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Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="I'm A Banana" data-source="post: 6133181" data-attributes="member: 2067"><p>That's not a big deal (<a href="http://www.canonfire.com/wiki/index.php?title=Pyremius" target="_blank">"canon" even!</a>). It's just not a major part of what makes yugoloths interesting as props in D&D, and is a more important part of the bag of other critters. So in that case my criticism would be more about wasting wordcount on something that isn't going to be very useful at getting at what makes yugoloths fun to play with. It arises out of their more interesting mercenary tendencies, which can include but does not limit them to the occasional evil god. </p><p></p><p></p><p></p><p>...and the game that people are playing when they play in those settings ain't GURPS, is it?</p><p></p><p>Getting at this might be getting at the underlying issue here, in all its potential gatekeeping/tribalist finery. It has a lot to do with <a href="http://www.enworld.org/forum/showthread.php?332378-All-Lemonade-Is-Local" target="_blank">local design</a> and what "core" means in relation to that. And on this, I come down on the side of the 2e <em>Monstrous Manual</em>, for a lot of reasons. </p><p></p><p>As a way to illustrate this, this comment:</p><p></p><p></p><p></p><p>....is an example of an entirely artificial, largely irrelevant distinction. </p><p></p><p>In fact, you could make a Venn Diagram: The circle of Dragonlance overlaps the circle of D&D, and the circle of Kender is within the circle of Dragonlance...which is within the circle of D&D...which means that Kender are part of D&D.</p><p></p><p>[ATTACH]57481[/ATTACH]</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6133181, member: 2067"] That's not a big deal ([URL="http://www.canonfire.com/wiki/index.php?title=Pyremius"]"canon" even![/URL]). It's just not a major part of what makes yugoloths interesting as props in D&D, and is a more important part of the bag of other critters. So in that case my criticism would be more about wasting wordcount on something that isn't going to be very useful at getting at what makes yugoloths fun to play with. It arises out of their more interesting mercenary tendencies, which can include but does not limit them to the occasional evil god. ...and the game that people are playing when they play in those settings ain't GURPS, is it? Getting at this might be getting at the underlying issue here, in all its potential gatekeeping/tribalist finery. It has a lot to do with [URL="http://www.enworld.org/forum/showthread.php?332378-All-Lemonade-Is-Local"]local design[/URL] and what "core" means in relation to that. And on this, I come down on the side of the 2e [I]Monstrous Manual[/I], for a lot of reasons. As a way to illustrate this, this comment: ....is an example of an entirely artificial, largely irrelevant distinction. In fact, you could make a Venn Diagram: The circle of Dragonlance overlaps the circle of D&D, and the circle of Kender is within the circle of Dragonlance...which is within the circle of D&D...which means that Kender are part of D&D. [ATTACH=CONFIG]57481._xfImport[/ATTACH] [/QUOTE]
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