to do so, but if outmatched, they do what they can to even the odds (usually by employing hit-and run tactics or standing off and engaging a foe with magic before moving into melee).</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Archon Traits:</strong></span><span style="font-size: 10px"> An archon possesses the following traits (unless otherwise noted in a creature’s entry).</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Darkvision out to 60 feet and low-light vision.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px"><em>Aura of Menace (Su): </em></span><span style="font-size: 10px">A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Immunity to electricity and petrification.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+4 racial bonus on saves against poison.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px"><em>Magic Circle against Evil (Su): </em></span><span style="font-size: 10px">A magic circle against evil effect always surrounds an archon (caster level equals the archon’s Hit Dice). (The defensive benefits from the circle are not included in an archon’s statistics block.)</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px"><em>Teleport (Su): </em></span><span style="font-size: 10px">Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of objects.</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 12px"><span style="font-size: 10px"><em>Tongues (Su): </em></span><span style="font-size: 10px">All archons can speak with any creature that has a language, as though using a </span><span style="font-size: 10px"><em>tongues </em></span><span style="font-size: 10px">spell (caster level 14th). This ability is always active.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">LANTERN ARCHON</span></span></p><p> [TABLE="width: 451"] [TR] [TD="width: 128"] </p><p> </p><p>[/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Small Outsider (Archon, Extraplanar, Good, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">1d8 (4 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">+4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Fly 60 ft. (perfect) (12 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">15 (+1 size, +4 natural), touch 11, flat-footed 15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">+1/–8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Light ray +2 ranged touch (1d6)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">2 light rays +2 ranged touch (1d6)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Fort +2 (+6 against poison), Ref +2, Will +2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Improved Initiative</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">A lawful good-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or squad (3–5)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">Always lawful good</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement :</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000"><span style="font-size: 10px">2–4 HD (Small)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 128"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 295"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their destruction can extinguish the glow, though they can try to hide it.</span></span></p><p> <span style="font-size: 12px">COMBAT</span></p><p> <span style="color: #000000"><span style="font-size: 10px">A lantern archon has little reason to get within melee range. It usually hovers just close enough to bring the enemy within its aura of menace, then blasts away with its light rays. Lantern archons prefer to concentrate on a single opponent, seeking to reduce enemy numbers quickly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Aura of Menace (Su):</strong></span><span style="font-size: 10px"> Will DC 12 negates.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Light Ray (Ex):</strong></span><span style="font-size: 10px"> A lantern archon’s light rays have a range of 30 feet. This attack overcomes damage reduction of any type.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>aid, detect evil, continual flame. </em></span><span style="font-size: 10px">Caster level 3rd.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">HOUND ARCHON</span></span></p><p> [TABLE="width: 686"] [TR] [TD="width: 94"] </p><p> </p><p>[/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hound Archon</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="font-size: 10px"><strong>Hound Archon Hero, 11th-Level Paladin</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] </p><p> </p><p>[/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Archon, Extraplanar, Good, Lawful)</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Archon, Extraplanar, Good, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">6d8+6 (33 hp)</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">6d8+18 plus 11d10+33 (143 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+4</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares)</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">30 ft. in full plate armor (6 squares); base speed 40 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">19 (+9 natural), touch 10, flat-footed 19</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">30 (+9 natural, +11 </span></span><span style="color: #000000"><span style="font-size: 10px"><em>+3 full plate armor</em></span></span><span style="color: #000000"><span style="font-size: 10px">), touch 10, flat-footed 30</span></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+6/+8</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+17/+22</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Bite +8 melee (1d8+2) or greatsword +8 melee (2d6+3/19–20)</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><em>+2 cold iron greatsword </em></span></span><span style="color: #000000"><span style="font-size: 10px">+25 melee (2d6+9/19–20) or bite +22 melee (1d8+5)</span></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Bite +8 melee (1d8+2) and slam +3 melee (1d4+1); or greatsword +8/+3 melee (2d6+3/19–20) and bite +3 melee (1d8+1)</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><em>+2 cold iron greatsword </em></span></span><span style="color: #000000"><span style="font-size: 10px">+25/+20/+15/+10 melee (2d6+9/19–20) and bite +17 melee (1d8+2); or bite +22 melee (1d8+5) and slam +17 melee (1d4+2)</span></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Smite evil, spells, spell-like abilities, turn undead 6/day</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, scent, spell resistance 16, teleport, tongues</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Fort +6 (+10 against poison), Ref +5, Will +6</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Fort +18 (+22 against poison), Ref +11, Will +13</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Str 21, Dex 10, Con 16, Int 8, Wis 14, Cha 16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Concentration +10, Diplomacy +3, Hide +9*, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10* (+12 following tracks)</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Concentration +20, Diplomacy +19, Hide +2*, Jump +0, Listen +10, Ride +14, Sense Motive +19, Spot +10, Survival +2*</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Improved Initiative, Power Attack, Track</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Improved Initiative, Leadership, Mounted Combat, Ride-By Attack, Track, Weapon Focus (greatsword) </span></span> </p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">A lawful good-aligned plane</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">A lawful good-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or squad (3–5)</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Solitary or with juvenile bronze dragon</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">4</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">No coins; double goods; standard items</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Standard</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Always lawful good</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Always lawful good</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">7–9 HD (Medium); 10–18 HD (Large)</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">By character class</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 94"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Hound archons look like well-muscled humans with canine heads.</span></span></p><p> <span style="font-size: 12px">COMBAT</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Hound archons prefer to attack with their natural weapons but occasionally use greatswords.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A hound archon’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong> At will—<em>aid, continual flame, detect evil, message. </em>Caster level 6th.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Aura of Menace (Su): </strong>Will DC 16 negates.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Change Shape (Su):</strong> A hound archon can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills: </strong>*While in canine form, a hound archon gains a +4 circumstance bonus on Hide and Survival checks.</span></span></p><p> </p><p> [FONT=Times New Roman, Courier New, serif]<span style="font-size: 12px">HOUND ARCHON HERO</span>[/FONT]</p><p> <span style="color: #000000"><span style="font-size: 10px">The hound archon hero is a mighty champion of justice, devoted to the pursuit and destruction of evil in all its forms. </span></span> </p><p> [FONT=Times New Roman, Courier New, serif]<span style="font-size: 12px">COMBAT</span>[/FONT]</p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Hound archon heroes have over time developed a love for their weapons. They prefer to use their </span></span><span style="color: #000000"><span style="font-size: 10px"><em>holy greatswords </em></span></span><span style="color: #000000"><span style="font-size: 10px">over their bite and slam attacks.</span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span></span><span style="color: #000000"><span style="font-size: 10px"> At will—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>aid, continual flame, detect evil, message. </em></span></span><span style="color: #000000"><span style="font-size: 10px">Caster level 6th.</span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><strong>Aura of Menace (Su):</strong></span></span><span style="color: #000000"><span style="font-size: 10px"> The save DC for the hound archon hero’s aura of menace (DC 18) is adjusted for its higher Charisma score.</span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><strong>Smite Evil (Su):</strong></span></span><span style="color: #000000"><span style="font-size: 10px"> Three times per day a hound archon hero can make a normal melee attack with a +3 bonus that deals an extra 11 points of damage against an evil foe.</span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Change Shape (Su):</strong></span><span style="font-size: 10px"> A hound archon hero can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite </span><span style="color: #000000"><span style="font-size: 10px">attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.</span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><span style="color: #000000"><span style="font-size: 10px"> *While in canine form, a hound archon hero gains a +4 circumstance bonus on Hide and Survival checks.</span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><strong>Paladin Abilities: </strong></span></span><span style="color: #000000"><span style="font-size: 10px">Aura of courage, aura of good, </span></span><span style="color: #000000"><span style="font-size: 10px"><em>detect evil</em></span></span><span style="color: #000000"><span style="font-size: 10px">, divine grace, divine health, lay on hands (33 points/day), </span></span><span style="color: #000000"><span style="font-size: 10px"><em>remove disease </em></span></span><span style="color: #000000"><span style="font-size: 10px">2/week, special mount (juvenile bronze dragon). </span></span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><em>Typical Paladin Spells Prepared </em></span></span><span style="color: #000000"><span style="font-size: 10px">(2/2; save DC 12 + spell level): 1st— </span></span><span style="color: #000000"><span style="font-size: 10px"><em>divine favor</em></span></span><span style="color: #000000"><span style="font-size: 10px">, </span></span><span style="color: #000000"><span style="font-size: 10px"><em>protection from evil; </em></span></span><span style="color: #000000"><span style="font-size: 10px">2nd—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>bull’s strength, eagle’s splendor.</em></span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Possessions: +3 full plate armor, +2 cold iron greatsword.</em></span></span></p><p> </p><p> [FONT=Times New Roman, Courier New, serif]<span style="font-size: 12px">HOUND ARCHON HERO MOUNTS</span>[/FONT]</p><p> <span style="color: #000000"><span style="font-size: 10px">In the course of their adventures, many hound archon heroes befriend bronze dragons, which may come to serve as their mounts. The relationship between these mounts and their celestial riders goes beyond even the special bond between paladin and mount. The dragon and the archon are naturally allies and friends, as can be expected of two powerful servants of cosmic justice. The juvenile bronze dragon mount gains 2 additional HD, 4 points of Strength, an additional 4 points of natural armor, improved evasion, and +10 feet to speed in all its movement forms. The dragon cannot, however, command other creatures of its type as other kinds of paladin mounts can.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">HOUND ARCHONS AS CHARACTERS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Hound archon characters possess the following racial traits.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+4 Strength, +2 Constitution, +2 Wisdom, +2 Charisma.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Medium size.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">A hound archon’s base land speed is 40 feet.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Hit Dice: A hound archon begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Skills: A hound archon’s outsider levels give it skill points equal to 9 × (8 + Int modifier). Its class skills are Concentration, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, and Survival.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Feats: A hound archon’s outsider levels give it three feats.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+9 natural armor bonus.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Natural Weapons: Bite (1d8) and slam (1d4).</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Archon Traits (see page 16): Darkvision 60 ft., low-light vision, aura of menace (Will DC 15 + character’s Cha modifier), immunity to electricity and petrification, +4 racial bonus on saves against poison, magic circle against evil, teleport, tongues.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Special Attacks: Spell-like abilities.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Special Qualities: Change shape, damage reduction 10/evil, scent, spell resistance equal to 16 + class levels.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Automatic Languages: Celestial. Bonus Languages: Common, Draconic, Infernal.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Favored class: Ranger.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Level adjustment +5.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">TRUMPET ARCHON</span></span></p><p> [TABLE="width: 463"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Archon, Extraplanar, Good, Lawful)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">12d8+72 (126 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares), fly 90 ft. (good)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">27 (+3 Dex, +14 natural), touch 13, flat-footed 24</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+12/+17</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+4 greatsword </em></span><span style="font-size: 10px">+21 melee (2d6+11/19–20)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+4 greatsword </em></span><span style="font-size: 10px">+21/+16/+11 melee (2d6+11/19–20)</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities, spells, trumpet</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Aura of menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 29, teleport, tongues</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Fort +14 (+18 against poison), Ref +11, Will +11</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Str 20, Dex 17, Con 23, Int 16, Wis 16, Cha 16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Concentration +21, Diplomacy +20, Escape Artist +18, Handle Animal +18, Knowledge (any one) +18, Listen +18, Move Silently +18, Perform (wind instruments) +18, Ride +20, Sense Motive +18, Spot +18, Use Rope +3 (+5 with bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Power Attack</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">A lawful good-aligned plane</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or squad (3–5)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">14</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">No coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">Always lawful good</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">13–18 HD (Medium); 19–36 HD (Large)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 311"] <span style="color: #000000"><span style="font-size: 10px">+8</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Each Trumpet Archon carries a gleaming silver trumpet about 6 feet long.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A trumpet archon usually disdains physical combat, preferring to obliterate foes with spells quickly and return to its duties. If forced into an extended battle, it sounds its trumpet and attacks with a vengeance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A trumpet archon’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">At will—</span><span style="font-size: 10px"><em>detect evil, continual flame, message. </em></span><span style="font-size: 10px">Caster level 12th.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Aura of Menace (Su):</strong></span><span style="font-size: 10px"> Will DC 21 negates.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spells: </strong></span><span style="font-size: 10px">Trumpet archons can cast divine spells as 14th-level clerics. A trumpet archon has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Typical Cleric Spells Prepared </em></span><span style="font-size: 10px">(6/7/7/6/5/4/4/3; DC 13 + spell level): 0—</span><span style="font-size: 10px"><em>detect magic, light, purify food and drink, read magic, resistance </em></span><span style="font-size: 10px">(2); 1st—</span><span style="font-size: 10px"><em>bless </em></span><span style="font-size: 10px">(2), </span><span style="font-size: 10px"><em>divine favor </em></span><span style="font-size: 10px">(2), </span><span style="font-size: 10px"><em>protection from chaos*, sanctuary, shield of faith; </em></span><span style="font-size: 10px">2nd—</span><span style="font-size: 10px"><em>aid*, bull’s strength </em></span><span style="font-size: 10px">(2), </span><span style="font-size: 10px"><em>consecrate, lesser restoration, owl’s wisdom </em></span><span style="font-size: 10px">(2); 3rd—</span><span style="font-size: 10px"><em>daylight, invisibility purge, magic circle against chaos*, magic vestment, protection from energy </em></span><span style="font-size: 10px">(2); 4th— </span><span style="font-size: 10px"><em>dismissal, divine power, holy smite*, neutralize poison, spell immunity; </em></span><span style="font-size: 10px">5th—</span><span style="font-size: 10px"><em>dispel evil*, mass cure light wounds, plane shift, raise dead; </em></span><span style="font-size: 10px">6th— </span><span style="font-size: 10px"><em>blade barrier*, banishment, heal, undeath to death; </em></span><span style="font-size: 10px">7th—</span><span style="font-size: 10px"><em>dictum*, holy word, mass cure serious wounds.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Domain spell. Domains: Good and Law.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Trumpet (Su): </strong></span><span style="font-size: 10px">An archon’s trumpet produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a </span><span style="font-size: 10px"><em>+4 greatsword </em></span><span style="font-size: 10px">as a free action.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If a trumpet is ever stolen, it becomes a chunk of useless metal until the owner can recover it. Woe betide any thief caught with one.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ARROWHAWK</span></span></p><p> [TABLE="width: 686"] [TR] [TD="width: 97"] </p><p> </p><p>[/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px"><strong>Juvenile Arrowhawk</strong></span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px"><strong>Adult Arrowhawk</strong></span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px"><strong>Elder Arrowhawk</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] </p><p> </p><p>[/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Small Outsider (Air, Extraplanar)</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Air, Extraplanar)</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Large Outsider (Air, Extraplanar)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">3d8+3 (16 hp)</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">7d8+7 (38 hp)</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">15d8+45 (112 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Fly 60 ft. (perfect) (12 squares)</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Fly 60 ft. (perfect) (12 squares)</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Fly 60 ft. (perfect) (12 squares)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">20 (+1 size, +5 Dex, +4 natural), touch 16, flat-footed 15</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">21 (+5 Dex, +6 natural), touch 15, flat-footed 16</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">22 (–1 size, +5 Dex, +8 natural), touch 14, flat-footed 17</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">+3/+0</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">+7/+9</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">+15/+25</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">10 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Electricity ray</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Electricity ray</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Electricity ray</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +8, Will +4</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Fort +6, Ref +10, Will +6</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Fort +12, Ref +14, Will +10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Diplomacy +3, Escape Artist +11, Knowledge (the planes) +6, Listen +7, Move Silently +11, Search +6, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks, +9 Plane of Air), Use Rope +5 (+7 with bindings)</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings)</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Dodge, Weapon Finesse</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Dodge, Flyby Attack, Weapon Finesse</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite)</span>[SUP]<span style="font-size: 10px">B</span>[/SUP]</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Air</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Air</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Air</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Solitary or clutch (2–4)</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Solitary or clutch (2–4)</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Solitary or clutch (2–4)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">3</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">5</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">None</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small)</span></span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000"><span style="font-size: 10px">8–14 HD (Medium)</span></span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000"><span style="font-size: 10px">16–24 HD (Large); 25–32 HD (Gargantuan)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 97"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 173"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 178"] <span style="color: #000000">—</span></p><p> [/TD] [TD="width: 182"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Arrowhawks speak Auran, but they are not usually talkative creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Electricity Ray (Su):</strong></span><span style="font-size: 10px"> An arrowhawk can fire this ray once per round, with a range of 50 feet.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ASSASSIN VINE</span></span></p><p> [TABLE="width: 405"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Large Plant</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">4d8+12 (30 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">+0</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">5 ft. (1 square)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">15 (–1 size, +6 natural), touch 9, flat-footed 15</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">+3/+12</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Slam +7 melee (1d6+7)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Slam +7 melee (1d6+7)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft. (20 ft. with vine)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Constrict 1d6+7, entangle, improved grab</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Blindsight 30 ft., camouflage, immunity to electricity, low-light vision, plant traits, resistance to cold 10 and fire 10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Fort +7, Ref +1, Will +2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Temperate forests</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Solitary or patch (2–4)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">1/10th coins; 50% goods; 50% items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000"><span style="font-size: 10px">5–16 HD (Huge); 17–32 HD (Gargantuan); 33+ HD (Colossal)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 252"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. Assassin vine berries make a heady wine.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. These plants have thin, wiry stems and gray leaves shot through with silver, brown, and white veins so that they resemble mineral deposits. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An assassin vine uses simple tactics:</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">It lies still until prey comes within reach, then attacks. It uses its entangle ability both to catch prey and to deter counterattacks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Constrict (Ex):</strong></span><span style="font-size: 10px"> An assassin vine deals 1d6+7 points of damage with a successful grapple check.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Entangle (Su): </strong></span><span style="font-size: 10px">An assassin vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The effect lasts until the vine dies or decides to end it (also a free action). The save DC is Wisdom-based. The ability is otherwise similar to </span><span style="font-size: 10px"><em>entangle </em></span><span style="font-size: 10px">(caster level 4th).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Grab (Ex):</strong></span><span style="font-size: 10px"> To use this ability, an assassin vine must hit with its slam attack.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If it wins the grapple check, it establishes a hold and can constrict.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Blindsight (Ex): </strong></span><span style="font-size: 10px">Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Camouflage (Ex):</strong></span><span style="font-size: 10px"> Since an assassin vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant. Dwarves can use stonecunning to notice the subterranean version.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ATHACH</span></span></p><p> [TABLE="width: 427"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Huge Aberration</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">14d8+70 (133 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">35 ft. in hide armor (7 squares); base speed 50 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">20 (–2 size, +1 Dex, +3 hide armor, +8 natural), touch 9, flat-footed 19</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+10/+26 Attack:Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">15 ft./15 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Poison</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Fort +9, Ref +5, Will +10</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Climb +9, Jump +18, Listen +7, Spot +7</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Temperate hills</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Solitary, gang (2–4), or tribe (7–12)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">1/2 coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">Often chaotic evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">15–28 HD (Huge)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 275"] <span style="color: #000000"><span style="font-size: 10px">+5</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">The athach is a hulking, misshapen biped. An adult stands some 18 feet tall and weighs about 4,500 pounds. Athachs speak a crude dialect of Giant.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Athachs charge into melee combat unless their opponents are out of reach, in which case they throw rocks. They sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, an athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex): </strong></span><span style="font-size: 10px">Injury, Fortitude DC 22, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">AVORAL</span></span></p><p> [TABLE="width: 469"] [TR] [TD="width: 124"] </p><p> </p><p>[/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Extraplanar, Good)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">7d8+35 (66 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">+6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares), fly 90 ft. (good)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">24 (+6 Dex, +8 natural), touch 16, flat-footed 18</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">+7/+9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">Claw +13 melee (2d6+2) or wing +13 melee (2d8+2)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">2 claws +13 melee (2d6+2) or 2 wings +13 melee (2d8+2)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities, fear aura</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, resistance to cold 10 and sonic 10, speak with animals, spell resistance 25, true seeing</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">Fort +10 (+14 against poison), Ref +11, Will +8</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">Str 15, Dex 23, Con 20, Int 15, Wis 16, Cha 16</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Empower Spell-Like Ability (</span><span style="font-size: 10px"><em>magic missile</em></span><span style="font-size: 10px">), Flyby Attack, Weapon Finesse</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">A good-aligned plane.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or squad (3–5)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">No coins; double goods; standard items</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">Always neutral good</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000"><span style="font-size: 10px">8–14 HD (Medium); 15–21 HD (Large)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 124"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 316"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">An avoral’s bones are strong but hollow, so even the largest specimens weigh no more than 120 pounds. An avoral is about 7 feet tall. Each of an avoral’s wings has a small hand at the midpoint. When the wings are folded, these appendages are about where human hands would be and can do nearly anything hands can do.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An avoral’s visual acuity is virtually unmatched: It can see detail on objects up to 10 miles away and is said to be able to discern the color of a creature’s eyes at 200 paces.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Avorals speak Celestial, Infernal, and Draconic, but can speak with almost any creature, thanks to their </span><span style="font-size: 10px"><em>tongues </em></span><span style="font-size: 10px">ability.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">On the ground, an avoral can lash out with its wings to deliver punishing blows. However, it prefers to meet its foes in the air, where it can employ its talons and make full use of its aerial speed and agility. It can’t make wing attacks while flying, however.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An avoral’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>aid, blur </em></span><span style="font-size: 10px">(self only), </span><span style="font-size: 10px"><em>command </em></span><span style="font-size: 10px">(DC 14), </span><span style="font-size: 10px"><em>detect magic, dimension door, dispel magic, gust of wind </em></span><span style="font-size: 10px">(DC 15), </span><span style="font-size: 10px"><em>hold person </em></span><span style="font-size: 10px">(DC 16), </span><span style="font-size: 10px"><em>light, magic circle against evil </em></span><span style="font-size: 10px">(self only), </span><span style="font-size: 10px"><em>magic missile, see invisibility; </em></span><span style="font-size: 10px">3/day—</span><span style="font-size: 10px"><em>lightning bolt </em></span><span style="font-size: 10px">(DC 16). Caster level 8th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fear Aura (Su):</strong></span><span style="font-size: 10px"> Once per day an avoral can create an aura of fear in a 20-foot radius. It is otherwise identical with </span><span style="font-size: 10px"><em>fear </em></span><span style="font-size: 10px">from an 8th-level caster (save DC 17). The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Lay on Hands (Su):</strong></span><span style="font-size: 10px"> As the paladin class feature, except that each day, an avoral can heal an amount of damage equal to its full normal hit points.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Speak with Animals (Su):</strong></span><span style="font-size: 10px"> This ability works like </span><span style="font-size: 10px"><em>speak with animals </em></span><span style="font-size: 10px">(caster level 8th) but is a free action and does not require sound.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>True Seeing (Su):</strong></span><span style="font-size: 10px"> This ability is identical with </span><span style="font-size: 10px"><em>true seeing </em></span><span style="font-size: 10px">(caster level 14th), except that it has personal range and the avoral must concentrate for 1 full round before it takes effect. Thereafter the ability remains in effect as long as the avoral concentrates on it. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> An avoral’s sharp eyes give it a +8 racial bonus on Spot checks.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">AZER</span></span></p><p> [TABLE="width: 487"] [TR] [TD="width: 176"] </p><p> </p><p>[/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Medium Outsider (Extraplanar, Fire)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">2d8+2 (11 hp)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">+1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">20 ft. in scale mail (4 squares); base speed 30 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>shield), touch 11, flat-footed 22</strong></span></span></p><p> [/TD] [TD="width: 283"] </p><p> </p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">+2/+3</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Heat</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +4, Will +4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump –6, Listen +6, Search +6, Spot +6</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Power Attack</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Fire</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, team (3–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or clan (30–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Standard coins; double goods (nonflammables only); standard items (nonflammables only)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">Always lawful neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">By character class</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 176"] <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span></p><p> [/TD] [TD="width: 283"] <span style="color: #000000"><span style="font-size: 10px">+4</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Heat (Ex):</strong></span><span style="font-size: 10px"> An azer’s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">AZERS AS CHARACTERS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Azer characters possess the following racial traits.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, –2 Charisma.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Medium size.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">An azer’s base land speed is 30 feet.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Darkvision: Azers can see in the dark up to 60 feet.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Skills: An azer’s outsider levels give it skill points equal to 5 x (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Feats: An azer’s outsider levels give it one feat.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+6 natural armor bonus.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Special Attacks (see above): Heat.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Special Qualities (see above): Immunity to fire, spell resistance equal to 13 + class levels, vulnerability to cold.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Favored Class: Fighter.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Level adjustment +4.</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159521, member: 1"] [FONT=Times New Roman, Courier New, serif][SIZE=2]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/SIZE][/FONT] [SIZE=5]MONSTERS (INTRO-A)[/SIZE] [SIZE=5]READING THE ENTRIES[/SIZE] [COLOR=#000000][SIZE=2]Each monster description is organized in the same general format, as outlined below. [/SIZE][/COLOR] [COLOR=#000000][SIZE=3]STATISTICS BLOCK[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This portion of a monster description contains basic game information on the creature.[/SIZE][/COLOR] [SIZE=2][B]Name[/B][/SIZE] [COLOR=#000000][SIZE=2]This is the name by which the creature is generally known. The descriptive text may provide other names.[/SIZE][/COLOR] [SIZE=2][B]Size and Type[/B][/SIZE] [COLOR=#000000][SIZE=2]This line describes the creature’s size. A size modifier applies to the creature’s Armor Class (AC) and attack bonus, as well as to certain skills. A creature’s size also determines how far it can reach to make a melee attack and how much space it occupies in a fight (see Space/Reach, below). [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The size and type line continues with the creature’s type. Type determines how magic affects a creature. Type determines certain features, such as Hit Dice size, base attack bonus, base saving throw bonuses, and skill points. [/SIZE][/COLOR] [SIZE=2][B]Hit Dice[/B][/SIZE] [COLOR=#000000][SIZE=2]This line gives the creature’s number and type of Hit Dice, and lists any bonus hit points. A parenthetical note gives the average hit points for a creature of the indicated number of Hit Dice. A creature’s Hit Dice total is also treated as its level for determining how spells affect the creature, its rate of natural healing, and its maximum ranks in a skill.[/SIZE][/COLOR] [SIZE=2][B]Initiative[/B][/SIZE] [COLOR=#000000][SIZE=2]This line gives the creature’s modifier on initiative checks.[/SIZE][/COLOR] [SIZE=2][B]Speed[/B][/SIZE] [COLOR=#000000][SIZE=2]This line gives the creature’s tactical speed on land (the amount of distance it can cover in one move action). If the creature wears armor that reduces its speed, the creature’s base land speed follows.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the creature has other modes of movement, these are given after (or in place of) the land speed. Unless noted otherwise, modes of movement are natural (not magical).[/SIZE][/COLOR] [SIZE=2][B]Armor Class[/B][/SIZE] [COLOR=#000000][SIZE=2]The Armor Class line gives the creature’s AC for normal combat and includes a parenthetical mention of the modifiers contributing to it (usually size, Dexterity, and natural armor). The creature’s touch and flat-footed ACs follow the combat-ready AC.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature’s armor proficiencies (if it has any) depend on its type, but in general a creature is automatically proficient with any kind of armor it is described as wearing (light, medium, or heavy), and with all lighter kinds of armor.[/SIZE][/COLOR] [SIZE=2][B]Base Attack/Grapple[/B][/SIZE] [COLOR=#000000][SIZE=2]The number before the slash on this line is the creature’s base attack bonus (before any modifiers are applied). This number won’t often be used, but it can be handy sometimes, especially if the creature has the Power Attack or Combat Expertise feats.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The number after the slash is the creature’s grapple bonus, which is used when the creature makes a grapple attack or when someone tries to grapple the creature. The grapple bonus includes all modifiers that apply to the creature’s grapple checks (base attack bonus, Strength modifier, special size modifier, and any other applicable modifier, such as a racial bonus on grapple checks).[/SIZE][/COLOR] [SIZE=2][B]Attack[/B][/SIZE] [COLOR=#000000][SIZE=2]This line shows the single attack the creature makes with an attack action. In most cases, this is also the attack the creature uses when making an attack of opportunity as well. The attack line provides the weapon used (natural or manufactured), attack bonus, and form of attack (melee or ranged). The attack bonus given includes modifications for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modifier on melee attacks. If the creature uses natural attacks, the natural weapon given here is the creature’s primary natural weapon. If the creature has several different weapons at its disposal, the alternatives are shown, with each different attack separated by the word “or.” A creature can use one of its secondary natural weapons when making an attack action, but if it does it takes an attack penalty, as noted in the Full Attack section below. The damage that each attack deals is noted parenthetically. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower.[/SIZE][/COLOR] [SIZE=2][B]Full Attack[/B][/SIZE] [COLOR=#000000][SIZE=2]This line shows all the physical attacks the creature makes when it uses a full-round action to make a full attack. It gives the number of attacks along with the weapon, attack bonus, and form of attack (melee or ranged). The first entry is for the creature’s primary weapon, with an attack bonus including modifications for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modifier on melee attacks. The remaining weapons are secondary, and attacks with them are made with a –5 penalty to the attack roll, no matter how many there are. Creatures with the Multiattack feat take only a –2 penalty on secondary attacks. The damage that each attack deals is noted parenthetically. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature’s primary attack damage includes its full Strength modifier (1-1/2 times its Strength bonus if the attack is with the creature’s sole natural weapon) and is given first. Secondary attacks add only 1/2 the creature’s Strength bonus and are given second in the parentheses. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If any attacks also have some special effect other than damage, that information is given here.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Unless noted otherwise, creatures using natural weapons deal double damage on critical hits.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Manufactured Weapons:[/B] Creatures that use swords, bows, spears, and the like follow the same rules as characters do. The bonus for attacks with two-handed weapons is 1-1/2 times the creature’s Strength modifier (if it is a bonus), and is given first. Offhand weapons add only 1/2 the Strength bonus and are given second in the parentheses.[/SIZE][/COLOR] [SIZE=2][B]Space/Reach[/B][/SIZE] [COLOR=#000000][SIZE=2]This line describes how much space the creature takes up on the battle grid and thereby needs to fight effectively, as well as how close it has to be to threaten an opponent. The number before the slash is the creature’s space, or how many feet one side of the creature occupies. The number after the slash is the creature’s natural reach. If the creature has exceptional reach due to a weapon, tentacle, or the like, the extended reach and its source are noted in parentheses at the end of the line.[/SIZE][/COLOR] [SIZE=2][B]Special Attacks and Special Qualities[/B][/SIZE] [COLOR=#000000][SIZE=2]Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). Additional information (when needed) is provided in the creature’s descriptive text.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When a special ability allows a saving throw, the kind of save and the save DC is noted in the descriptive text. Most saving throws against special abilities have DCs calculated as follows: 10 + 1/2 the attacker’s racial Hit Dice + the relevant ability modifier.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The save DC is given in the creature’s description along with the ability on which the DC is based.[/SIZE][/COLOR] [SIZE=2][B]Saves[/B][/SIZE] [COLOR=#000000][SIZE=2]This line gives the creature’s Fortitude, Reflex, and Will save modifiers.[/SIZE][/COLOR] [SIZE=2][B]Abilities[/B][/SIZE] [COLOR=#000000][SIZE=2]This line lists the creature’s ability scores, in the customary order: Str, Dex, Con, Int, Wis, Cha. Except where noted otherwise, each creature is assumed to have the standard array of ability scores before racial adjustments (all 11s and 10s). To determine any creature’s racial ability adjustments, subtract 10 from any even-numbered ability score and subtract 11 from any odd-numbered score. (Exceptions are noted in the Combat section of a creature’s descriptive text.) [/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Strength:[/B] Quadrupeds can carry heavier loads than bipeds can. Any creature with four or more motive limbs can carry a load as a quadruped, even if it does not necessarily use all the limbs at once.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Intelligence:[/B] A creature can speak all the languages mentioned in its description, plus one additional language per point of Intelligence bonus. Any creature with an Intelligence score of 3 or higher understands at least one language (Common, unless noted otherwise).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Nonabilities:[/B] Some creatures lack certain ability scores. These creatures do not have an ability score of 0—they lack the ability altogether. The modifier for a nonability is +0. [/SIZE][/COLOR] [SIZE=2][B]Skills[/B][/SIZE] [SIZE=2]This line gives the creature’s skills, along with each skill’s modifier (including adjustments for ability scores, armor check penalties, and any bonuses from feats or racial traits). All listed skills are class skills, unless the creature has a character class (noted in the entry). A creature’s type and Intelligence score determine the number of skill points it has.[/SIZE] [COLOR=#000000][SIZE=2]The Skills section of the creature’s description recaps racial bonuses and other adjustments to skill modifiers for the sake of clarity; these bonuses should not be added to the listed skill modifiers.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An asterisk (*) beside the relevant score and in the Skills section of the descriptive text indicates a conditional adjustment, one that applies only in certain situations.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Natural Tendencies:[/B] Some creatures simply aren’t made for certain types of physical activity. If it seems clear that a particular creature simply is not made for a particular physical activity, that creature takes a –8 penalty on skill checks that defy its natural tendencies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]In extreme circumstances the creature fails the check automatically.[/SIZE][/COLOR] [SIZE=2][B]Feats[/B][/SIZE] [COLOR=#000000][SIZE=2]The line gives the creature’s feats. A monster gains feats just as a character does. Sometimes a creature has one or more bonus feats, marked with a superscript B ([SUP]B[/SUP]). Creatures often do not have the prerequisites for a bonus feat. If this is so, the creature can still use the feat. If you wish to customize the creature with new feats, you can reassign its other feats, but not its bonus feats. A creature cannot have a feat that is not a bonus feat unless it has the feat’s prerequisites.[/SIZE][/COLOR] [SIZE=2][B]Environment[/B][/SIZE] [COLOR=#000000][SIZE=2]This line gives a type of climate and terrain where the creature is typically found. This describes a tendency, but is not exclusionary.[/SIZE][/COLOR] [SIZE=2][B]Organization[/B][/SIZE] [COLOR=#000000][SIZE=2]This line describes the kinds of groups the creature might form. A range of numbers in parentheses indicates how many combat-ready adults are in each type of group. Many groups also have a number of noncombatants, expressed as a percentage of the fighting population. Noncombatants can include young, the infirm, slaves, or other individuals who are not inclined to fight. If the organization line contains the term “domesticated,” the creature is generally found only in the company of other creatures, whom it serves in some capacity.[/SIZE][/COLOR] [SIZE=2][B]Challenge Rating[/B][/SIZE] [COLOR=#000000][SIZE=2]This shows the average level of a party of adventurers for which one creature would make an encounter of moderate difficulty.[/SIZE][/COLOR] [SIZE=2][B]Treasure[/B][/SIZE] [COLOR=#000000][SIZE=2]This line reflects how much wealth the creature owns[I]. [/I]In most cases, a creature keeps valuables in its home or lair and has no treasure with it when it travels. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home.[/SIZE][/COLOR] [SIZE=2][B]Alignment[/B][/SIZE] [COLOR=#000000][SIZE=2]This line gives the alignment that the creature is most likely to have. Every entry includes a qualifier that indicates how broadly that alignment applies to the species as a whole.[/SIZE][/COLOR] [SIZE=2][B]Advancement[/B][/SIZE] [COLOR=#000000][SIZE=2]The monster entry usually describes only the most commonly encountered version of a creature. The advancement line shows how tough a creature can get, in terms of extra Hit Dice. (This is not an absolute limit, but exceptions are extremely rare.) Often, intelligent creatures advance by gaining a level in a character class instead of just gaining a new Hit Die.[/SIZE][/COLOR] [SIZE=2][B]Level Adjustment[/B][/SIZE] [COLOR=#000000][SIZE=2]This line is included in the entries of creatures suitable for use as player characters or as cohorts (usually creatures with Intelligence scores of at least 3 and possessing opposable thumbs). Add this number to the creature’s total Hit Dice, including class levels, to get the creature’s effective character level (ECL). A character’s ECL affects the experience the character earns, the amount of experience the character must have before gaining a new level, and the character’s starting equipment.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ABOLETH[/SIZE][/COLOR] [TABLE="width: 670"] [TR] [TD="width: 94"] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2][B]Aboleth[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2][B]Aboleth Mage, 10th-Level Wizard[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Huge Aberration (Aquatic)[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Huge Aberration (Aquatic)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]8d8+40 (76 hp)[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]8d8+56 plus 10d4+70 (177 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]10 ft. (2 squares), swim 60 ft.[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]10 ft. (2 squares), swim 60 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]18 (–2 size, +3 Dex, +7 natural), touch 11, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]+6/+22[/SIZE][/COLOR] [/TD] [TD="width: 267"] [FONT=Times New Roman, Courier New, serif][SIZE=2]+11/+28[/SIZE][/FONT] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Tentacle +12 melee (1d6+8 plus slime)[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Tentacle +18 melee (1d6+9 plus slime)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]4 tentacles +12 melee (1d6+8 plus slime)[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]4 tentacles +18 melee (1d6+9 plus slime)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]15 ft./10 ft.[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]15 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Enslave, psionics, slime[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Enslave, psionics, slime, spells [/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Aquatic subtype, darkvision 60 ft., mucus cloud[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Fort +7, Ref +3, Will +11[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Fort +15, Ref +10, Will +15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000] [SIZE=2]Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Str 28, Dex 16, Con 24, Int 20, Wis 16, Cha 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Concentration +16, Knowledge (any one) +13, Listen +16, Spot +16, Swim +8[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Bluff +13, Concentration +25, Decipher Script +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +4, Knowledge (arcana) +15, Knowledge (dungeoneering) +25, Knowledge (history) +15, Knowledge (the planes) +15, Listen +15, Search +10, Sense Motive +15, Spellcraft +20, Spot +17, Survival +3 (+5 following tracks, on other planes, and underground), Swim +8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Feats: [/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Alertness, Combat Casting, Iron Will[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Combat Casting, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Lightning Reflexes, Scribe Scroll, Spell Focus (illusion), Spell Focus (enchantment), Spell Penetration[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Environment[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Underground[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Underground[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Solitary, brood (2–4),or slaver brood (1d3+1 plus 7–12 skum)[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]7[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Double standard[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Double standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Usually lawful evil[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]Usually lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]9–16 HD (Huge); 17–24 HD (Gargantuan)[/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000][SIZE=2]By character class[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 267"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The aboleth is a revolting fishlike amphibian found primarily in subterranean lakes and rivers. An aboleth has a pink belly. Four pulsating blueblack orifices line the bottom of its body and secrete gray slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Aboleths speak their own language, as well as Undercommon and Aquan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Enslave (Su):[/B][/SIZE][SIZE=2] Three times per day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed on a DC 17 Will save or be affected as though by a [/SIZE][SIZE=2][I]dominate person [/I][/SIZE][SIZE=2]spell (caster level 16th). An enslaved creature obeys the aboleth’s telepathic commands until freed by [/SIZE][SIZE=2][I]remove curse, [/I][/SIZE][SIZE=2]and can attempt a new Will save every 24 hours to break free. The control is also broken if the aboleth dies or travels more than 1 mile from its slave. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Psionics (Sp):[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]hypnotic pattern [/I][/SIZE][SIZE=2](DC 15), [/SIZE][SIZE=2][I]illusory wall [/I][/SIZE][SIZE=2](DC 17), [/SIZE][SIZE=2][I]mirage arcana [/I][/SIZE][SIZE=2](DC 18), [/SIZE][SIZE=2][I]persistent image [/I][/SIZE][SIZE=2](DC 18), [/SIZE][SIZE=2][I]programmed image [/I][/SIZE][SIZE=2](DC 19), [/SIZE][SIZE=2][I]project image [/I][/SIZE][SIZE=2](DC 20), [/SIZE][SIZE=2][I]veil [/I][/SIZE][SIZE=2](DC 19). Effective caster level 16th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Slime (Ex):[/B][/SIZE][SIZE=2] A blow from an aboleth’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 19 Fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature’s natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A [/SIZE][SIZE=2][I]remove disease [/I][/SIZE][SIZE=2]spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a [/SIZE][SIZE=2][I]heal [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]mass heal [/I][/SIZE][SIZE=2]spell can reverse the affliction.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Mucus Cloud (Ex):[/B][/SIZE][SIZE=2] An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 19 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] An aboleth has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]ABOLETH MAGE[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The save DC for the aboleth mage’s transformation tentacle attack (DC 21) and its mucus cloud (DC 21) are adjusted for its higher Constitution score. The save DC for its enslave ability (DC 16) is adjusted for its lower Charisma score, as are the save DCs for its psionic abilities: [/SIZE][SIZE=2][I]Hypnotic pattern [/I][/SIZE][SIZE=2](DC 14), [/SIZE][SIZE=2][I]illusory wall [/I][/SIZE][SIZE=2](DC 16), [/SIZE][SIZE=2][I]mirage arcana [/I][/SIZE][SIZE=2](DC 17), [/SIZE][SIZE=2][I]persistent image [/I][/SIZE][SIZE=2](DC 17), [/SIZE][SIZE=2][I]programmed image [/I][/SIZE][SIZE=2](DC 18), [/SIZE][SIZE=2][I]project image [/I][/SIZE][SIZE=2](DC 19), [/SIZE][SIZE=2][I]veil [/I][/SIZE][SIZE=2](DC 18). Effective caster level 16th.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The aboleth mage uses a number of spells, such as [/SIZE][SIZE=2][I]displacement[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]greater invisibility[/I][/SIZE][SIZE=2], and [/SIZE][SIZE=2][I]wall of force, [/I][/SIZE][SIZE=2]to protect itself while seizing control of its foes with spells and innate abilities.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Typical Wizard Spells Prepared [/I][/SIZE][SIZE=2](4/6/5/4/4/3; save DC 15 + spell level): 0—[/SIZE][SIZE=2][I]daze, detect magic [/I][/SIZE][SIZE=2](2), [/SIZE][SIZE=2][I]resistance[/I][/SIZE][SIZE=2]; 1st—[/SIZE][SIZE=2][I]alarm, charm person, color spray, mage armor, magic missile [/I][/SIZE][SIZE=2](2)[/SIZE][SIZE=2][I]; [/I][/SIZE][SIZE=2]2nd—[/SIZE][SIZE=2][I]blur, bull’s strength, darkness, fox’s cunning, see invisibilty; [/I][/SIZE][SIZE=2]3rd—[/SIZE][SIZE=2][I]dispel magic, displacement,[/I][/SIZE][SIZE=2] [/SIZE][COLOR=#000000][SIZE=2][I]fly, lightning bolt; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]4th—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]greater invisibility[/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2], [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]phantasmal killer, scrying, stoneskin; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]5th—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]hold monster, [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]empowered [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]lightning bolt, wall of force.[/I][/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ACHAIERAI[/SIZE][/COLOR] [TABLE="width: 463"] [TR] [TD="width: 124"] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Large Outsider (Evil, Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]6d8+12 (39 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]50 ft. (10 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+6/+14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Claw +9 melee (2d6+4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]2 claws +9 melee (2d6+4) and bite +4 melee (4d6+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Black cloud[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., spell resistance 19[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Fort +7, Ref +6, Will +7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Str 19, Dex 13, Con 14, Int 11, Wis 14, Cha 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 311"] [SIZE=2]Balance +10, Climb +13, Diplomacy +5, Hide +6, Jump +21, Listen +11, Move Silently +10, Sense Motive +11, Spot +11[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Dodge, Mobility, Spring Attack[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]A lawful-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Solitary or flock (5–8)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Double standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Always lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]7–12 HD (Large); 13–18 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Achaierais are massive, 15-foot-tall flightless birds that inhabit lawful planes of battle and are only occasionally encountered elsewhere. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Achaierais speak Infernal. They weigh about 750 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]In close combat, an achaierai lashes out with two of its four legs and snaps with its powerful beak. It makes frequent use of its Spring Attack feat to strike quickly and then retreat out of range before an enemy can counterattack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An achaierai’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawfulaligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Black Cloud (Ex):[/B][/SIZE][SIZE=2] Up to three times per day an achaierai can release a choking, toxic black cloud.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed on a DC 15 Fortitude save or be affected for 3 hours as though by an [/SIZE][SIZE=2][I]insanity [/I][/SIZE][SIZE=2]spell (caster level 16th). The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [SIZE=5]ALLIP[/SIZE] [TABLE="width: 439"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Medium Undead (Incorporeal)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]4d12 (26 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Fly 30 ft. (perfect) (6 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]15 (+1 Dex, +4 deflection), touch 15, flat-footed 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]+2/—[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Incorporeal touch +3 melee (1d4 Wisdom drain)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Incorporeal touch +3 melee (1d4 Wisdom drain)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Babble, madness, Wisdom drain[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Fort +1, Ref +4, Will +4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Str —, Dex 12, Con —, Int 11, Wis 11, Cha 18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Improved Initiative, Lightning Reflexes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Always neutral evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]5–12 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An allip cannot speak intelligibly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An allip is unable to cause physical harm, although it doesn’t appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Babble (Su):[/B][/SIZE][SIZE=2] An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a [/SIZE][SIZE=2][I]hypnotism [/I][/SIZE][SIZE=2]spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Creatures that successfully save cannot be affected by the same allip’s babble for 24 hours. The save DC is Charisma-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Madness (Su):[/B][/SIZE][SIZE=2] Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Wisdom Drain (Su): [/B][/SIZE][SIZE=2]An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ANGEL[/SIZE][/COLOR] [SIZE=2]Angels are a race of celestials, beings who live on the good-aligned Outer Planes.[/SIZE] [COLOR=#000000][SIZE=2]Angels can be of any good alignment. Regardless of their alignment, angels never lie, cheat, or steal. They are impeccably honorable in all their dealings and often prove the most trustworthy and diplomatic of all the celestials.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]All angels are blessed with comely looks, though their actual appearances vary widely.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]In combat, most angels make full use of their mobility and their ability to attack at a distance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Angel Traits:[/B][/SIZE][SIZE=2] An angel possesses the following traits (unless otherwise noted in a creature’s entry).[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Darkvision out to 60 feet and low-light vision.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Immunity to acid, cold, and petrification.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Resistance to electricity 10 and fire 10.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+4 racial bonus on saves against poison.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2][I]Protective Aura (Su): [/I][/SIZE][SIZE=2]Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a [/SIZE][SIZE=2][I]magic circle against evil [/I][/SIZE][SIZE=2]effect and a [/SIZE][SIZE=2][I]lesser globe of invulnerability, [/I][/SIZE][SIZE=2]both with a radius of 20 feet (caster level equals angel’s HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel’s statistics block.)[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2][I]Tongues (Su): [/I][/SIZE][SIZE=2]All angels can speak with any creature that has a language, as though using a [/SIZE][SIZE=2][I]tongues [/I][/SIZE][SIZE=2]spell (caster level equal to angel’s Hit Dice). This ability is always active.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]ANGEL, ASTRAL DEVA[/SIZE][/COLOR] [TABLE="width: 439"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Medium Outsider (Angel, Extraplanar, Good)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]12d8+48 (102 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]+8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]50 ft. (10 squares), fly 100 ft. (good)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]29 (+4 Dex, +15 natural), touch 14, flat-footed 25[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]+12/+18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=3][SIZE=2][I]+3 heavy mace of disruption [/I][/SIZE][SIZE=2]+21 melee (1d8+12 plus stun) or slam +18 melee (1d8+9)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=3][SIZE=2][I]+3 heavy mace of disruption [/I][/SIZE][SIZE=2]+21/+16/+11 melee (1d8+12 plus stun) or slam +18 melee (1d8+9)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Spell-like abilities, stun[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Fort +14 (+18 against poison), Ref +12, Will +12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Concentration +19, Craft or Knowledge (any three) +19, Diplomacy +22, Escape Artist +19, Hide +19, Intimidate +20, Listen +23, Move Silently +19, Sense Motive +19, Spot +23, Use Rope +4 (+6 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Alertness, Cleave, Great Fortitude, Improved Initiative, Power Attack[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Any good-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Solitary, pair, or squad (3–5)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]No coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Always good (any)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]13–18 HD (Medium); 19–36 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]+8[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]An astral deva is about 7-1/2 feet tall and weighs about 250 pounds.[/SIZE][/COLOR] [SIZE=3]COMBAT[/SIZE] [COLOR=#000000][SIZE=3][SIZE=2]An astral deva is not afraid to enter melee combat. It takes a fierce joy in bashing evil foes with its powerful [/SIZE][SIZE=2][I]+3 heavy mace of disruption.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An astral deva’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]aid, continual flame, detect evil, discern lies [/I][/SIZE][SIZE=2](DC 19), [/SIZE][SIZE=2][I]dispel evil [/I][/SIZE][SIZE=2](DC 20), [/SIZE][SIZE=2][I]dispel magic, holy aura [/I][/SIZE][SIZE=2](DC 23), [/SIZE][SIZE=2][I]holy smite [/I][/SIZE][SIZE=2](DC 19), [/SIZE][SIZE=2][I]holy word [/I][/SIZE][SIZE=2](DC 22), [/SIZE][SIZE=2][I]invisibility [/I][/SIZE][SIZE=2](self only), [/SIZE][SIZE=2][I]plane shift [/I][/SIZE][SIZE=2](DC 22), [/SIZE][SIZE=2][I]polymorph [/I][/SIZE][SIZE=2](self only), [/SIZE][SIZE=2][I]remove curse [/I][/SIZE][SIZE=2](DC 18), [/SIZE][SIZE=2][I]remove disease [/I][/SIZE][SIZE=2](DC 18), [/SIZE][SIZE=2][I]remove fear [/I][/SIZE][SIZE=2](DC 16); 7/day—[/SIZE][SIZE=2][I]cure light wounds [/I][/SIZE][SIZE=2](DC 16), [/SIZE][SIZE=2][I]see invisibility; [/I][/SIZE][SIZE=2]1/day—[/SIZE][SIZE=2][I]blade barrier [/I][/SIZE][SIZE=2](DC 21), [/SIZE][SIZE=2][I]heal [/I][/SIZE][SIZE=2](DC 21). Caster level 12th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Stun (Su):[/B][/SIZE][SIZE=2] If an astral deva strikes an opponent twice in one round with its mace, that creature must succeed on a DC 22 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Uncanny Dodge (Ex):[/B][/SIZE][SIZE=2] An astral deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]ANGEL, PLANETAR[/SIZE][/COLOR] [TABLE="width: 463"] [TR] [TD="width: 124"] [/TD] [TD="width: 311"] [SIZE=2]Large Outsider (Angel, Extraplanar, Good)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]14d8+70 (133 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 90 ft. (good)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]32 (–1 size, +4 Dex, +19 natural), touch 13, flat-footed 28[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+14/+25[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=3][SIZE=2][I]+3 greatsword [/I][/SIZE][SIZE=2]+23 melee (3d6+13/19–20) or slam +20 melee (2d8+10)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=3][SIZE=2][I]+3 greatsword [/I][/SIZE][SIZE=2]+23/+18/+13 melee (3d6+13/19–20) or slam +20 melee (2d8+10)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Spell-like abilities, spells[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 30, tongues[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Fort +14 (+18 against poison), Ref +13, Will +15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Blind-Fight, Cleave, Improved Initiative, Improved Sunder, Power Attack[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Any good-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Solitary or pair[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]No coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Always good (any)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]15–21 HD (Large); 22–42 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A planetar is nearly 9 feet tall and weighs about 500 pounds.[/SIZE][/COLOR] [SIZE=3]COMBAT[/SIZE] [COLOR=#000000][SIZE=2]Despite their vast array of magical powers, planetars are likely to wade into melee with their [I]+3 greatswords. [/I]They particularly enjoy fighting fiends.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A planetar’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Regeneration:[/B] A planetar takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell-Like Abilities:[/B] At will—[I]continual flame, dispel magic, holy smite [/I](DC 20), [I]invisibility [/I](self only), [I]lesser restoration [/I](DC 18), [I]remove curse [/I](DC 19), [I]remove disease [/I](DC 19), [I]remove fear [/I](DC 17), [I]speak with dead [/I](DC 19); 3/day—[I]blade barrier [/I](DC 22), [I]flame strike [/I](DC 21), [I]polymorph [/I](self only), [I]power word stun, raise dead[/I], [I]waves of fatigue[/I]; 1/day—[I]earthquake [/I](DC 24), [I]greater restoration [/I](DC 23), [I]mass charm monster [/I](DC 24)[I], waves of exhaustion[/I]. Caster level 17th. The save DCs are Charisma-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The following abilities are always active on the planetar’s person, as the spells (caster level 17th): [I]detect evil, detect snares and pits, discern lies [/I](DC 20), [I]see invisibility[/I], and [I]true seeing[/I]. They can be dispelled, but the planetar can reactivate them as a free action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spells:[/B] Planetars can cast divine spells as 17th-level clerics. A planetar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Typical Cleric Spells Prepared [/I](6/8/8/7/7/6/6/4/3/2; save DC 16 + spell level): 0—[I]create water, detect magic, guidance[/I], [I]resistance [/I](2), [I]virtue; [/I]1st—[I]bless [/I](2), [I]cause fear, divine favor [/I](2), [I]entropic shield, inflict light wounds*[/I], [I]shield of faith; [/I]2nd—[I]aid*, align weapon, bear ’s endurance[/I], [I]bull’s strength [/I](2), [I]consecrate, eagle’s splendor, hold person; [/I]3rd—[I]contagion*, daylight, invisibility purge[/I], [I]prayer [/I](2), [I]summon monster III, wind wall; [/I]4th— [I]death ward[/I], [I]dismissal[/I], [I]inflict critical wounds*[/I], [I]neutralize poison [/I](2), [I]summon monster IV; [/I]5th— [I]break enchantment, circle of doom[/I]*, [I]dispel evil, mark of justice, plane shift, righteous might; [/I]6th—[I]banishment, greater dispel magic, harm*, heal, heroes’ feast, mass cure moderate wounds; [/I]7th— [I]dictum, disintegrate*, holy word[/I], [I]regenerate; [/I]8th—[I]holy aura*, mass cure critical wounds, shield of law[/I]; 9th—[I]implosion, summon monster IX (good)*.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Domain spell. Domains: Destruction and Good.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]ANGEL, SOLAR[/SIZE][/COLOR] [TABLE="width: 475"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Large Outsider (Angel, Extraplanar, Good)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]22d8+110 (209 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]+9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]50 ft. (10 squares), fly 150 ft. (good)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]35 (–1 size, +5 Dex, +21 natural), touch 14, flat-footed 30[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]+22/+35[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=3][SIZE=2][I]+5 dancing greatsword [/I][/SIZE][SIZE=2]+35 melee (3d6+18/19–20) or [/SIZE][SIZE=2][I]+2 composite longbow [/I][/SIZE][SIZE=2](+5 Str bonus) +28 ranged (2d6+7/x3 plus slaying) or slam +30 melee (2d8+13)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=3][SIZE=2][I]+5 dancing greatsword [/I][/SIZE][SIZE=2]+35/+30/+25/+20 melee (3d6+18/19–20) or [/SIZE][SIZE=2][I]+2 composite longbow [/I][/SIZE][SIZE=2](+5 Str bonus) +28/+23/+18/+13 ranged (2d6+7/x3 plus slaying) or slam +30 melee (2d8+13)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Spell-like abilities, spells[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 32, tongues[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Fort +18 (+22 against poison), Ref +18, Will +20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Concentration +30, Craft or Knowledge (any five) +33, Diplomacy +34, Escape Artist +30, Hide +26, Listen +32, Move Silently +30, Search +31, Sense Motive +32, Spellcraft +31, Spot +32, Survival +7 (+9 following tracks), Use Rope +5 (+7 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Cleave, Dodge, Great Cleave, Improved Initiative, Improved Sunder, Mobility, Power Attack, Track[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Any good-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Solitary or pair[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]23[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]No coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Always good (any)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]23–33 HD (Large); 34–66 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A solar has a deep and commanding voice, and stands about 9 feet tall. It weighs about 500 pounds.[/SIZE][/COLOR] [SIZE=2][B]Combat[/B][/SIZE] [COLOR=#000000][SIZE=2]Solars are puissant champions of good. Only the most powerful fiends approach their power.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Even more fearsome than their [I]+5 dancing greatswords [/I]are their [I]+2 composite longbows [/I]that create any sort of [I]slaying arrow [/I]when drawn.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A solar’s natural weapons, as well as any weapons it wields, are treated as good-aligned and epic for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Regeneration (Ex):[/B] A solar takes normal damage from epic evil-aligned weapons, and from spells or effects with the evil descriptor.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell-Like Abilities:[/B] At will—[I]aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, holy smite [/I](DC 21), i[I]mprisonment [/I](DC 26), [I]invisibility [/I](self only), [I]lesser restoration [/I](DC 19), [I]polymorph [/I](self only) [I]power word stun, remove curse [/I](DC 20), [I]remove disease [/I](DC 20), [I]remove fear [/I](DC 18), [I]resist energy, summon monster VII, speak with dead [/I](DC 20)[I], waves of fatigue[/I]; 3/day—[I]blade barrier [/I](DC 23), [I]earthquake [/I](DC 25), [I]heal [/I](DC 23), [I]mass charm monster [/I](DC 25), [I]permanency, resurrection, waves of exhaustion[/I]; 1/day—[I]greater restoration [/I](DC 24), [I]power word blind[/I], [I]power word kill[/I], [I]power word stun, prismatic spray [/I](DC 24), [I]wish[/I]. Caster level 20th. The save DCs are Charisma-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The following abilities are always active on a solar’s person, as the spells (caster level 20th): [I]detect evil, detect snares and pits, discern lies [/I](DC 21), [I]see invisibility, true seeing[/I]. They can be dispelled, but the solar can reactivate them as a free action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spells:[/B] Solars can cast divine spells as 20th-level clerics. A solar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Typical Cleric Spells Prepared [/I](6/8/8/8/7/7/6/6/5/5; save DC 17 + spell level): 0—[I]create water, detect magic, guidance [/I](2), [I]resistance [/I] (2); 1st—[I]bless [/I](2), [I]cause fear, divine favor [/I](2), [I]entropic shield, obscuring mist[/I]*, [I]shield of faith; [/I]2nd—[I]align weapon, bear’s endurance [/I](2), [I]bull’s strength [/I](2), [I]consecrate, eagle’s splendor, spiritual weapon[/I]*; 3rd—[I]daylight, invisibility purge, magic circle against evil, magic vestment[/I]*, [I]prayer [/I](2), [I]protection from energy, wind wall; [/I]4th—[I]death ward [/I](2), [I]dismissal [/I](2), [I]divine power[/I]*, [I]neutralize poison [/I](2); 5th—[I]break enchantment, control winds[/I]*, [I]dispel evil, plane shift, righteous might [/I](2), [I]symbol of pain; [/I]6th—[I]banishment, chain lightning[/I]*, [I]heroes’ feast, mass cure moderate wounds, undeath to death, word of recall; [/I]7th—[I]control weather[/I]*, [I]destruction, dictum, ethereal jaunt, holy word, regenerate; [/I]8th—[I]fire storm, holy aura, mass cure critical wounds [/I](2), [I]whirlwind[/I]*; 9th— [I]etherealness, elemental swarm (air)[/I]*[I], mass heal, miracle, storm of vengeance[/I].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Domain spell. Domains: Air and War.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ANIMATED OBJECT[/SIZE][/COLOR] [TABLE="width: 686"] [TR] [TD="width: 107"] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2][B]Animated Object, Tiny[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2][B]Animated Object, Small[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2][B]Animated Object, Medium[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Tiny Construct[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Small Construct[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Medium Construct[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]1/2 d10 (2 hp)[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]1d10+10 (15 hp)[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]2d10+20 (31 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]14 (+2 size, +2 Dex), touch 14, flat-footed 12[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]14 (+4 natural), touch 10, flat-footed 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]+0/–9[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]+0/–4[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]+1/+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Slam +1 melee (1d3–1)[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Slam +1 melee (1d4)[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Slam +2 melee (1d6+1)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Slam +1 melee (1d3–1)[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Slam +1 melee (1d4)[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Slam +2 melee (1d6+1)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]2-1/2 ft./0 ft.[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]See text[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]See text[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]See text[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Construct traits, darkvision 60 ft., low-light vision; also see text[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Construct traits, darkvision 60 ft., low-light vision; also see text[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Construct traits, darkvision 60 ft., low-light vision; also see text[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Fort +0, Ref +2, Will –5[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Fort +0, Ref +1, Will –5[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Fort +0, Ref +0, Will –5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Str 8, Dex 14, Con —, Int —, Wis 1, Cha 1[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Str 10, Dex 12, Con —, Int —, Wis 1, Cha 1[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Str 12, Dex 10, Con —, Int —, Wis 1, Cha 1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Group (4)[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Pair[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]1/2[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 174"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [TABLE="width: 686"] [TR] [TD="width: 107"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2][B]Animated Object, Large[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2][B]Animated Object, Huge[/B][/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2][B]Animated Object, Gargantuan[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Large Construct[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Huge Construct[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]Gargantuan Construct[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]4d10+30 (52 hp)[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]8d10+40 (84 hp)[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]16d10+60 (148 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000]–[SIZE=2]1[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000]–[SIZE=2]2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]14 (–1 size, +5 natural), touch 9, flat-footed 14[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]13 (–2 size, –1 Dex, +6 natural), touch 7, flat-footed 13[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]12 (–4 size, –2 Dex, +8 natural), touch 4, flat-footed 12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]+3/+10[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]+6/+19[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]+12/+31[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Slam +5 melee (1d8+4)[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Slam +9 melee (2d6+7)[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]Slam +15 melee (2d8+10)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Slam +5 melee (1d8+4)[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Slam +9 melee (2d6+7)[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]Slam +15 melee (2d8+10)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Space/Reach: [/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]10 ft./5 ft. (long)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]10 ft./10 ft. (tall)[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]15 ft./10 ft. (long)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]15 ft./15 ft. (tall)[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]20 ft./15 ft. (long)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]20 ft./20 ft. (tall)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]See text[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]See text[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]See text[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Construct traits, darkvision 60 ft., low-light vision; also see text[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Construct traits, darkvision 60 ft., low-light vision; also see text[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]Construct traits, darkvision 60 ft., low-light vision; also see text[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Saves:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Fort +1, Ref +1, Will –4[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Fort +2, Ref +1, Will –3[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]Fort +5, Ref +3, Will +0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Abilities: [/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Str 16, Dex 10, Con —, Int —, Wis 1, Cha 1[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Str 20, Dex 8, Con —, Int —, Wis 1, Cha 1[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]Str 24, Dex 6, Con —, Int —, Wis 1, Cha 1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Skills:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Feats:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Environment:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Organization:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Challenge Rating:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]5[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Treasure:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Alignment:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Advancement:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 107"] [COLOR=#000000][SIZE=2]Level Adjustment:[/SIZE][/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 172"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 180"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [TABLE="width: 493"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2][B]Animated Object, Colossal[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]Colossal Construct[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]32d10+80 (256 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000]–[SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]11 (–8 size, –3 Dex, +12 natural), touch –1, flat-footed 11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]+24/+49[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]Slam +25 melee (4d6+13)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]Slam +25 melee (4d6+13)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]30 ft./20 ft. (long) 30 ft./30 ft. (tall)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]See text[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]Construct traits, darkvision 60 ft., low-light vision; also see text[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]Fort +10, Ref +7, Will +5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]Str 28, Dex 4, Con —, Int —, Wis 1, Cha 1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 340"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3][SIZE=2]Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as [/SIZE][SIZE=2][I]animate objects [/I][/SIZE][SIZE=2]or similar supernatural abilities.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An animated object can have one or more of the following special abilities, depending on its form.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Blind (Ex):[/B][/SIZE][SIZE=2] A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The object makes a normal grapple check. If it wins, it wraps itself around the opponent’s head, causing that creature to be blinded until removed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Constrict (Ex): [/B][/SIZE][SIZE=2]A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- 1/2 times its Strength bonus with a successful grapple check against a creature up to one size larger than itself.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Hardness (Ex): [/B][/SIZE][SIZE=2]An animated object has the same hardness it had before it was animated.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Improved Speed (Ex):[/B][/SIZE][SIZE=2] The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Trample (Ex): [/B][/SIZE][SIZE=2]An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1-1/2 times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + 1/2 object’s HD + object’s Str modifier) to halve the damage.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ANKHEG[/SIZE][/COLOR] [TABLE="width: 438"] [TR] [TD="width: 124"] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Large Magical Beast[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]3d10+12 (28 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), burrow 20 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]18 (–1 size, +9 natural), touch 9, flat-footed 18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]+3/+12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Bite +7 melee (2d6+7 plus 1d4 acid)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Bite +7 melee (2d6+7 plus 1d4 acid)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]10 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Improved grab, spit acid[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., low-light vision, tremorsense 60 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Fort +6, Ref +3, Will +2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Climb +8, Listen +6, Spot +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Alertness, Toughness[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Warm plains[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Solitary or cluster (2–4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000][SIZE=2]4 HD (Large); 5–9 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 285"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The ankheg is a burrowing monster with a taste for fresh meat. An ankheg has six legs, and some specimens are yellow rather than brown. It is about 10 feet long and weighs about 800 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An ankheg burrows with legs and mandibles. A burrowing ankheg usually does not make a usable tunnel, but can construct a tunnel; it burrows at half speed when it does so. It often digs a winding tunnel up to 40 feet below the surface in the rich soil of forests or farmlands. The tunnel is 5 feet tall and wide, and from 60 to 150 feet long ([1d10 + 5] x10). [/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An ankheg usually lies 5 to 10 feet below the surface until its antennae detect the approach of prey. It then burrows up to attack. (Treat this as a charge, even though the ankheg does not need to move 10 feet before attacking.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Clusters of ankhegs share the same territory but do not cooperate.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Improved Grab (Ex): [/B][/SIZE][SIZE=2]To use this ability, an ankheg must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at its land speed (not its burrow speed), dragging the victim with it.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spit Acid (Ex):[/B][/SIZE][SIZE=2] 30-ft. line, once every 6 hours; damage 4d4 acid, Reflex DC 14 half. One such attack depletes the ankheg’s acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when reduced to fewer than half its full normal hit points or when it has not successfully grabbed an opponent.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ARANEA[/SIZE][/COLOR] [TABLE="width: 427"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Medium Magical Beast (Shapechanger)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]3d10+6 (22 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]50 ft. (10 squares), climb 25 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]13 (+2 Dex, +1 natural), touch 12, flat-footed 11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+3/+3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Bite +5 melee (1d6 plus poison) or web +5 ranged[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Bite +5 melee (1d6 plus poison) or web +5 ranged[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Poison, spells, web[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Change shape, darkvision 60 ft., low-light vision[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Fort +5, Ref +5, Will +4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Str 11, Dex 15, Con 14, Int 14, Wis 13, Cha 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Climb +14, Concentration +8, Escape Artist +5, Jump +13, Listen +6, Spot +6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=3][SIZE=2]Improved Initiative, Iron Will[/SIZE][SUP][SIZE=2]B[/SIZE][/SUP][SIZE=2], Weapon Finesse[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Temperate forests[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Solitary or colony (3–6)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Standard coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]By character class[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+4[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a big spider, with a humpbacked body a little bigger than a human torso. It has fanged mandibles like a normal spider. Two small arms, each about 2 feet long, lie below the mandibles. Each arm has a hand with four many-jointed fingers and a double-jointed thumb.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An aranea weighs about 150 pounds. The hump on its back houses its brain.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Araneas speak Common and Sylvan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An aranea avoids physical combat and uses its webs and spells when it can. In a battle, it tries to immobilize or distract the most aggressive opponents first. Araneas often subdue opponents for ransom.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex):[/B][/SIZE][SIZE=2] Injury, Fortitude DC 13, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spells:[/B][/SIZE][SIZE=2] An aranea casts spells as a 3rd-level sorcerer. It prefers illusions and enchantments and avoids fire spells.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Typical Sorcerer Spells Known [/I][/SIZE][SIZE=2](6/6; save DC 12 + spell level): 0— [/SIZE][SIZE=2][I]daze, detect magic, ghost sound, light, resistance; [/I][/SIZE][SIZE=2]1st—[/SIZE][SIZE=2][I]mage armor, silent image, sleep.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Web (Ex):[/B][/SIZE][SIZE=2] In spider or hybrid form (see below), an aranea can throw a web up to six times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Large size. The web anchors the target in place, allowing no movement.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An entangled creature can escape with a DC 13 Escape Artist check or burst the web with a DC 17 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Change Shape (Su):[/B][/SIZE][SIZE=2] An aranea’s natural form is that of a Medium monstrous spider. It can assume two other forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its bite attack, webs, or poison.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The second form is a Medium spider–humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 18 Spot check reveals the creature’s fangs and spinnerets. The aranea retains its bite attack, webs, and poison in this form, and can also wield weapons or wear armor. When in hybrid form, an aranea’s speed is 30 feet (6 squares).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]An aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranea revert to its natural form when killed. A [/SIZE][SIZE=2][I]true seeing [/I][/SIZE][SIZE=2]spell, however, reveals its natural form if it is in humanoid or hybrid form.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] Araneas have a +2 racial bonus on Jump, Listen, and Spot checks. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened.[/SIZE][/SIZE][/COLOR] [SIZE=5]ARCHON[/SIZE] [COLOR=#000000][SIZE=3][SIZE=2]Archons are celestials from a lawful good-aligned plane[/SIZE][COLOR=#000000][SIZE=2].[/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Archons speak Celestial, Infernal, and Draconic, but can speak with almost any creature because of their tongues ability.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Archons generally prefer to meet a foe head-on if it is prudent to do so, but if outmatched, they do what they can to even the odds (usually by employing hit-and run tactics or standing off and engaging a foe with magic before moving into melee).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Archon Traits:[/B][/SIZE][SIZE=2] An archon possesses the following traits (unless otherwise noted in a creature’s entry).[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Darkvision out to 60 feet and low-light vision.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2][I]Aura of Menace (Su): [/I][/SIZE][SIZE=2]A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Immunity to electricity and petrification.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+4 racial bonus on saves against poison.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2][I]Magic Circle against Evil (Su): [/I][/SIZE][SIZE=2]A magic circle against evil effect always surrounds an archon (caster level equals the archon’s Hit Dice). (The defensive benefits from the circle are not included in an archon’s statistics block.)[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2][I]Teleport (Su): [/I][/SIZE][SIZE=2]Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of objects.[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=3][SIZE=2][I]Tongues (Su): [/I][/SIZE][SIZE=2]All archons can speak with any creature that has a language, as though using a [/SIZE][SIZE=2][I]tongues [/I][/SIZE][SIZE=2]spell (caster level 14th). This ability is always active.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]LANTERN ARCHON[/SIZE][/COLOR] [TABLE="width: 451"] [TR] [TD="width: 128"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Small Outsider (Archon, Extraplanar, Good, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Hit Dice :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]1d8 (4 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Initiative :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]+4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Speed :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Fly 60 ft. (perfect) (12 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Armor Class :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]15 (+1 size, +4 natural), touch 11, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]+1/–8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Attack :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Light ray +2 ranged touch (1d6)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Full Attack :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]2 light rays +2 ranged touch (1d6)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Space/Reach :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Special Attacks :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Spell-like abilities[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Special Qualities :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Saves :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Fort +2 (+6 against poison), Ref +2, Will +2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Abilities :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Skills :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Feats :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Improved Initiative[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Environment :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]A lawful good-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Organization :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Solitary, pair, or squad (3–5)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Challenge Rating :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Treasure :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Alignment :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]Always lawful good[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Advancement :[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000][SIZE=2]2–4 HD (Small)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 128"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 295"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their destruction can extinguish the glow, though they can try to hide it.[/SIZE][/COLOR] [SIZE=3]COMBAT[/SIZE] [COLOR=#000000][SIZE=2]A lantern archon has little reason to get within melee range. It usually hovers just close enough to bring the enemy within its aura of menace, then blasts away with its light rays. Lantern archons prefer to concentrate on a single opponent, seeking to reduce enemy numbers quickly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Aura of Menace (Su):[/B][/SIZE][SIZE=2] Will DC 12 negates.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Light Ray (Ex):[/B][/SIZE][SIZE=2] A lantern archon’s light rays have a range of 30 feet. This attack overcomes damage reduction of any type.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]aid, detect evil, continual flame. [/I][/SIZE][SIZE=2]Caster level 3rd.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]HOUND ARCHON[/SIZE][/COLOR] [TABLE="width: 686"] [TR] [TD="width: 94"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2][B]Hound Archon[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [SIZE=2][B]Hound Archon Hero, 11th-Level Paladin[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Medium Outsider (Archon, Extraplanar, Good, Lawful)[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Medium Outsider (Archon, Extraplanar, Good, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]6d8+6 (33 hp)[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]6d8+18 plus 11d10+33 (143 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+4[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]40 ft. (8 squares)[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]30 ft. in full plate armor (6 squares); base speed 40 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]19 (+9 natural), touch 10, flat-footed 19[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]30 (+9 natural, +11 [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]+3 full plate armor[/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]), touch 10, flat-footed 30[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+6/+8[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+17/+22[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Bite +8 melee (1d8+2) or greatsword +8 melee (2d6+3/19–20)[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][I]+2 cold iron greatsword [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]+25 melee (2d6+9/19–20) or bite +22 melee (1d8+5)[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Bite +8 melee (1d8+2) and slam +3 melee (1d4+1); or greatsword +8/+3 melee (2d6+3/19–20) and bite +3 melee (1d8+1)[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][I]+2 cold iron greatsword [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]+25/+20/+15/+10 melee (2d6+9/19–20) and bite +17 melee (1d8+2); or bite +22 melee (1d8+5) and slam +17 melee (1d4+2)[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Spell-like abilities[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Smite evil, spells, spell-like abilities, turn undead 6/day[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, scent, spell resistance 16, teleport, tongues[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Fort +6 (+10 against poison), Ref +5, Will +6[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Fort +18 (+22 against poison), Ref +11, Will +13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Str 21, Dex 10, Con 16, Int 8, Wis 14, Cha 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Concentration +10, Diplomacy +3, Hide +9*, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10* (+12 following tracks)[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Concentration +20, Diplomacy +19, Hide +2*, Jump +0, Listen +10, Ride +14, Sense Motive +19, Spot +10, Survival +2*[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Improved Initiative, Power Attack, Track[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Improved Initiative, Leadership, Mounted Combat, Ride-By Attack, Track, Weapon Focus (greatsword) [/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Environment[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]A lawful good-aligned plane[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]A lawful good-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Solitary, pair, or squad (3–5)[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Solitary or with juvenile bronze dragon[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]4[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]No coins; double goods; standard items[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Always lawful good[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Always lawful good[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]7–9 HD (Medium); 10–18 HD (Large)[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]By character class[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Hound archons look like well-muscled humans with canine heads.[/SIZE][/COLOR] [SIZE=3]COMBAT[/SIZE] [COLOR=#000000][SIZE=2]Hound archons prefer to attack with their natural weapons but occasionally use greatswords.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A hound archon’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell-Like Abilities:[/B] At will—[I]aid, continual flame, detect evil, message. [/I]Caster level 6th.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Aura of Menace (Su): [/B]Will DC 16 negates.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Change Shape (Su):[/B] A hound archon can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Skills: [/B]*While in canine form, a hound archon gains a +4 circumstance bonus on Hide and Survival checks.[/SIZE][/COLOR] [FONT=Times New Roman, Courier New, serif][SIZE=3]HOUND ARCHON HERO[/SIZE][/FONT] [COLOR=#000000][SIZE=2]The hound archon hero is a mighty champion of justice, devoted to the pursuit and destruction of evil in all its forms. [/SIZE][/COLOR] [FONT=Times New Roman, Courier New, serif][SIZE=3]COMBAT[/SIZE][/FONT] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Hound archon heroes have over time developed a love for their weapons. They prefer to use their [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]holy greatswords [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]over their bite and slam attacks.[/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][/COLOR][COLOR=#000000][SIZE=2] At will—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]aid, continual flame, detect evil, message. [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]Caster level 6th.[/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][B]Aura of Menace (Su):[/B][/SIZE][/COLOR][COLOR=#000000][SIZE=2] The save DC for the hound archon hero’s aura of menace (DC 18) is adjusted for its higher Charisma score.[/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][B]Smite Evil (Su):[/B][/SIZE][/COLOR][COLOR=#000000][SIZE=2] Three times per day a hound archon hero can make a normal melee attack with a +3 bonus that deals an extra 11 points of damage against an evil foe.[/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Change Shape (Su):[/B][/SIZE][SIZE=2] A hound archon hero can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite [/SIZE][COLOR=#000000][SIZE=2]attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.[/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR][COLOR=#000000][SIZE=2] *While in canine form, a hound archon hero gains a +4 circumstance bonus on Hide and Survival checks.[/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][B]Paladin Abilities: [/B][/SIZE][/COLOR][COLOR=#000000][SIZE=2]Aura of courage, aura of good, [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]detect evil[/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2], divine grace, divine health, lay on hands (33 points/day), [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]remove disease [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]2/week, special mount (juvenile bronze dragon). [/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][I]Typical Paladin Spells Prepared [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](2/2; save DC 12 + spell level): 1st— [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]divine favor[/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2], [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]protection from evil; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]2nd—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]bull’s strength, eagle’s splendor.[/I][/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Possessions: +3 full plate armor, +2 cold iron greatsword.[/I][/SIZE][/COLOR] [FONT=Times New Roman, Courier New, serif][SIZE=3]HOUND ARCHON HERO MOUNTS[/SIZE][/FONT] [COLOR=#000000][SIZE=2]In the course of their adventures, many hound archon heroes befriend bronze dragons, which may come to serve as their mounts. The relationship between these mounts and their celestial riders goes beyond even the special bond between paladin and mount. The dragon and the archon are naturally allies and friends, as can be expected of two powerful servants of cosmic justice. The juvenile bronze dragon mount gains 2 additional HD, 4 points of Strength, an additional 4 points of natural armor, improved evasion, and +10 feet to speed in all its movement forms. The dragon cannot, however, command other creatures of its type as other kinds of paladin mounts can.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]HOUND ARCHONS AS CHARACTERS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Hound archon characters possess the following racial traits.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+4 Strength, +2 Constitution, +2 Wisdom, +2 Charisma.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Medium size.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]A hound archon’s base land speed is 40 feet.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Hit Dice: A hound archon begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Skills: A hound archon’s outsider levels give it skill points equal to 9 × (8 + Int modifier). Its class skills are Concentration, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, and Survival.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Feats: A hound archon’s outsider levels give it three feats.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+9 natural armor bonus.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Natural Weapons: Bite (1d8) and slam (1d4).[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Archon Traits (see page 16): Darkvision 60 ft., low-light vision, aura of menace (Will DC 15 + character’s Cha modifier), immunity to electricity and petrification, +4 racial bonus on saves against poison, magic circle against evil, teleport, tongues.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Special Attacks: Spell-like abilities.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Special Qualities: Change shape, damage reduction 10/evil, scent, spell resistance equal to 16 + class levels.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Automatic Languages: Celestial. Bonus Languages: Common, Draconic, Infernal.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Favored class: Ranger.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Level adjustment +5.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]TRUMPET ARCHON[/SIZE][/COLOR] [TABLE="width: 463"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Medium Outsider (Archon, Extraplanar, Good, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]12d8+72 (126 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]40 ft. (8 squares), fly 90 ft. (good)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]27 (+3 Dex, +14 natural), touch 13, flat-footed 24[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+12/+17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=3][SIZE=2][I]+4 greatsword [/I][/SIZE][SIZE=2]+21 melee (2d6+11/19–20)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=3][SIZE=2][I]+4 greatsword [/I][/SIZE][SIZE=2]+21/+16/+11 melee (2d6+11/19–20)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Spell-like abilities, spells, trumpet[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Aura of menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 29, teleport, tongues[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Fort +14 (+18 against poison), Ref +11, Will +11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Str 20, Dex 17, Con 23, Int 16, Wis 16, Cha 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Concentration +21, Diplomacy +20, Escape Artist +18, Handle Animal +18, Knowledge (any one) +18, Listen +18, Move Silently +18, Perform (wind instruments) +18, Ride +20, Sense Motive +18, Spot +18, Use Rope +3 (+5 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Power Attack[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]A lawful good-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Solitary, pair, or squad (3–5)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]No coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Always lawful good[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]13–18 HD (Medium); 19–36 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+8[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Each Trumpet Archon carries a gleaming silver trumpet about 6 feet long.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A trumpet archon usually disdains physical combat, preferring to obliterate foes with spells quickly and return to its duties. If forced into an extended battle, it sounds its trumpet and attacks with a vengeance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A trumpet archon’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]At will—[/SIZE][SIZE=2][I]detect evil, continual flame, message. [/I][/SIZE][SIZE=2]Caster level 12th.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Aura of Menace (Su):[/B][/SIZE][SIZE=2] Will DC 21 negates.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spells: [/B][/SIZE][SIZE=2]Trumpet archons can cast divine spells as 14th-level clerics. A trumpet archon has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Typical Cleric Spells Prepared [/I][/SIZE][SIZE=2](6/7/7/6/5/4/4/3; DC 13 + spell level): 0—[/SIZE][SIZE=2][I]detect magic, light, purify food and drink, read magic, resistance [/I][/SIZE][SIZE=2](2); 1st—[/SIZE][SIZE=2][I]bless [/I][/SIZE][SIZE=2](2), [/SIZE][SIZE=2][I]divine favor [/I][/SIZE][SIZE=2](2), [/SIZE][SIZE=2][I]protection from chaos*, sanctuary, shield of faith; [/I][/SIZE][SIZE=2]2nd—[/SIZE][SIZE=2][I]aid*, bull’s strength [/I][/SIZE][SIZE=2](2), [/SIZE][SIZE=2][I]consecrate, lesser restoration, owl’s wisdom [/I][/SIZE][SIZE=2](2); 3rd—[/SIZE][SIZE=2][I]daylight, invisibility purge, magic circle against chaos*, magic vestment, protection from energy [/I][/SIZE][SIZE=2](2); 4th— [/SIZE][SIZE=2][I]dismissal, divine power, holy smite*, neutralize poison, spell immunity; [/I][/SIZE][SIZE=2]5th—[/SIZE][SIZE=2][I]dispel evil*, mass cure light wounds, plane shift, raise dead; [/I][/SIZE][SIZE=2]6th— [/SIZE][SIZE=2][I]blade barrier*, banishment, heal, undeath to death; [/I][/SIZE][SIZE=2]7th—[/SIZE][SIZE=2][I]dictum*, holy word, mass cure serious wounds.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Domain spell. Domains: Good and Law.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Trumpet (Su): [/B][/SIZE][SIZE=2]An archon’s trumpet produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a [/SIZE][SIZE=2][I]+4 greatsword [/I][/SIZE][SIZE=2]as a free action.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If a trumpet is ever stolen, it becomes a chunk of useless metal until the owner can recover it. Woe betide any thief caught with one.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ARROWHAWK[/SIZE][/COLOR] [TABLE="width: 686"] [TR] [TD="width: 97"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2][B]Juvenile Arrowhawk[/B][/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2][B]Adult Arrowhawk[/B][/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2][B]Elder Arrowhawk[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Small Outsider (Air, Extraplanar)[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Medium Outsider (Air, Extraplanar)[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Large Outsider (Air, Extraplanar)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]3d8+3 (16 hp)[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]7d8+7 (38 hp)[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]15d8+45 (112 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Fly 60 ft. (perfect) (12 squares)[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Fly 60 ft. (perfect) (12 squares)[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Fly 60 ft. (perfect) (12 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]20 (+1 size, +5 Dex, +4 natural), touch 16, flat-footed 15[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]21 (+5 Dex, +6 natural), touch 15, flat-footed 16[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]22 (–1 size, +5 Dex, +8 natural), touch 14, flat-footed 17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]+3/+0[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]+7/+9[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]+15/+25[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]10 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Electricity ray[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Electricity ray[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Electricity ray[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Fort +4, Ref +8, Will +4[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Fort +6, Ref +10, Will +6[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Fort +12, Ref +14, Will +10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Diplomacy +3, Escape Artist +11, Knowledge (the planes) +6, Listen +7, Move Silently +11, Search +6, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks, +9 Plane of Air), Use Rope +5 (+7 with bindings)[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings)[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Dodge, Weapon Finesse[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Dodge, Flyby Attack, Weapon Finesse[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=3][SIZE=2]Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite)[/SIZE][SUP][SIZE=2]B[/SIZE][/SUP][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Environment[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Elemental Plane of Air[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Elemental Plane of Air[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Elemental Plane of Air[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Solitary or clutch (2–4)[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Solitary or clutch (2–4)[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Solitary or clutch (2–4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]5[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000][SIZE=2]4–6 HD (Small)[/SIZE][/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000][SIZE=2]8–14 HD (Medium)[/SIZE][/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000][SIZE=2]16–24 HD (Large); 25–32 HD (Gargantuan)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 97"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 173"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 178"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 182"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Arrowhawks speak Auran, but they are not usually talkative creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Electricity Ray (Su):[/B][/SIZE][SIZE=2] An arrowhawk can fire this ray once per round, with a range of 50 feet.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ASSASSIN VINE[/SIZE][/COLOR] [TABLE="width: 405"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Large Plant[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]4d8+12 (30 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]5 ft. (1 square)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]15 (–1 size, +6 natural), touch 9, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]+3/+12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Slam +7 melee (1d6+7)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Slam +7 melee (1d6+7)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]10 ft./10 ft. (20 ft. with vine)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Constrict 1d6+7, entangle, improved grab[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Blindsight 30 ft., camouflage, immunity to electricity, low-light vision, plant traits, resistance to cold 10 and fire 10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Fort +7, Ref +1, Will +2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Temperate forests[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Solitary or patch (2–4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]1/10th coins; 50% goods; 50% items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000][SIZE=2]5–16 HD (Huge); 17–32 HD (Gargantuan); 33+ HD (Colossal)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 252"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. Assassin vine berries make a heady wine.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. These plants have thin, wiry stems and gray leaves shot through with silver, brown, and white veins so that they resemble mineral deposits. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An assassin vine uses simple tactics:[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]It lies still until prey comes within reach, then attacks. It uses its entangle ability both to catch prey and to deter counterattacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Constrict (Ex):[/B][/SIZE][SIZE=2] An assassin vine deals 1d6+7 points of damage with a successful grapple check.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Entangle (Su): [/B][/SIZE][SIZE=2]An assassin vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The effect lasts until the vine dies or decides to end it (also a free action). The save DC is Wisdom-based. The ability is otherwise similar to [/SIZE][SIZE=2][I]entangle [/I][/SIZE][SIZE=2](caster level 4th).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Improved Grab (Ex):[/B][/SIZE][SIZE=2] To use this ability, an assassin vine must hit with its slam attack.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]It can then attempt to start a grapple as a free action without provoking an attack of opportunity.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If it wins the grapple check, it establishes a hold and can constrict.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Blindsight (Ex): [/B][/SIZE][SIZE=2]Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Camouflage (Ex):[/B][/SIZE][SIZE=2] Since an assassin vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant. Dwarves can use stonecunning to notice the subterranean version.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ATHACH[/SIZE][/COLOR] [TABLE="width: 427"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Huge Aberration[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]14d8+70 (133 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]35 ft. in hide armor (7 squares); base speed 50 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]20 (–2 size, +1 Dex, +3 hide armor, +8 natural), touch 9, flat-footed 19[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+10/+26 Attack:Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]15 ft./15 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Poison[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Darkvision 60 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Fort +9, Ref +5, Will +10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Climb +9, Jump +18, Listen +7, Spot +7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Temperate hills[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Solitary, gang (2–4), or tribe (7–12)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]1/2 coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Often chaotic evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]15–28 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The athach is a hulking, misshapen biped. An adult stands some 18 feet tall and weighs about 4,500 pounds. Athachs speak a crude dialect of Giant.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Athachs charge into melee combat unless their opponents are out of reach, in which case they throw rocks. They sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, an athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex): [/B][/SIZE][SIZE=2]Injury, Fortitude DC 22, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]AVORAL[/SIZE][/COLOR] [TABLE="width: 469"] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]Medium Outsider (Extraplanar, Good)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]7d8+35 (66 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]+6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]40 ft. (8 squares), fly 90 ft. (good)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]24 (+6 Dex, +8 natural), touch 16, flat-footed 18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]+7/+9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]Claw +13 melee (2d6+2) or wing +13 melee (2d8+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]2 claws +13 melee (2d6+2) or 2 wings +13 melee (2d8+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]Spell-like abilities, fear aura[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, resistance to cold 10 and sonic 10, speak with animals, spell resistance 25, true seeing[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]Fort +10 (+14 against poison), Ref +11, Will +8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]Str 15, Dex 23, Con 20, Int 15, Wis 16, Cha 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=3][SIZE=2]Empower Spell-Like Ability ([/SIZE][SIZE=2][I]magic missile[/I][/SIZE][SIZE=2]), Flyby Attack, Weapon Finesse[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]A good-aligned plane.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]Solitary, pair, or squad (3–5)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]No coins; double goods; standard items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]Always neutral good[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000][SIZE=2]8–14 HD (Medium); 15–21 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 316"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]An avoral’s bones are strong but hollow, so even the largest specimens weigh no more than 120 pounds. An avoral is about 7 feet tall. Each of an avoral’s wings has a small hand at the midpoint. When the wings are folded, these appendages are about where human hands would be and can do nearly anything hands can do.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An avoral’s visual acuity is virtually unmatched: It can see detail on objects up to 10 miles away and is said to be able to discern the color of a creature’s eyes at 200 paces.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Avorals speak Celestial, Infernal, and Draconic, but can speak with almost any creature, thanks to their [/SIZE][SIZE=2][I]tongues [/I][/SIZE][SIZE=2]ability.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]On the ground, an avoral can lash out with its wings to deliver punishing blows. However, it prefers to meet its foes in the air, where it can employ its talons and make full use of its aerial speed and agility. It can’t make wing attacks while flying, however.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An avoral’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]aid, blur [/I][/SIZE][SIZE=2](self only), [/SIZE][SIZE=2][I]command [/I][/SIZE][SIZE=2](DC 14), [/SIZE][SIZE=2][I]detect magic, dimension door, dispel magic, gust of wind [/I][/SIZE][SIZE=2](DC 15), [/SIZE][SIZE=2][I]hold person [/I][/SIZE][SIZE=2](DC 16), [/SIZE][SIZE=2][I]light, magic circle against evil [/I][/SIZE][SIZE=2](self only), [/SIZE][SIZE=2][I]magic missile, see invisibility; [/I][/SIZE][SIZE=2]3/day—[/SIZE][SIZE=2][I]lightning bolt [/I][/SIZE][SIZE=2](DC 16). Caster level 8th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fear Aura (Su):[/B][/SIZE][SIZE=2] Once per day an avoral can create an aura of fear in a 20-foot radius. It is otherwise identical with [/SIZE][SIZE=2][I]fear [/I][/SIZE][SIZE=2]from an 8th-level caster (save DC 17). The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Lay on Hands (Su):[/B][/SIZE][SIZE=2] As the paladin class feature, except that each day, an avoral can heal an amount of damage equal to its full normal hit points.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Speak with Animals (Su):[/B][/SIZE][SIZE=2] This ability works like [/SIZE][SIZE=2][I]speak with animals [/I][/SIZE][SIZE=2](caster level 8th) but is a free action and does not require sound.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]True Seeing (Su):[/B][/SIZE][SIZE=2] This ability is identical with [/SIZE][SIZE=2][I]true seeing [/I][/SIZE][SIZE=2](caster level 14th), except that it has personal range and the avoral must concentrate for 1 full round before it takes effect. Thereafter the ability remains in effect as long as the avoral concentrates on it. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] An avoral’s sharp eyes give it a +8 racial bonus on Spot checks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]AZER[/SIZE][/COLOR] [TABLE="width: 487"] [TR] [TD="width: 176"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Medium Outsider (Extraplanar, Fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]2d8+2 (11 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]20 ft. in scale mail (4 squares); base speed 30 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]shield), touch 11, flat-footed 22[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]+2/+3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Heat[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Fort +4, Ref +4, Will +4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump –6, Listen +6, Search +6, Spot +6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Power Attack[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Elemental Plane of Fire[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Solitary, pair, team (3–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or clan (30–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Standard coins; double goods (nonflammables only); standard items (nonflammables only)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]Always lawful neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]By character class[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 176"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 283"] [COLOR=#000000][SIZE=2]+4[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Heat (Ex):[/B][/SIZE][SIZE=2] An azer’s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]AZERS AS CHARACTERS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Azer characters possess the following racial traits.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, –2 Charisma.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Medium size.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]An azer’s base land speed is 30 feet.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Darkvision: Azers can see in the dark up to 60 feet.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Skills: An azer’s outsider levels give it skill points equal to 5 x (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Feats: An azer’s outsider levels give it one feat.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+6 natural armor bonus.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Special Attacks (see above): Heat.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Special Qualities (see above): Immunity to fire, spell resistance equal to 13 + class levels, vulnerability to cold.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Favored Class: Fighter.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Level adjustment +4.[/SIZE][/COLOR] [/QUOTE]
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