Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters, Monsters, Monsters! Podcast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Korgoth" data-source="post: 3816705" data-attributes="member: 49613"><p>Gary's famous Preface to the 1E DMG addresses the topic over several paragraphs; sometimes only a small section of his discussion on the mutability of the rules is excerpted (thus rather out of context). In the Preface, he is explaining the concept of AD&D as a "framework" and "mutable system" (and this is a work designed for DMs, and is perhaps the first such work a person at that time would have read on the subject of how to run a role playing game).</p><p></p><p>Gary emphasizes multiple times in the early part of the 1E DMG that the game is open to and encourages elaboration and individual imagination, so that no two campaigns will be the same. He stresses that the rules are necessarily incomplete, require DM arbitration and have as a feature of their incompleteness the ability to be molded to suit the aims of the individual game. But he also says, and this is the controversial part, that if you change the game too far in certain directions, you won't really be playing AD&D anymore. He cites two pitfalls here: [1] either messing up the balance of the game so that is becomes too easy (what would later be called "Monty Haul" gaming) and thus falls apart (a practical point: Gary thinks if you run Monty Haul you won't be running a long-lived and ultimately enjoyable game), and [2] the game becoming so "alien" that it is no longer AD&D. He doesn't explain this in detail, but it seems aimed at rules concepts (like he mentions in the previous paragraph referring to Ability Scores and Magical Spells and Items having relatively similar effects)... it's clearly not aimed at "thematic purity" since Gary himself gives guidelines later in the book for mixing AD&D with Gamma World and Boot Hill. The Preface imagines that DMs who share in the common set of rules assumptions will even be able to meaningfully discuss their games with one another, and perhaps even tournament games would be a possibility (interesting that these things weren't a given when he was writing).</p><p></p><p>I think if one reads the entire Preface in context it appears as a sympathetic and useful document.</p><p></p><p>There also may be a text or two from Dragon that concern people, but I'd need a refresher on those.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3816705, member: 49613"] Gary's famous Preface to the 1E DMG addresses the topic over several paragraphs; sometimes only a small section of his discussion on the mutability of the rules is excerpted (thus rather out of context). In the Preface, he is explaining the concept of AD&D as a "framework" and "mutable system" (and this is a work designed for DMs, and is perhaps the first such work a person at that time would have read on the subject of how to run a role playing game). Gary emphasizes multiple times in the early part of the 1E DMG that the game is open to and encourages elaboration and individual imagination, so that no two campaigns will be the same. He stresses that the rules are necessarily incomplete, require DM arbitration and have as a feature of their incompleteness the ability to be molded to suit the aims of the individual game. But he also says, and this is the controversial part, that if you change the game too far in certain directions, you won't really be playing AD&D anymore. He cites two pitfalls here: [1] either messing up the balance of the game so that is becomes too easy (what would later be called "Monty Haul" gaming) and thus falls apart (a practical point: Gary thinks if you run Monty Haul you won't be running a long-lived and ultimately enjoyable game), and [2] the game becoming so "alien" that it is no longer AD&D. He doesn't explain this in detail, but it seems aimed at rules concepts (like he mentions in the previous paragraph referring to Ability Scores and Magical Spells and Items having relatively similar effects)... it's clearly not aimed at "thematic purity" since Gary himself gives guidelines later in the book for mixing AD&D with Gamma World and Boot Hill. The Preface imagines that DMs who share in the common set of rules assumptions will even be able to meaningfully discuss their games with one another, and perhaps even tournament games would be a possibility (interesting that these things weren't a given when he was writing). I think if one reads the entire Preface in context it appears as a sympathetic and useful document. There also may be a text or two from Dragon that concern people, but I'd need a refresher on those. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters, Monsters, Monsters! Podcast
Top