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Monsters of the Multiverse Releases a Day Early
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<blockquote data-quote="Mercurius" data-source="post: 8639920" data-attributes="member: 59082"><p>IMO, a lot of unnecessary problems stem from this idea - that D&D has to or should model the real world. Last time I checked, there are no elves and dragons and orcs in the real world (or at least not in historical memory!). If WotC would only clarify and double-down on the idea that D&D is a game of fantasy and imagination, and any connections made to the real world are unintentional and subject to, well, the interpretation of the consumer - and not made by the author or company.</p><p></p><p>This is not to say that there aren't instances in the past in which stuff slipped in - but the vast majority of them were not dogwhistles, but simply expressions of the time that some today find objectionable, whether reasonably or not (and that, again, is subject to interpretation - there is no fixed, absolute and right way to interpret everything). But part of this objection is based upon the idea that D&D must model the real world, so around and around we go. Endless conflict and accusations.</p><p></p><p>To be clear, I'm not saying that WotC should go back to "classic D&D" and not, for instance, have a greater range of player options. But I also see nothing wrong with including classic versions of things and emphasizing that each campaign is different, and there's nothing inherently wrong or bad about having an "all-evil" fantasy race in a fantasy world because...well, D&D is not the real world, and evil things are cool in D&D.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8639920, member: 59082"] IMO, a lot of unnecessary problems stem from this idea - that D&D has to or should model the real world. Last time I checked, there are no elves and dragons and orcs in the real world (or at least not in historical memory!). If WotC would only clarify and double-down on the idea that D&D is a game of fantasy and imagination, and any connections made to the real world are unintentional and subject to, well, the interpretation of the consumer - and not made by the author or company. This is not to say that there aren't instances in the past in which stuff slipped in - but the vast majority of them were not dogwhistles, but simply expressions of the time that some today find objectionable, whether reasonably or not (and that, again, is subject to interpretation - there is no fixed, absolute and right way to interpret everything). But part of this objection is based upon the idea that D&D must model the real world, so around and around we go. Endless conflict and accusations. To be clear, I'm not saying that WotC should go back to "classic D&D" and not, for instance, have a greater range of player options. But I also see nothing wrong with including classic versions of things and emphasizing that each campaign is different, and there's nothing inherently wrong or bad about having an "all-evil" fantasy race in a fantasy world because...well, D&D is not the real world, and evil things are cool in D&D. [/QUOTE]
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