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*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="Hussar" data-source="post: 6134075" data-attributes="member: 22779"><p>As I said in the other thread, this has gotten away from me and I apologize for that.</p><p></p><p>I do believe that any core game element needs to be able to justify itself on its own merits, not simply on the fact that it was done a certain way before. Yugoloths hate gods isn't a bad idea. It was one I was totally unaware of to be honest, because it's purely Planescape specific. Heck, it's interesting enough that I'd like to see it in core. At least it makes Yugoloths interesting and more appealing. IMO at least.</p><p></p><p>I mean, "mercenary demons" is a pretty well filled in niche. EVERY outer planar evil creature is a mercenary, at least from the point of view of anyone on the Prime Material Plane. You summon an evil outer planar creature and what happens? You have to make appropriate sacrifices (pay) and they do what you want (mostly). So, what differentiates a Vrock from a Mezzoloth (mezzodaemon)? Both come into play in exactly the same way.</p><p></p><p>Planescape at least gives them some differentiation. </p><p></p><p>Me, I don't really care if the lore comes from Planescape or contradicts Planescape. The problem I have with Planescape lore is that it comes with a metric ton of baggage. It's not enough to just have god hating Yugoloths, but also we have to make sure that they created demons and are the powers behind the powers in a great struggle between Law and Chaos. And on and on and on. This is a level of backstory that really isn't something I want to see in D&D, to be honest. 4e got it wrong by replacing Planescape with its own meta-story. They should have replaced Planescape with... well... nothing. Just some vague hooks and that's about it.</p><p></p><p>But, that's neither here nor there since I don't see anyone clamoring to keep 4e lore in the game anyway. </p><p></p><p>In any event, I do truly believe that if a game element cannot be justified by anything other than, "That's what we did yesterday" then that game element has no reason to be in the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6134075, member: 22779"] As I said in the other thread, this has gotten away from me and I apologize for that. I do believe that any core game element needs to be able to justify itself on its own merits, not simply on the fact that it was done a certain way before. Yugoloths hate gods isn't a bad idea. It was one I was totally unaware of to be honest, because it's purely Planescape specific. Heck, it's interesting enough that I'd like to see it in core. At least it makes Yugoloths interesting and more appealing. IMO at least. I mean, "mercenary demons" is a pretty well filled in niche. EVERY outer planar evil creature is a mercenary, at least from the point of view of anyone on the Prime Material Plane. You summon an evil outer planar creature and what happens? You have to make appropriate sacrifices (pay) and they do what you want (mostly). So, what differentiates a Vrock from a Mezzoloth (mezzodaemon)? Both come into play in exactly the same way. Planescape at least gives them some differentiation. Me, I don't really care if the lore comes from Planescape or contradicts Planescape. The problem I have with Planescape lore is that it comes with a metric ton of baggage. It's not enough to just have god hating Yugoloths, but also we have to make sure that they created demons and are the powers behind the powers in a great struggle between Law and Chaos. And on and on and on. This is a level of backstory that really isn't something I want to see in D&D, to be honest. 4e got it wrong by replacing Planescape with its own meta-story. They should have replaced Planescape with... well... nothing. Just some vague hooks and that's about it. But, that's neither here nor there since I don't see anyone clamoring to keep 4e lore in the game anyway. In any event, I do truly believe that if a game element cannot be justified by anything other than, "That's what we did yesterday" then that game element has no reason to be in the game. [/QUOTE]
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