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Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="I'm A Banana" data-source="post: 6137902" data-attributes="member: 2067"><p>I don't know about excluded. All other Great Wheel material should be included, too. PS lore shouldn't be served at the expense of that material (and vice versa). So all previous lore should also be included (ie: the idea of yugoloths having a few/a lot/all members "gone native" with the demons). </p><p></p><p>Where PS is the only D&D material to speak on a thing, it probably gets to continue to speak on it alone. There's no reasonable expectation that brand new lore needs to be accommodated in existing creatures.</p><p></p><p></p><p></p><p>The complexity only emerges at a deep level of engagement with the lore, and it is essentially opt-in. The baseline story element should, where possible, simply leave room for that complexity, while focusing on the creature's essential traits that have carried over consistently. If you choose to go deeper than that, you are greeted with several options, rather than The Way It Must Be. </p><p></p><p></p><p></p><p>I don't know that I agree with "stifles creativity." It rather encourages it: reconcile the lore or choose to defy it or make your own spider-goddess and don't bother with Lolth as a crutch. Either way, you are engaging in remix, iteration, and/or invention, which are all the roots of creativity. </p><p></p><p></p><p></p><p>This works in a passive media, but it isn't as effective in a media where the audience is also a creator. Since one person's silly is another's sublime, there cannot be effective gatekeepers who determine what is permissible lore for millions of people. Either you serve people's games what they actually want and need, or people play a game that will allow that (Pathfinder). The audience isn't a passive recipient of a message, but must be an active creator of their own messages.</p><p></p><p>There is no Christopher Nolan to deliver a unique vision of what Batman is. There is rather millions of Nolans, all with their own vision of Batman, having a private screening of a fan-made movie with four of their friends (who also have ideas on what this Batman should be like). A monolithic vision isn't useful as a game play element.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6137902, member: 2067"] I don't know about excluded. All other Great Wheel material should be included, too. PS lore shouldn't be served at the expense of that material (and vice versa). So all previous lore should also be included (ie: the idea of yugoloths having a few/a lot/all members "gone native" with the demons). Where PS is the only D&D material to speak on a thing, it probably gets to continue to speak on it alone. There's no reasonable expectation that brand new lore needs to be accommodated in existing creatures. The complexity only emerges at a deep level of engagement with the lore, and it is essentially opt-in. The baseline story element should, where possible, simply leave room for that complexity, while focusing on the creature's essential traits that have carried over consistently. If you choose to go deeper than that, you are greeted with several options, rather than The Way It Must Be. I don't know that I agree with "stifles creativity." It rather encourages it: reconcile the lore or choose to defy it or make your own spider-goddess and don't bother with Lolth as a crutch. Either way, you are engaging in remix, iteration, and/or invention, which are all the roots of creativity. This works in a passive media, but it isn't as effective in a media where the audience is also a creator. Since one person's silly is another's sublime, there cannot be effective gatekeepers who determine what is permissible lore for millions of people. Either you serve people's games what they actually want and need, or people play a game that will allow that (Pathfinder). The audience isn't a passive recipient of a message, but must be an active creator of their own messages. There is no Christopher Nolan to deliver a unique vision of what Batman is. There is rather millions of Nolans, all with their own vision of Batman, having a private screening of a fan-made movie with four of their friends (who also have ideas on what this Batman should be like). A monolithic vision isn't useful as a game play element. [/QUOTE]
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