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Monsters of Many Names - Wandering Monsters (Yugoloth!)
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<blockquote data-quote="I'm A Banana" data-source="post: 6138285" data-attributes="member: 2067"><p>So, in the first case, I'm not arguing for a monolithic applying of Planescape, but rather for an applying of a multiplicity where such multiplicity exists. The Great Wheel has a mulitiplicity within it (what it would be to most normal campaigns, what it was in 1e, what PS helped make it into) but more than that, the Great Wheel is only one particularly quirky cosmology amongst untold millions -- there's also the World Axis, where yugoloths and demons have entirely been subsumed into each other! There's also Dragonlance's cosmology where everything's the Abyss. There's Dark Sun's cosmology of elements and the Gray without any philosophical planes. There's Eberron's Orrey cosmology, waxing and waning planes and moons. I want all that. But that includes within it Planescape.</p><p></p><p>In the second case, Pathfinder is successful in part by supporting the lore people want, rather than drastically changing it. Golarion itself has its own lore, but this lore is a reflection of greater D&D lore, and is not monolithic (it is understood that Golarion isn't the only world in which Pathfinder takes place). </p><p></p><p>In comparison, 4e's monolithic vision of its fiction abrogated diversity, dictating one vision for what a given world element was and could be, possibly in the pursuit of iconic branding and what Jon Schindehette has identified as guidelines for other media.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6138285, member: 2067"] So, in the first case, I'm not arguing for a monolithic applying of Planescape, but rather for an applying of a multiplicity where such multiplicity exists. The Great Wheel has a mulitiplicity within it (what it would be to most normal campaigns, what it was in 1e, what PS helped make it into) but more than that, the Great Wheel is only one particularly quirky cosmology amongst untold millions -- there's also the World Axis, where yugoloths and demons have entirely been subsumed into each other! There's also Dragonlance's cosmology where everything's the Abyss. There's Dark Sun's cosmology of elements and the Gray without any philosophical planes. There's Eberron's Orrey cosmology, waxing and waning planes and moons. I want all that. But that includes within it Planescape. In the second case, Pathfinder is successful in part by supporting the lore people want, rather than drastically changing it. Golarion itself has its own lore, but this lore is a reflection of greater D&D lore, and is not monolithic (it is understood that Golarion isn't the only world in which Pathfinder takes place). In comparison, 4e's monolithic vision of its fiction abrogated diversity, dictating one vision for what a given world element was and could be, possibly in the pursuit of iconic branding and what Jon Schindehette has identified as guidelines for other media. [/QUOTE]
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