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General Tabletop Discussion
*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="Hussar" data-source="post: 6131580" data-attributes="member: 22779"><p>But, they're only not servants of evil gods in one setting. In any other setting, there is nothing, not one single bit of lore that prevents it.</p><p></p><p>So, adding in a line, "Yugoloths are mercenaries that will hire out to anyone from demons and devils to evil wizards and dark lords to even evil gods", isn't hurting anyone. All you have to do is ignore that final line. And I get what I want.</p><p></p><p>I'm failing to see the problem here. Why does Planescape lore get to take precedence?</p><p></p><p>If yugoloths had always been defined as hating gods, then fair enough. I can totally see the argument about the 4e changes to dryads, for example. It is directly countering established core lore about dryads. But, adding in "can serve evil gods" does not counter anything in core lore.</p><p></p><p>I would say that "Hates gods" isn't part of yugoloths at all. It never has been, outside of Planescape. It's no different than sea-faring minotaurs. Adding in, "Can serve evil gods" is no different than, "Can serve Baphomet" into 5e minotaurs, despite the fact that that is a pure 4eism. </p><p></p><p>But, I'm getting sidetracked. My point isn't about the relative merits of the changes. It might be a bad idea to let yugoloth serve gods. I dunno. My point is that the idea is automatically rejected, not on its merits, but because it's not PS compatible. I could not care less if something is Planescape compatible in core, the same way I could not care less that core Drow are incompatible for Eberron.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6131580, member: 22779"] But, they're only not servants of evil gods in one setting. In any other setting, there is nothing, not one single bit of lore that prevents it. So, adding in a line, "Yugoloths are mercenaries that will hire out to anyone from demons and devils to evil wizards and dark lords to even evil gods", isn't hurting anyone. All you have to do is ignore that final line. And I get what I want. I'm failing to see the problem here. Why does Planescape lore get to take precedence? If yugoloths had always been defined as hating gods, then fair enough. I can totally see the argument about the 4e changes to dryads, for example. It is directly countering established core lore about dryads. But, adding in "can serve evil gods" does not counter anything in core lore. I would say that "Hates gods" isn't part of yugoloths at all. It never has been, outside of Planescape. It's no different than sea-faring minotaurs. Adding in, "Can serve evil gods" is no different than, "Can serve Baphomet" into 5e minotaurs, despite the fact that that is a pure 4eism. But, I'm getting sidetracked. My point isn't about the relative merits of the changes. It might be a bad idea to let yugoloth serve gods. I dunno. My point is that the idea is automatically rejected, not on its merits, but because it's not PS compatible. I could not care less if something is Planescape compatible in core, the same way I could not care less that core Drow are incompatible for Eberron. [/QUOTE]
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