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Monsters Of Questspire Thread (UPDATED 05/12/05)
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<blockquote data-quote="Qwillion" data-source="post: 2191935" data-attributes="member: 14641"><p>I have been playing in my homebrew since third edition came out so I though I would slowly start putting up monsters that I created for my that setting. Questspire is a city dominated by the Adventures guild, it is an unexplored region of an unexplored continent, Hundreds a new species and creatures are encounterd by the adventures guild, expanding the boundries of the Kingdom of Marux is the job of adventures. I will try to update this at least bi-weekly if not weekly. </p><p></p><p>With each of these creatures I will try to include a new and exciting monster ability. </p><p></p><p><u><em><strong>Darkdrake </strong></em></u> </p><p><strong>Large Dragon (Air)</strong> </p><p><strong>Hit Dice:</strong> 10d12+60 (125 hp) </p><p><strong>Initiative:</strong> +0 </p><p><strong>Speed:</strong> 40 ft. (8 squares), fly 80 ft. (poor) </p><p><strong>Armor Class:</strong> 33 (-1 size, +24 natural), touch 9, flat-footed 33 </p><p><strong>Base Attack/Grapple:</strong> +10/+22 </p><p><strong>Attack:</strong> Bite +18 melee (1d8 +8) </p><p><strong>Full Attack:</strong> Bite +18 melee (1d8 +8) and 2 claw +15 melee (1d6 +4) </p><p><strong>Space/Reach:</strong> 10 ft./5 ft. </p><p><strong>Special Attacks:</strong> Breath weapon </p><p><strong>Special Qualities:</strong> Blindsense, darkvision 60ft., dark scales, dragon traits, immunity to cold and fire, low-light vision, scent </p><p><strong>Saves:</strong> Fort +13, Ref +7, Will +8 </p><p><strong>Abilities:</strong> Str 27, Dex 10, Con 23, Int 2, Wis 13, Cha 4 </p><p><strong>Skills:</strong> Hide +14*, Listen +9, Spot +9 </p><p><strong>Feats:</strong> Ability focus, Flyby Attack, Multiattack,Weapon Focus(Bite) </p><p><strong>Environment:</strong> Warm mountains </p><p><strong>Organization:</strong> Solitary, Pair, or clutch (2-5) </p><p><strong>Challenge Rating:</strong> 9 </p><p><strong>Treasure:</strong> None </p><p><strong>Alignment:</strong> Always neutral </p><p><strong>Advancement:</strong> 11-20 HD (Large); 21-30 HD (Huge) </p><p><strong>Level Adjustment:</strong> - </p><p></p><p></p><p><strong>DESCRIPTION:</strong></p><p><em>"The Darkdrakes deserve our protection, for they are one of the primary reasons no one has ever crossed the Mirrored Barrens. They fly only at night attacking those who are easily spotted and taken unaware upon that wonderous desert of reflective glass. These explorers and exploiters are further hampered by being prepared for the heat of the mirrored barrens, yet unprepared for the weakness the Darkdrake brings. Another advantage that is less well known is that many elves and dwarves have had to learn the hard way they need torches too against the Darkdrake. The Darkdrake locally known as "Pitch" lairs somewhere in the Obsidian Prominence that sits above the Fang Stair on the northern slopes of the Elder Mountains. The local tales of "Pitch", say it prays upon no creatrue that dwells in the obsidian prominece, unless they violate it's lair. "Pitch" also does not like it's meals raw, it lays it's meal about the mirrored barrens to cook to the meat till it is well done. If creatrues like "Pitch" are left unprotected from bounty hunting adventures the wilderlands beyond the mirrored barrrens will have lost thier first line of defense"</em> From <em>Verdantbrand</em> by Owan Longbeard, Elder druid of the wilderland circle</p><p></p><p>Though often mistaken for dragons, darkdrake eyes hold none of a dragon's intellegence, nor does thier precence spark any unreasonable fear or panic. Darkdrakes have a dark gray to pitch black hued body, scaled like a silver dragon about 12 feet long, with a 6 foot tail. It weights about 2000 pounds.</p><p></p><p><strong>COMBAT</strong></p><p></p><p>A darkdrake can deliver a vicious bite along with vicious claw attacks. It usuall attempts to make fly-by-attacks from the air weakening is opponents until one of them is alone.</p><p></p><p><strong>Breath Weapon (Su):</strong> 80-foot line of darkness, once every 1d4 rounds, damage 2d6 dexterity damage, Reflex DC 23 half. The save DC is Constitution-based. </p><p></p><p><strong>Blindsense (Ex):</strong> A darkdrake can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the darkdrake can’t actually see still have total concealment against the darkdrake.</p><p></p><p><strong>Dark Scales(Su)</strong> a darkdrake's is considered to be invisible when viewed with darkvision.</p><p></p><p><strong>Skills:</strong> Darkdrakes have a chameleonlike ability that grants them a +8 racial bonus on Hide checks In low light or dark areas.</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2191935, member: 14641"] I have been playing in my homebrew since third edition came out so I though I would slowly start putting up monsters that I created for my that setting. Questspire is a city dominated by the Adventures guild, it is an unexplored region of an unexplored continent, Hundreds a new species and creatures are encounterd by the adventures guild, expanding the boundries of the Kingdom of Marux is the job of adventures. I will try to update this at least bi-weekly if not weekly. With each of these creatures I will try to include a new and exciting monster ability. [u][i][b]Darkdrake [/b][/i][/u] [b]Large Dragon (Air)[/b] [b]Hit Dice:[/b] 10d12+60 (125 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 40 ft. (8 squares), fly 80 ft. (poor) [b]Armor Class:[/b] 33 (-1 size, +24 natural), touch 9, flat-footed 33 [b]Base Attack/Grapple:[/b] +10/+22 [b]Attack:[/b] Bite +18 melee (1d8 +8) [b]Full Attack:[/b] Bite +18 melee (1d8 +8) and 2 claw +15 melee (1d6 +4) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] Breath weapon [b]Special Qualities:[/b] Blindsense, darkvision 60ft., dark scales, dragon traits, immunity to cold and fire, low-light vision, scent [b]Saves:[/b] Fort +13, Ref +7, Will +8 [b]Abilities:[/b] Str 27, Dex 10, Con 23, Int 2, Wis 13, Cha 4 [b]Skills:[/b] Hide +14*, Listen +9, Spot +9 [b]Feats:[/b] Ability focus, Flyby Attack, Multiattack,Weapon Focus(Bite) [b]Environment:[/b] Warm mountains [b]Organization:[/b] Solitary, Pair, or clutch (2-5) [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 11-20 HD (Large); 21-30 HD (Huge) [b]Level Adjustment:[/b] - [b]DESCRIPTION:[/b] [i]"The Darkdrakes deserve our protection, for they are one of the primary reasons no one has ever crossed the Mirrored Barrens. They fly only at night attacking those who are easily spotted and taken unaware upon that wonderous desert of reflective glass. These explorers and exploiters are further hampered by being prepared for the heat of the mirrored barrens, yet unprepared for the weakness the Darkdrake brings. Another advantage that is less well known is that many elves and dwarves have had to learn the hard way they need torches too against the Darkdrake. The Darkdrake locally known as "Pitch" lairs somewhere in the Obsidian Prominence that sits above the Fang Stair on the northern slopes of the Elder Mountains. The local tales of "Pitch", say it prays upon no creatrue that dwells in the obsidian prominece, unless they violate it's lair. "Pitch" also does not like it's meals raw, it lays it's meal about the mirrored barrens to cook to the meat till it is well done. If creatrues like "Pitch" are left unprotected from bounty hunting adventures the wilderlands beyond the mirrored barrrens will have lost thier first line of defense"[/i] From [i]Verdantbrand[/i] by Owan Longbeard, Elder druid of the wilderland circle Though often mistaken for dragons, darkdrake eyes hold none of a dragon's intellegence, nor does thier precence spark any unreasonable fear or panic. Darkdrakes have a dark gray to pitch black hued body, scaled like a silver dragon about 12 feet long, with a 6 foot tail. It weights about 2000 pounds. [b]COMBAT[/b] A darkdrake can deliver a vicious bite along with vicious claw attacks. It usuall attempts to make fly-by-attacks from the air weakening is opponents until one of them is alone. [b]Breath Weapon (Su):[/b] 80-foot line of darkness, once every 1d4 rounds, damage 2d6 dexterity damage, Reflex DC 23 half. The save DC is Constitution-based. [b]Blindsense (Ex):[/b] A darkdrake can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the darkdrake can’t actually see still have total concealment against the darkdrake. [b]Dark Scales(Su)[/b] a darkdrake's is considered to be invisible when viewed with darkvision. [b]Skills:[/b] Darkdrakes have a chameleonlike ability that grants them a +8 racial bonus on Hide checks In low light or dark areas. [/QUOTE]
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