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*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="I'm A Banana" data-source="post: 6136112" data-attributes="member: 2067"><p>I think [MENTION=11697]Shemeska[/MENTION] knows the lore well enough that he can probably cite at least a handful of examples of demons and devils working together that are at least rumored to be true in the lore. Planescape plays up the conflict between them, though, so it's pretty exceptional. It's not wrong to say it's like fire and ice in PS, it's just not the whole story. </p><p></p><p></p><p></p><p>Now, personally, I don't see that happening much. I see demons, being Chaotic, as unpredictable and wild, even the dumb ones. So a devil who hired one would suddenly have an entity that she could not control wreaking havoc on her great plans. It'd be a liability, an unknown quantity. And that demon, even if it was dumb, would resent being used by anything else, and <em>especially</em> something that wanted it to consider anything more than what it personally wanted. Which would probably result in the two coming to blows pretty quickly, the devil saying, "THIS IS NOT PART OF THE PLAN!" as it was clawed into and the demon saying, "THAT'S WHY IT'S FUN!" as its flesh burned and roiled.</p><p></p><p>Yugoloths in that milieu make better mercs, because they're likely to at least not work directly against the devil. Sure, the erinyes will never be in complete control of that mezzoloth, so it's a risk, but the mezzoloth has a sense of the value of control and planning. The mezzoloth has nothing <em>against</em> the erinyes's plans. Even if it's not exactly an enthusiastic follower, it'll take delight in executing suffering where it can, and not worry too much about tearing down the draconian kingdom the erinyes is carefully trying to set up. At least not until the Vrock hires it to do that. </p><p></p><p>But the intensity of that rivalry is part of each game's own custom idea about alignment and the planes and whatnot. There's plenty of room for variation. Maybe in your game it's more of a friendly rivalry, a sort of Legolas-and-Gimli thing but with horrible stingers and scales and bat wings and poison and fire. There's certainly room for both in D&D in general.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6136112, member: 2067"] I think [MENTION=11697]Shemeska[/MENTION] knows the lore well enough that he can probably cite at least a handful of examples of demons and devils working together that are at least rumored to be true in the lore. Planescape plays up the conflict between them, though, so it's pretty exceptional. It's not wrong to say it's like fire and ice in PS, it's just not the whole story. Now, personally, I don't see that happening much. I see demons, being Chaotic, as unpredictable and wild, even the dumb ones. So a devil who hired one would suddenly have an entity that she could not control wreaking havoc on her great plans. It'd be a liability, an unknown quantity. And that demon, even if it was dumb, would resent being used by anything else, and [i]especially[/i] something that wanted it to consider anything more than what it personally wanted. Which would probably result in the two coming to blows pretty quickly, the devil saying, "THIS IS NOT PART OF THE PLAN!" as it was clawed into and the demon saying, "THAT'S WHY IT'S FUN!" as its flesh burned and roiled. Yugoloths in that milieu make better mercs, because they're likely to at least not work directly against the devil. Sure, the erinyes will never be in complete control of that mezzoloth, so it's a risk, but the mezzoloth has a sense of the value of control and planning. The mezzoloth has nothing [i]against[/I] the erinyes's plans. Even if it's not exactly an enthusiastic follower, it'll take delight in executing suffering where it can, and not worry too much about tearing down the draconian kingdom the erinyes is carefully trying to set up. At least not until the Vrock hires it to do that. But the intensity of that rivalry is part of each game's own custom idea about alignment and the planes and whatnot. There's plenty of room for variation. Maybe in your game it's more of a friendly rivalry, a sort of Legolas-and-Gimli thing but with horrible stingers and scales and bat wings and poison and fire. There's certainly room for both in D&D in general. [/QUOTE]
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