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Monsters of Faerûn
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<blockquote data-quote="Desdichado" data-source="post: 2008764" data-attributes="member: 2205"><p>In general, I like monster books, so I was excited to pick this book up when it first came out, and for the most part, I've been happy with it as well. Although at the time I bought it, a 96-page softcover book which actually cost more than the <em>Monster Manual</em> (NOTE: this is no longer the case! <em>MM</em> has come up in price!) seemed a bit odd, it was still a book with great presentation, art by Sam Wood, Todd Lockwood and Wayne Reynolds among others: Mike Kaluta surprised me by turning out relatively poor art for this product, though.</p><p></p><p>Although this book is nominally the "Monsters of Faerun," making it the first official 3e Forgotten Realms product, everyone knows (and it was developed to be this way) it's really an appropriate book for any D&D player. In fact, a great many of the classic monsters all the way back from 1e or earlier (like bullywugs, abishai) are available here.</p><p></p><p>For the most part, this book is set up like a slightly smaller version of the <em>Monster Manual</em>, so I don't need to elaborate here. For my money, that book was the best of the core rulebooks, so this one has all of it's strengths. It also includes a little tiny write-up for each creature, detailing ecology of the Realms, which for me (and many others) doesn't help much since we don't play Realms, but it does serve as idea starters, if nothing else. There are a number of templates, including some "beefed up" templates from the <em>Monster Manual</em>: an item who's wisdom I question. Do we really need more powerful ghosts, or liches, for example?</p><p></p><p>Still, a lot of good stuff here. The monsters of this collection are not quite as basic as those of the <em>Monster Manual</em>, so don't expect to see them in play as often, but I'm glad their out. However, it makes me really wonder what's going to be included in the announced <em>Monster Manual II</em>? Are there enough monsters left over from older editions that are worth converting to make a whole new book? Do we need a whole new book of monsters that by their very nature won't see as much use? Hopefully that book will have a good collection of brand-spanking never before seen new monsters as well...</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2008764, member: 2205"] In general, I like monster books, so I was excited to pick this book up when it first came out, and for the most part, I've been happy with it as well. Although at the time I bought it, a 96-page softcover book which actually cost more than the [i]Monster Manual[/i] (NOTE: this is no longer the case! [i]MM[/i] has come up in price!) seemed a bit odd, it was still a book with great presentation, art by Sam Wood, Todd Lockwood and Wayne Reynolds among others: Mike Kaluta surprised me by turning out relatively poor art for this product, though. Although this book is nominally the "Monsters of Faerun," making it the first official 3e Forgotten Realms product, everyone knows (and it was developed to be this way) it's really an appropriate book for any D&D player. In fact, a great many of the classic monsters all the way back from 1e or earlier (like bullywugs, abishai) are available here. For the most part, this book is set up like a slightly smaller version of the [i]Monster Manual[/i], so I don't need to elaborate here. For my money, that book was the best of the core rulebooks, so this one has all of it's strengths. It also includes a little tiny write-up for each creature, detailing ecology of the Realms, which for me (and many others) doesn't help much since we don't play Realms, but it does serve as idea starters, if nothing else. There are a number of templates, including some "beefed up" templates from the [i]Monster Manual[/i]: an item who's wisdom I question. Do we really need more powerful ghosts, or liches, for example? Still, a lot of good stuff here. The monsters of this collection are not quite as basic as those of the [i]Monster Manual[/i], so don't expect to see them in play as often, but I'm glad their out. However, it makes me really wonder what's going to be included in the announced [i]Monster Manual II[/i]? Are there enough monsters left over from older editions that are worth converting to make a whole new book? Do we need a whole new book of monsters that by their very nature won't see as much use? Hopefully that book will have a good collection of brand-spanking never before seen new monsters as well... [/QUOTE]
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