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Monsters Of Questspire Thread (UPDATED 05/12/05)
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<blockquote data-quote="Qwillion" data-source="post: 2242501" data-attributes="member: 14641"><p><strong>Lightning Mongoose</strong></p><p></p><p><u><em><strong>LIGHTNING MONGOOSE</strong></em></u></p><p><strong>Medium Magical Beast</strong> (Air, Augmented animal)</p><p><strong>Hit Dice:</strong> 3d10+9 (25 hp)</p><p><strong>Initiative:</strong> +11 (+7 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 50 ft. (10 squares)</p><p><strong>Armor Class:</strong> 21 (+7 Dex, +4 natural), touch 17, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +3/+6</p><p><strong>Attack:</strong> Bite +10 melee (1d6 +3 plus 1d6 electricity)</p><p><strong>Full Attack:</strong> Bite +10 melee (1d6 +3 plus 1d6 electricity)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Chattering war cry, improved attach, shocking bite, sprint, </p><p><strong>Special Qualities:</strong> Darkvision 60ft., evasion, immunity electricity, lightning agility, low-light vision, scent, uncanny dodge,</p><p><strong>Saves:</strong> Fort +6, Ref +10, Will +2</p><p><strong>Abilities:</strong> Str 16, Dex 25, Con 16, Int 10, Wis 12, Cha 12</p><p><strong>Skills</strong>: Balance+11 Climb +13, Escape Artist +17, Hide +13, Jump +7, Listen +5, Move Silently +11, Spot +5, Survival +5, Tumble +13</p><p><strong>Feats:</strong> Dodge(B), Improved Initiative, Mobility(B), Track (B), Weapon Finesse</p><p><strong>Environment:</strong> Any underground</p><p><strong>Organization:</strong> Solitary, Pair, Family (2-5), or Pack (5-20)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> standard</p><p><strong>Alignment:</strong> Normally Lawful Neutral</p><p><strong>Advancement:</strong> 4-6 HD (Medium); 7-9 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>“The Lightning Mongoose was first created when the Illren Empire were doing experimentation into the Ryth, They used a Dire Mongoose as the host for a newly discoved elemental spirit of lightning. As with most of the Illren empires experiments, it was a tragic success. When the Illren Empire fell during the Freedom War the lightning mongooses allied themselves with the Silverscale Kobolds. Only the Illren could cause Mongoose and Serpent to work together.”</em> an Except from <u>Fallen Empires</u> by Kipling Foresttome. </p><p></p><p><em>This creature is rather like a small tiger in its fur and its tail, </em></p><p><em>but quite like a weasel in his head and its legs. </em></p><p><em>Its eyes and the end of its restless nose are bluish-white;</em></p><p></p><p>Lightning Mongooses grow to be up to 10 feet long and can reach a weight of 700 pounds. They have long bodies, short legs and small rounded ears placed on the side of the head. Their tails are 5 feet long. Its back is covered with dark stripes, Males are slightly larger than females.</p><p> </p><p>Lightning mongoose tend to eat behir, psuedodragons, giant snakes, viper rats, dire rats, giant birds & their eggs, vermin, giant reptile eggs including dragon, drake, and wyvren eggs, </p><p></p><p><strong>COMBAT:</strong></p><p> Lightning Mongooses stalk their prey in the dark and then quickly strike it, biting in attempt to remove its opponents head. </p><p></p><p>A Lightning Mongooses attacks are treated as <em>magic</em> for purposes of bypassing damage reduction.</p><p> </p><p>1st round. Sprint Charge Attack (using Chattering War Cry), Tumbling through threatened areas</p><p>2nd round Improved attach; continue until creature is unconscious or dead</p><p>Following round: Retreat full Run.</p><p></p><p><strong>Chattering War Cry (Su) :</strong> ``Rikk-tikk-tikki-tikki-tchk!'' When a lightning mongoose utters his war cry during a charge action. Opponents within range who hear the chattering war cry become shaken (Will DC 12) or panicked on a failed save. The range is 30 feet with a duration of 5d6 rounds. This ability affects only opponents with fewer Hit Dice or levels than the lightning mongoose have has. An opponent that succeeds on the saving throw is immune to that same lightning mongooses war cry for 24 hours. Chattering War Cry is a mind-affecting fear effect. </p><p></p><p><strong>Evasion (Ex):</strong> a lightning mongoose can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the lightning mongoose is wearing light armor or no armor. A helpless lightning mongoose does not gain the benefit of evasion.</p><p></p><p><strong>Improved Attach (Ex):</strong> A Lightning Mongoose that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached lightning mongoose does not loses its Dexterity bonus to AC and . An attached lightning mongoose can be struck with a weapon or grappled itself. To remove an attached lightning mongoose through grappling, the opponent must achieve a pin against the creature.</p><p></p><p><strong>Lightning Agility (Su):</strong> a mongoose can turn up to 90 degress at a full run or during a charge action (even a sprint attack). A lightning mongoose retains it Dex modifer to AC even at a full run and can still preform tumble checks. If a lightning mongoose rolls below a 10 on an intuitive check it takes a 10 instead. </p><p></p><p><strong>Shocking Bite (Su): </strong> A Lightning mongooses bite is treated as if it had the <em>shocking</em> special weapon quality</p><p></p><p><strong>Sprint (Ex):</strong> Once per hour, a lightning mongoose can move ten times its normal speed (500 feet) when it makes a charge.</p><p></p><p><strong>Uncanny Dodge (Ex):</strong> a Lightning Mongoose can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.</p><p></p><p><strong>Skills (Ex):</strong> A lightning mongoose has a +4 racial bonus on Balance, Climb, Escape Artist, Hide, Jump, Listen, Move Silently, Spot and Tumble,</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2242501, member: 14641"] [b]Lightning Mongoose[/b] [u][i][b]LIGHTNING MONGOOSE[/b][/i][/u] [b]Medium Magical Beast[/b] (Air, Augmented animal) [b]Hit Dice:[/b] 3d10+9 (25 hp) [b]Initiative:[/b] +11 (+7 Dex, +4 Improved Initiative) [b]Speed:[/b] 50 ft. (10 squares) [b]Armor Class:[/b] 21 (+7 Dex, +4 natural), touch 17, flat-footed 14 [b]Base Attack/Grapple:[/b] +3/+6 [b]Attack:[/b] Bite +10 melee (1d6 +3 plus 1d6 electricity) [b]Full Attack:[/b] Bite +10 melee (1d6 +3 plus 1d6 electricity) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Chattering war cry, improved attach, shocking bite, sprint, [b]Special Qualities:[/b] Darkvision 60ft., evasion, immunity electricity, lightning agility, low-light vision, scent, uncanny dodge, [b]Saves:[/b] Fort +6, Ref +10, Will +2 [b]Abilities:[/b] Str 16, Dex 25, Con 16, Int 10, Wis 12, Cha 12 [b]Skills[/b]: Balance+11 Climb +13, Escape Artist +17, Hide +13, Jump +7, Listen +5, Move Silently +11, Spot +5, Survival +5, Tumble +13 [b]Feats:[/b] Dodge(B), Improved Initiative, Mobility(B), Track (B), Weapon Finesse [b]Environment:[/b] Any underground [b]Organization:[/b] Solitary, Pair, Family (2-5), or Pack (5-20) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] standard [b]Alignment:[/b] Normally Lawful Neutral [b]Advancement:[/b] 4-6 HD (Medium); 7-9 HD (Large) [b]Level Adjustment:[/b] - [i]“The Lightning Mongoose was first created when the Illren Empire were doing experimentation into the Ryth, They used a Dire Mongoose as the host for a newly discoved elemental spirit of lightning. As with most of the Illren empires experiments, it was a tragic success. When the Illren Empire fell during the Freedom War the lightning mongooses allied themselves with the Silverscale Kobolds. Only the Illren could cause Mongoose and Serpent to work together.”[/i] an Except from [u]Fallen Empires[/u] by Kipling Foresttome. [i]This creature is rather like a small tiger in its fur and its tail, but quite like a weasel in his head and its legs. Its eyes and the end of its restless nose are bluish-white;[/i] Lightning Mongooses grow to be up to 10 feet long and can reach a weight of 700 pounds. They have long bodies, short legs and small rounded ears placed on the side of the head. Their tails are 5 feet long. Its back is covered with dark stripes, Males are slightly larger than females. Lightning mongoose tend to eat behir, psuedodragons, giant snakes, viper rats, dire rats, giant birds & their eggs, vermin, giant reptile eggs including dragon, drake, and wyvren eggs, [b]COMBAT:[/b] Lightning Mongooses stalk their prey in the dark and then quickly strike it, biting in attempt to remove its opponents head. A Lightning Mongooses attacks are treated as [i]magic[/i] for purposes of bypassing damage reduction. 1st round. Sprint Charge Attack (using Chattering War Cry), Tumbling through threatened areas 2nd round Improved attach; continue until creature is unconscious or dead Following round: Retreat full Run. [b]Chattering War Cry (Su) :[/b] ``Rikk-tikk-tikki-tikki-tchk!'' When a lightning mongoose utters his war cry during a charge action. Opponents within range who hear the chattering war cry become shaken (Will DC 12) or panicked on a failed save. The range is 30 feet with a duration of 5d6 rounds. This ability affects only opponents with fewer Hit Dice or levels than the lightning mongoose have has. An opponent that succeeds on the saving throw is immune to that same lightning mongooses war cry for 24 hours. Chattering War Cry is a mind-affecting fear effect. [b]Evasion (Ex):[/b] a lightning mongoose can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the lightning mongoose is wearing light armor or no armor. A helpless lightning mongoose does not gain the benefit of evasion. [b]Improved Attach (Ex):[/b] A Lightning Mongoose that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached lightning mongoose does not loses its Dexterity bonus to AC and . An attached lightning mongoose can be struck with a weapon or grappled itself. To remove an attached lightning mongoose through grappling, the opponent must achieve a pin against the creature. [b]Lightning Agility (Su):[/b] a mongoose can turn up to 90 degress at a full run or during a charge action (even a sprint attack). A lightning mongoose retains it Dex modifer to AC even at a full run and can still preform tumble checks. If a lightning mongoose rolls below a 10 on an intuitive check it takes a 10 instead. [b]Shocking Bite (Su): [/b] A Lightning mongooses bite is treated as if it had the [i]shocking[/i] special weapon quality [b]Sprint (Ex):[/b] Once per hour, a lightning mongoose can move ten times its normal speed (500 feet) when it makes a charge. [b]Uncanny Dodge (Ex):[/b] a Lightning Mongoose can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. [b]Skills (Ex):[/b] A lightning mongoose has a +4 racial bonus on Balance, Climb, Escape Artist, Hide, Jump, Listen, Move Silently, Spot and Tumble, [/QUOTE]
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