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Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="Shemeska" data-source="post: 6137561" data-attributes="member: 11697"><p>Play what you like, but do try to lay off the personal attacks. 5e moving away from the 4e cosmology and its changes to lots of long-term planar continuity in the game has some folks on edge. That may or may not be the angle that you're coming from, but come on now.</p><p></p><p>As far as the "stuff" as you say, I've contributed only in pretty minor fashion to the published lore: something like a half dozen Dragon and Dungeon pieces, and some uncredited continuity editing on another.</p><p></p><p>The majority of my published material isn't actually for the Great Wheel. Neither I nor anyone else is going to make you need to use the Great Wheel in your own games, or any other specific cosmology. But from the standpoint of what has been part of D&D the longest, and what has been used as the go-to source for people writing material within the AD&D framework during that time, it's the Great Wheel and by extension Planescape. 4e was a deviation in that respect, and even then it cherry picked tons of concepts and locations from Planescape, especially as time went on. It's silly to me (perhaps not to you or others) to not go with some watered down version of PS/The Great Wheel as a baseline for cosmology and planar monsters in 5e.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6137561, member: 11697"] Play what you like, but do try to lay off the personal attacks. 5e moving away from the 4e cosmology and its changes to lots of long-term planar continuity in the game has some folks on edge. That may or may not be the angle that you're coming from, but come on now. As far as the "stuff" as you say, I've contributed only in pretty minor fashion to the published lore: something like a half dozen Dragon and Dungeon pieces, and some uncredited continuity editing on another. The majority of my published material isn't actually for the Great Wheel. Neither I nor anyone else is going to make you need to use the Great Wheel in your own games, or any other specific cosmology. But from the standpoint of what has been part of D&D the longest, and what has been used as the go-to source for people writing material within the AD&D framework during that time, it's the Great Wheel and by extension Planescape. 4e was a deviation in that respect, and even then it cherry picked tons of concepts and locations from Planescape, especially as time went on. It's silly to me (perhaps not to you or others) to not go with some watered down version of PS/The Great Wheel as a baseline for cosmology and planar monsters in 5e. [/QUOTE]
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