Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shemeska" data-source="post: 6131651" data-attributes="member: 11697"><p>Because for a very long period of D&D's history (two editions, three editions if you're going with just the Great Wheel lore rather than PS in specific) it was the gold standard for planar lore, being the assumed default except when a campaign setting chose to specifically have a different take on things (like Eberron's distinct cosmology). We had a large body of common planar lore and assumptions for most of the game's history with the Great Wheel starting in 1e, with Planescape being not so much a distinct setting separate from everything else than as a product line specifically exploring the D&D cosmology. It wasn't until 4e when -for reasons I can only speculate upon- that large swathes of the preceding thirty years of planar lore were dismissed or rewritten in rather radical fashion. 3e opened things up and allowed settings to step outside of the common framework, but for the most part it stayed with the common lore that had been built up regarding the various outsider races. The baseline in the MM wasn't as detailed, but you have to look really hard to find any blatant contradictions to earlier lore, whereas I have a hard time recognizing some 4e things using the same names as earlier creatures.</p><p></p><p>You don't have to go into crazy detail in the 5e MM, but you should approach each monster with a deeply informed perspective on what has come before and write in such a way as to minimize contradictions. To me that's just being professional, and as I view it, if you're getting paid to write the material, you're getting paid to know it as well as you reasonably can. It's a point of professional pride for me to know all of that stuff and know it well, at least from my perspective. You won't have a subchapter to detail things heavily, but it's about being respectful to previous lore and the body of material that came before you. That was clearly the case in the 3e MotP given the amount of Planescape material that wound up therein, same as with the 3.5 DMG, the Fiendish Codices, and many other 3.x books. Less successful examples would be the 3.5 Voor and Corrupter of Fate, which while presented as yugoloths, violate a number of things regarding 'loth society and ecology that suggests a large degree of unfamiliarity with earlier sources in those two specific cases, which is unfortunate.</p><p></p><p>I'm not entirely sure it's going to do much to try to continue to argue this with you, given how rather, umm, vehement that you've been about disliking PS, but I'll try.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6131651, member: 11697"] Because for a very long period of D&D's history (two editions, three editions if you're going with just the Great Wheel lore rather than PS in specific) it was the gold standard for planar lore, being the assumed default except when a campaign setting chose to specifically have a different take on things (like Eberron's distinct cosmology). We had a large body of common planar lore and assumptions for most of the game's history with the Great Wheel starting in 1e, with Planescape being not so much a distinct setting separate from everything else than as a product line specifically exploring the D&D cosmology. It wasn't until 4e when -for reasons I can only speculate upon- that large swathes of the preceding thirty years of planar lore were dismissed or rewritten in rather radical fashion. 3e opened things up and allowed settings to step outside of the common framework, but for the most part it stayed with the common lore that had been built up regarding the various outsider races. The baseline in the MM wasn't as detailed, but you have to look really hard to find any blatant contradictions to earlier lore, whereas I have a hard time recognizing some 4e things using the same names as earlier creatures. You don't have to go into crazy detail in the 5e MM, but you should approach each monster with a deeply informed perspective on what has come before and write in such a way as to minimize contradictions. To me that's just being professional, and as I view it, if you're getting paid to write the material, you're getting paid to know it as well as you reasonably can. It's a point of professional pride for me to know all of that stuff and know it well, at least from my perspective. You won't have a subchapter to detail things heavily, but it's about being respectful to previous lore and the body of material that came before you. That was clearly the case in the 3e MotP given the amount of Planescape material that wound up therein, same as with the 3.5 DMG, the Fiendish Codices, and many other 3.x books. Less successful examples would be the 3.5 Voor and Corrupter of Fate, which while presented as yugoloths, violate a number of things regarding 'loth society and ecology that suggests a large degree of unfamiliarity with earlier sources in those two specific cases, which is unfortunate. I'm not entirely sure it's going to do much to try to continue to argue this with you, given how rather, umm, vehement that you've been about disliking PS, but I'll try. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
Top