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Monsters of Faerun return (slowly)
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<blockquote data-quote="Shade" data-source="post: 1187911" data-attributes="member: 287"><p><strong>Bad News/Good News</strong></p><p></p><p>In case you all missed this today:</p><p></p><p>-----------------</p><p></p><p>Just to warn you all... we've had to cut a lot out of the Player's Guide since I posted the ToC, because the book was 70 pages long. The chief changes are that we are condensing the race chapter and region chapter together, and dropping some material about races that didn't tell you anything new; <strong>we cut the monster chapter in its entirety (but we'll put that chapter into another Realms product coming out late in 2004 or early in 2005); and we dropped the appendix of monster conversions, which we'll try to post on our website.</strong> Sorry about that--that's why I'm hesitant to give you guys the book ToCs too early, because sometimes reality intervenes. There are some selective bits taken out of other chapters, a prestige class here and there, that sort of thing.</p><p></p><p>(And, before you ask, no, it is simply not possible to make the book longer. There are business reasons for that decision, and I can't change 'em.)</p><p></p><p>As far as how much of the book is new...</p><p></p><p>Chapter 1/2: Most of the regional feats are substantially redesigned. We've had a change of thinking about them.</p><p></p><p>Chapter 3: Prestige Classes: 10 revised, 9 new.</p><p>Chapter 4: Domains and Spells: Most revised (lots of Magic of Faerun and FRCS spells revised), but a good hunk of new (at least 50 spells).</p><p>Chapter 5: Magic Items: About half and half. Most of the revised items from Magic of Faerun.</p><p>Chapter 7: Epic. All new.</p><p>Chapter 8: Cosmology. All new.</p><p>Chapter 9: Campaign Journal: All new.</p><p>Chapter 10: Psionics, Exalted, Vile. All new.</p><p> </p><p>Rich Baker</p><p>Senior Designer</p><p>Roleplaying R&D</p><p>Wizards of the Coast, Inc.</p></blockquote><p></p>
[QUOTE="Shade, post: 1187911, member: 287"] [b]Bad News/Good News[/b] In case you all missed this today: ----------------- Just to warn you all... we've had to cut a lot out of the Player's Guide since I posted the ToC, because the book was 70 pages long. The chief changes are that we are condensing the race chapter and region chapter together, and dropping some material about races that didn't tell you anything new; [B]we cut the monster chapter in its entirety (but we'll put that chapter into another Realms product coming out late in 2004 or early in 2005); and we dropped the appendix of monster conversions, which we'll try to post on our website.[/B] Sorry about that--that's why I'm hesitant to give you guys the book ToCs too early, because sometimes reality intervenes. There are some selective bits taken out of other chapters, a prestige class here and there, that sort of thing. (And, before you ask, no, it is simply not possible to make the book longer. There are business reasons for that decision, and I can't change 'em.) As far as how much of the book is new... Chapter 1/2: Most of the regional feats are substantially redesigned. We've had a change of thinking about them. Chapter 3: Prestige Classes: 10 revised, 9 new. Chapter 4: Domains and Spells: Most revised (lots of Magic of Faerun and FRCS spells revised), but a good hunk of new (at least 50 spells). Chapter 5: Magic Items: About half and half. Most of the revised items from Magic of Faerun. Chapter 7: Epic. All new. Chapter 8: Cosmology. All new. Chapter 9: Campaign Journal: All new. Chapter 10: Psionics, Exalted, Vile. All new. Rich Baker Senior Designer Roleplaying R&D Wizards of the Coast, Inc. [/QUOTE]
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