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<blockquote data-quote="Li Shenron" data-source="post: 7438276" data-attributes="member: 1465"><p>As I mentioned in the other thread, our monsters <em>do</em> provoke OAs, but <em>rarely</em>.</p><p></p><p>Intelligent monsters can figure out that it is a good idea to run past the melee enemy line and attack the backers, but since they are intelligent, they also probably use Disengage, especially if they would provoke more than one OA: this means they won't attack the backer in the same turn, but at least they get to them. </p><p></p><p>Occasionally, an intelligent monster that has a high AC or a lot of HP (or another protection) may decide it's worth risking the OA in order not to give up the attack this round, but perhaps not if he can see that he needs to get past more than one enemy. But I think in general intelligent creatures prefer to minimize getting hurt, and I don't remember if I have ever make them provoke OA in this case.</p><p></p><p>Dumb monsters tend to just attack whoever is nearest, but they also do dumb things, so they sometimes draw an OA just because they notice that a different enemy is hurting them from the back, and they decide to leave their current target to pursue the other. This happens to us now and then,</p><p></p><p>Running away is also the other case where our monsters' OA occurred, and even the intelligent ones may panic when fleeing and thus decide to Dash. But this is not that common either in our case, and by the way reading TheMonstersKnow blog made me think that probably I don't have the monsters flee nearly as often as it would be reasonable for them to do so.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7438276, member: 1465"] As I mentioned in the other thread, our monsters [I]do[/I] provoke OAs, but [I]rarely[/I]. Intelligent monsters can figure out that it is a good idea to run past the melee enemy line and attack the backers, but since they are intelligent, they also probably use Disengage, especially if they would provoke more than one OA: this means they won't attack the backer in the same turn, but at least they get to them. Occasionally, an intelligent monster that has a high AC or a lot of HP (or another protection) may decide it's worth risking the OA in order not to give up the attack this round, but perhaps not if he can see that he needs to get past more than one enemy. But I think in general intelligent creatures prefer to minimize getting hurt, and I don't remember if I have ever make them provoke OA in this case. Dumb monsters tend to just attack whoever is nearest, but they also do dumb things, so they sometimes draw an OA just because they notice that a different enemy is hurting them from the back, and they decide to leave their current target to pursue the other. This happens to us now and then, Running away is also the other case where our monsters' OA occurred, and even the intelligent ones may panic when fleeing and thus decide to Dash. But this is not that common either in our case, and by the way reading TheMonstersKnow blog made me think that probably I don't have the monsters flee nearly as often as it would be reasonable for them to do so. [/QUOTE]
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