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[MONSTERS] Monster Advancement - Implied Simulationism
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<blockquote data-quote="GlassJaw" data-source="post: 5059926" data-attributes="member: 22103"><p>Once again, great stuff guys.</p><p></p><p></p><p></p><p>The goblin comparison is an interesting one. From a DM standpoint, I don't think I would introduce a medium goblin to the campaign (regardless of what its stats were). That strikes me as odd from a fluff standpoint.</p><p></p><p>Conversely, I don't have a problem with a huge aboleth or a huge troll. *shrugs* That's just a personal preference thing.</p><p></p><p>I can say with confidence that we will be detaching size from racial HD. There will probably be some minimum HD recommendations, however, so you don't end up with really big, low-HD creatures.</p><p></p><p>Removing size from racial HD advancement does impact creatures that currently have advancement by class level "only". If I want to create a troll warren to challenge level 12 PCs, why do I need to add X number of class levels to challenge them? </p><p></p><p>I play DDO a lot and one of the things I really like is that each quest has multiple difficultly settings: normal, hard, and elite (some also have solo and elite). When increasing the difficultly setting, the monster are advanced but they don't suddenly grow in size. Their attack bonus is increased, they have more hp's, do more damage, and the casters cast higher-level spells. </p><p></p><p>It's a really clean system that would have a lot of practical application for DMs, both in creating adventures and prep time.</p><p></p><p>What I'm leaning towards is a system that combines some kind of monster scaling/advancement with our Quick Template system.</p><p></p><p>Want to create a CR 12 troll "scout"? No problem. Take the normal troll abilities, find the CR 12 line on "the giant table" for stats (which may or may not include entries for heavy striker, light striker, and caster), add evasion and some sneak attack dice, and use the "good" skill modifier for Stealth. Voila. You now have a CR troll scout.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5059926, member: 22103"] Once again, great stuff guys. The goblin comparison is an interesting one. From a DM standpoint, I don't think I would introduce a medium goblin to the campaign (regardless of what its stats were). That strikes me as odd from a fluff standpoint. Conversely, I don't have a problem with a huge aboleth or a huge troll. *shrugs* That's just a personal preference thing. I can say with confidence that we will be detaching size from racial HD. There will probably be some minimum HD recommendations, however, so you don't end up with really big, low-HD creatures. Removing size from racial HD advancement does impact creatures that currently have advancement by class level "only". If I want to create a troll warren to challenge level 12 PCs, why do I need to add X number of class levels to challenge them? I play DDO a lot and one of the things I really like is that each quest has multiple difficultly settings: normal, hard, and elite (some also have solo and elite). When increasing the difficultly setting, the monster are advanced but they don't suddenly grow in size. Their attack bonus is increased, they have more hp's, do more damage, and the casters cast higher-level spells. It's a really clean system that would have a lot of practical application for DMs, both in creating adventures and prep time. What I'm leaning towards is a system that combines some kind of monster scaling/advancement with our Quick Template system. Want to create a CR 12 troll "scout"? No problem. Take the normal troll abilities, find the CR 12 line on "the giant table" for stats (which may or may not include entries for heavy striker, light striker, and caster), add evasion and some sneak attack dice, and use the "good" skill modifier for Stealth. Voila. You now have a CR troll scout. [/QUOTE]
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[MONSTERS] Monster Advancement - Implied Simulationism
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