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Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="I'm A Banana" data-source="post: 6132028" data-attributes="member: 2067"><p>We don't need to contradict <em>anything</em>. And there's no benefit to be gained from the "servants of evil gods" take. </p><p></p><p></p><p></p><p>We're going to give separate entries for different types of minotaur, so that everyone can play the kind of minotaur they like without changing the core. (what the article implies)</p><p></p><p>vs. </p><p></p><p>We're going to give you a brand new take on yugoloths that forces folks who have been fans of them to change the core lore. (what you have been advocating)</p><p></p><p>You tell me the difference.</p><p></p><p>I've never really objected to the 'loths as the original "you can summon them and they work with both demons and devils" from the early game. A little milquetoast, but there's no reason they can't fill that role in a typical D&D game centered on the material world. What I object to is a new take that invalidates the old lore, because it's pointless, unnecessary, and, perhaps most importantly, it <em>breaks the fun of the game</em> for a lot of people. </p><p></p><p></p><p></p><p>The entire thread before you arrived was dedicated to the merits of the existing yugoloth lore, the lore that IS canon. Meritorious lore isn't incompatible with canon. Quite the opposite: if someone somewhere is cherishing that canon, it's probably <em>because</em> there is merit to be found in it. Imagining people are clinging to canon like some sort of reactionary security blanket is insulting and arrogant. Ryan Dancey wasn't wrong, some D&D writing blooooooooooows, but the thing about bad writing and bad game design is that people don't use it, don't like it, and don't care when it's changed. If someone's using it, valuing, and cherishing it, feeling all emotional about it, it's worth respecting that person as a sane and cogent human being, learning from them what they see it in, and viewing the world through their eyes for a moment, at least long enough to see what they see in that crappy idea. </p><p></p><p>I mean, no one really misses the Ythrak. It wasn't the greatest idea. THAC0 isn't exactly pined for, either. No one wants gender-based ability score adjustments to come back. 3e grapple rules aren't something you see people wanting to cling to, and neither is armor vs. weapon tables. There's probably a few apologists and hold-outs for those, but few people who would have their fun ruined by pretending those bits of the game didn't exist. </p><p></p><p>Yugoloth lore clearly doesn't fall into that camp as far as the fan-base of D&D is concerned. It might not drive <em>your</em> engine, but kender don't drive mine. I don't want to redefine kender as, I dunno, a race of scrupulous businessmen. You want to redefine yugoloths as servants of evil gods. That's a problem.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6132028, member: 2067"] We don't need to contradict [I]anything[/I]. And there's no benefit to be gained from the "servants of evil gods" take. We're going to give separate entries for different types of minotaur, so that everyone can play the kind of minotaur they like without changing the core. (what the article implies) vs. We're going to give you a brand new take on yugoloths that forces folks who have been fans of them to change the core lore. (what you have been advocating) You tell me the difference. I've never really objected to the 'loths as the original "you can summon them and they work with both demons and devils" from the early game. A little milquetoast, but there's no reason they can't fill that role in a typical D&D game centered on the material world. What I object to is a new take that invalidates the old lore, because it's pointless, unnecessary, and, perhaps most importantly, it [I]breaks the fun of the game[/I] for a lot of people. The entire thread before you arrived was dedicated to the merits of the existing yugoloth lore, the lore that IS canon. Meritorious lore isn't incompatible with canon. Quite the opposite: if someone somewhere is cherishing that canon, it's probably [I]because[/i] there is merit to be found in it. Imagining people are clinging to canon like some sort of reactionary security blanket is insulting and arrogant. Ryan Dancey wasn't wrong, some D&D writing blooooooooooows, but the thing about bad writing and bad game design is that people don't use it, don't like it, and don't care when it's changed. If someone's using it, valuing, and cherishing it, feeling all emotional about it, it's worth respecting that person as a sane and cogent human being, learning from them what they see it in, and viewing the world through their eyes for a moment, at least long enough to see what they see in that crappy idea. I mean, no one really misses the Ythrak. It wasn't the greatest idea. THAC0 isn't exactly pined for, either. No one wants gender-based ability score adjustments to come back. 3e grapple rules aren't something you see people wanting to cling to, and neither is armor vs. weapon tables. There's probably a few apologists and hold-outs for those, but few people who would have their fun ruined by pretending those bits of the game didn't exist. Yugoloth lore clearly doesn't fall into that camp as far as the fan-base of D&D is concerned. It might not drive [I]your[/I] engine, but kender don't drive mine. I don't want to redefine kender as, I dunno, a race of scrupulous businessmen. You want to redefine yugoloths as servants of evil gods. That's a problem. [/QUOTE]
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