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Monsters of Illusion
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<blockquote data-quote="Tha Black Hand" data-source="post: 2608192" data-attributes="member: 36494"><p>I recieved this product free to review</p><p></p><p>Monsters of Illusion is a 27 page pdf by Kenneth "Axel" Carlsson and published by Reality Deviant Publications. Of those 27 pages 2 are used for cover art and d20 licensing leaving 25 pages to make up the content. Overall this book is a very well written collection of monsters, NPCs, and a location. As the title states, all of these monsters carry with them some degree of illusion.</p><p></p><p>Presentation/Layout: The text is in two-column format and isn't crowded to the edges or middle. All monster stat blocks are bordered and shaded to keep them separate from the flavor text. The chapters are clearly organized and there are bookmarks available for quick browsing. In all cases, the text is very easy to read and the style of writing is neither stilted or lazy grammatically.</p><p></p><p>Crunchy: All totaled, Monsters of Illusion contains 6 monsters, 6 spells, 2 NPCs, 1 magic item, and a location to place them. The stat blocks are complete, some even containing a suggested level adjustment. Challenge ratings are varied so the book can be used for any stage of a campaign. Some mechanics issues raised my eyebrows like animals in Fordrusil forest, the location included in Monsters of Illusion, get an alignment shift to Chaotic to account for hostile behavior which I think really has more to do with attitude than alignment, but in the grand scheme of things the inconsistencies are not earth-shattering. The spells can serve as a useful addition to anyone interested in the school of illusion. The levels seem reasonable.</p><p></p><p>Chewy: All Monsters and NPCs come with enough flavor text and suggestions to place them directly in a campaign. The six monsters all have suggestions for using them in an adventure that in some cases can be adventures on their own. If you don't want to use the NPCs exactly as written, enough is left open for a DM to change. The location, Fordrusil forest is fleshed out enough with hooks and rumors to use right away and the map provided is complete, but full of enough empty space to fill with whatever you want.</p><p></p><p>Extended Use: With six monsters, two NPCs that are actually rivals of each other and are fleshed out with a good backstory, and a very large location, this book can add significantly to any campaign and provide enough challenges to be used for high and low level characters alike. Used as a standalone collection of monsters in one's own world, Monsters of Illusion can add a light and fun fairy tale feel to an adventure.</p></blockquote><p></p>
[QUOTE="Tha Black Hand, post: 2608192, member: 36494"] I recieved this product free to review Monsters of Illusion is a 27 page pdf by Kenneth "Axel" Carlsson and published by Reality Deviant Publications. Of those 27 pages 2 are used for cover art and d20 licensing leaving 25 pages to make up the content. Overall this book is a very well written collection of monsters, NPCs, and a location. As the title states, all of these monsters carry with them some degree of illusion. Presentation/Layout: The text is in two-column format and isn't crowded to the edges or middle. All monster stat blocks are bordered and shaded to keep them separate from the flavor text. The chapters are clearly organized and there are bookmarks available for quick browsing. In all cases, the text is very easy to read and the style of writing is neither stilted or lazy grammatically. Crunchy: All totaled, Monsters of Illusion contains 6 monsters, 6 spells, 2 NPCs, 1 magic item, and a location to place them. The stat blocks are complete, some even containing a suggested level adjustment. Challenge ratings are varied so the book can be used for any stage of a campaign. Some mechanics issues raised my eyebrows like animals in Fordrusil forest, the location included in Monsters of Illusion, get an alignment shift to Chaotic to account for hostile behavior which I think really has more to do with attitude than alignment, but in the grand scheme of things the inconsistencies are not earth-shattering. The spells can serve as a useful addition to anyone interested in the school of illusion. The levels seem reasonable. Chewy: All Monsters and NPCs come with enough flavor text and suggestions to place them directly in a campaign. The six monsters all have suggestions for using them in an adventure that in some cases can be adventures on their own. If you don't want to use the NPCs exactly as written, enough is left open for a DM to change. The location, Fordrusil forest is fleshed out enough with hooks and rumors to use right away and the map provided is complete, but full of enough empty space to fill with whatever you want. Extended Use: With six monsters, two NPCs that are actually rivals of each other and are fleshed out with a good backstory, and a very large location, this book can add significantly to any campaign and provide enough challenges to be used for high and low level characters alike. Used as a standalone collection of monsters in one's own world, Monsters of Illusion can add a light and fun fairy tale feel to an adventure. [/QUOTE]
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