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Monsters of Bane (Forgotten Realms)
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<blockquote data-quote="Dark Sun Gnome" data-source="post: 6796868" data-attributes="member: 6805010"><p><span style="font-family: 'arial black'">[h=2]Banedead[/h] <em>Medium Undead, Lawful Evil</em></span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit Points</em></strong> – 7d12 + 14 (56)</span></p><p><span style="font-family: 'arial black'"> <strong><em>Speed –</em></strong> 30ft</span></p><p><span style="font-family: 'arial black'"> <strong><em>AC –</em></strong> 13</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> </span>[TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD]<span style="font-family: 'arial black'"> <strong>Str</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> <strong>Dex</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> <strong>Con </strong></span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>Int</strong></span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> <strong>Wis</strong></span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> <strong>Cha</strong></span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>13 </strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 10</span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 14 </span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> 10</span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> 12</span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> 15 </span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>+1</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 0</span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> +2</span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> 0</span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> +1</span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> +2</span>[/TD] [/TR] [/TABLE] <span style="font-family: 'arial black'"> <strong><em>Saves –</em></strong> Dexterity +2, Wisdom +4</span></p><p><span style="font-family: 'arial black'"> <strong><em>Skills –</em></strong> Stealth +6, Religion +3, Search +3, Perception +6</span></p><p><span style="font-family: 'arial black'"> <strong><em>Condition Immunities –</em></strong> Blinded, charmed, deafened, exhaustion, frightened, poisoned, prone.</span></p><p><span style="font-family: 'arial black'"> <strong><em>Senses -</em></strong> Passive Perception 16</span></p><p><span style="font-family: 'arial black'"> <strong><em>Languages </em></strong>– Ones known in life </span></p><p><span style="font-family: 'arial black'"> <strong><em>Challenge Rating</em></strong> – 2 (450 Xp)</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> The banedead makes two claw attacks or one claw attack and one bite attack</span></p><p><span style="font-family: 'arial black'"> <strong><em>Claw</em></strong><em> –</em> Melee weapon attack: +4 to hit, reach 5ft, </span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit</em></strong> - one target 6 (2d4 +1) slashing damage</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Bite</em></strong><em> –</em> Melee weapon attack: +4 to hit, reach 5ft, </span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit</em></strong> - one target 7 (2d6+1) Piercing damage</span></p><p><span style="font-family: 'arial black'"> Created from the fanatical worshippers of Bane or his son Iyachtu Xvim, these wretched creatures appear as withered humans that have been sucked dry of their life force, with crimson lights burning in their eyes. Banedead always have one hand twisted into a hideous claw. </span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> In combat, a banedead is a fierce fighter that attacks with cunning, and they work effectively in teams. </span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> A cleric of Bane of 12[SUP]th[/SUP] level or higher can create banedead in a ritual that needs twelve willing worshippers that will be changed into banedead, and an additional twenty-four worshippers of The Black Lord, in a place that has been consecrated to either Bane or his son. The banedead created in the ritual are under the control of the presiding cleric, and this control can only be broken if another cleric successfully turns the banedead. The original master can regain control of the banedead with a successful turning check.</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> [h=2]Baneguard[/h] <em>Medium Undead, Neutral Evil</em></span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit Points</em></strong> – 5d12 (30hp)</span></p><p><span style="font-family: 'arial black'"> <strong><em>Speed –</em></strong> 30ft</span></p><p><span style="font-family: 'arial black'"> <strong><em>AC –</em></strong> 12 (Natural Armour)</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> </span>[TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD]<span style="font-family: 'arial black'"> <strong>Str</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> <strong>Dex</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> <strong>Con </strong></span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>Int</strong></span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> <strong>Wis</strong></span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> <strong>Cha</strong></span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>12</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 11</span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 11</span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> 9</span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> 12</span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> 13 </span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>+1</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 0</span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 0</span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> -1 </span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> +1 </span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> +1</span>[/TD] [/TR] [/TABLE] <span style="font-family: 'arial black'"> <strong><em>Saves –</em></strong> Constitution +1, Dexterity +1, Wisdom +3 </span></p><p><span style="font-family: 'arial black'"> <strong><em>Skills –</em></strong> Stealth +3, Perception +3</span></p><p><span style="font-family: 'arial black'"> <strong><em>Damage Immunity</em></strong> – Cold </span></p><p><span style="font-family: 'arial black'"> <strong><em>Damage Resistance</em></strong> – Damage from piercing or slashing weapons </span></p><p><span style="font-family: 'arial black'"> <strong><em>Condition Immunities –</em></strong> Blinded, charmed, deafened, exhaustion, frightened, poisoned,</span></p><p><span style="font-family: 'arial black'"> <strong><em>Senses -</em></strong> Passive Perception 13</span></p><p><span style="font-family: 'arial black'"> <strong><em>Languages </em></strong>– Understands common but cannot speak.</span></p><p><span style="font-family: 'arial black'"> <strong><em>Challenge Rating</em></strong> – 1 (200 Xp)</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> The baneguard makes two claw attacks or one attack with its longsword</span></p><p><span style="font-family: 'arial black'"> <strong><em>Claw</em></strong><em> –</em> Melee weapon attack: +3 to hit, reach 5ft, </span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit</em></strong> - one target 6 (2d4 +1) slashing damage</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Longsword</em></strong><em> –</em> Melee weapon attack: +3 to hit, reach 5ft, </span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit</em></strong> - one target 5 (1d8 +1) or 6 (1d10+1) slashing damage</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Spellcasting</em></strong> </span></p><p><span style="font-family: 'arial black'"> The baneguard has innate magical powers. Charisma is its spellcasting ability, with the spell attack bonus of +3 and a save DC of 11</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Magic Missile –</em></strong> Once every three rounds, a baneguard can cast magic missile as used in a second level slot. Four darts are created that deal 1d4+1 of force damage. </span></p><p><span style="font-family: 'arial black'"> <strong><em>Blink –</em></strong> Once every 10 minutes, a baneguard can cast the spell blink, for a duration of 4 rounds.</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> Originally created by the Priests of Bane, baneguards are now found in many places in the Realms as other evil faiths took up their creation</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> Baneguards look like the normal type of animated skeleton, but have innate arcane abilities that make them popular as temple guards of evil faiths. </span></p><p><span style="font-family: 'arial black'"> A variant of the baneguard, the direguard, has the ability to see invisible objects and creatures to a range of 60ft, and these variants have an AC of 13. </span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> [h=2]Banelar[/h] <em>Large Monstrosity, Lawful Evil</em></span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit Points</em></strong> – 8d10 + 40 (80)</span></p><p><span style="font-family: 'arial black'"> <strong><em>Speed –</em></strong> 30ft, swim 30ft</span></p><p><span style="font-family: 'arial black'"> <strong><em>AC –</em></strong> 14 (Natural Armour)</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> </span>[TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD]<span style="font-family: 'arial black'"> <strong>Str</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> <strong>Dex</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> <strong>Con </strong></span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>Int</strong></span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> <strong>Wis</strong></span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> <strong>Cha</strong></span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>26</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 13</span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> 21</span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> 17</span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> 16</span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> 16 </span>[/TD] [/TR] [TR] [TD="width: 38"]<span style="font-family: 'arial black'"> <strong>+8</strong></span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> +1</span>[/TD] [TD="width: 47"]<span style="font-family: 'arial black'"> +5 </span>[/TD] [TD="width: 38"]<span style="font-family: 'arial black'"> +3</span>[/TD] [TD="width: 57"]<span style="font-family: 'arial black'"> +3</span>[/TD] [TD="width: 50"]<span style="font-family: 'arial black'"> +3</span>[/TD] [/TR] [/TABLE] <span style="font-family: 'arial black'"> <strong><em>Saves –</em></strong> Constitution +7, Dexterity +3, Wisdom +5</span></p><p><span style="font-family: 'arial black'"> <strong><em>Skills –</em></strong> Persuasion +5, Intimidation +5, Perception +5, Arcana +8</span></p><p><span style="font-family: 'arial black'"> <strong><em>Damage Immunities </em></strong>– Poison, Acid</span></p><p><span style="font-family: 'arial black'"> <strong><em>Senses -</em></strong> Passive Perception 15</span></p><p><span style="font-family: 'arial black'"> <strong><em>Languages </em></strong>– Common, Draconic, Orcish</span></p><p><span style="font-family: 'arial black'"> <strong><em>Challenge Rating</em></strong> – 4 (700 Xp)</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> The banelar makes one sting attack and one bite attack</span></p><p><span style="font-family: 'arial black'"> <strong><em>Sting</em></strong><em> –</em> Melee weapon attack: +8 to hit, reach 10ft, </span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit</em></strong> - one target 14 (3d4 +8) Piercing damage plus poison.</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Bite</em></strong><em> –</em> Melee weapon attack: +8 to hit, reach 10ft, </span></p><p><span style="font-family: 'arial black'"> <strong><em>Hit</em></strong> - one target 7 (2d6+1) Piercing damage</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Poison –</em></strong> Those that are hit by a banelar bite or sting attack must succeed at a DC13 Constitution saving throw or be poisoned. The victim takes 2d4 points of temporary Constitution damage, lasting as long as the victim is poisoned. As a side effect of the poison, the victims skin turns blue around the wound. The target can repeat the saving throw at the end of each of its turns.</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Amphibious –</em></strong> the banelar can breathe both air and water.</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Petrification Resistance </em></strong>– the banelar has advantage on saving throws to resist petrification.</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> <strong><em>Spellcasting – </em></strong>The banelar casts spells at the level of a multiclassed Cleric/Wizard at 6[SUP]th[/SUP] level. It needs only verbal components for its spells. Its attribute for its spellcasting is Wisdom and the DC for the spells is 13</span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> Resembling the Nagas that dominate several kingdoms in the Realms, Banelars are masters of the Arcane, and have mastery of spells and magic items, making them very dangerous opponents. </span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> Deep violet in colour, banelars have a ring of thin tentacles that grow around their mouths, and they use these to wear magic items or to use devices. </span></p><p><span style="font-family: 'arial black'"> </span></p><p><span style="font-family: 'arial black'"> Named due to the alliances they made with Clerics of The Black Lord, after the Time of Troubles these creatures started to ally themselves with Cyric, with the Twin Towers of the Eternal Eclipse in Amn and the House of Cyric in Skullport having a fair number of Banelar allies.</span></p></blockquote><p></p>
[QUOTE="Dark Sun Gnome, post: 6796868, member: 6805010"] [FONT=arial black][h=2]Banedead[/h] [I]Medium Undead, Lawful Evil[/I] [B][I]Hit Points[/I][/B] – 7d12 + 14 (56) [B][I]Speed –[/I][/B] 30ft [B][I]AC –[/I][/B] 13 [/FONT][TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD][FONT=arial black] [B]Str[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] [B]Dex[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] [B]Con [/B][/FONT][/TD] [TD="width: 38"][FONT=arial black] [B]Int[/B][/FONT][/TD] [TD="width: 57"][FONT=arial black] [B]Wis[/B][/FONT][/TD] [TD="width: 50"][FONT=arial black] [B]Cha[/B][/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]13 [/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] 10[/FONT][/TD] [TD="width: 47"][FONT=arial black] 14 [/FONT][/TD] [TD="width: 38"][FONT=arial black] 10[/FONT][/TD] [TD="width: 57"][FONT=arial black] 12[/FONT][/TD] [TD="width: 50"][FONT=arial black] 15 [/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]+1[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] 0[/FONT][/TD] [TD="width: 47"][FONT=arial black] +2[/FONT][/TD] [TD="width: 38"][FONT=arial black] 0[/FONT][/TD] [TD="width: 57"][FONT=arial black] +1[/FONT][/TD] [TD="width: 50"][FONT=arial black] +2[/FONT][/TD] [/TR] [/TABLE] [FONT=arial black] [B][I]Saves –[/I][/B] Dexterity +2, Wisdom +4 [B][I]Skills –[/I][/B] Stealth +6, Religion +3, Search +3, Perception +6 [B][I]Condition Immunities –[/I][/B] Blinded, charmed, deafened, exhaustion, frightened, poisoned, prone. [B][I]Senses -[/I][/B] Passive Perception 16 [B][I]Languages [/I][/B]– Ones known in life [B][I]Challenge Rating[/I][/B] – 2 (450 Xp) The banedead makes two claw attacks or one claw attack and one bite attack [B][I]Claw[/I][/B][I] –[/I] Melee weapon attack: +4 to hit, reach 5ft, [B][I]Hit[/I][/B] - one target 6 (2d4 +1) slashing damage [B][I]Bite[/I][/B][I] –[/I] Melee weapon attack: +4 to hit, reach 5ft, [B][I]Hit[/I][/B] - one target 7 (2d6+1) Piercing damage Created from the fanatical worshippers of Bane or his son Iyachtu Xvim, these wretched creatures appear as withered humans that have been sucked dry of their life force, with crimson lights burning in their eyes. Banedead always have one hand twisted into a hideous claw. In combat, a banedead is a fierce fighter that attacks with cunning, and they work effectively in teams. A cleric of Bane of 12[SUP]th[/SUP] level or higher can create banedead in a ritual that needs twelve willing worshippers that will be changed into banedead, and an additional twenty-four worshippers of The Black Lord, in a place that has been consecrated to either Bane or his son. The banedead created in the ritual are under the control of the presiding cleric, and this control can only be broken if another cleric successfully turns the banedead. The original master can regain control of the banedead with a successful turning check. [h=2]Baneguard[/h] [I]Medium Undead, Neutral Evil[/I] [B][I]Hit Points[/I][/B] – 5d12 (30hp) [B][I]Speed –[/I][/B] 30ft [B][I]AC –[/I][/B] 12 (Natural Armour) [/FONT][TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD][FONT=arial black] [B]Str[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] [B]Dex[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] [B]Con [/B][/FONT][/TD] [TD="width: 38"][FONT=arial black] [B]Int[/B][/FONT][/TD] [TD="width: 57"][FONT=arial black] [B]Wis[/B][/FONT][/TD] [TD="width: 50"][FONT=arial black] [B]Cha[/B][/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]12[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] 11[/FONT][/TD] [TD="width: 47"][FONT=arial black] 11[/FONT][/TD] [TD="width: 38"][FONT=arial black] 9[/FONT][/TD] [TD="width: 57"][FONT=arial black] 12[/FONT][/TD] [TD="width: 50"][FONT=arial black] 13 [/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]+1[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] 0[/FONT][/TD] [TD="width: 47"][FONT=arial black] 0[/FONT][/TD] [TD="width: 38"][FONT=arial black] -1 [/FONT][/TD] [TD="width: 57"][FONT=arial black] +1 [/FONT][/TD] [TD="width: 50"][FONT=arial black] +1[/FONT][/TD] [/TR] [/TABLE] [FONT=arial black] [B][I]Saves –[/I][/B] Constitution +1, Dexterity +1, Wisdom +3 [B][I]Skills –[/I][/B] Stealth +3, Perception +3 [B][I]Damage Immunity[/I][/B] – Cold [B][I]Damage Resistance[/I][/B] – Damage from piercing or slashing weapons [B][I]Condition Immunities –[/I][/B] Blinded, charmed, deafened, exhaustion, frightened, poisoned, [B][I]Senses -[/I][/B] Passive Perception 13 [B][I]Languages [/I][/B]– Understands common but cannot speak. [B][I]Challenge Rating[/I][/B] – 1 (200 Xp) The baneguard makes two claw attacks or one attack with its longsword [B][I]Claw[/I][/B][I] –[/I] Melee weapon attack: +3 to hit, reach 5ft, [B][I]Hit[/I][/B] - one target 6 (2d4 +1) slashing damage [B][I]Longsword[/I][/B][I] –[/I] Melee weapon attack: +3 to hit, reach 5ft, [B][I]Hit[/I][/B] - one target 5 (1d8 +1) or 6 (1d10+1) slashing damage [B][I]Spellcasting[/I][/B] The baneguard has innate magical powers. Charisma is its spellcasting ability, with the spell attack bonus of +3 and a save DC of 11 [B][I]Magic Missile –[/I][/B] Once every three rounds, a baneguard can cast magic missile as used in a second level slot. Four darts are created that deal 1d4+1 of force damage. [B][I]Blink –[/I][/B] Once every 10 minutes, a baneguard can cast the spell blink, for a duration of 4 rounds. Originally created by the Priests of Bane, baneguards are now found in many places in the Realms as other evil faiths took up their creation Baneguards look like the normal type of animated skeleton, but have innate arcane abilities that make them popular as temple guards of evil faiths. A variant of the baneguard, the direguard, has the ability to see invisible objects and creatures to a range of 60ft, and these variants have an AC of 13. [h=2]Banelar[/h] [I]Large Monstrosity, Lawful Evil[/I] [B][I]Hit Points[/I][/B] – 8d10 + 40 (80) [B][I]Speed –[/I][/B] 30ft, swim 30ft [B][I]AC –[/I][/B] 14 (Natural Armour) [/FONT][TABLE="class: MsoTable15Grid2Accent3"] [TR] [TD][FONT=arial black] [B]Str[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] [B]Dex[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] [B]Con [/B][/FONT][/TD] [TD="width: 38"][FONT=arial black] [B]Int[/B][/FONT][/TD] [TD="width: 57"][FONT=arial black] [B]Wis[/B][/FONT][/TD] [TD="width: 50"][FONT=arial black] [B]Cha[/B][/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]26[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] 13[/FONT][/TD] [TD="width: 47"][FONT=arial black] 21[/FONT][/TD] [TD="width: 38"][FONT=arial black] 17[/FONT][/TD] [TD="width: 57"][FONT=arial black] 16[/FONT][/TD] [TD="width: 50"][FONT=arial black] 16 [/FONT][/TD] [/TR] [TR] [TD="width: 38"][FONT=arial black] [B]+8[/B][/FONT][/TD] [TD="width: 47"][FONT=arial black] +1[/FONT][/TD] [TD="width: 47"][FONT=arial black] +5 [/FONT][/TD] [TD="width: 38"][FONT=arial black] +3[/FONT][/TD] [TD="width: 57"][FONT=arial black] +3[/FONT][/TD] [TD="width: 50"][FONT=arial black] +3[/FONT][/TD] [/TR] [/TABLE] [FONT=arial black] [B][I]Saves –[/I][/B] Constitution +7, Dexterity +3, Wisdom +5 [B][I]Skills –[/I][/B] Persuasion +5, Intimidation +5, Perception +5, Arcana +8 [B][I]Damage Immunities [/I][/B]– Poison, Acid [B][I]Senses -[/I][/B] Passive Perception 15 [B][I]Languages [/I][/B]– Common, Draconic, Orcish [B][I]Challenge Rating[/I][/B] – 4 (700 Xp) The banelar makes one sting attack and one bite attack [B][I]Sting[/I][/B][I] –[/I] Melee weapon attack: +8 to hit, reach 10ft, [B][I]Hit[/I][/B] - one target 14 (3d4 +8) Piercing damage plus poison. [B][I]Bite[/I][/B][I] –[/I] Melee weapon attack: +8 to hit, reach 10ft, [B][I]Hit[/I][/B] - one target 7 (2d6+1) Piercing damage [B][I]Poison –[/I][/B] Those that are hit by a banelar bite or sting attack must succeed at a DC13 Constitution saving throw or be poisoned. The victim takes 2d4 points of temporary Constitution damage, lasting as long as the victim is poisoned. As a side effect of the poison, the victims skin turns blue around the wound. The target can repeat the saving throw at the end of each of its turns. [B][I]Amphibious –[/I][/B] the banelar can breathe both air and water. [B][I]Petrification Resistance [/I][/B]– the banelar has advantage on saving throws to resist petrification. [B][I]Spellcasting – [/I][/B]The banelar casts spells at the level of a multiclassed Cleric/Wizard at 6[SUP]th[/SUP] level. It needs only verbal components for its spells. Its attribute for its spellcasting is Wisdom and the DC for the spells is 13 Resembling the Nagas that dominate several kingdoms in the Realms, Banelars are masters of the Arcane, and have mastery of spells and magic items, making them very dangerous opponents. Deep violet in colour, banelars have a ring of thin tentacles that grow around their mouths, and they use these to wear magic items or to use devices. Named due to the alliances they made with Clerics of The Black Lord, after the Time of Troubles these creatures started to ally themselves with Cyric, with the Twin Towers of the Eternal Eclipse in Amn and the House of Cyric in Skullport having a fair number of Banelar allies.[/FONT] [/QUOTE]
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