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[MONSTERS] Monster Advancement - Implied Simulationism
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<blockquote data-quote="GlassJaw" data-source="post: 5060028" data-attributes="member: 22103"><p>Hmm, I don't think so. I'm ok with a Huge troll but not a Medium goblin. It's completely arbitrary but "in my world" (or brain), goblins are always small. </p><p></p><p>That's not to say the tools should prevent you from creating a Medium goblin, however.</p><p></p><p></p><p></p><p>I'm still not sure. If we have defined Hit Dice as "meat", I don't think so, although I can still see having a system that allows you to do so.</p><p></p><p>But honestly, I don't think I really care. What I really want is a system that gives you the stats and modifiers for creatures and NPCs at a specific CR. End of story. If I need some human heavy strikers, casters, or roguish types for a scenario at CR X, I don't care if they have racial Hit Dice, class levels, templates, whatever - I just want to know the stats are appropriate.</p><p></p><p></p><p></p><p>Wulf has the building blocks to create tables at every CR for every creature type. We are still discussing how to implement that. I do think the information is useful, although I agree that some kind of hybrid system may be the best implementation.</p><p></p><p></p><p></p><p>I like the way creatures are presented in the 4E MM. The base creature is listed plus some variations at different CRs. That said, it is essentially the "stock chassis" with some different abilities plugged in.</p><p></p><p></p><p></p><p>I definitely want a new system that for expressing <em>all </em>1-HD races. 1st-level warrior stat blocks aren't that useful.</p><p></p><p></p><p></p><p>This might be where we disagree. I do think a table average values is very useful - <em>as a guideline</em>. If nothing else, it will put you in the ballpark quickly when scaling a creature. </p><p></p><p>Because at the end of the day, if you pick a stat line from a scalable giant CR table, add Large, give the creature regeneration and rend, and describe it as green with a big nose, to the players it's a troll, even if its "spine" stats are exactly the same as an ogre or a hill giant.</p><p></p><p>(Ninja'ed by Wulf!!)</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5060028, member: 22103"] Hmm, I don't think so. I'm ok with a Huge troll but not a Medium goblin. It's completely arbitrary but "in my world" (or brain), goblins are always small. That's not to say the tools should prevent you from creating a Medium goblin, however. I'm still not sure. If we have defined Hit Dice as "meat", I don't think so, although I can still see having a system that allows you to do so. But honestly, I don't think I really care. What I really want is a system that gives you the stats and modifiers for creatures and NPCs at a specific CR. End of story. If I need some human heavy strikers, casters, or roguish types for a scenario at CR X, I don't care if they have racial Hit Dice, class levels, templates, whatever - I just want to know the stats are appropriate. Wulf has the building blocks to create tables at every CR for every creature type. We are still discussing how to implement that. I do think the information is useful, although I agree that some kind of hybrid system may be the best implementation. I like the way creatures are presented in the 4E MM. The base creature is listed plus some variations at different CRs. That said, it is essentially the "stock chassis" with some different abilities plugged in. I definitely want a new system that for expressing [I]all [/I]1-HD races. 1st-level warrior stat blocks aren't that useful. This might be where we disagree. I do think a table average values is very useful - [I]as a guideline[/I]. If nothing else, it will put you in the ballpark quickly when scaling a creature. Because at the end of the day, if you pick a stat line from a scalable giant CR table, add Large, give the creature regeneration and rend, and describe it as green with a big nose, to the players it's a troll, even if its "spine" stats are exactly the same as an ogre or a hill giant. (Ninja'ed by Wulf!!) [/QUOTE]
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[MONSTERS] Monster Advancement - Implied Simulationism
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