Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6137756" data-attributes="member: 42582"><p>This is what I don't agree with. Planescape is not simply an "extension" of Gygax's planar appendix, anymore than the Greyhawk campaign setting is simply an "extension" of Gygax's PHB and DMG.</p><p></p><p>I've shown by posts above (and/or in the other thread - they blur together in my mind), for instance, that the distinction between demons and daemons/yugoloths that is pretty central to Planescape is pretty peripheral in original AD&D.</p><p></p><p>I don't really agree with this either, though I do think it's less contentious than the "Planescape as extension of Gygax" idea.</p><p></p><p>My reason for disagreeing is this: in the same way that Planescape riffs on what came before, but injects a whole lot of new ideas, so 4e clearly riffs on what came before, but injects a whole lot of new ideas. The 4e gods are mostly not new, for instance - they're taken from a range of sources, from Roger Moore's old demihuman god articles (which for reasons I don't really understand have since become associated by many with FR) to Ed Greenwood's Bane to Gygax's Asmodeus and Lolth. The planes are a mix of old (Abyss, Seven Heavens/Mt Celestia) and new (Hestavar) and renamed (Chernogar as a somewhat repurposed Acheron).</p><p></p><p>I don't think this is best described as cherry-picking - which implies a type of suspect opportunism. It's riffing and reconcepting and homage and reimagining.</p><p></p><p>If D&Dnext is going to come with built in lore I would rather it do this sort of thing - try something that the designers think captures the best of what's come before while improving playability and appeal - than simply repackage the past.</p><p></p><p>(And because this seems to have been misunderstood by mutiple posters - this is not an argument for replicating 4e's content. It's an argument for replicating 4e's <em>method</em>.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6137756, member: 42582"] This is what I don't agree with. Planescape is not simply an "extension" of Gygax's planar appendix, anymore than the Greyhawk campaign setting is simply an "extension" of Gygax's PHB and DMG. I've shown by posts above (and/or in the other thread - they blur together in my mind), for instance, that the distinction between demons and daemons/yugoloths that is pretty central to Planescape is pretty peripheral in original AD&D. I don't really agree with this either, though I do think it's less contentious than the "Planescape as extension of Gygax" idea. My reason for disagreeing is this: in the same way that Planescape riffs on what came before, but injects a whole lot of new ideas, so 4e clearly riffs on what came before, but injects a whole lot of new ideas. The 4e gods are mostly not new, for instance - they're taken from a range of sources, from Roger Moore's old demihuman god articles (which for reasons I don't really understand have since become associated by many with FR) to Ed Greenwood's Bane to Gygax's Asmodeus and Lolth. The planes are a mix of old (Abyss, Seven Heavens/Mt Celestia) and new (Hestavar) and renamed (Chernogar as a somewhat repurposed Acheron). I don't think this is best described as cherry-picking - which implies a type of suspect opportunism. It's riffing and reconcepting and homage and reimagining. If D&Dnext is going to come with built in lore I would rather it do this sort of thing - try something that the designers think captures the best of what's come before while improving playability and appeal - than simply repackage the past. (And because this seems to have been misunderstood by mutiple posters - this is not an argument for replicating 4e's content. It's an argument for replicating 4e's [I]method[/I].) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters of Many Names - Wandering Monsters (Yugoloth!)
Top