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Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="I'm A Banana" data-source="post: 6132735" data-attributes="member: 2067"><p>Well, you're shifting the goalposts here (from "servants of evil gods" to "sometimes works with gods"), which is a slightly different calculus. Sometimes works with gods? Not a big deal, they're on record as doing that on occasion as befits their mercenary nature.</p><p></p><p>The race being re-concepted as a species of beings dedicated to serving the evil gods as was originally proposed? That's a new creature. That line isn't supported by anything that's been written about the yugoloths. The original yugoloths were referred to mostly in terms of their summoning and their tendency to work with both demons and devils (implying a mercenary tendency and a tendency to get be involved with evil mortals). Later yugoloths cemented that mercenary tendency and were given nefarious, sinister dark plots and a hatred of the gods. If what we want to do is some crusading purge against all subsequent elaboration, they should be summoned mercenaries (something I've re-iterated is pretty fine with me), not the servants of evil gods. </p><p></p><p></p><p></p><p>I'm pretty much going to reject any change that <em>invalidates</em> the lore of any setting. It's a distinction you don't seem to be really appreciating here. That's sending someone to the closet to play. No one needs to go into the closet, and just because the topic of conversation is PS doesn't mean that I'm going to change my tune when Dark Sun or Dragonlance or Spelljammer is concerned. Just because I'm telling you that you should play next to that kid with the play-doh doesn't mean I'm only favoring play-doh. No one needs to be put in the closet.</p><p></p><p>We've been over this, this is the point about minotaurs, it has been demonstrated that this is not about one particular setting. </p><p></p><p></p><p></p><p>No, you're elaborating. And if you're going to do that, why invalidate <em>anything</em>? Why not just go with the elaboration that has already won them a fan-base, and make more relevant and prominent. That's what the thread was about before you dropped by. </p><p></p><p>So the question becomes: if you want them to be more than they were originally, why not go with the good stuff that's already been done on that front?</p><p></p><p></p><p></p><p>The eladrin discussion was distinct for at least one big reason: 4e eladrin don't necessarily invalidate other kinds of eladrin (indeed, the 4e mythos emphasized a diversity about it). Yugoloths as servants of the gods invalidates god-hating yugoloth. </p><p></p><p></p><p></p><p>It's not that PS gets to dictate anything.</p><p></p><p>It's that old good lore has a value that needs to be kept going forward. You're free not to play with that toy, but it'd be silly to demand that people who like the toy need to go play in the closet. They want to play in the same room. There's no reason not to let them.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6132735, member: 2067"] Well, you're shifting the goalposts here (from "servants of evil gods" to "sometimes works with gods"), which is a slightly different calculus. Sometimes works with gods? Not a big deal, they're on record as doing that on occasion as befits their mercenary nature. The race being re-concepted as a species of beings dedicated to serving the evil gods as was originally proposed? That's a new creature. That line isn't supported by anything that's been written about the yugoloths. The original yugoloths were referred to mostly in terms of their summoning and their tendency to work with both demons and devils (implying a mercenary tendency and a tendency to get be involved with evil mortals). Later yugoloths cemented that mercenary tendency and were given nefarious, sinister dark plots and a hatred of the gods. If what we want to do is some crusading purge against all subsequent elaboration, they should be summoned mercenaries (something I've re-iterated is pretty fine with me), not the servants of evil gods. I'm pretty much going to reject any change that [i]invalidates[/I] the lore of any setting. It's a distinction you don't seem to be really appreciating here. That's sending someone to the closet to play. No one needs to go into the closet, and just because the topic of conversation is PS doesn't mean that I'm going to change my tune when Dark Sun or Dragonlance or Spelljammer is concerned. Just because I'm telling you that you should play next to that kid with the play-doh doesn't mean I'm only favoring play-doh. No one needs to be put in the closet. We've been over this, this is the point about minotaurs, it has been demonstrated that this is not about one particular setting. No, you're elaborating. And if you're going to do that, why invalidate [I]anything[/i]? Why not just go with the elaboration that has already won them a fan-base, and make more relevant and prominent. That's what the thread was about before you dropped by. So the question becomes: if you want them to be more than they were originally, why not go with the good stuff that's already been done on that front? The eladrin discussion was distinct for at least one big reason: 4e eladrin don't necessarily invalidate other kinds of eladrin (indeed, the 4e mythos emphasized a diversity about it). Yugoloths as servants of the gods invalidates god-hating yugoloth. It's not that PS gets to dictate anything. It's that old good lore has a value that needs to be kept going forward. You're free not to play with that toy, but it'd be silly to demand that people who like the toy need to go play in the closet. They want to play in the same room. There's no reason not to let them. [/QUOTE]
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