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*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="I'm A Banana" data-source="post: 6129343" data-attributes="member: 2067"><p>I mentioned upthread that the <em>stories you tell with these creatures are different</em>. </p><p></p><p>To a typical NPC in the world, there might not be much difference, but to an NPC in the world, the village in the next valley may as well be the Far Realm for all they know about it. The PC's themselves are probably alien entities of untold violence and magic to most of the typical NPC's in the world. So that's not a useful perspective.</p><p></p><p>But the stories you tell with these creatures are different. Yugoloths are the puppetmasters behind every conspiracy (and then some). Gehreleths are filth-eaters who consume and become the sins of the multitude and keep the worst locked up. Devils are soul-brokers and corruptors. Demons are engines of destruction and entropy.</p><p></p><p>Those stories aren't <em>exclusive</em>, because you can tell a story about a corrupting influence on a kingdom with just a bag of humans and call it good. But these creatures serve as seeds and hooks for these stories, props you can use to enable them. That's a useful purpose, and a distinction worth saving. A world full of diverse antagonists is much more interesting than one that lumps everything together under and calls it fine.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6129343, member: 2067"] I mentioned upthread that the [I]stories you tell with these creatures are different[/I]. To a typical NPC in the world, there might not be much difference, but to an NPC in the world, the village in the next valley may as well be the Far Realm for all they know about it. The PC's themselves are probably alien entities of untold violence and magic to most of the typical NPC's in the world. So that's not a useful perspective. But the stories you tell with these creatures are different. Yugoloths are the puppetmasters behind every conspiracy (and then some). Gehreleths are filth-eaters who consume and become the sins of the multitude and keep the worst locked up. Devils are soul-brokers and corruptors. Demons are engines of destruction and entropy. Those stories aren't [I]exclusive[/I], because you can tell a story about a corrupting influence on a kingdom with just a bag of humans and call it good. But these creatures serve as seeds and hooks for these stories, props you can use to enable them. That's a useful purpose, and a distinction worth saving. A world full of diverse antagonists is much more interesting than one that lumps everything together under and calls it fine. [/QUOTE]
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Monsters of Many Names - Wandering Monsters (Yugoloth!)
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