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Monsters not dishing enough damage
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<blockquote data-quote="HP Dreadnought" data-source="post: 4954021" data-attributes="member: 55935"><p>So. . .</p><p></p><p>Does it seem to anybody else like the monsters just don't hit hard enough?</p><p></p><p>My 12th level fighter only becomes bloodied if I want him to be - and that is with the party healer having to expend minimal effort. He usually has daily-healing left over at the end of the day when we stop to rest after our 4th or 5th encounter.</p><p></p><p>It seems like a fight has to be Level +3 for us to break a sweat. None of us is using uber-twinked characters. . . although my fighter is pretty tough. We haven't had somebody drop unconscious since 4th level. . . and the only time any of the rest of the party (aside from the Paladin) takes big damage, is when I screw up and don't do my job - letting critters get past me to the "squishies."</p><p></p><p>And minions. . . minions are absolutely worthless.</p><p></p><p>Between the Wizard and the Cleric, the dragonborn paladin's BW, and even a couple nifty powers I have, there is so much area/burst/blast damage that every minion is dead by the end of round 2. . . unless they were way in the back and out of range. . . in which case they die the following round.</p><p></p><p>Anyway. . . I think the critters definitely need a damage power-up. Anybody else experienced this?</p></blockquote><p></p>
[QUOTE="HP Dreadnought, post: 4954021, member: 55935"] So. . . Does it seem to anybody else like the monsters just don't hit hard enough? My 12th level fighter only becomes bloodied if I want him to be - and that is with the party healer having to expend minimal effort. He usually has daily-healing left over at the end of the day when we stop to rest after our 4th or 5th encounter. It seems like a fight has to be Level +3 for us to break a sweat. None of us is using uber-twinked characters. . . although my fighter is pretty tough. We haven't had somebody drop unconscious since 4th level. . . and the only time any of the rest of the party (aside from the Paladin) takes big damage, is when I screw up and don't do my job - letting critters get past me to the "squishies." And minions. . . minions are absolutely worthless. Between the Wizard and the Cleric, the dragonborn paladin's BW, and even a couple nifty powers I have, there is so much area/burst/blast damage that every minion is dead by the end of round 2. . . unless they were way in the back and out of range. . . in which case they die the following round. Anyway. . . I think the critters definitely need a damage power-up. Anybody else experienced this? [/QUOTE]
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Monsters not dishing enough damage
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