Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters of Chult (now with the great taste of linnorm!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 718748" data-attributes="member: 7451"><p>Can you tell that I like carnivorous plants?</p><p></p><p>Nepenthes</p><p>Colossal Plant</p><p>Hit Dice: 25d8 +250 (362 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 5ft </p><p>AC: 24 (-8 size, +2 Dex, +20 natural)</p><p>Attacks: 10 vine slams +24 melee</p><p>Damage: Slam 4d6+19</p><p>Face/Reach: Each pod 10ft by 10ft (40ft by 80ft total)/ Vine reach 30ft</p><p>Special Attacks: Improved grab, swallow whole, intoxicate</p><p>Special Qualities: DR 25/+4, fire resistance 30, blindsight 120ft, plant qualities, electrical immunity</p><p>Saves: Fort +24, Ref +10, Will +10</p><p>Abilities: Str 36, Dex 14, Con 30, Int 6, Wis 14, Cha 8</p><p>Climate/Terrain: Warm forest and swamp</p><p>Organization: Solitary</p><p>CR: 21</p><p>Treasure: Standard (only metal goods)</p><p>Alignment: Always neutral evil</p><p>Advancement: 26-75 HD (Colossal)</p><p></p><p>Nepenthes are massive carnivorous plants mutated by dark magic into man-eating nightmares, spreading deadly tentacles throughout entire forests.</p><p> A nepenthes resembles a normal arboreal pitcher plant, only magnified a hundred-fold. They have long green vines, capable of both dragging it through the canopies of the jungles where it lives and grabbing prey. Its feeding structures are giant mottled red pods, filled with digestive juices. Long hooks curve over their mouths to prevent the escape of any trapped creatures, and a leaf-like lid keeps rain water from diluting the juices therein.</p><p></p><p>Combat</p><p>The vines of a nepenthes spread through forest canopies, reaching down to the floor to grab unsuspecting animals, passerby and even monsters and sweep them into their traps. There, the prey will be digested alive in the plant’s intoxicating juices. Each nepenthes has 1d6+1 stomachs; the hit points are divided among these pods evenly. Severing all of the tendrils effectively destroys the creatures. Each tendril may be severed if damage equivalent to 1/10 of the nepenthes' original hit points is done to it.</p><p> </p><p>Improved Grab (Ex): To use this ability, a nepenthes must hit a Large or smaller victim with one or more vines (grapple bonus +48). For each vine besides one that holds a victim, a nepenthes gets an additional +2 competence bonus to the roll. If it gets a hold, it may drop the victim into one of its pod-traps. </p><p> </p><p>Swallow Whole/Intoxicate (Ex): A nepenthes does not need to make an opposed grapple check to swallow its prey; creatures that are held are just dropped into the pod. While in the pod, the creature takes 3d8 points of acid damage and must make a Will save (DC 32) to avoid being intoxicated. When intoxicated, the creature can take no actions for 3d6 rounds, and usually dies from the acids. </p><p>A swallowed creature that avoids being intoxicated can climb up the walls of the pod, even though these walls are covered with waxy, downward pointing hairs (Climb check DC 35) Even if they do climb the pod, they take 5d6 points of damage from the sharp hooks that hang over the pod’s mouth. A swallowed creature can also cut its way out using a Medium or smaller slashing weapon to deal 50 points of damage to the pod. Once the creature exits, the pod is rendered useless, but the juices spurt from the hole, doing 3d8 points of acid damage to all those in a 5ft wide path to 25 feet (including the escapee).</p><p>Each pod can hold 1 Large creature, 2 Medium creatures, 4 Small creatures and 8 Tiny or smaller creatures.</p><p></p><p>Plant: Immune to mind-influencing effects, poisons, sleep, paralysis, stunning and polymorphing. Not subject to critical hits.</p><p></p><p>Electricity Immunity (Ex): Nepenthes take no damage from electrical effects. Instead, they gain 1d4 points of temporary Constitution for every electrical attack used against it. It loses these points at a rate of 1 per hour. </p><p></p><p>In the Realms</p><p>Nepenthes are a relatively recent arrival to Chult and Tashalar, and are rare in both these provinces. The Tashultans claim that they migrated from Samarach. This might be the reason that the natives of Samarach barricade themselves in walled compounds during the night. Traders value the thick, acidic nectar of the nepenthes for its intoxicating qualities. Diluted and fermented, it makes for a very heady wine, and wizards value the nectar for the creation of philters of love and school staves of enchantment.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 718748, member: 7451"] Can you tell that I like carnivorous plants? Nepenthes Colossal Plant Hit Dice: 25d8 +250 (362 hp) Initiative: +2 (Dex) Speed: 5ft AC: 24 (-8 size, +2 Dex, +20 natural) Attacks: 10 vine slams +24 melee Damage: Slam 4d6+19 Face/Reach: Each pod 10ft by 10ft (40ft by 80ft total)/ Vine reach 30ft Special Attacks: Improved grab, swallow whole, intoxicate Special Qualities: DR 25/+4, fire resistance 30, blindsight 120ft, plant qualities, electrical immunity Saves: Fort +24, Ref +10, Will +10 Abilities: Str 36, Dex 14, Con 30, Int 6, Wis 14, Cha 8 Climate/Terrain: Warm forest and swamp Organization: Solitary CR: 21 Treasure: Standard (only metal goods) Alignment: Always neutral evil Advancement: 26-75 HD (Colossal) Nepenthes are massive carnivorous plants mutated by dark magic into man-eating nightmares, spreading deadly tentacles throughout entire forests. A nepenthes resembles a normal arboreal pitcher plant, only magnified a hundred-fold. They have long green vines, capable of both dragging it through the canopies of the jungles where it lives and grabbing prey. Its feeding structures are giant mottled red pods, filled with digestive juices. Long hooks curve over their mouths to prevent the escape of any trapped creatures, and a leaf-like lid keeps rain water from diluting the juices therein. Combat The vines of a nepenthes spread through forest canopies, reaching down to the floor to grab unsuspecting animals, passerby and even monsters and sweep them into their traps. There, the prey will be digested alive in the plant’s intoxicating juices. Each nepenthes has 1d6+1 stomachs; the hit points are divided among these pods evenly. Severing all of the tendrils effectively destroys the creatures. Each tendril may be severed if damage equivalent to 1/10 of the nepenthes' original hit points is done to it. Improved Grab (Ex): To use this ability, a nepenthes must hit a Large or smaller victim with one or more vines (grapple bonus +48). For each vine besides one that holds a victim, a nepenthes gets an additional +2 competence bonus to the roll. If it gets a hold, it may drop the victim into one of its pod-traps. Swallow Whole/Intoxicate (Ex): A nepenthes does not need to make an opposed grapple check to swallow its prey; creatures that are held are just dropped into the pod. While in the pod, the creature takes 3d8 points of acid damage and must make a Will save (DC 32) to avoid being intoxicated. When intoxicated, the creature can take no actions for 3d6 rounds, and usually dies from the acids. A swallowed creature that avoids being intoxicated can climb up the walls of the pod, even though these walls are covered with waxy, downward pointing hairs (Climb check DC 35) Even if they do climb the pod, they take 5d6 points of damage from the sharp hooks that hang over the pod’s mouth. A swallowed creature can also cut its way out using a Medium or smaller slashing weapon to deal 50 points of damage to the pod. Once the creature exits, the pod is rendered useless, but the juices spurt from the hole, doing 3d8 points of acid damage to all those in a 5ft wide path to 25 feet (including the escapee). Each pod can hold 1 Large creature, 2 Medium creatures, 4 Small creatures and 8 Tiny or smaller creatures. Plant: Immune to mind-influencing effects, poisons, sleep, paralysis, stunning and polymorphing. Not subject to critical hits. Electricity Immunity (Ex): Nepenthes take no damage from electrical effects. Instead, they gain 1d4 points of temporary Constitution for every electrical attack used against it. It loses these points at a rate of 1 per hour. In the Realms Nepenthes are a relatively recent arrival to Chult and Tashalar, and are rare in both these provinces. The Tashultans claim that they migrated from Samarach. This might be the reason that the natives of Samarach barricade themselves in walled compounds during the night. Traders value the thick, acidic nectar of the nepenthes for its intoxicating qualities. Diluted and fermented, it makes for a very heady wine, and wizards value the nectar for the creation of philters of love and school staves of enchantment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters of Chult (now with the great taste of linnorm!)
Top