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Monsters Of Questspire Thread (UPDATED 05/12/05)
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<blockquote data-quote="Qwillion" data-source="post: 2210741" data-attributes="member: 14641"><p><strong>Beast of the Green (Horned Cat, Unicorn Beast)</strong></p><p></p><p>Gah! I cannot believe I messed up that many states, I will correct those this week, (it's an old design before I used a stat calculator), </p><p></p><p>Drakes in Questspire are not intelligent, the get animal intelligience, this is a setting specific thread, but feel free to change it. </p><p></p><p>Here is one of the most dangerous creatures around questspire, a pride are nearly unstopable. </p><p></p><p></p><p><u><em><strong>Beast of the Green </strong></em></u> </p><p>Large Magical Beast </p><p><strong>Hit Dice:</strong> 13d10+78 (149 hp) </p><p><strong>Initiative:</strong> +10 (+4 Dex +6 insight) </p><p><strong>Speed:</strong> 60 ft. (12 squares), </p><p><strong>Armor Class:</strong> 37 (-1 size, +4 Dex, +18 natural, +6 <strong>insight), touch 19, flat-footed 33 </strong></p><p><strong>Base Attack/Grapple:</strong> +13/+33 </p><p><strong>Attack:</strong> Gore +28 melee (2d6 +16) </p><p><strong>Full Attack:</strong> Gore +28 melee (2d6 +16) and bite +26 melee (2d6 +11) and claw +26 melee (1d8 +11)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. </p><p><strong>Special Attacks:</strong> Horn of the beast, improved grab, powerful charge, pounce, rake</p><p><strong>Special Qualities:</strong> Blindsense, darkvision 60ft., Hidden scent, low-light vision, resistance to energy 20, scent, spell-like abilities, trackless step, woodland stride, </p><p><strong>Saves:</strong> Fort +20, Ref +14, Will +14 </p><p><strong>Abilities:</strong> Str 30, Dex 19, Con 23, Int 10, Wis 19, Cha 12 </p><p><strong>Skills:</strong> Hide +26*, Jump +24, Listen +18, Spot +18, Survival +14 </p><p><strong>Feats:</strong> Dodge,Improved Natural Attack, Mobility, Multiattack, Spring Attack, Track(B) </p><p><strong>Environment:</strong> Warm Forest</p><p><strong>Organization:</strong> Solitary, Pair, Family (2-5), or Pride (5-20) </p><p><strong>Challenge Rating:</strong> 12 </p><p><strong>Treasure:</strong> None </p><p><strong>Alignment:</strong> Always neutral </p><p><strong>Advancement:</strong> 14-26 HD (Large); 27-39 HD (Huge) </p><p><strong>Level Adjustment:</strong> - </p><p>DESCRIPTION</p><p><em>“We went to the Vale of Whispers and The Labyrinth of the Green to find Sather the Blighted who had fled the king’s justice. Yet when we went down into the valley after her, we all began to hear whispers in some strange tongue. Lorinel our elven archer said it was the language of the forest folk and these creatures had already hunted and eaten Sather. They also warned all uprights to leave or be leftovers!”—</em> Excerpt from Rigan’s Guide to Slaying</p><p></p><p>Also called the Horned Cat or The Unicorn Beast, It is a dangerous carnivore closely related to Smilodons (saber-toothed tigers) more so than other magical horned creatures such as the Unicorn. </p><p></p><p><strong><em>A Rhino-like hunting cat the size of tiger; with a gray-green hide of bare flesh without hair or fur. A foot and a half of green-gray ivory points nearly straight forward out of its snout.</em></strong> </p><p></p><p>This creature can only be found in isolated tropical and subtropical forests. The most well known location is the "Vale of Whispers" so named for the Beasts preferred form of communication and its hedge-vine labyrinth known as The Green. Their primary prey there are the giants of Titian's plain. </p><p></p><p>Beasts of the Green have no care for gold they value hunting only for raw meat and must eat their body weight in meat a day. For the most part, they simply wish to be left alone to hunt, eat, and breed. Beasts of the Green have a racial hatred for all humanoids and monstrous humanoids remembering attempts by various humanoids to hunt them for sport or to tame them as pets. Though it will not attack them on site it will often warn them via a whisper to leave or it will be forced to defend its territory. Often times it runs afoul of adventures when it eats an adventure’s horse, animal companion or familiar that has wandered into its territory. It will hunt any creature for food save a elder dragon.</p><p></p><p>COMBAT:</p><p>Beasts of the Green attack with stealth, usually leaping out of the deep fog, they attack with a powerful charge pouncing upon thier opponents, few creatures live through such an attack, much less that of an enitre pride. </p><p></p><p><strong>Horn of the Beast (Su):</strong> generates a continuous non-detection 20th level and grants an insight bonus of ½ the beasts HD to AC, Checks, Saves, Attack and Damage rolls. It's gore attack ignores all forms of damage reduction and hardness. </p><p></p><p><strong>Powerful Charge (Ex):</strong> A beast of the green deals 4d6+32 points of damage when it makes a charge.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a beast of the green must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p></p><p><strong>Pounce (Ex):</strong> If a beast of the green charges a foe, it can make a full attack, including two rake attacks.</p><p></p><p><strong>Rake (Ex):</strong> Attack bonus +26 melee (1d8 +11)</p><p></p><p><strong>Trip (Ex):</strong> A beast of the green that hits with a claw can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the beast fo the green.</p><p></p><p><strong>Hidden Scent (Ex):</strong> a beast of the green cannot be tracked or located by scent.</p><p></p><p><strong>Resistance to Energy 20 (Ex):</strong> a beast of the green has resitance to all forms of energy including but not limited to acid, cold, electricity, fire, force, positive, negatice, and sonic. A beast cannot lower this even if it wishes to be affected by the energy (including conjuration healing spells). </p><p></p><p><strong>Trackless Step (Ex):</strong> as the druid abililty of the same name</p><p></p><p><strong>Woodland Stride (Ex):</strong> as the druid abiity of the same name. </p><p></p><p><strong>Spell-like Abilities:</strong> at-will: <em>whispering wind</em>. Caster Level 13</p><p></p><p><strong>Skills:</strong> +4 racial bonus to Hide, Jump, listen, and Spot. *The Hide bonus increases to +14 in fog</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2210741, member: 14641"] [b]Beast of the Green (Horned Cat, Unicorn Beast)[/b] Gah! I cannot believe I messed up that many states, I will correct those this week, (it's an old design before I used a stat calculator), Drakes in Questspire are not intelligent, the get animal intelligience, this is a setting specific thread, but feel free to change it. Here is one of the most dangerous creatures around questspire, a pride are nearly unstopable. [u][i][b]Beast of the Green [/b][/i][/u] Large Magical Beast [b]Hit Dice:[/b] 13d10+78 (149 hp) [b]Initiative:[/b] +10 (+4 Dex +6 insight) [b]Speed:[/b] 60 ft. (12 squares), [b]Armor Class:[/b] 37 (-1 size, +4 Dex, +18 natural, +6 [b]insight), touch 19, flat-footed 33 Base Attack/Grapple:[/b] +13/+33 [b]Attack:[/b] Gore +28 melee (2d6 +16) [b]Full Attack:[/b] Gore +28 melee (2d6 +16) and bite +26 melee (2d6 +11) and claw +26 melee (1d8 +11) [b]Space/Reach:[/b] 10 ft./10 ft. [b]Special Attacks:[/b] Horn of the beast, improved grab, powerful charge, pounce, rake [b]Special Qualities:[/b] Blindsense, darkvision 60ft., Hidden scent, low-light vision, resistance to energy 20, scent, spell-like abilities, trackless step, woodland stride, [b]Saves:[/b] Fort +20, Ref +14, Will +14 [b]Abilities:[/b] Str 30, Dex 19, Con 23, Int 10, Wis 19, Cha 12 [b]Skills:[/b] Hide +26*, Jump +24, Listen +18, Spot +18, Survival +14 [b]Feats:[/b] Dodge,Improved Natural Attack, Mobility, Multiattack, Spring Attack, Track(B) [b]Environment:[/b] Warm Forest [b]Organization:[/b] Solitary, Pair, Family (2-5), or Pride (5-20) [b]Challenge Rating:[/b] 12 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 14-26 HD (Large); 27-39 HD (Huge) [b]Level Adjustment:[/b] - DESCRIPTION [i]“We went to the Vale of Whispers and The Labyrinth of the Green to find Sather the Blighted who had fled the king’s justice. Yet when we went down into the valley after her, we all began to hear whispers in some strange tongue. Lorinel our elven archer said it was the language of the forest folk and these creatures had already hunted and eaten Sather. They also warned all uprights to leave or be leftovers!”—[/i] Excerpt from Rigan’s Guide to Slaying Also called the Horned Cat or The Unicorn Beast, It is a dangerous carnivore closely related to Smilodons (saber-toothed tigers) more so than other magical horned creatures such as the Unicorn. [b][i]A Rhino-like hunting cat the size of tiger; with a gray-green hide of bare flesh without hair or fur. A foot and a half of green-gray ivory points nearly straight forward out of its snout.[/i][/b] This creature can only be found in isolated tropical and subtropical forests. The most well known location is the "Vale of Whispers" so named for the Beasts preferred form of communication and its hedge-vine labyrinth known as The Green. Their primary prey there are the giants of Titian's plain. Beasts of the Green have no care for gold they value hunting only for raw meat and must eat their body weight in meat a day. For the most part, they simply wish to be left alone to hunt, eat, and breed. Beasts of the Green have a racial hatred for all humanoids and monstrous humanoids remembering attempts by various humanoids to hunt them for sport or to tame them as pets. Though it will not attack them on site it will often warn them via a whisper to leave or it will be forced to defend its territory. Often times it runs afoul of adventures when it eats an adventure’s horse, animal companion or familiar that has wandered into its territory. It will hunt any creature for food save a elder dragon. COMBAT: Beasts of the Green attack with stealth, usually leaping out of the deep fog, they attack with a powerful charge pouncing upon thier opponents, few creatures live through such an attack, much less that of an enitre pride. [b]Horn of the Beast (Su):[/b] generates a continuous non-detection 20th level and grants an insight bonus of ½ the beasts HD to AC, Checks, Saves, Attack and Damage rolls. It's gore attack ignores all forms of damage reduction and hardness. [b]Powerful Charge (Ex):[/b] A beast of the green deals 4d6+32 points of damage when it makes a charge. [b]Improved Grab (Ex):[/b] To use this ability, a beast of the green must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. [b]Pounce (Ex):[/b] If a beast of the green charges a foe, it can make a full attack, including two rake attacks. [b]Rake (Ex):[/b] Attack bonus +26 melee (1d8 +11) [b]Trip (Ex):[/b] A beast of the green that hits with a claw can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the beast fo the green. [b]Hidden Scent (Ex):[/b] a beast of the green cannot be tracked or located by scent. [b]Resistance to Energy 20 (Ex):[/b] a beast of the green has resitance to all forms of energy including but not limited to acid, cold, electricity, fire, force, positive, negatice, and sonic. A beast cannot lower this even if it wishes to be affected by the energy (including conjuration healing spells). [b]Trackless Step (Ex):[/b] as the druid abililty of the same name [b]Woodland Stride (Ex):[/b] as the druid abiity of the same name. [b]Spell-like Abilities:[/b] at-will: [i]whispering wind[/i]. Caster Level 13 [b]Skills:[/b] +4 racial bonus to Hide, Jump, listen, and Spot. *The Hide bonus increases to +14 in fog [/QUOTE]
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