Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6134255" data-attributes="member: 2067"><p>I'm with you, man.</p><p></p><p></p><p></p><p>The difference, as far as the original non-PS version of the critter goes, is that you will not see a vrock and an erinyes working together. You WILL find a vrock and a mezzodemon working together, and you will find an erinyes and a mezzodemon working together. Mezzodemons will work with anyone to forward the cause of evil. </p><p></p><p>The difference for the PS version of the critter is that when you find a mezzodemon working with your opposition, you suddenly have to wonder whether or not there's something much bigger at work than someone summoning fiends. Mezzodemons are mercenary, and because they're yugoloths, you can be assured that the presence of one is indicative of something non-obvious going on. </p><p></p><p></p><p></p><p>My own view is just that this lore shouldn't be explicitly contradicted. It doesn't have to be mentioned -- the metaplot information, IMO, is not essential to the fun of a yugoloth in any given game (which the entire thread before you got here was dedicated to talking about). However, it's essential to the fun of yugoloths in certain specific games, and since D&D NEXT is supposed to be able to run <em>any particular D&D game</em>, it needs to be able to run a game where this metaplot information is true, without changing what the creature is. </p><p></p><p></p><p></p><p>I would! But yugoloths don't have much unique lore in 4e. They're demons. So to unify the lore: for a brief time, the yugoloths were only hired by the demons because (some reason, like the Devils suddenly being forbidden from hiring them, or something), perhaps. And in some games, that can still be the case.</p><p></p><p></p><p></p><p>I agree, but you've gotta realize that this isn't the actual justification in this case, or in most cases. Before you came to the thread, we were busy talking about what DOES justify yugoloths, on their own merits.</p><p></p><p>And, not for the first time, I feel like I'm asking someone to read and understand what has come before, if they want to give good commentary on where things should go in the future.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6134255, member: 2067"] I'm with you, man. The difference, as far as the original non-PS version of the critter goes, is that you will not see a vrock and an erinyes working together. You WILL find a vrock and a mezzodemon working together, and you will find an erinyes and a mezzodemon working together. Mezzodemons will work with anyone to forward the cause of evil. The difference for the PS version of the critter is that when you find a mezzodemon working with your opposition, you suddenly have to wonder whether or not there's something much bigger at work than someone summoning fiends. Mezzodemons are mercenary, and because they're yugoloths, you can be assured that the presence of one is indicative of something non-obvious going on. My own view is just that this lore shouldn't be explicitly contradicted. It doesn't have to be mentioned -- the metaplot information, IMO, is not essential to the fun of a yugoloth in any given game (which the entire thread before you got here was dedicated to talking about). However, it's essential to the fun of yugoloths in certain specific games, and since D&D NEXT is supposed to be able to run [I]any particular D&D game[/I], it needs to be able to run a game where this metaplot information is true, without changing what the creature is. I would! But yugoloths don't have much unique lore in 4e. They're demons. So to unify the lore: for a brief time, the yugoloths were only hired by the demons because (some reason, like the Devils suddenly being forbidden from hiring them, or something), perhaps. And in some games, that can still be the case. I agree, but you've gotta realize that this isn't the actual justification in this case, or in most cases. Before you came to the thread, we were busy talking about what DOES justify yugoloths, on their own merits. And, not for the first time, I feel like I'm asking someone to read and understand what has come before, if they want to give good commentary on where things should go in the future. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
Top